User Score
3.2

Generally unfavorable reviews- based on 1310 Ratings

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  1. Nov 18, 2013
    1
    Horrible, bug filled experience. I have invested some 20+hours trying to work around the massive amount of bugs, crashes, and corrupted save files. Avoid this game at all costs!
  2. Nov 18, 2013
    3
    The graphics are gorgeous and i like the IDEA of playing with a controller. But these already are the good points. The main game itself is nearly unplayable at the current state and is NOT worth the 50€!
  3. Nov 18, 2013
    0
    I find it interesting how other reviewers who give this game good reviews claim to have been able to play it. When the game for the most part its almost completely unplayable. Long story short, this game is nowhere near a complete product and should not had attempted to deceive people into buying whats pretty much an beta version at best.
  4. Nov 18, 2013
    5
    I noticed a lot of people gave the game low scores because it's very buggy which is fair but many games are launched buggy so I didn't let it bother me. The game will be patched over time as other X game series have in past to the full potential. I played the game for about 8 hours so far. Had crashing issues but it was solved by simply changing my windows sound settings.

    THE GOOD
    I noticed a lot of people gave the game low scores because it's very buggy which is fair but many games are launched buggy so I didn't let it bother me. The game will be patched over time as other X game series have in past to the full potential. I played the game for about 8 hours so far. Had crashing issues but it was solved by simply changing my windows sound settings.

    THE GOOD
    It feels like Privateer in a Freelancer style universe. Amazing music almost puts you in a trance. The game does a really good job at immersion (that also means no 3rd person view YAY!). The universe is huge with lots of things for discover. You feel like you're a part of it. I love landing on repair stations and looking out and seeing the rest of the station around me. Lots of stuff to do if you're willing to take the time to explore.

    THE BAD
    Lots of bugs, some are game breaking. Somewhat steep learning curve. Feels like a console to PC port. B movie campaign story line and voice acting. Some areas have low textures and player models have weird necks. Long load times. Generic FPS station layouts. Inability to change font size. Can't walk around on bridge of your ship, only the cargo hold. Can't bind some menu hotkeys.

    This game will be good to revisit once all the bugs/glitches are fixed in future patches.
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  5. Nov 18, 2013
    0
    This game is awful. It is so terrible, I cannot express in words. I really wanted to like this game, but it is simply impossible. NPC modelling and animation from hell (or at least from somewhere before 1998). This is really f*cking ridiculous. And wtf did they think when designing the UI? Computers have mouse and keyboard, and they give us a circular menu that I can't even read on aThis game is awful. It is so terrible, I cannot express in words. I really wanted to like this game, but it is simply impossible. NPC modelling and animation from hell (or at least from somewhere before 1998). This is really f*cking ridiculous. And wtf did they think when designing the UI? Computers have mouse and keyboard, and they give us a circular menu that I can't even read on a screen resolution of 1600x1200 because the text is so tiny? Not to mention the names of the NPC which are even harder to read. Come on, you can't be serious??!! Expand
  6. Nov 18, 2013
    7
    I have 40 ish hours in this game and I love it so far but It is currently a diamond in the rough. The game has many bugs and it is hit or miss if they effect your game. I was lucky enough to have very few bugs and I have progressed pretty far into the storyline. Which is actually halfway decent especially if you consider the story in past games. I would recommend playing the storyline andI have 40 ish hours in this game and I love it so far but It is currently a diamond in the rough. The game has many bugs and it is hit or miss if they effect your game. I was lucky enough to have very few bugs and I have progressed pretty far into the storyline. Which is actually halfway decent especially if you consider the story in past games. I would recommend playing the storyline and not free play until you finish the story. This game has a different feel to it then previous games and the storyline helps you get a handle on the game.

    The combat in this game is amazing. The AI can be kinda buggy but again Egosoft will iron it out but when it does work the combat is very exciting. I have seen fighter drone fly in formation a couple of time and they unexpectedly wrecked me. The capital ships combat is by far the best part of the combat, The capital ships have targetable components such as turrets, engines, etc. You can not simple sit in place or strafe you have to be constantly moving to avoid the turrets and drones. The combat is hit or miss though sometime the AI refuses to work but when it does it makes the game quite challenging. Given time Egosoft will fix the AI.

    At first I hated the UI, I was using a keyboard and mouse and found the lack of shortcuts quite frustrating, I also own a gamepad and once I gave in and switched over to it the UI became easier and made more sense. Switching to a gamepad made the game 10x more enjoyable. The UI still needs work though with information buried away but I am sure EgoSoft will fix this as well and will add more shortcuts.

    The graphic are beautiful no matter what some people say. The game does only use DX9 but it doesn't seem to hurt it at all. You can tell they spent a lot of time making the universe look good. The main complaint I have is that the inside of ships and stations need work it is a lot of copy and paste. and the character models are interesting (there is only old shemales with 20 yr. old girls voices in space apparently). Overall the the graphic are quite nice.

    The trade is very different from previous games which has upset many people no longer can you set up a ship to automatically make trades for you know you have to tell it which trades to make. The trading is kinda buggy at the moment with some trade ships not completing there trades. I again was lucky enough not to have this issue and set up several trades that worked. The trade system has great potential but is bogged down with sloppy UI once they fix the UI and give you some more command feature trading will be more engaging which I think was the goal. I also played around with mining and the ship work very well with me mining and also on its own filling up its inventory with ore on its own. Overall trading does need some work but is has potential and needs some empire management interface added but it has potential of that empire building feel once you adjust to the changes.

    The game is great but you have to put sometime into it before you can see it's potential. Once Egosoft fixes the bugs they will start to add feature like they have done for every single one of their games, I am sure given time this game will be the best in the series. If you have not purchased the game yet I would recommend waiting until some of the bugs are ironed out.

