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3.2

Generally unfavorable reviews- based on 1310 Ratings

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  1. Nov 17, 2013
    0
    This game is poor. Horrible FPS on lowest settings on a decent computer. But ignoring the performance issues.

    The game is confusing, restrictive, and boring. There are countless bugs, and there is very little to actually do in game. To be blunt, the game isn't very fun.
  2. Nov 17, 2013
    10
    I am pretty happy with the game.
    Didnt have any major problems with playing exept some small fps drops.
    I really really like the ideas they have put into the game. Somewhat these ideas make the game so awesome and different from all the other space games. Also i am pretty sure that the small company Egosoft is really trying hard to fix all the bugs as fast as they can. I dont think
    I am pretty happy with the game.
    Didnt have any major problems with playing exept some small fps drops.
    I really really like the ideas they have put into the game. Somewhat these
    ideas make the game so awesome and different from all the other space
    games. Also i am pretty sure that the small company Egosoft is really trying
    hard to fix all the bugs as fast as they can. I dont think this game is a failure.
    Its a newborn beauty with some genetically diseases. This is onbe of those smaller
    games that you shouldn´t about...
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  3. Nov 17, 2013
    1
    I haven't even played the game for more than 30 minutes but I give a ZERO score because it is unplayable. I have an i7 with a 2 year old gfx card and my pc can handle even the latest games in medium detail with 50+ fps. X-rebirth plays around 10-15 fps which is unplayable. I am not sure if it is the game engine that is defective or if they are gonna fix it with an update but the fact isI haven't even played the game for more than 30 minutes but I give a ZERO score because it is unplayable. I have an i7 with a 2 year old gfx card and my pc can handle even the latest games in medium detail with 50+ fps. X-rebirth plays around 10-15 fps which is unplayable. I am not sure if it is the game engine that is defective or if they are gonna fix it with an update but the fact is that they should not release this game at this state. Will ask for a refund. Expand
  4. Nov 17, 2013
    0
    this game is only alpha- buggy stuff. DO NOT BUY! Spend your money on Elite Dangerous or Star Citizen. Do not believe the nice-video-lies! This game has nothing to do with the old nice x-universe.
  5. Nov 17, 2013
    0
    As a fan of previous X series I AM disappointed. This game had huge potential. Some spectacular features were added, but a lot of other important and fundamental features removed/changed. This release reminds me of rome 2 total war. I very much like new station complexes, they are huge and look amazing, I like ambient traffic and activity, which is very cool and makes a living world, IAs a fan of previous X series I AM disappointed. This game had huge potential. Some spectacular features were added, but a lot of other important and fundamental features removed/changed. This release reminds me of rome 2 total war. I very much like new station complexes, they are huge and look amazing, I like ambient traffic and activity, which is very cool and makes a living world, I like theoretical concept of free space and more playable areas, except predefined sectors (like it was in previous X's), I like expanded crew idea, a lot of different professions and ability to assign subordinates for commanders (in previous X's almost with anything you had to micro-manage and it was very time consuming if you had big empire) to make something work autonomous, but everything else is such a shame:

    1. No basic stuff like radar (and/or minimap), hotkeys for example to select nearest target
    2. UI is very uncomfortable to use, your only ONE ship is not interactive at all and blocks a lot of view, not possible to rotate your head
    3. Repeated dialogs and phrases of NPCs, which you start to hate after several hours of gameplay
    4. Almost entirely identical station interiors, which you already hate
    5. Impossible to talk with NPCs remotely and you are forced to dock each time and you're not really sure you will find the one you're looking for, sometimes you get direction for the one, who is red (low reputation and he won't speak to you)
    6. Impossible to give any basic commands to you subordinate ships (only to form up squad)
    7. Map is almost useless and navigation is hard, you sometimes can't figure out where your ships are at all
    8. Game crashes very often, like at least one time in an hour, but really, this would not be a problem, if gameplay was fine
    9. mini-games everyone... crate/locker hunter simulator REALLY? That's the most idea ever, it feels like this one came from some 10years old child. Unlimited personal inventory... enough...

    I really don't understand. Are developers not playing the game itself? Are they blind? How at least mentioned basic stuff is missing? It's enough to play a few hours to understand all problems. On the other side, they probably seen all this, but couldn't change anything and simply released crappy game for everyone to choke on.

    Probably I can continue this list, if I would make additional notes while playing to remember every damn negative bit of this game, but what's the point... Like with rome 2 total war, the most important thing money collected. I don't like how this is going and I'm almost sure nothing will change, except if they will make another "NOT X" game and name it as "X".
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  6. Nov 17, 2013
    1
    I've been playing the X franchise since early 2005 (essentially X3 Reunion on through to present). I'm trying to figure out just where to begin this review because I have so many issues with what this game represents.

    First, the marquee feature of 1st Person navigation through stations and your ship falls well short of what it should have been given the 7+ year development cycle. The
    I've been playing the X franchise since early 2005 (essentially X3 Reunion on through to present). I'm trying to figure out just where to begin this review because I have so many issues with what this game represents.

    First, the marquee feature of 1st Person navigation through stations and your ship falls well short of what it should have been given the 7+ year development cycle. The stations are copy and paste, and essentially nothing more than a series of circular corridors. A feature that should have been left on the cutting room floor as it doesn't add to the immersion, it detracts from it by having jerky movement, poor framerate, and terrible NPC interactions. Oh, and Morrowind called, they want their NPC models back. Yes they are that bad, and yes they do detract from gameplay immersion because every time I look at them I am repulsed.

    Second, I tried to be OK with the idea of only ever piloting a single ship, and it might have been acceptable, but the way the is laid out, the lack of a 3rd person perspective, and the intrusion of the UI into the field of view makes this prospect simply unacceptable. Half the time I'm flying around stations I'm bumping into other ships and objects because I can't determine where the corners of my ship are (it's a really big ship compared to your view).

    Third, the interface with the game has been completely "revamped" from the X3 days. I held the X3 user interface as nearly the worst UI in gaming second only to EVE ONLINE. Yet somehow Egosoft managed to spend 7 years screwing it up even further. There is a small, slow, convoluted contextual radial menu for every interaction in the game. You end up 3-7 layers deep in radial menu decisions by the time you reach the action you want only to hear from an NPC "What do you think I am, a portable map vendor?" Thanks.

    Also, essentially every shortcut key for every interaction in the game that actually did carry over from X3 has been removed. There's no "target nearest enemy", no "target target's target", no "view enemy camera". For those keeping score at home, X-Wing on MS-DOS had that functionality in the early 90s.

    The map system for navigating your way around the galaxy has also been replaced. It went from a handy tile-based map in X3 to a strange "heat map" of information that isn't really legible.

    I could go on about how docking with stations requires you to fly right up to the doc port and double click on them, or how firing missiles is now the "R" key instead of space or a mouse button, or how there's no autopilot, but I think you've got the drift by now.

    Because the quality standard is so incredibly low from Egosoft on this product, I cannot bring myself to give it anything higher than a "1" for a score. I see there are some people out there that like the game, and I can only surmise they are fooling themselves, or they played a different game. Or they thing 10 is the worst possible score.

    I'm an active fan and player of the prior X games (over 480 hours played on X3 and it's add-ons). But this game I'll be requesting a refund on. It's not done and the plan I see from Egosoft on what comes next should have been part of the initial release (read the first post on their forums on the website to get a good idea of what's wrong with the game in their own words).

    Unfortunately most of the items I have cited are design decisions, and they probably won't reverse themselves, so I don't see a place for me in this game at this time, which really saddens me.

    I hope you learn a lot from this process Egosoft, and I really mean that, no smugness here. I really wanted to sink another 500 hours into this game, but at this time, I don't think I'll spend another 5 minutes in it.

    Egosoft Forum user: Classic Style
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  7. Nov 16, 2013
    2
    Buggy and filled with performance issues upon release, but that's not really the worst part. While I do appreciate the revamping of caps and trying to add further immersion, the base concept is flawed. For one, if you're going to make stations, least do them proper, create decent models for npcs and actually give them useful dialogue otherwise you're just creating a terrible feature thatBuggy and filled with performance issues upon release, but that's not really the worst part. While I do appreciate the revamping of caps and trying to add further immersion, the base concept is flawed. For one, if you're going to make stations, least do them proper, create decent models for npcs and actually give them useful dialogue otherwise you're just creating a terrible feature that does nothing but waste time that could be spent actually playing the game. Two, here's a biggy, if you're going to give people capital ships, DON'T FORCE THEM TO WATCH IT FROM A FREAKING LITTLE RING IN THE DOCKING BAY. If you're really can't handle making a generic capital ship bridge interior where we can actually get readouts on what's going on and be able to look out from the bridge instead of a little window with a 45 degree FOV, least give us 3rd person view. Sitting in a tiny little ring in the docking bay with a 45 FOV window with no information on what's going on is pointless.