    Storyline: 7
    Combat: 9
    UI/Controls: 4 (6 if you switch to gamepad)
    Graphic: 8
    Gameplay: 6
    Total:
    Estimated gameplay time: 1000+ hours
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  7. Nov 18, 2013
    0
    I am sick of companies releasing unfinished and overpriced games. Compared to previous X releases, I wonder what made them develop this absolutely broken game?
    There's almost no interaction with your owned ships, the AI is non existent and don't even bother visit more than one station.
    They al look exactly the same. Which also complies to the NPC's. They have about the same quality
    I am sick of companies releasing unfinished and overpriced games. Compared to previous X releases, I wonder what made them develop this absolutely broken game?
    There's almost no interaction with your owned ships, the AI is non existent and don't even bother visit more than one station.
    They al look exactly the same. Which also complies to the NPC's. They have about the same quality from... I don't know. Jedi Knight maybe? Lizard eyed, bald, creepy freaks...
    There were literally THOUSANDS of posts from people reporting game-breaking bugs and ranting about missing features in the first two days alone.
    Whoever rates this a 10/10 points must be completely delusional, or working for the company that's responsible for this messy game.
    If you are thinking about buying this game, do yourself a favour and take a closer look at it half a year from now. Then maybe the bugs will be wiped out, although because of the mass of those, I heavily doubt it.
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  8. Nov 18, 2013
    6
    Played this game for over a day, first impressions are good personally I like the new interface and style of the game but there are a lot of bugs for a release version of the game it needed a few more months to iron these out before release.
  9. SHy
    Nov 18, 2013
    0
    1 ship, no optimization, vanilla characters, a lot of bugs, everything slows, version for pc??? give me a break if it not for PC DO NOT sell it like pc version!!! waited so long, so afraid of what will be and that's so but so much that it is better to play x3, DO NOT BUY IT!!! wanted to give a 3, but 3 has to be earned, even 1 a lot, because the price of 50
  10. Nov 18, 2013
    0
    Played 20 hours. This is far, far from the earlier X games in about all things. It's a totally different style of game (you fly only and always your starter ship, although you may upgrade it slightly). Controls and interface are extremely 'dumbed-down' console style, with all the heavy trade offs you pay for big screen interfaces and the possibility to cram as much complexity as you canPlayed 20 hours. This is far, far from the earlier X games in about all things. It's a totally different style of game (you fly only and always your starter ship, although you may upgrade it slightly). Controls and interface are extremely 'dumbed-down' console style, with all the heavy trade offs you pay for big screen interfaces and the possibility to cram as much complexity as you can into a console-style controller (which, of course, isn't a lot compared to earlier X games.
    Where the earlier X games were complex, but transparent and straightforward in their menus, gameplay, general interface etc., this one is oversimplified, counterintuitive, aimless and unrewarding. Graphics are nothing to write home about (although not totally yesterdays tech), some textures are truly bad, and character animation is... sad.
    The removal of the jump gates and clear division into square sectors of older X titles is nice, but without the necessary enhanced abilities of the map system (on the contrary, it's a load of rubbish compared to the former X maps) it kills every and all means to relate to the scope and the relative position of stuff. Planning a route yourself instead of stupidly following the autopilot is somewhere between agonizing and impossible.
    The 'highway' tunnels only give you good speed if you can trail other traffic but often there is no npc traffic to trail, meaning 5 minutes of pure boredom along the tube. Five play-minutes of totally wasted time.
    Using yellow highway tubes in a region of a yellow nebula, where large parts of the background are replaced by a giant yellow-orange-red star means half the time you have no way to even see the damn things.
    There are no targeting keys at all and the small edge-of-screen icons are not only small and impossible to see all at one glance, they're not even on the edge of the screen but along the edge of your window. That means you have to search along the jagged edges of your equipment and hope to spot something and vaguely approximate which direction this means. Even then you have neither radar nor any other way to know which icon is how far away, meaning it can be difficult to even determine which of those ten icons is firing at you and which nine others are way out of weapons range. Don't even think about trying to always attack the nearest enemy on an escort, just kill them like you get them on screen and double back frequently.

    It's not totally unenjoyable, you can see glimmers of potential, but they are so stomped by the terrible execution that no amount of patching will solve the basic gameplay problems.

    Add to sad sorry state of affairs the fact that the whole game is supremely buggy, it features among others:
    -random crashes
    -sudden animation failures (which mean no more sliding out of holo consoles, which makes lots of stuff uncontrollable because you lack the interface to do so)
    -horribly bad pathfinding by npc ships you escort through station complexes (escort: 15 min, parking afterward before you get paid: 45 min)
    -frequent graphic glitches

    This is a really really sad end to a great, great series of games. Based on the deliberate design direction they took with this game, I doubt we will ever again see an X game fit for more than the trash can. In any case, this game would not have been worth more than maybe 2 to 5 dollars in a bargain bin sale, not the hefty sum they took for the CE. Probably the last preorder I bought, certainly the last ever I buy from egosoft.
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  11. Nov 18, 2013
    8
    i changed my mind, i think it *can* be of use, played and probably it will get improved by user feedback
    NPC atm weak, saves crashing (it will be fixed very fast i think) actual gameplay is ok
    before i gave 0, but seriously rage is not good point so now 8 for look, concept, opportunities
  12. Nov 18, 2013
    0
    Ok, this is the best starting point for any X:Rebirth review: This is not, I repeat, this is NOT an X-series game. Anyone who played any of the X games will know that. They "consolized" it, they ripped it off of the best features, they introduced features that are not only useless, but also (and especially) NOT FUN at all. I will not enumerate these, because lots of other ppl already did.Ok, this is the best starting point for any X:Rebirth review: This is not, I repeat, this is NOT an X-series game. Anyone who played any of the X games will know that. They "consolized" it, they ripped it off of the best features, they introduced features that are not only useless, but also (and especially) NOT FUN at all. I will not enumerate these, because lots of other ppl already did.

    I made an account here just to be able to say this, because in 30 years of gaming I HAVE NEVER SEEN SUCH A BAD RELEASE!

    And that is not even what pisses me off the most, because besides the game being something impossible to describe, it is SO OBVIOUS that they knew of all of the problems the game had. Why else were there no reviews or previews? Come on, 7 years in the making and NO ONE in the specialized mass media could test it? Hmm, I wonder why...

    What are these guys on egosoft trying to do? Putting out another unfinished game (the most unfinished game in the X universe ever)? And I s*it you not, this is so bad and unfinished that even when the modders and everyone else in this fabulous community that lives around the X series fixes it, it will still be AGES away from any of the other X's. Why? Because no matter how optimized modders will make this, no matter how many scripts ppl will come up with to make trade systems usable, no matter how many new ships to use ppl will provide, this game is broken from the start from an X pc player perspective.

    So, remember this and let's talk a year from now: EGOSOFT WANTS THE MODDING COMMUNITY TO TRANSFORM THIS PILE OF INTO A CONSOLE PLAYABLE GAME. They provided the starting point, a bad console game. And a very bad one at that. Modders will optimize it (as they always did with other games of the series, and egosoft always did use the modding community's work on their next release), and Egosoft will try to put this S*H*I*T*T*Y mirrored image of an X game in PS4 or/and Xbox one. I cant think of any other explanation. I really can't.

    I mean, take out SETA and the gates, even if it doesnt work well in the game, I get that the intentions may be good. They want ppl to play more, instead of just looking at the map and giving autopilot orders. I mean, some of the new features could eventually work in the game. Space is definitely bigger this way, without sectors as before. but all of the other things... For instance, the interface? THE INTERFACE, MY GOD??? Why should I be forced to run through 5 menus and submenus just to ask someone where the nearest drone trader is???? And needing to get within 1 meter of any station to get the info... I mean, in 2013 we have the internet and information flows through our head at the speed of light, and in whenever in the future egosoft wants to put us, we need to scratch the paint of our ship on a station to know what they do there. And there are no computers or cell phones, so ppl WILL HAVE TO GO AND WALK MINDLESSLY through deserted space stations to do things that today dont even force me to get up my couch in my living room. Ppl do not want to talk to npc's just to buy or sell stuff, ESPECIALLY if these npc's are ugly models with bad textures, always in the same spot, not moving, and inside "space stations" that besides being empty and ugly and buggy, seem to be the same exact station everywhere. Look, if this was something you COULD do in game, it would be nice. It is not nice because it is something you HAVE to do, especially when what you in fact want to do (sell/buy something) could and should be something you would do from a distance or without having to manually search for a merchant. No Amazon or Ebay-like things in Egosoft's future, I guess...

    Come on egosoft. If you wanted to make the X series easier to get into (and I agree with that idea, its not very cool to need 2 weeks of tutorials and youtube videos to learn the basics of a game, and thats what I had to do when I got into the X universe), you KNOW this was not the way to do it. It wouldnt be that hard to make a GOOD tutorial to the best mechanics that emerged from X:3. And new plots. New ships. New features. What you made is not that. And I am not saying that is entirely bad, I mean, if you wanted to make a new game, thats up to you guys. BUT DONT CALL IT X.

    This is not an X game. I'm not talking about the bugs and the 10 fps in quad core-8gbram-2gb gpu machines; I mean, thats bad enough, to launch something in that state. But to trick the people that helped you make the last 5 or 6 games in this series into thinking you were working on a new game for them, when you actually were making something both NEW and EXTREMELY BAD... Well, that is just sad. Optimize it and mod it all you can, I think this will never be an X game.

    X series modders: Unite in any way and make what X:4 should be. It cannot be that hard, considering everything this community made so far. Forget Egosoft, they lost all the respect they deserved after this.
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  13. Nov 18, 2013
    0
    Well I had waited for many many years for the resurrection of the X series. I had poured many many hours into X3:TC and could not wait for X:Rebirth so I pre-ordered. It pre-installed fine without issue and thats where the good things ended...

    I have rated this a fat whooping zero. The reasons are as follows... 1. This 'game' was designed for a console and when Xbox said no, they
    Well I had waited for many many years for the resurrection of the X series. I had poured many many hours into X3:TC and could not wait for X:Rebirth so I pre-ordered. It pre-installed fine without issue and thats where the good things ended...

    I have rated this a fat whooping zero. The reasons are as follows...

    1. This 'game' was designed for a console and when Xbox said no, they decided to port it to PC. There are hordes of Xbox entries in the files. This is confirmed by the use of a 'game controller' not a joystick that 99% of us actually use.
    2. Trading This is how to make a giant leap back to the past while holding a brown paper bag over your head. Too many steps back and this is now counter-intuitive, buggy as hell and quite frankly not fit to wipe my bum. I cannot even cancel a trade request, I must load the previous save or edit the savegame file while offline.
    3. The controller setup I cannot even map simple keys to my keyboard because this was designed for the Xbox not PC.
    4. No Radar WTF seriously? A 4x space game with no visible radar to use while in combat makes it obsolete in the eyes of gamers. Even Elite had a radar you could use easily.
    5. No Joystick support nice way to frustrate and annoy all your customer base.
    6. Docking Again proof that this was for the console community, no manual docking anymore this is for the idiots who cant fly close to other ships.
    7. Entering the stations Again a pointless 'visual feature' where you must wander aimlessly around a station looking for people to speak to/barter with.

    I could go on but I feel I am wasting my time. Maybe in 6mths to a year this game maybe working but its doubtful and I suspect the X community will have to fix all the things that Egosoft broke.
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  14. Nov 18, 2013
    0
    I have played ALL previous X titles, and I loved them. I love the open universe, where you CAN fly anywhere, thought at great risk, and you CAN do everything, even if it has consequences.

    This pathrtic thing though..This Alpha release...This refuse from Egosoft. It voids all previous work done by them. There is Egosoft pre X-Rebirth, and there is post X-Rebirth. Post X-Rebirth and
    I have played ALL previous X titles, and I loved them. I love the open universe, where you CAN fly anywhere, thought at great risk, and you CAN do everything, even if it has consequences.

    This pathrtic thing though..This Alpha release...This refuse from Egosoft. It voids all previous work done by them. There is Egosoft pre X-Rebirth, and there is post X-Rebirth. Post X-Rebirth and Egosoft have placed themself in the dubious category of firms, that sell a title on nothing more than the success of its predecessors. Egosoft have gone Diablo 3 with X-Rebirth, only much, much worse.