    -That being said, you can't really use directly control anything else other than the skunk, which wouldn't be as bad if it weren't for the aforementioned.
    -Gone is the intricate single menu where you could control the entire world, in it's place are even worse menus that require you to take a 6 sec animation to actually get any useful reading plus founding through even worse menus.
    -Did I mention for a space sim generally about getting new ships, you're stuck in a single ship?

    Fundamentally, the game's broken, even asides from the bugs and the performance issues, the base game's broken. Less they actually bother changing that or some mod does, the game's essentially unenjoyable if you plan doing more than fly around the galaxy in first person in a single ship. Only reason you're even getting a 2 is because yes the game does look decent and battles in theory should be enjoyable if it weren't for the fact that they're not.
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  8. Nov 16, 2013
    0
    This is an unfinished product no matter how you slice it. Unoptimized game, not ready for release, character models are awful, sound and character dialogs make my ear bleed. Good try from egosoft, has potential, but sucks really bad at the moment. Don't buy.
  9. Nov 16, 2013
    4
    This game suffers from three things primarily: 1) Terrible Optimization, Performance, and general bugs 2) A staggering number of poor design decisions 3) Awful NPC modeling, interaction, and dialog/voice overs. Honestly if you had me play this and told me it was an alpha release I wouldn't argue with you.

    So let's start with number 1. This game appears to have never been tested to work
    This game suffers from three things primarily: 1) Terrible Optimization, Performance, and general bugs 2) A staggering number of poor design decisions 3) Awful NPC modeling, interaction, and dialog/voice overs. Honestly if you had me play this and told me it was an alpha release I wouldn't argue with you.

    So let's start with number 1. This game appears to have never been tested to work by anyone. If the devs tested it they would have probably caught the fact that FPS drops don't just happen once in a while, they happen constantly to everyone. Doesn't matter if you have a $3000 state of the art PC or a six year old Dell you aren't going to have good FPS unless you get really lucky. One of the devs has admitted they never bothered to optimize for high end PCs on the Steam Game Forums. That tells you something right there about the state of this release. How do you not optimize a game before putting it out? That's like selling a brand new car where the engine has never been tuned to run properly, no one in their right mind does that. Add a mess of bugs that not only break the storyline but literally fling you millions of KM away from your destination or get your ship stuck inside of parts of the stations to that and you have the recipe right there for a massive failure of a game. That isn't all though.

    So number 2 is design. What do I mean by poor design decisions? I mean things like the fact that to interact with the game's NPCs and your own ship's systems and such you have to use a radial menu akin to the conversation wheel from Mass Effect. Yes a system designed entirely for a controller's ease of use on a modern day PC "exclusive." Which brings us to the fact that the mouse and keyboard are seemingly tacked on as an afterthought. Where most games use hotkeys for the keyboard this game basically gives you a handful, mostly for accessing maps and the radial menu and that is it. You can't just get to your inventory with I, no, you have to go through the radial menu. The mouse of course is hard to use due to the fact that all the icons are tiny and have to be double clicked if you intend to use it. Good luck. You can click at them several times before the game actually registers the double click.

    Now if you've finally managed to double click and get into dock you get to experience what might be the biggest failing of this game by far. The "Walking in Stations" feature. Coupled with the NPCs I will discuss in a second, you have roughly three layouts possible for interiors. Three. In 2013. In these stations you will find the vendors that let you sell the random crap you find in capsules that drop from popped ships and in the crates that are scattered throughout the station that no one seems to mind you stealing and also let you buy more random crap or upgrade your ship. You'll also find all your crew members in these stations. Mind you, you'll have to really hunt for them since each platform doesn't have each person and some of those people are not even available to hire despite being listed in the platform's little info window, who even knows why. Once you finally do hire one they go to your ship where you have to fly them to the ship you want them in, dock up, and go through the radial menu to tell them they work there now. Yes for every crew member and for every ship. Thank god you don't have to completely staff a cap ship will all the thousands of personnel it would probably require right?

    So one last design flaw before I move on to NPCs. Station outsides. They are big, they are beautiful, and they seem to be thriving with life from the outside. Yet their size combines with what has to be the most awful design idea ever to make them the most tedious part of the game. Seriously to dock up you have to find a platform designated by a symbol of what that platform supposedly is like a bar or something and get super close to it to even be able to interact with it to choose to dock. Same goes with scanning the station to get information, you have to get close to the little "i" bubbles or mission/trade icons to scan. This leads me to believe this system was designed solely to show off the pretty artwork and nothing else and makes using the stations take forever.

    So NPCs are downright just garbage. If you've played Everquest those NPCs are actually better than these and those things barely interacted at all and looked nothing like a human or whatever but at least they could move. These ones just stand still all the time and repeat the same terrible dialog over and over with what has to be the worst voice acting I've heard since the PS1. You'll hear your copilot repeat the same docking line every time you dock and your character will repeat "Show me your wares, please" every time you talk to a vendor. Yeah downright quality there.

    This all combines to make a game that is unimaginably horrid for 2013 or really even 2003. It is clearly meant for console porting and is nothing like the previous X games. Stay away.
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  10. Nov 16, 2013
    1
    I am so disappointed in this game that I actually decided to write a review. That says a lot all on it's own. I've been playing games my entire life and have been a professional game developer for almost a decade. In all that time I have never felt compelled to go to the trouble of actually writing a negative review. I pre-ordered this game the moment it was available. It sounded likeI am so disappointed in this game that I actually decided to write a review. That says a lot all on it's own. I've been playing games my entire life and have been a professional game developer for almost a decade. In all that time I have never felt compelled to go to the trouble of actually writing a negative review. I pre-ordered this game the moment it was available. It sounded like everything I've ever wanted in a game. Alas, it was not to be. Playing this game hurts me. I've spent about 8 hours playing it so far because I desperately want it to be good somehow. I've turned the voice volume all the way down so I can't hear the awful dialog. I've given up caring about how awkward the controls and menus are. I pretend all the NPCs just don't exist. Despite all this, the game is still hard to play, and I'm not referring to the difficulty level. There are so many small things wrong with this game that they overwhelm almost constantly. So many simple things that are, best case, bad design choices, but generally feel like the developers working on them did not have enough time to finish. It is inevitable in any game production that some corners will be cut, but this game feels almost spherical. I am at a loss. I'm holding out hope that they will turn this ship around, but I just don't know if they can. Expand
  11. Nov 16, 2013
    0
    Unfinished game. Unplayable. Only enjoyable for the first ~hour. Cannot play for more than 30 min without encountering a gamebreaking bug that either requires save file editing to fix or simply cannot be fixed.

    Game has massive potential, but it is simply not a a finished product. The game is broken on so many levels that it would be impossible not to notice. This either means the
    Unfinished game. Unplayable. Only enjoyable for the first ~hour. Cannot play for more than 30 min without encountering a gamebreaking bug that either requires save file editing to fix or simply cannot be fixed.

    Game has massive potential, but it is simply not a a finished product. The game is broken on so many levels that it would be impossible not to notice. This either means the developers know the game is broken and decided to release it anyway or they never played the game before they released it.

    Selling this as a "game" is simply deceiving consumers and should be prosecuted by law. It is seriously so broken.
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  12. Nov 16, 2013
    1
    First, my background, very briefly, so you know where I'm coming from: I have about 300 hours in X3: Terran Conflict, and probably that many in X2: The Threat, before that. X2 to X3 was magnificent; more beautiful, bigger, everything you could want.

    X Rebirth is absolutely beautiful, on the surface- not counting the character models. Ships and stations are intricately detailed (from the
    First, my background, very briefly, so you know where I'm coming from: I have about 300 hours in X3: Terran Conflict, and probably that many in X2: The Threat, before that. X2 to X3 was magnificent; more beautiful, bigger, everything you could want.