    The good:

    The detail in space is fantastic. Space never looked so good. (Thats it. There really isn't anything else to say).

    The bad:

    These details are pointless, as the game bugs down to a 5 FPS slugfest on even the best of machines.

    The FPS lag fest will also have you clawing at your face, as you try to hit infinitely small docking ports....Twice, or perform any of the other myriad of necessary tasks.

    When you manage to dock, you enter a spacestation, 1 of 3 take your pick, that is beyond ugly. Some compare it to Halflife 2. I'm not that generous. Deus Ex 1 and you get the picture. The right angle tunnels are as ugly as a Trabant.

    The only thing more hideous than the spacestations, is its inhabitants. They are positively vile. The "animation", and I use this term VERY loosely, of these androgynic clones is so bad, that they make Scooby Doo, season 1-4, look like Toy Story.

    Then these misfits open their mouthes, and you just wish they hadn't, because the "voice acting", again a broad generalisation on my part, is abysmal. They have 10 lines to greet you, 10 lines to say goodbye, and they're ALL complete crap. A dog barking would be an improvement. Or a howler monkey.

    Then there's the menu's. Ohhh my god the menu's! To call up ship status, you have to press enter, then 2 and then 1. I am not making it up. You need to punch in a 3 keystroke code, just to see your inventory and ship status.

    Storyline mission is broken. Only way around it, is to keep 2 seperate strands of savegames, since if one strand breaks, you may voided hours of gameplay if you do not have a backup.

    Trading is broken and so cumbersome and lethargic, that only chartered accountants would find any joy in it.

    There is no radar.

    And since damage is distributed evenly on your shield, you can't see where the shots are coming from. And since the coclpit window is cluttered with ugly mood graphics, your "viewport" is basically a keyhole.

    As if this didn't make targetting hard enough, you also have to click the target you want to fire on. Aaaaaand there's the 5 FPS again.

    Lasers are rated by range and damage. Thats it. No FPS available, since there is no shot per second. So is the fased Maser better than the Plasma cannon? Who knows?

    There is only 3 or 4 of every ship component for your ship and you are stuck in the hideous rustbucket for ever. There is one ship, and ONLY one ship.

    Add to ALL this, the constant bugs, tedium, crash to desktop and other stuff.

    This is after 14 hours, and plenty of reloads, CTD's and other assorted "fun". The game might have other redeeming factors, but to be fair. Its not the the bugs or gameply thats the problem. It is the entire game. This isn't an unpolished gem. It is a polished turd.

    Avoid this game at all costs, and avoid all Egosoft titles after this one, until you have verified their quality.
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  15. Nov 18, 2013
    3
    I am 11 hours into the game, an unfortunately there are many glaring flaws in this game. I believe most of the technical issues will eventually be resolved, but there are some serious design issues which really drag this game down.

    I have long been a fan of the X series and I have been looking forward to this game for months, so my experience might be colored somewhat by my
    I am 11 hours into the game, an unfortunately there are many glaring flaws in this game. I believe most of the technical issues will eventually be resolved, but there are some serious design issues which really drag this game down.

    I have long been a fan of the X series and I have been looking forward to this game for months, so my experience might be colored somewhat by my disappointment. I have been plagued with poor performance, constant game crashes which sometimes require a reboot to get out of, and numerous glitches in the trading system and missions that make advancement impossible.

    Again, the technical issues will be resolved via patching. What may not be resolved are the design choices that depart from previous X games. To list:
    1. You can no longer hop from ship to ship. You can own multiple ships and you can issue them limited orders, but your starting ship will be your ending ship and it will be the only one you pilot.
    2. The trading network has been neutered. You can only issue trade commands for your freighters to sell or purchase goods in their system only. You can't set up the elaborate chains that were possible in X:TC.
    3. Voice acting: You are chained to another character that has some of the worst voice acting I've heard since Final Fantasy X.
    4. Menus, sub menus, sub-sub-menus: You can't just buy a gun or missile while floating in space. You need to dock your ship, walk to the individual merchant, open a conversation, request to see their goods, request to see their missiles, then request to buy them, then tell them how many you want. Seriously, restocking missiles is a 5-minute ordeal after every fight.

    I think I see where they wanted to go with this game. They wanted to make it more appealing to the masses that were previously turned off by the massive learning curve the series holds. Unfortunately, instead of streamlining the game mechanics they just hid them behind a poorly-designed and time-consuming interface which is somehow more painful to deal with than the spreadsheets of the older games.

    I want to like this game so much, but there are just too many glaring flaws to get much actual enjoyment.
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  16. Nov 18, 2013
    4
    12 hours in and most of that was spent trying to get the ship AI to do their jobs. Miners wont mine, traders won't trade, nobody will do anything unless you find some complicated workaround. Completely broken and unplayable. There is no way to proceed unless all you want to do is shoot your 1 gun.
  17. Nov 18, 2013
    4
    This is for Revolve, who has insulted all those who rated the game below 5 (as is my case).

    I'll start by describing the status of my last X3:TC saved game: 200 million credits (2 million credit profit every 5 minutes) Over a hundred factory complexes (over a thousand factories) Over 600 ships. Most plots finished. Maximum rank for all races. So no, dear Revolve, I'm not stupid
    This is for Revolve, who has insulted all those who rated the game below 5 (as is my case).

    I'll start by describing the status of my last X3:TC saved game:
    200 million credits (2 million credit profit every 5 minutes)
    Over a hundred factory complexes (over a thousand factories)
    Over 600 ships.
    Most plots finished.
    Maximum rank for all races.

    So no, dear Revolve, I'm not stupid or a noob, and the savegame above proves I have patience and know my X3:TC pretty well.

    I find it funny that you delude yourself by thinking that peolple like me are posting biased reviews...
    I guess your statement "so please take these idiotic nerdrage reviews as the useless spur of the moment rage induced rubbish that they are, and read the 5 to 9 reviews for a more balanced viewpoint."
    isn't biased at all, right? You basically said this: If you fail X:Rebirth here, you are some nerdy idiot full of childish rage.
    LOL, I'm amazed that your review is still posted here...
    Do you know what I don't do? I don't usually reply to comments like yours, but I will make an exception this time, same as you seem to have done.