    X Rebirth is absolutely beautiful, on the surface- not counting the character models. Ships and stations are intricately detailed (from the outside) and beautifully (if pointlessly) animated. A first for X games, your own ship has a detailed interior, and you can even "stand up" to walk around in the rear compartment. (Though not around the and nothing in the ship is interactive in the slightest.)

    That's about everything positive about this game. The actual user interface is awful; there's no hotkey support, and there isn't even a key to target enemies- you have to do it all with the mouse (and how you'd manage with a gamepad or joystick, I have no idea.)

    You're forced to land on stations and walk around the station interface (where graphics performance is much worse than out in space, surprisingly given how small these and sparse these interiors are) and "talk" to people, which involves engaging in a mini-game to perform "smalltalk" (the mini-game, at least at the beginning of the game, is laughably easy). In X3, this was handled invisibly; you had the impression of being at the helm of a major trading corporation, as you grew more powerful, dealing personally only with things like having a new station built, rather than hiring individuals to crew the ships in your fleet.

    Speaking of mini-games, there are other ones, as well- travel between sectors is a mini-game of switching "lanes" to increase your speed; using your ship's long range sensors is a mini-game of holding down 'R' just until a sound reaches a certain point; even interacting with stations involves a mini-game of (a) literally searching it for somewhere to land before awkwardly trying to double-click on an icon, and then click again to land; and (b) searching for "info nodes" that somehow add up to you getting a station discount (which involves flying circles and circles around the station looking for modules.)

    The minigames add nothing other than annoyance to a game that already started as a disappointment; advertised as though it were X4, when in reality is' beautiful but unpleasant knockoff on the franchise.

    By and large, the issues aren't bugs (although there are tons of those); they're conscious design decisions. The developers don't like autopilot, so there's no autopilot present, unlike previous games; the developers decided a detailed walkable interior was more important than being able to directly command a variety of ships, so you only ever get to fly the one ship.

    Overall, don't buy. If you're a fan of previous X games, you'll just be frustrated and disappointed. If you're a fan of hardcore space sims, you're looking in way the wrong place. If you're a fan of economy sims, this doesn't have what you want.
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  13. Nov 16, 2013
    9
    21 hours played so far, Great game. It's a bit different, yes but i knew that when i bought it, and after a while it really is starting to feel like an X game. Many bugs (also expected) but nothing that i couldn't work around, or fix with an old save. Game runs fine on max, core i5-2500k 3.3Ghz, nvidia Geforce GTX650 ti Boost, 8gb ram.
  14. Nov 16, 2013
    0
    This game has awesome potential. There's so much you can do, the possibilities are endless. The game is beautiful and I can really get into the RP aspect. That being said, the campaigns bugs are GAME RUINING. So bad...

    Orders don't get followed, orders CAN'T be cancelled, so if one of your trade ships is bugged, you can cancel the bugged order. I played for 2 unhindered hours, spend the
    This game has awesome potential. There's so much you can do, the possibilities are endless. The game is beautiful and I can really get into the RP aspect. That being said, the campaigns bugs are GAME RUINING. So bad...

    Orders don't get followed, orders CAN'T be cancelled, so if one of your trade ships is bugged, you can cancel the bugged order. I played for 2 unhindered hours, spend the next 3 trying to work around bugs. It's horrible. I've found fixes to some online that involve editing saved games and stuff, but that's not acceptable. To bad in this day and age you can't get your money back from these companies for releasing unfinished games.
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  15. Nov 16, 2013
    0
    Bugs Rebirth

    I like previous X-Games, but X Rebirth is just bad. Low fps, crashes, you cannot command your ships as in X-Game, maps are terrible, many of low-polygons models, its really understanding for beginners. May be in some months you can play it.
  16. Nov 16, 2013
    2
    I finally registered for Metacritic today just so that I could weigh in on this atrocious launch. I've been a huge fan of the X series for years. I've logged over 320 hours in X3TC alone. I'm running a solid rig i7 quad core, 16 GB ram, Nvidia GTX 780.

    While I haven't encountered the frame rate issues many have, I have run into a myriad of others. Corrupt save games, getting stuck
    I finally registered for Metacritic today just so that I could weigh in on this atrocious launch. I've been a huge fan of the X series for years. I've logged over 320 hours in X3TC alone. I'm running a solid rig i7 quad core, 16 GB ram, Nvidia GTX 780.

    While I haven't encountered the frame rate issues many have, I have run into a myriad of others. Corrupt save games, getting stuck in the clipping when on stations(which is easily the least enjoyable part of the gameplay experience), and buggy missions. Most recently my ship UI just randomly decided to disappear preventing any further progress on that save as I could not use it to issue commands to my trade ship. How a game does not have an autosave feature in 2013 continues to baffle me.

    As many have stated, the character animations are atrocious. Conversation options are drab and feel forced. Egosoft's attempt to add immersion only serves to break immersion for me. The copilot(who you're stuck with) drones on with repeated comments that seem to loop every few minutes. I wish I could seal off my half of the cabin and jettison her out the airlock.

    The only redeeming factor is that space is gorgeous and flying itself is a joy once you get used to the keyboard commands(which are very similar to the default key commands from x3tc). Unfortunately the keyboard commands are not mapable(whuuuuut?!)

    Lack of proper joystick support is also inconceivable to me, considering this is a space sim.

    In it's current state, I can only caution potential buyers to keep their wallets put away for now. With a few months of patches and hopefully a release of the modding tools, we may have another great game from Egosoft. As it stands right now, X Rebirth is a steaming pile of dung.
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  17. Nov 16, 2013
    5
    I was hoping for X Rebirth to tide me over until Star Citizen gets released...

    It looks like this game will be fixed by the time Star Citizen is released in its current state, so I just wasted time and money.

    No external view, crowded view, UI and horrible performance issues piece of game
  18. Nov 16, 2013
    1
    Played for only 4 Hours, Cannot do anything else because of the amount of bugs in this game. At first I really enjoyed it, now I hate it and ask myself why I wasted $50.00 on this unfinished game.

    Lets start with everything being copy and pasted, every space station is the same, you go into your ships and you can't walk through them you can only stay in the hangar this was one feature
    Played for only 4 Hours, Cannot do anything else because of the amount of bugs in this game. At first I really enjoyed it, now I hate it and ask myself why I wasted $50.00 on this unfinished game.

    Lets start with everything being copy and pasted, every space station is the same, you go into your ships and you can't walk through them you can only stay in the hangar this was one feature I was really excited for) The squad system doesn't work, my main cargo ship will not leave the stupid space station and has now broken the game as I can no longer progress.

    The AI is retarded, I'd have a better conversation with a wall, hell the wall would have a better personality, these AI are stupid as hell. And why the hell is every single human, a bald old grandma??

    7 years in the making my ass, this is a terrible game, I wouldn't recommend it to anyone, I also want a refund but doubt that will happen. This game had so much promise, and unless the devs update the out of it, I wont be playing again.
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  19. Nov 16, 2013
    0
    Worst game ever.. 40 spent for nothing.. I hope it will be better with graphics enhancements, now it goes very slow even with a powerful computer videocard.
    I've never bought a X series game, i've only tried this and for me is all. Finish.
  20. Nov 16, 2013
    0
    Has the joke "X rebirth defect" been taken?

    constant crashing!

    i should have waited for the reviews first, but got drawn in by developer BS

    10 out of 10 difficulty to learn!

    Sloppy controls!

    cannot roam about the ship as promised!

    cant dock with ship!

    sloppy animation, people are wooden!

    $50 down the crapper!

    BOTTOM LINE, THIS GAME IS NOT READY!
  21. Nov 16, 2013
    0
    I have too many negative things to say about this game to be honest. Lets start with the actual concepts and mechanics in the game(the ones that atleast work). So a few years back i wrote plenty of suggestions in the Rebirth forum about this game. One suggestion I made was even featured in an interview with Bernd. This was essentially what I had asked about. "Will there be anyI have too many negative things to say about this game to be honest. Lets start with the actual concepts and mechanics in the game(the ones that atleast work). So a few years back i wrote plenty of suggestions in the Rebirth forum about this game. One suggestion I made was even featured in an interview with Bernd. This was essentially what I had asked about. "Will there be any functionality or ways to have the player build his/her own empire like fleets/ stations and essentially almost have a player controlled faction?" Bernd had replied yes that there will be large fleets the player can create and he can also customize each ship and station.

    Well guess what? I cant even tell 1 ship to go buy something. The features that the dev had said himself would be in this game are non existent. Now thats fine, just give me an expanded version of Terran Conflict so I can make lemonade out of lemons.

    Too bad thats gone too, This is an entirely different game folks, Your stuck with a ship that has the most pathetic name of all time and you can pick 1 out of 4 weapons to fire away with. You also cant have a ship patrol an area, it can only follow you or go mine some rocks. As for stations, well now you have to work extra hard to find a trader or an officer or someone who sells a specific drone. I don't bother with looking at ship types, because they all look the same to me. The plot is boring, broken and hasn't remotely interested me since i saw the first databurst in the game explaining the setting and whats changed. Lets not forget the amount of bugs and performance issues i have on high end custom built PC. I had better performance playing Rome 2 maxxed out on release day than this game. This is not XRebirth, nor will it ever be. Its also not a rebirth, its the final nail in the coffin of this series.
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  22. Nov 16, 2013
    1
    Before I begin, permit me to clarify where I stand on X games: though I owned and played a small amount of X3 and its expansions, I have never really been an X series gamer, as I've never been able to really 'get into' the games due to their lack of new-player support, steep learning curves and sub-optimal UIs. I did, however, appreciate the great depth, level of control and complexity ofBefore I begin, permit me to clarify where I stand on X games: though I owned and played a small amount of X3 and its expansions, I have never really been an X series gamer, as I've never been able to really 'get into' the games due to their lack of new-player support, steep learning curves and sub-optimal UIs. I did, however, appreciate the great depth, level of control and complexity of X3's universe, surely the selling points of the X brand. I write with 8 hours of gameplay experience so far; I have been very patient with using the functions to see how their usage unfolds.

    X Rebirth set out with numerous objectives. First and foremost, to revitalise the X series with a new, modern version of the game that built on the existing success with new graphics, better accessibility and general additions and enhancements to the gameplay. Sadly, they have failed on all of these counts save two: the game is, indeed, beautiful, and it is more accessible. Alarm bells should no doubt have been ringing when the download size for this game was smaller than Albion Prelude's size alone, despite having newer, larger art resources for the better graphics...

    Sadly, the price that has apparently been paid for a marginally better campaign and tutorial (and I do mean marginally) is the actual flesh and bones of the X series.

    Let's start with the most obvious restriction in game functionality: ships and piloting. Its predecessor, X3, allowed you to pilot any ship from a small fighter up to a huge naval battlecarrier. In contrast X Rebirth has fallen to new lows you have one 'special' starter ship, and this is all you can and will ever be able to pilot, DLC plans notwithstanding. Every other ship you own is limited solely to being given orders over a clunky wheel-menu that seems almost like it was designed for a console controller. There is an 'order queuing' system, yes, but there is no menu for visualising and controlling the orders of your fleets, so it's your best guess from what you've assigned them with your wheel menu.

    Of course you have a 3D If only having 1 possible ship is the price that must be paid for a 3D then I don't personally think it was worth it particularly as you cannot even free-look around this (let alone walk around it) outside of the entering-ship animation... This is a double insult to the notion of having a 3D as not only does it mean it's largely a gimmick, but in space combat (and in general) you cannot look in a different direction without turning your entire ship. And you need to, because your art restricts your field of view.

    On the topic of the come the menus. Sadly, these have achieved something thought previously impossible: they are actually more clunky and harder to use than even X3's menus were. And even if the menus weren't painful to navigate due to the need to use console/gamepad-esque forward and back buttons to navigate, they're built into swinging your entire camera around to a pretty, but time-wasting 'centre console' in your 3D which means you cannot quickly check and close the menus or your map (as there is no minimap and no radar anymore...), but rather have to spend what seems like an eternity either way, as your ship auto-stops, to check your flashy centre console.

    SETA is gone and we're told by a developer today that we don't need it, due to the built-in magical boost ability (that only your one pilotable ship has) and the new hyperspace highways. This is not the case, because guess what your one pilotable ship has *no cargo capacity*, and cannot be upgraded to have any. All trading is performed by separately owned freighters, which have to crawl to where you have just tried to directly by goods in order to process the transaction which means waits of 20 minutes and more, regardless of highways with no time compression. By the way, there's no autopilot, and the 'highways' function much like the old gates, connecting 'zones' which are practically small sectors, so you have to actually manually steer your ship changing highways by crossing zones for as many jumps as you need to make to get to your destination.

    It's quite hard to phrase just what has been lost in terms of ship variety and control, and the lack of proper in-game menus to control the potential complexity of the game. In return, we've got the ability to get out and 'walk around' in stations and ships which are, as it turns out, copy-and-paste clones of each other, with identical-looking NPCs sitting or standing in exactly the same room and positions on every station, abysmally voice-acted and with no real dialogue. The interior of every freighter and capital ship is equally an identical copy-paste SMALL 'cargo bay' no fancy corridors or bridges, guys.

    It has to be asked if they sacrificed so much control and detail to free up resources to make gimmicks like the and so-called 'interiors', why are these so poor?
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  23. Nov 16, 2013
    0
    needs more optimization Indoor spaceship looks horrible doesn't free look when you are in the pit wtf horrible controls Do not waste your money pls
  24. Nov 16, 2013
    2
    To start this is a title that was intended on bringing new life to the community for which I was a part of since 2003. X was a very hard game to play and took many months to master. X Rebirth was promised to fix this by creating a X for dummies which intended on adding features like first person on bases and an easier GUI for the player and easier control for your owned assets.
    instead
    To start this is a title that was intended on bringing new life to the community for which I was a part of since 2003. X was a very hard game to play and took many months to master. X Rebirth was promised to fix this by creating a X for dummies which intended on adding features like first person on bases and an easier GUI for the player and easier control for your owned assets.
    instead its a mixture of horrible bugs, unplayable storyline, and impossible sandbox mode. I bought this game on Steam based on the 10 years of great community history with the company and overall satisfaction with the previous version.
    I gave this game 20 hours of wanting to really like it. It has bugs from factions, to graphic issues to crashes with most of the video settings. Its far short of easy to play, even for the season players because they changed everything behind the mechanics of the game.
    If you like looting on bases and picking u crates and opening lockers then you might like this game.
    Today on the forums they are asking the community which bugs they should address first.
    sad fact is all the new players drawing to X by pre-purchasing Rebirth are left unhappy and asking for refunds (of which they will never see). I deleted my account on their forums and this puts an end to any support I ever had for this company in the 10 years of support they got from me.. including beta testing.
    I would not buy this product for least a year based on my experience with other X titles.
    Game over for me Ego.. Sorrry. You made me look like an idiot recommending this game to my friends and ripped me off 50 bucks for trusting you.
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  25. Nov 16, 2013
    4
    In a space simulation series where the best parts have been how awe-inspiring and powerful you can make your ships and your empire, X Rebirth leaves you simply feeling like a mediocre cog in a machine that's been hacked together using spare parts. Beautiful backdrops and a strong soundtrack will not save this watered-down attempt at a console game, which appears to have been back-pedaledIn a space simulation series where the best parts have been how awe-inspiring and powerful you can make your ships and your empire, X Rebirth leaves you simply feeling like a mediocre cog in a machine that's been hacked together using spare parts. Beautiful backdrops and a strong soundtrack will not save this watered-down attempt at a console game, which appears to have been back-pedaled into a PC game over a 7+ year development cycle. Expand
  26. Nov 16, 2013
    2
    I have played all the X games, and love how deep they are. Building galactic empires, engaging in huge trades, dog fights, capital fleet fights. It is all wonderful (and the graphics were good for the time when they came out).

    I have a Gaming PC which plays BF4 without a hitch, but this game kills my system with graphics not on the same tier as BF. Now, I can't really say too much
    I have played all the X games, and love how deep they are. Building galactic empires, engaging in huge trades, dog fights, capital fleet fights. It is all wonderful (and the graphics were good for the time when they came out).

    I have a Gaming PC which plays BF4 without a hitch, but this game kills my system with graphics not on the same tier as BF.