    I won't insult you just because you rated this a 9, you are entitled to your opinion, that's the point of this space. I could start trolling you about how could you rate a broken game that high, and so on, but I won't.
    I had to restart the campaign 3 times because, at some point, X:Rebirth decides to get stuck and not to activate the scripts that, theoretically, make the campaign advance, plus, savegames become corrupted pretty easily. I don't discard another campaign restart, by the way, because I think it got stuck again.
    But that's just me and thousands of others, don't worry, we are just idiots, right?
    So X:Rebirth runs fine in your rig? Congrats, there are plenty of people who aren't so lucky, it's not that they are what you called them, it's that X:Rebirth has many bugs and it crashes regularly, more easily than it should.
    Are you willing to rate this broken game a 9? Go for it, but don't insult me just because I'm not willing to pass a game that I can't play properly because it crashes and gets stuck at some point.
    I can't use my joystick, by the way...oh,but of course, as long as I can use keyboard+mouse, the game is absolutely great, right? The ship panel doesn't respond/disappears too often, the interface is limited, uncomfortable and it hides commands instead of presenting them in a clear way. Have you tried to trade? I've tried over 20 times during campaign play. When I do, the game gets stuck or crashes 80% of the times.
    An X game that doesn't allow you to trade and you expect me to pass it? Who the hell do you think you are? I really expect extensions will greatly improve UI, remote ship/factory management, etc. that's my hope, otherwise I'll be demanding a refund.
    Now let's talk about graphics. Exterior graphics are acceptable, but not great (most textures are average to low res and polygon count is too low in too many models). Environment models and textures are the best of the game from a visual standpoint, and yes, Egosoft made this one thing right.
    Interior and character textures/models, however, are a crime considering it's 2013...they were good in 2004, but that was long ago.
    What about performance? Do you even know what's my rig?
    Here you go:
    i7 2600k overclocked to 4.4Ghz
    gigabyte z68xp-ud4
    OCZ vector SSD 128gb (aligned,optimized, AHCI enabled)
    16gb ram
    gtx560ti 1gb

    I don't know about your rig, but mine runs pretty much any demanding game without incidents, it freaking flies.
    Well, X:Rebirth runs a little bit below par most of the time, but in hazy areas it starts lagging too much and, sometimes, it suddenly starts lagging for real (around 10 fps or even less) then it's time to relaunch the game. This is, clearly, some bug within X:Rebirth, for I've never experienced this kind of lag with any other demanding game...my rig has seen a lot of those and it always makes me proud.

    Is everything wrong in X:Rebirth? Thankfully no.
    -Ambience is, in my opinion, its top feature. Sector visuals are astonishing.
    -There is a high level of traffic in almost every sector and you have plenty of stations (station sections) to scan and explore also in 1st person (although interior graphics are bad and interaction is limited). I'm not sure it comes close to X3:TC/AP scale, though.
    -You can dock with your cap ships. You can watch the cap ship travel/fight from the dock while it gives you a ride to the desired sector. Also, now you can target/destroy/hack specific systems of cap ships, the same way you could do in the X-Wing sim saga.
    -While this is not necessarily a good thing, SETA has been replaced by powerful boost engines with limited duration. Now it takes much less time to cross a sector. Roads/highways have replaced jumgates, in case you like them.

    Regarless of these positive elements, I give it a 4. X:Rebirth has serious bugs that break the game and, for now, it doesn't deliver as promised.
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  18. Nov 18, 2013
    3
    Expecting Freelancer, instead got Duke Nukem in Space

    Okay, if anyone who hates Duke Nukem Forever or Aliens Colonial Marine, you can understand the feeling I have with X-Rebirth. I was expecting a AAA experience with a easier learning curve, which is what's been keeping me from getting into the X series in the past, instead I got a half-baked game with crappy performance issue, ugly
    Expecting Freelancer, instead got Duke Nukem in Space

    Okay, if anyone who hates Duke Nukem Forever or Aliens Colonial Marine, you can understand the feeling I have with X-Rebirth. I was expecting a AAA experience with a easier learning curve, which is what's been keeping me from getting into the X series in the past, instead I got a half-baked game with crappy performance issue, ugly textures and low poly character model.

    I mean I can point you to various game from LAST-GEN has better aesthetic than this game, the Character Models for example What is this? Does it has less polygon than a teapot? How could it possibly looks so ugly anyway? And even if you bump all the effects to maximum it still looks like crap. The only good looking thing is SPACE, and SHIPS (from a distance.).Now the performance is horrendous as well, I can run Battlefield 4, Crysis 3 and Far Cry 3 with medium heigh settings at 30~40 fps, for this game I can't get 30 fps even if I put all the settings to lowest level. It's obvious this game is rushed or poorly designed.

    All the above mention is enough to stop me from playing, I'm not someone who judge a game SOLELY by it's graphics, but all these crap breaks the immersion. When a game with so much promise ended up like this.... it's just a total let down and unacceptable.
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  19. Nov 18, 2013
    0
    Just for this game I made an account because I really wanted to give it a 0.
    Seriously give my money back, the game is broken.
    I smell a console game that din't work and they just patched it up, trew it on the pc to make some money. This is an utter scam, 7 years of development....... sure..... - allot of stations yup true but only what maybe 4 models? - npc jup allot of them but
    Just for this game I made an account because I really wanted to give it a 0.
    Seriously give my money back, the game is broken.
    I smell a console game that din't work and they just patched it up, trew it on the pc to make some money.
    This is an utter scam, 7 years of development....... sure.....

    - allot of stations yup true but only what maybe 4 models?
    - npc jup allot of them but only maybe 8 models? and they all look 100 years old.
    - trading? ye.... no not realy your trade ships have the IQ of a chipmunk. With 0 response unless you wanne reload your game 10 times for every trade.
    - dogfighting..... ye sure... in the 1 ship you have that you can't mod and weapons that you don't even have a clue about what they are good for.
    - this is a game were the bugs are nothing compared to the bad programming and UTTER scam that this company pulled off.
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  20. Nov 18, 2013
    1
    This is really abusive game. If you start the game, you will feel disappointment at some point of game, I predict about 8-9 hours when you got stuck on campaign. This game has a lot of bugs.

    But not bugs kill the game, it's design flaws. Developers taste for game interaction has dropped below any imaginable levels. Usability of interfaces was not tested by some sane persons before
    This is really abusive game. If you start the game, you will feel disappointment at some point of game, I predict about 8-9 hours when you got stuck on campaign. This game has a lot of bugs.

    But not bugs kill the game, it's design flaws. Developers taste for game interaction has dropped below any imaginable levels. Usability of interfaces was not tested by some sane persons before launching it into productions. Campaign design is a nightmare after 6-7 hours of gameplay.

    I might add that graphics part seems to be okay, and first 3-4 hours it was really WOW in visual regard. But as soon as I have explored the further It go down the toilet.

    I am sorry, Egosoft, but this game lacks the charms and complexity of all your other games. It seems like a toy compared to X3 series.
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  21. Nov 18, 2013
    3
    After over 20 hours of play I can pretty much sum this up as a huge letdown. I can live with poor looking interiors, NPCs, dialog, etc.. but the core components of what made an X game have been stripped down or removed.

    X has always been a deeply complex game of economic space trading an empire building/management. That is gone, along with a number of other basic features. No gravidar
    After over 20 hours of play I can pretty much sum this up as a huge letdown. I can live with poor looking interiors, NPCs, dialog, etc.. but the core components of what made an X game have been stripped down or removed.

    X has always been a deeply complex game of economic space trading an empire building/management. That is gone, along with a number of other basic features. No gravidar (radar), no targeting/cycling system, no move to position/stop/attack commands to ship, no naming ships, no way to cancel pending trade orders, no way to stop ships from following you, no autopilot, no jump drive, no flying other ships, no universal traders, no parking of large ships at stations. The list goes on an on.

    The incredible array of ships in X3, consisting of dozens of different sizes and designs, weapon types and load-out options, software components (wares), upgrades, etc. are all gone in Rebirth. Rebirth gives you only a small handful of preset ship types, with only a couple of options. The incredible array of factories and stations that made all kinds different intermediate and end products has been cut down to a third of before. Placement and design of complex factories is gone, Rebirth only allows building of pre-made designs at fixed locations. The entire economic flow of goods appears to be gone...replaced with simplified artificial system.

    In terms of the universe, while X3 did have issues with large areas of space the was sometimes boring to navigate, the alternative in Rebirth isn't worth the trade off. Sectors have been reduced to 3-6 packed "zones" connected by magical highways (no real technical explanation for how humans pull these off). Unlike X3 where non-civilian ships flew with a destination and purpose, the ships in Rebirth are mostly eye-candy phantoms. Highway travel is an annoying and unnecessary mini-game with an engine sound effect so jarringly loud I end up just not bothering with the speed boosting mini-game to avoid the awful sound.

    In X3 you simply hit one key and get a view of all property, where is was, and what it was doing. Another key would give you a view of your credits and reputation. Those are gone, replaced by an ugly drill-though UI screen with a font 3-4x larger than needed that takes numerous key presses or clicks. It is impossible to play Rebirth using only the keyboard like in the past, you have to awkwardly switch back and forth between keyboard and mouse while in battle just to target ships or dock.

    The ship pathing AI, a function many fans asked for more polish after X3, is a absolutely terrible. Fighter ships attacking stations or large ships will ram into them and get stuck trying to turn around. Ships get caught in narrow spaces of large ship hangers or parts of stations bouncing back and forth between solid points. In past X games the act of flying a small ship into the solid wall of a station is almost certain death, as it should be. In Rebirth collision damage has been almost entirely removed to compensate for the poor AI. Collisions between capital ships and stations has been disabled allowing capital ships to actually fly through stations and each other. This opens an awful exploit where you can pilot you ship into the hanger bay of a capital ship and sit there safe from harm firing and damaging it underneath its shields, while on the outside fighters attempting to shoot you end up pound the large ship with friendly fire.

    There is speculation and some evidence that an attempt was made the bring Rebirth to the Xbox and something went wrong along the way. The communication/radial menu, and ship command UI appear to be three separate designs stitched together and don't flow well, a byproduct seen before when software development projects take drastic changes of design direction. In term of immersion and visual the game is an amalgam of ideas borrowed from Mass Effect, Blade Runner, and parts of past X games with mixed results. Topping all of this off are numerous game breaking bugs that clearly indicate that the final build was not tested. Many game play bugs are far too obvious to have been missed by testing. There are several ways to cause the campaign to get hung up with no notice. For example, if you loose a special one of a kind constructor ship given to you in the campaign it makes it impossible to a perform a building task given hours later bring the entire campaign to a halt with no warning or notice.

    Once of the biggest aspects of X3 was the many (often hundreds) of hours of sandbox style play and the use of mods. With Rebirth, once the campaign is complete, assuming you make it that far, there appears to little else to do with the game with so much stripped out.

    Fans waited seven long years for this and somewhere under all this mess may be a salvage X game engine, if and how long it might take to fix remains to be seen.
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  22. NLS
    Nov 18, 2013
    1
    The game is utter cr*p.
    A friend beat me to buying it first, which saved me from making the mistake. Problem is he doesn't talk to me any more, because I pushed him to buy this (I own all X tittles except this one and he doesn't).
    We spent many hours to prove ourselves wrong. Let me take out the SINGLE thing that is fantastic in this game: The view of space stations (FROM SPACE only).
    The game is utter cr*p.
    A friend beat me to buying it first, which saved me from making the mistake. Problem is he doesn't talk to me any more, because I pushed him to buy this (I own all X tittles except this one and he doesn't).
    We spent many hours to prove ourselves wrong.
    Let me take out the SINGLE thing that is fantastic in this game: The view of space stations (FROM SPACE only). Fantastic.
    Then?
    There are a million bugs. Some just kill the game, you cannot move the story forward etc. Eventually Egosoft will fix most of them (give them 2-3 years as their history shows), but what I cannot stand is that the game broken IN CONCEPT!
    Let me see...