    Now, I can't really say too much about the gameplay as I can't play for long with 20fps but here are my first thoughts:
    - cool I can walk in stations, but it seems more like a chore and it's not very alive. I was hoping for a mass effect atmosphere.
    - the stations do look awesome and are huge.
    - The UI stinks. But the UI typically does in all x games. I found it difficult to navigate the maps though, and that was one thing which was easy in x3.
    - Hiring crew is cool.
    - ONLY ONE SHIP?!?! X has always lured me in by allowing me to try all the different ships, have a bunch parked at my HQ and get to have completely different game experiences based on which ship I'm in.
    - The highway system is stupid. Ill take Seta and jumpdrive thanks.

    But alas, maybe if I could properly enjoy the game without the eyestrain I could understand the dramatic changes in design. I have been waiting years for this game, this is the most disappointed about a game release since Dragon Age 2.
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  27. Nov 16, 2013
    5
    There's alot of release bugs right now. I would seriously hold off buying until the majority of them are sorted out. Egosoft is notorious for fixing bugs, so wait a while and check on people's impressions then.
  28. Nov 16, 2013
    3
    It's not the perfect game i hoped, at least not right now, but it's good nevertheless.

    I know they will listen to their customers, and i also put faith in the modding community so i can accommodate this game to my personal taste, put so far it's "good". The thing that is bugging me a little is that they insisted very much in the "immersion" but that part, the crew management, walking
    It's not the perfect game i hoped, at least not right now, but it's good nevertheless.

    I know they will listen to their customers, and i also put faith in the modding community so i can accommodate this game to my personal taste, put so far it's "good".

    The thing that is bugging me a little is that they insisted very much in the "immersion" but that part, the crew management, walking in the stations, talking with pnj, that part was really poorly executed boring for me, way too repetitive, and the voice actor...

    The flying part is very enjoyable.

    I can't recommend to buy this game full price if you are not a "fan", but i don't feel robbed so far because after some hours, i know i have only scratched the surface.
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  29. Nov 16, 2013
    8
    Purchased the game on launch day and couldn't help but read the negative barrage on here and the Steam forums. Eager to form my own opinion I have put in about 6 hours so far.

    Are there bugs? Yep a few...while I haven't had a CTD I have had a case where game wouldn't accept any commands and I was stuck in between options and forced to restart the game. Frame rate was addressed in one
    Purchased the game on launch day and couldn't help but read the negative barrage on here and the Steam forums. Eager to form my own opinion I have put in about 6 hours so far.

    Are there bugs? Yep a few...while I haven't had a CTD I have had a case where game wouldn't accept any commands and I was stuck in between options and forced to restart the game.

    Frame rate was addressed in one of hte two patches as with both of my gaming rigs (i5 with 660TI SLI and i5 with 7970) I dont dip below 35 FPS with all options cranked.

    Game is definitely a departure from previous X Titles. So far I like it...are the NPC models as bad as people have made out? Yes...they are dire...outdone in levels of direness only by the horrible give your co workers a voice over gig voice overs :(

    HOWEVER, the sandbox feeling is intact...the graphics when in your and flying around which let's face it will be the majority of time are excellent. Controls are straightforward with my XBOX controller and I have been able to start without much trouble unlike in previous X entries.

    While it isn't likely much can be done about the voice overs (I just use subs and have voice volume off) I am confident they can address most of the other issues.

    Going to go back in game now...my personal experience scoring below:

    Gameplay 8/10
    Graphics 7/10
    Controls 9/10
    Sandbox rating 10/10
    Audio 5/10

    Overall rating 8/10
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  30. Nov 16, 2013
    8
    to the contrary of most players i do enjoy this game. 20 hours in now. Yes there is a few annoying bugs, but why did some games like say Skyrim which was released with many bugs too didn't get this treatment? Yes some features are rough like the NPC and walking around, it isn't perfect but it isn't broken either. Old X players seemed to enjoy playing menus and spreadsheets. I did not. Theto the contrary of most players i do enjoy this game. 20 hours in now. Yes there is a few annoying bugs, but why did some games like say Skyrim which was released with many bugs too didn't get this treatment? Yes some features are rough like the NPC and walking around, it isn't perfect but it isn't broken either. Old X players seemed to enjoy playing menus and spreadsheets. I did not. The only thing i really really miss is the map and gravidar/radar from AP. We could use the ability to remap keys, not that the default controls are not useable but without it it looks like a bad console port. The graphics are very nice if you got a good machine. Don't expect a good gameplay from a laptop. Get quad-core CPUs, 8gb ddr3 ram, nvidia 600 or higher video card and SSD drive. You can get all that for the price of a PS4!!!
    the story is fun and the game does a good job to get you in and teach you the basics. Do not listen to nay sayers, give it a try and see for yourself! Sorry for my bad english.
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  31. Nov 16, 2013
    2
    I've waited for this game for 3 years. It is such a disappointment. First, they had a horrible advertising campaign. They had us believe that it would come out in 2012. Then for a year, they were completely silent, with occasional videos of how they work in GERMAN language. Such a treat for devoted fans. So it was postponed to 2013, and frankly two months ago, everyone believed that itI've waited for this game for 3 years. It is such a disappointment. First, they had a horrible advertising campaign. They had us believe that it would come out in 2012. Then for a year, they were completely silent, with occasional videos of how they work in GERMAN language. Such a treat for devoted fans. So it was postponed to 2013, and frankly two months ago, everyone believed that it would be postponed to 2014, which it really should have, because the game in its current state is abysmal.

    And how ironic Deep Silver would go out of their way to convince us that they've put all into real life imitation for the maximal immersion, and it happened to be the game's capital offense! Immersion my ass. There are literally one single head model per male and female NPCs in the entire game. Half the time I can't even tell them apart. They are all 60-year-old-short-hair grandmas and grandpas. Not to mention the voice-overs. Oh those voice-overs! It's like the actors are literally reading from the script for the fist time in their lives. Same goes for your co-pilot. One person who is supposed to make your journey fun, kills it with her robotic voice. I want to find out who the actress is and send her an angry letter.
    All stations look alike on the inside inside, all ships look alike on the outside....

    They tried their best make travel more fast and fun, but it's all the same. I still have to wait 2-3 minutes while I run by those highways. That actually is pretty realistic, now that I think of it. Anyone has to drive to work for 40 min everyday here? Yeah, there's your immersion fellas.

    Bugs. I haven't had too many of those, thankfully, but I did have a nasty one that pretty much ruined my tutorial part of the campaign, because I did exactly as the window script told me to do. Anyone had that crap with the delivery of energy cells? I know for a fact that a lot of people did, I checked.

    And of course there is this stupid design that blocks 50% of your view, thus making one of the most important parts of the game beautiful view inaccessible. Why do I need all this crap getting in my way? I want to see the stars. And then again my idiotic co-pilot tells my AI to shut up all the time. What's her problem?....

    At least it's a good thing, they've allowed modding right of the bat. May be some good people will turn this thing around. But it is not the modders' job to fix a broken game. And there is only so much you can mode. The terrible voice-overs are not going anywhere.
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  32. Nov 16, 2013
    0
    Too many bugs, crashes, sound problems, boring minigames, ultra ugly npc´s, horrible inteface, it feels like a really bad console port not even near as good as x3. 7 Years of development...what a joke. DONT BUY.
  33. Nov 16, 2013
    0
    I've put 10+ hours into this. I've put A LOT more into X3 games. They have killed the excellent UI and game mechanics that made X work. The new gameplay is horrible being limited to flying one ship is a deal breaker. There is no SETA anymore so it is excruciatingly slow. Looking over the control mappings, they've removed a lot of functionality. It is a major pain to do anythingI've put 10+ hours into this. I've put A LOT more into X3 games. They have killed the excellent UI and game mechanics that made X work. The new gameplay is horrible being limited to flying one ship is a deal breaker. There is no SETA anymore so it is excruciatingly slow. Looking over the control mappings, they've removed a lot of functionality. It is a major pain to do anything anymore, and I can't imagine being able to build the kind of "empire" that I had built in X3. So far the game is more like Darkstar One instead of an X game. OH, and they're also hiring PS/XBOX programmers right now, so its clear where their priority is. One more game franchise that is being dumbed down for consoles, period. I want my money back. Expand
  34. Nov 16, 2013
    7
    Wait for the 2.0 patch in a few months :P
    The game is ok in some parts Epic in others ..but tragically bad in some basic parts ...