    - Vital commands are missing. Your ships for example follow you wherever (crashing into structures in the process), you cannot tell them not to.

    - Console controls. Actually BAD console controls, as I tried using my X360 controller and I was still missing so many things. The games was intended for console. It almost "yells" "CONSOLE". WAY WAY worse controls than X:AP. People have found X360 strings in the files too, but let's not get into conspiracy theories.

    - (Non-)Immersion #1. The game forces to do everything using NPCs. Thing is... NPCs look like a 10 years old game. Bad textures, they don't move at all (I MEAN EVER even if you visit the station after a month), they reply incoherently, their lip syncing is German even when they talk English (yes like old Chinese karate movies) and to actually make them talk you need to point at a SPECIFIC box, not just point to the person.

    - Even whatshername, the NPC that actually is next to you as your assistant... They didn't take the time to at least make HER better (and I don't mean even bigger breasts).

    - (Non-)Immersion #2: Stations themselves? Tiny. You open boxes you cannot close (WTF?), you get stuck in environment (ok that's a bug, I said I would bother with bugs) ah... and almost all look the same (yes even where the boxes are).

    - (Non-)Immersion #3. All these would be "tiny" if the game didn't actually use them as core game elements. Your own ship interior (and ALL stations too, but let's concentrate on your own ship)... Textures must be 32x32 pixels or something (yes I am talking about textures like coming from System Shock). They look totally cr*ppy.

    - On with the (non-)immersion... You cannot move your "head" in the you are stuck looking forward or for certain functions turn right to face the (cr*ppy looking) assistant. UNBELIEVABLE.

    - List goes on... You cannot see your ship from outside, there is no autopilot (yes there is no autopilot!), the "highways" have a stupid "slipstream" mini-game (WTF!), viable way to gather some money is to open station boxes (those that cannot be closed) even with station security "looking" at you and get what is inside, there is the introduction of double-click (YES DOUBLE CLICK, like on desktop) for some actions, which must be the most counter-intuitive thing I've seen in a game for years... I can go on forever.

    Funny detail (possibly because game is an XBox game actually): Each save is around 25megs. So 40 of them is a gig. Would be ok with our huge disks these days BUT... Those 25MB ARE XML (i.e. TEXT) FILES that you can compress to around 1MB each. No.. Egosoft didn't add this stupidly easy procedure to save routine.

    Now, knowing Egosoft, assuming they survive from the sales this stupid excuse for a game will make, they will patch serious bugs in the next six months to a year, many more bugs in the next two three years, around the time a "2.0" version will come that will be what 1.0 should be today. Then assuming this game builds some fan base (yes people fall for whatever), they will eventually make a 3.0 that will include some things from the fan base wishlist, most actually implemented by mods... for free. Way to go Egosoft.

    Many people are looking into getting a refund (knowing Steam, they won't get it). Save the money for something else people. I am not buying it even when (it's not a matter of "if", it is a matter of "when") it goes down to budget title prices. Good thing there are at least two nice "space saga" games coming sooner or later. Sorry friend for tricking you into buying this game.
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  23. Nov 18, 2013
    0
    Changing my rating from 3 to 0, because it came to light that Egosoft tried to use the PC customers for testing some XBOX360 stuff. No wonder the game is that bad.
  24. Nov 18, 2013
    1
    As a fan from start of X series i am disapointed.
    I can understand its a new starting game even if it was announced to be the NEXT BIG THING.
    I can understand there are major bugs that can be resolved I can understand it lack of control that can be added Thoses missing script there are can be reviewed modded But what i cant understand is to let our community think of a
    As a fan from start of X series i am disapointed.
    I can understand its a new starting game even if it was announced to be the NEXT BIG THING.
    I can understand there are major bugs that can be resolved
    I can understand it lack of control that can be added
    Thoses missing script there are can be reviewed modded

    But what i cant understand is to let our community think of a masterpiece and when it launched we got that.
    Nothing is deep, this remind me on old series like Master of Orion or Freelancer in more simple. But we are in 2013 !!
    Boring after hours stupid AI, stupid mini game choices no core game, design is awfull.
    Many dev have look deeper in the code and we can think it was coded first for Xbox360.
    That mean the UI is worst on a PC.

    I give it a "1" sadly i would have prefered to give a "10" for sure.
    I feel sad giving this cause behind this, there are people working with familly.
    But its a fail and it need to be known by users and the team leader of Egosoft.

    So sad after years waiting for this result..
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  25. Nov 18, 2013
    1
    I'm very disapointed. I'm huge fan of X series. Despite all bugs which make the game unplayable, this is not X game. Everything is flattened and simplified. Thousands of options and commands it is something I loved in X games. Now you even don't have precise sector map not to mention targeting system.
    I'm returning to X 3 Albion Prelude. Don't waste yours cash on something like this
    I'm very disapointed. I'm huge fan of X series. Despite all bugs which make the game unplayable, this is not X game. Everything is flattened and simplified. Thousands of options and commands it is something I loved in X games. Now you even don't have precise sector map not to mention targeting system.
    I'm returning to X 3 Albion Prelude. Don't waste yours cash on something like this (unless you have never had contact with real X series games).
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  26. Nov 18, 2013
    9
    I took the advice of the more level-headed reviewers here and tried the game out. Boy, am I glad I did. The negative reviews are basically just fans of the previous X series complaining about the devs not giving them what THEY want, and they're unhappy that the creators of Rebirth wish to appeal to the greater community instead of just a select few. They don't seem to realize that THIS ISI took the advice of the more level-headed reviewers here and tried the game out. Boy, am I glad I did. The negative reviews are basically just fans of the previous X series complaining about the devs not giving them what THEY want, and they're unhappy that the creators of Rebirth wish to appeal to the greater community instead of just a select few. They don't seem to realize that THIS IS NOT SUPPOSED TO BE X-4. It is a different game, geared toward a different experience with a wider audience.