    Its like they add stuff in the last few months and did not had time to fix them :(
    The game will be so much different in 6+ months :D
  35. Nov 16, 2013
    1
    I SOOOOOOO wanted to like this game...it had so much potential and it could have been EPIC... but EGOSOFT join the Prereleasers Club with members like Creative Assembly with their Rome 2, Firaxis with SimCity and Volition with Saints Row 4....
    The game is not done... its Beta stage... EGOSOFT should have learned from Blizzards legendary quote "its done when it is done".
    Its buggy, laggy,
    I SOOOOOOO wanted to like this game...it had so much potential and it could have been EPIC... but EGOSOFT join the Prereleasers Club with members like Creative Assembly with their Rome 2, Firaxis with SimCity and Volition with Saints Row 4....
    The game is not done... its Beta stage... EGOSOFT should have learned from Blizzards legendary quote "its done when it is done".
    Its buggy, laggy, and seems like EGOSOFT dident think things through enough.
    The menus are so confusing its a joke, it could have been so simple to make a nicely overview where you could see your ships cargo, where you want to send it to and so on, instead there are menues hidden in menues and some more menues in that menu... a kid could have done a better job... AI broken as hell... i spend 3 hours sitting infront of a station waiting for my transportship to show up, but god knows where it was...
    The stations are the worst of all... They are copy/paste.. they all look the same... every bar is the same, every warehouse is the same, no civilians to make them feel alive, only wierdlooking folks to hire... where are the thriving spacestations, the barren outskirts mining colony, the army bases and the pirate bases like Mass Effect and other games that had some imagination?????
    Im a patient man, love hard games, love complex games, plays EVE online for my 7'th year now, but my patience with this game has run out... shame on you EGOSOFT!!!!!!
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  36. Nov 16, 2013
    2
    If you've played X series before, and loved it, you will not like this one much. Everything has been simplified straight down to an FPS like game. Forget about controlling your fleet, managing your properties, and building your empire in the way you used to. Whole interface and complexity has been seriously dumbed down to fix in a console, so you can play it all with a game-pad and nothingIf you've played X series before, and loved it, you will not like this one much. Everything has been simplified straight down to an FPS like game. Forget about controlling your fleet, managing your properties, and building your empire in the way you used to. Whole interface and complexity has been seriously dumbed down to fix in a console, so you can play it all with a game-pad and nothing else. Graphics and effects are mediocre, basically sprites, and cheap low resolution textures with lots of dirt, splattered on top. Animations are absolutely atrocious, with people moving like robots, from A to B, and doing nothing. Faces look like those of 80 yrs olds, with voices in their 20-ies. Conversations and ambient sounds are also repeated every minute, so you'll hear the same "there were no highways 40 yrs ago" on every corner. Also, most characters are rude, and have strangely pathetic comments towards you. Station design is one big horrible circle with few stairs, which is duplicated absolutely everywhere. Basically majority of the game is 7 years of Copy & Paste. I can't believe how it's all the same absolutely everywhere. Performance wise it's not the best, but I think this will get fixed sooner or later. The gameplay though will not be fixed much, and I think it's the beginning of the end of brilliant X story. I pre-ordered the game after seeing all the brilliant videos, and sneak-peaks, but it turned out to be all so different when actually played. It's a big failure in my opinion. Going back to play X3AP now. Expand
  37. Nov 16, 2013
    6
    We all waited and what did we get? A console game. Were is the joystick and keyboard control? It is a brave attempt and they do support their games but I worry that the flaws will not be able to be repaired.
  38. Nov 16, 2013
    4
    This is a beautiful game, filled to the brim with exploration and possibilities. It's a total shame, however, that a huge number of bugs are preventing me from enjoying it. It's clear that there's a game in there somewhere, and I realize people have been saying that the developers are good at patching and stuff, but it's really hard to recommend this game in this state.
    I am hopeful that
    This is a beautiful game, filled to the brim with exploration and possibilities. It's a total shame, however, that a huge number of bugs are preventing me from enjoying it. It's clear that there's a game in there somewhere, and I realize people have been saying that the developers are good at patching and stuff, but it's really hard to recommend this game in this state.
    I am hopeful that with the right number of tweaks from the devs and modding community, I will get enjoyment out of this sapcesim, but now is not the time to try it. Very sorry.
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  39. LSa
    Nov 16, 2013
    0
    Do not buy this game, the cost is way to high, performance is terrible, and the most disappointing thing in my opinion is that there are very few types of ships and you can only fly one.
  40. Nov 16, 2013
    0
    Poor design choices, game-breaking bugs, and major performance problems all contribute to an incredibly disappointing release.

    Egosoft has made it very clear that this is a new game, and should be viewed on it's own merits. It is indeed impossible to play it without comparing it against some of the older entries in the series. The command functionality has been reduced to the point
    Poor design choices, game-breaking bugs, and major performance problems all contribute to an incredibly disappointing release.

    Egosoft has made it very clear that this is a new game, and should be viewed on it's own merits. It is indeed impossible to play it without comparing it against some of the older entries in the series.

    The command functionality has been reduced to the point of obscurity. Remote control of ships is impossible, as is all forms of total automation. The minigames are repetitive and boring and worse, impossible to skip. The stations interiors are all identical. The list goes on, but it is sufficient to say that the game mechanics are broken.

    The campaign is not immune to the problems. If you do decide to purchase this "game", make sure to save often and in different slots. As it is currently impossible to remove orders from freighters, invalid orders will cause your freighters to sit there and do nothing making the campaign impossible to continue. Without time compression, damaged engines will make flying back to a station a chore.

    It pains me to admit I regret buying this title. Furthermore, the realization that this is the direction Egosoft seems to be taking their series both saddens and makes me worry for their future. Hopefully this debacle will remind them of their games strengths.

    I'll shelve the game for now. Maybe after a year or two of further development it will be worth playing. For now, skip this.
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  41. Nov 16, 2013
    8
    Although it does have some bugs and general issues to work out, the game is beautiful and shows a vast and endless amount of possibilities with a bit of modding like all X games.

    It's not perfect, but no game ever is despite what people claim. Personally, I like how they did things and i believe that this game has potential with a few months of bug fixing.
  42. Nov 16, 2013
    7
    The reason I purchased this game may have had something to do with the awesome soundtracks they added in the trailers. Or perhaps it's just my love for space games.

    The graphics in X Rebirth prove not to be anything of substantial note. The tutorial is confusing, I had to look online for additional help for gameplay during the tutuorial itself. I must mention the repeat enviroment as
    The reason I purchased this game may have had something to do with the awesome soundtracks they added in the trailers. Or perhaps it's just my love for space games.

    The graphics in X Rebirth prove not to be anything of substantial note. The tutorial is confusing, I had to look online for additional help for gameplay during the tutuorial itself. I must mention the repeat enviroment as well. It is a pretty sight flying around initially, but after a few hours of gameplay you've seen it all.

    However this game has some serious promise. Not many space game's on the market. Eve "online" taking the cake for sure. I will continue playing the game to see if it can tug my curiosity further.

    X Rebirth has some serious potential so I give it a 7/10.
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  43. Nov 16, 2013
    3
    The X series is known for its cruel learning curves and some what daunting scale, It's lure of big ships and tycoon station building, It's wow graphics and even its un-forgiveness. However, If these are the things you love about the series, its time to mourn in the wake of the newly released X:rebirth.

    Its flawed yet stunning graphics keep you captivated as you negate smashed planets,
    The X series is known for its cruel learning curves and some what daunting scale, It's lure of big ships and tycoon station building, It's wow graphics and even its un-forgiveness. However, If these are the things you love about the series, its time to mourn in the wake of the newly released X:rebirth.

    Its flawed yet stunning graphics keep you captivated as you negate smashed planets, debris and beautiful super space cities. The much improved ship physics and travel make space battles more invigorating, even jump gates seem to make so much more sense as you look back a million miles away from where you just came. But as you play more, the games seems just that extra light year away.

    Us PC gamers are hardened to bugs, glitches and crashes, But sadly X: Rebirth almost drowns you in them. Your only allowed to fly the one ship your given, and buying a new ship feels like getting a new Lamborghini and then only being allowed to watch your friend race it around the block. characters are repetitive and creepy looking, however its forgivable seeing as its a space sim and not a FPS. Ship traffic shows a dynamic living world, however stalking them for good trade routes reveal that they are lost or just enjoy going in circles. walking around on stations just feel unproductive and unnecessary. The game barely keeps my attention for more then 4 hours and didn't ruin my social life as i hoped for in the next 2 weeks.