    I personally found it to be pretty awesome and extremely interesting. I've been waiting for a game like this for quite some time, and it has satisfied the space sim fanatic in me. Again, do NOT pay attention to the negative reviews, they are based on pointless complaints that have more to do with the previous entries in the series than they do with Rebirth. My advice to those individuals who are immature enough to try and destroy a fantastic game is.....GO BACK AND PLAY THE PREVIOUS GAMES. Nobody is forcing you to play Rebirth, and it IS NOT MEANT TO BE A SEQUEL, so quit stomping your feet and re-download the titles that obviously act as your soother.

    The devs went a different route for a reason. If you don't like Rebirth, that's fine, go mod the daylights out the older games and leave this one to folks who want to have this fresh take on the X experience. A great game has been released, whether the "old timers" like it or not. There are a few bugs of course (which are being patched), but I found myself ignoring them almost completely. Trust in the positive reviews as they are more truthful about this title. Again, the negative reviews are based on whining about the devs not adhering to specific wants and needs.

    Also, don't forget, on metacritic there are folks sad enough who actually spend all day, writing multiple reviews with several different accounts to increase the number of negative scores in selfish attempts at trying to sabotage this title. So please be aware that there is a relatively small amount of whiners who make their group look larger by doing this. Pay attention to the number of "likes" and "dislikes" too, it's a dead give away, and hilariously childish. Trust me, give it a shot if you want a great space sim, just weed through the BS posts and you'll find an awesome game!
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  27. Nov 18, 2013
    3
    Totally unplayable for now. While this game shows some potential, it has significant technical problems. Campaign has some bugged scripts and overall performance is awful even on fast computers. Poorly implemented user interface doesn't help too. Wait for several months before trying this one.
  28. Nov 18, 2013
    0
    Having played for 20 hours now i can safely tell you this isn't a true X game. If you look very closely at both the fact this game has 7 years in development and that it's originally designed for xbox you'll realize they knew it failed. It failed and they released it for PC. Sure, the visuals are nice, but the game doesn't even fit within the lure of other X games.

    First and foremost
    Having played for 20 hours now i can safely tell you this isn't a true X game. If you look very closely at both the fact this game has 7 years in development and that it's originally designed for xbox you'll realize they knew it failed. It failed and they released it for PC. Sure, the visuals are nice, but the game doesn't even fit within the lure of other X games.

    First and foremost the game doesn't even work. For $50 on opening day that is abysmally bad. Trading is terribly hard to do and buggy. Boarding ships is bugged. AI is buggy. Campaign is buggy. I'm not sure anything really works as intended except the highways and missiles.

    The game wasn't originally X. Think about it; 7 years in development? It's just a generic space game for consoles that 2 years ago when Egosoft (so ironic of a name) announced it and presumably spent all this time pasting X lure all over the game. The ships aren't the same however. The guns don't even follow similar naming schemes (a whopping all 4 of them) nor do aaaaaall 4 missile types. The races aren't even all there anymore. Don't even bother trying to control capital ships either. It's mind-boggling how bad and hard it is to make them do what you want. On a side note, you're locked to one ship and you must walk around copy pasted stations to get anything done.

    Playing this game is like strangling an elephant by hand; damn near impossible.
    It might be worth $10-15 only because of the nice scenery it offers you. For me; i wish i had a refund.
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  29. Nov 18, 2013
    4
    It would've been better if they stuck to some of the old and trusted ways of doing things, but they're trying something new and are obviously a smaller team of developers and thus things don't always work out. They decided to listen to feedback from the previous games, and a lot of that feedback has found its way into this game.

    The things that bother me the most at the moment after 5
    It would've been better if they stuck to some of the old and trusted ways of doing things, but they're trying something new and are obviously a smaller team of developers and thus things don't always work out. They decided to listen to feedback from the previous games, and a lot of that feedback has found its way into this game.

    The things that bother me the most at the moment after 5 hours of playing are the UI and walking around on stations. The latter is a nice feature that a lot of people wanted, but it's not implemented well. Plus the interactions only get better the more you drink... beverages of an alcoholic nature .
    And returning to your ship, I don't understand the constant need of your co-pilot to show off her cleavage.

    The UI is just disgraceful, but again a lot of feedback regarding the earlier complexity moved the developers towards a silly console like approach. This is sad... as well as the already mentioned lack of keyboard shortcuts and what not. Getting around in the game at the moment is still very frustrating.

    As of yet I don't have the X feeling with this game. I find it to be a different game. It's not horrible but it certainly isn't good.... yet. The developers will fix things with time, but as the team is small it will take a bit of time.
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  30. Nov 18, 2013
    3
    This game is garbage...a lot of bugs...you can't finish missions...random crashes to the desktop...I can't even believe egosoft felt down so low on quality...their other games were buggy...but playable...none of them was like this...this game is really crap...it blow away all gaming experience with bad cut scenes, terrible voicing actors, extreme performance issues...terrible stations andThis game is garbage...a lot of bugs...you can't finish missions...random crashes to the desktop...I can't even believe egosoft felt down so low on quality...their other games were buggy...but playable...none of them was like this...this game is really crap...it blow away all gaming experience with bad cut scenes, terrible voicing actors, extreme performance issues...terrible stations and NPCs texture, ridiculous bugs on IA, economy, trading and overall missions...don't buy it, unless you wanna pay to be a alpha tester, if you're masochist or if you enjoy headaches. Expand
Metascore
33

Generally unfavorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 24 out of 24
  1. Feb 18, 2014
    40
    Rebirth lacks inspiration, purpose, good ideas. It's riddled with bugs and, even when it seems to work, it manages to be dull. There isn't any true reason to play it.
  2. CD-Action
    Feb 10, 2014
    30
    Instead of giving the series a new life the developers buried it and the patches are a classic case of ‘too little, too late’. There’s a lot of things you can forgive this game but not the fact that it’s boring. [02/2014, p.58]
  3. Jan 31, 2014
    39
    X misses the spot. The occasional bit of spectacle can't save this boring, broken and charmless space simulation. [March 2014, p.60]