    Sadly Egosoft have become very much like that dad who is trying to fit in with the younger generation with its new looks and faster pace, but it try's so hard that it trips on its own complexity.

    Im going to crack out X:3 and help remind my self why I love Egosoft.
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  44. Nov 16, 2013
    2
    Okay. It is buggy. Bugs can be fixed, so if you wait a couple of months you'll be better off than the release day victims. Fine.

    Okay this isn't like one of the other "X" games. Fine. It should have a different title, but that is a marketing thing I get it. What is really incomprehensible is that the game doesn't even have basic functions like "target nearest enemy", any sort
    Okay. It is buggy. Bugs can be fixed, so if you wait a couple of months you'll be better off than the release day victims. Fine.

    Okay this isn't like one of the other "X" games. Fine. It should have a different title, but that is a marketing thing I get it.

    What is really incomprehensible is that the game doesn't even have basic functions like "target nearest enemy", any sort of situational awareness tool, no way to scroll through contacts, intentional delays in menus to slow you down... just horrific design decisions.

    For hours at a time, you'll be stealing things out of boxes and crates nobody cares and selling the contents to the guy standing next to you as you do it.

    This looks more like an attempt to sabotage a great series than any serious effort at making a decent game.
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  45. Nov 16, 2013
    0
    I bought this game based on the series' prestige, and it's advertised full PC gamepad support. I thought this spacesim game would look great on a 100" screen. After playing for a few hours, I wish there was a way to return this game.

    The animations, repeated/limited visuals, and textures are all reminiscent of a PC game from 2005 and look terrible upclose, especially on an HD screen.
    I bought this game based on the series' prestige, and it's advertised full PC gamepad support. I thought this spacesim game would look great on a 100" screen. After playing for a few hours, I wish there was a way to return this game.

    The animations, repeated/limited visuals, and textures are all reminiscent of a PC game from 2005 and look terrible upclose, especially on an HD screen. Everyone suffers from being really, terrible, ugly. Even selecting menu options with the Wireless Xbox 360 PC Gamepad is impossible as it will scroll twice for every one input, skipping right over menu options making it impossible to even click on them without a mouse. The tutorial will tell you the *wrong button controls* for the Xbox 360 gamepad!

    I feel like this is an alpha version of a game from five years ago. I plan to give the developer a few months to patch things up before playing again.
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  46. Nov 16, 2013
    0
    DUPED AGAIN! Ugh well this is two turd in a row now, first Rome 2 and now X: Rebirth. Even once they do manage to fix the bugs it wont change the fact the core gameplay is NOT FUN! Its just not the X the fans want as you can clearly tell by the metascore. I would have more fun rolling dog turds around in the mud. Egosoft you blew it. You are on the boycott list along with BlizzardDUPED AGAIN! Ugh well this is two turd in a row now, first Rome 2 and now X: Rebirth. Even once they do manage to fix the bugs it wont change the fact the core gameplay is NOT FUN! Its just not the X the fans want as you can clearly tell by the metascore. I would have more fun rolling dog turds around in the mud. Egosoft you blew it. You are on the boycott list along with Blizzard and Creative Assembly. Expand
  47. Nov 16, 2013
    5
    This review contains spoilers, click expand to view. I've played this game for over 10 hours so far. I've played some of the previous X games and this is far different. In some ways this reminds me of the C&C series. They went a completely different direction on C&C 4 then they did on the previous titles. C&C 4 had some of the elements of the previous titles, but changed a large amount of the core features that people liked and expected. X rebirth went the same way. You have way less control then you did in previous games.

    I find the graphics to be great with some lag spikes. The dialouge is what you would expect from the X series. I"ve done well in learning anc controlling the previous games, but I'm finding myself lost in some of the basic features I would expect out of this game. No auto target or target hotkey, you must click on the target to select it. Can't change ships (knew this from the start so was expecting this). No autopilot or SETA(time speed up).

    One of the biggest problems is the UI. It would work good on a console, but it is not PC friendly. Having to go 5 levels deep in a radial menu just to say you are looking for a particular is clucking and time consuming. PC's can support many more options and could get this done in 1 or 2 levels.

    I'm also trying to figure out how to find and order ships around. As far as I can tell they will only do something if they are in small fleet with yourself. In previous titles you were able to create fleets and assign orders to them, Defend Ship/Station/Location etc....

    Also the ability to land and go walking through a station is both good and bad. There's a few different station load outs with some nice eyecandy, but there is a bit of repetition( to be expected to an extent). Having to run around and find merchants and such is fun at first, but becomes tedious. The older games you could just dock and pull up a trade menu. I'm kind of split on whether this is good or bad.

    The combat in the game is enjoyable with some exceptions. That exception is being stuck on the same ship with the same abilities. It is very fun taking out the different components of a capital ship. Taking out the turrets to stop them shooting, taking out the engines and such is a fun addition. You don't have to beat a ship down to nothing to stop them from shooting. You can selectively target what you want to shoot.

    The map is horrible in this game. The layout was easy to understand in the previous games, but this one I have yet to figure completely out. It would have been nice if they combined the best aspects of the last games map in with this one, but that is not the case.

    This game as a lot of potential, but it still has many issues that need to be worked out before I would call it a success. It will take time for the bugs to be squashed and new features to be added, but once that is done it might be a very fun game for most.
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  48. Nov 16, 2013
    2
    I have also been waiting for a long time for a REALISTIC IMMERSIVE space sim that actually makes you feel like you are in a believable futuristic space world. That means DEVS, There is no air in space. Which means ships have no max speed, only max acceleration and burn time. Sure you can use ship computers to limit max speeds during combat or in certain areas. With that being said why doI have also been waiting for a long time for a REALISTIC IMMERSIVE space sim that actually makes you feel like you are in a believable futuristic space world. That means DEVS, There is no air in space. Which means ships have no max speed, only max acceleration and burn time. Sure you can use ship computers to limit max speeds during combat or in certain areas. With that being said why do ships in this game have to use these Disney like monorail highway systems. Can't ships just travel the old fashioned way, with the use of their own engines? I thought the accelerator gates in the terran systems where ridiculous. This is worse.
    Another very important part of a space sim is the detail and functionality of your ship. All of the parts should work and the should be completely realistic and functional, not what the 'skunk' has which is just simple eye candy garbage.
    The final most important thing in space are something that is always forgotten. It is what we live on, Planets. When considering a new space sim I always ask a couple of simple questions. First, can I interact with planets? Like something so simple as orbiting them, or landing on them. Egosoft has always ignored planets as with most other space sims. Except for freelancer, which is 10 years old. I thought X rebirth might fix this. I think not, again they are completely inaccessible pictures in the background.

    Another thing I ask is when I look at that nebula in the background can I actually get there. In this game there is no real way to get there because the ships are slower than a modern day airliner. Again just background pictures that mean nothing, immersion breaking.
    The performance issues of this game are truly bad and there is so much unrealistic space junk floating around I just get a headache.
    Here Is my final prayer for a distant wish, or dream of a realistic, believable space sim, not Mario brothers in space for a console. Please please Star Citizen save me!!!
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  49. Nov 16, 2013
    9
    Coming from a long time fan of the X series, this game blew me out of the water the same way that reunion did. Egosoft managed to increase the scale of just about everything in the game. The ships are bigger, the stations are gigantic, and what really drew me in was the attention to the little details. The long lines of ships that you see moving through the stations are all actual NPC'sComing from a long time fan of the X series, this game blew me out of the water the same way that reunion did. Egosoft managed to increase the scale of just about everything in the game. The ships are bigger, the stations are gigantic, and what really drew me in was the attention to the little details. The long lines of ships that you see moving through the stations are all actual NPC's that live and breath and can be interacted with. The way you can see the local law enforcement conducting scans and blowing away any wrongdoers does so much to immerse the player. The updated interface does a lot to present the player with all the information they need without obstructing the view of the action. Combat feels very fluid and the ships handle like a dream. Sure the character models and the voice acting are, well, pretty terrible. but thats not what the X series is about. From Beyond the Frontier, X has always been about space, thats what egosoft knows best, and they really showed it in Rebirth.
    Haters of this game can just continue to cry and piss their pants. Yes it has bugs, but lets be honest, what X game didn't launch with bugs? Reunion was almost unplayable for the first month of its release and that turned into a fantastic game. Things can really only get better from here on out, and I look forward to whatever egosoft brings our way.
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  50. Nov 16, 2013
    2
    Summary: i gave this game a 2 because well i fought the urge to give it a 0 it has a few good points but mostly bad i can look past the graphics being sub-par if it is reflected in the performance but it is NOT. below is a list of my Personal reviews about 3 hours of gameplay even when i wanted to turn it off after 1

    PROS: -Space travel is much faster even if the Highways are stupid
    Summary: i gave this game a 2 because well i fought the urge to give it a 0 it has a few good points but mostly bad i can look past the graphics being sub-par if it is reflected in the performance but it is NOT. below is a list of my Personal reviews about 3 hours of gameplay even when i wanted to turn it off after 1

    PROS: -Space travel is much faster even if the Highways are stupid
    -Can enter highways at any point not just front of the gate
    - Space performance is acceptable and "OK" Graphically
    - .........that's about it.

    CONS: Voice Acting.....Almost Non existent.
    - Everything Menu Related is Horrible it is all Console Based (Epic Fail) and is Laggy at best even on a gaming rig, trying to tell your fleet ANYTHING game needs to be paused, Trading Windows also Fail at times textures make it impossible to see the prices that is if you can figure out how to buy/sell anything
    - Can only Pilot 1 ship for the foreseeable campaign
    - docking your ship is a hassle and when docked you can only access a small part of the station usually limited to the room that you docked at
    - finding a specific person on a station without a nav beacon takes so much time because of the numerous docking ports on each station which you have to get Uber close to,to see who is in that room
    - the Land Or Station portion of the game is Atrocious even with more than powerful enough GPU's it is choppy/laggy, you have to be in front of a person before talking to them, again Menus are horrible and choppy, you can loot random boxes/lockers who just puts out random stuff for people to take even in games that is stupid,
    -.In Previous X titles stations were Menu based and you could access the whole station from the main docking port which is as it should be without all this walking around crap it was much simpler and Faster to me the First Person Station aspect is an entirely unneeded and Broken Portion of the game Although with the menu system this game has to offer it would somehow make it worse to revert back to the old way.

    All In All Steer Clear do not WASTE your money on this Pathetic excuse of a game, And EGOsoft you have just Lost at least one Loyal Fan(
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  51. Nov 16, 2013
    0
    Worst X Game EVER. Laggy on a high end specs PC. Interface is a shame, all station are same looking inside from a sector to an other. Character design are horrible it remind me old 2004 games.

    Go away from this bad game, trying to be refunded.
  52. Nov 16, 2013
    1
    I fell in love with the X series when I purchased x3 reunion on a whim. Never had I been more drawn into a universe than with the X series. My steam page shows me as having 260 hours into x3 reunion, with even more into modded x3:tc.

    X-rebirth is an abortion. Sure, it's pretty (while in space... the stations are lifeless, inhabited by automatons and repeat endlessly), but the rest
    I fell in love with the X series when I purchased x3 reunion on a whim. Never had I been more drawn into a universe than with the X series. My steam page shows me as having 260 hours into x3 reunion, with even more into modded x3:tc.

    X-rebirth is an abortion. Sure, it's pretty (while in space... the stations are lifeless, inhabited by automatons and repeat endlessly), but the rest of the game is clearly dumbed down. I love hearing people say "streamlined" and "accessible" and swear it never impacts the depth of gameplay. It always has, and always will. The game has flown far from it's roots as a space sim, as it is clearly designed to use an xbox controller exclusively (to this date I've not found a way to make any of my joysticks: warthog, x52 or old- school MS Sidewinder FF2 work with it). There is no trading, you simply have to manually fly to a station, then wander about, hear some canned dialog, click through some menus (again designed for controller) then order another ship you own to do exactly what you already did... since you can only have one ship, and apparently it cannot hold anything other than yourself.

    In summary, X-rebirth is to the x-series what the NGE was to Star Wars Galaxies. In 3 to 5 years the modding community may make it into something playable, but I have a gut feeling that most of the bad design decisions (single ship, bad UI, trading mechanics) are hard coded. I'd say go ahead and try it when it's in the 5 dollar bin, and you have nothing else to play.
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  53. Nov 16, 2013
    2
    What can I say? As a fan of the whole X-series I had such high expectations for this game.

    What we got made me feel not only disappointed, but also ripped off. The trailers and hype highlighted the (admittedly) beautiful space scenery and combat, while hiding the broken mechanics, control system, menu layout, ridiculous script, amateur voice acting, and bad indie-game last-gen graphics
    What can I say? As a fan of the whole X-series I had such high expectations for this game.

    What we got made me feel not only disappointed, but also ripped off. The trailers and hype highlighted the (admittedly) beautiful space scenery and combat, while hiding the broken mechanics, control system, menu layout, ridiculous script, amateur voice acting, and bad indie-game last-gen graphics when docked at a station.

    Egosoft lead us to believe that we would be getting a first person experience at the level of quality we have come to expect in the series. What we got was a basic and uninspired (freelancer-esque) place where players can wander and explore the same few rooms on every damn station while trying to locate some poorly modeled and textured npc who will either offer to "show us their wares" or (if you ask for the ship dealer which no longer exists) will simply insult you and end the conversation.

    This game is a travesty, and Egosoft should be ashamed for having made it. If I thought there was any chance of getting one, I would ask for a refund.
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  54. Nov 16, 2013
    6
    Somewhat clunky interface, bad mouse controls. Trading is rather limited.

    Though smaller than a typical X universe, it has much better space feel.
    Exploration is pretty big part of the game, if that's your thing.

    A game which will easily sink hundreds of hours, if you can bear with it.
  55. Nov 16, 2013
    2
    After two hours on the PC version I am sorely disappointed. Horrible performance, shoddy graphics, laughable station "instances" with characters that would seem modest by the standards of a 1998 game. While the space sim seems promising (hard to tell, every time I approach a station the framerate goes to hell), the rest of this alpha quality monstrosity is an insult poor voice acting,After two hours on the PC version I am sorely disappointed. Horrible performance, shoddy graphics, laughable station "instances" with characters that would seem modest by the standards of a 1998 game. While the space sim seems promising (hard to tell, every time I approach a station the framerate goes to hell), the rest of this alpha quality monstrosity is an insult poor voice acting, find-the-loot-box mini games and a female sidekick that's cringeworthy even for those who ride the campy retro wave.
    Six crashes later I'm calling it quits and consider the $50 a late taxation of the endless fun I had with the previous X games.
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  56. Nov 16, 2013
    10
    Really enjoying!

    Iv played for about 9 hours an iv barely touched the surface of the game. Woah theres alot too it and its well worth taking the time too get into. Sure there are afew bugs, But iv been be able to get around the few iv come across. Its not the same as some of there other titles and thats another good thing about it. Id recommend this already, and sure with afew bug
    Really enjoying!

    Iv played for about 9 hours an iv barely touched the surface of the game. Woah theres alot too it and its well worth taking the time too get into. Sure there are afew bugs, But iv been be able to get around the few iv come across. Its not the same as some of there other titles and thats another good thing about it.

    Id recommend this already, and sure with afew bug fixes its going to be even better!
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  57. Nov 16, 2013
    0
    Absolutely atrocious game release. X3TC was is my favorite game of all time, but this brings shame to the series, the developers and even the fans.

    What is incredibly shameful to boot is the amount of perfect 9 or 10 score reviews. Every time you see one of them click on the user name of the person posting and you will see that they have only ONE review and ONE score. They have all
    Absolutely atrocious game release. X3TC was is my favorite game of all time, but this brings shame to the series, the developers and even the fans.

    What is incredibly shameful to boot is the amount of perfect 9 or 10 score reviews. Every time you see one of them click on the user name of the person posting and you will see that they have only ONE review and ONE score. They have all only reviewed X rebirth and have all given it a perfect score with a short blurb of text saying that everyone else is just "crazy" for saying it's bad.

    The amount of disappointment is monstrous. This is not only because this game is nowhere near what we were all hoping for, (at most it can be called an early alpha) but also because Egosoft is not some big name studio with endless cash reserves.

    This colossal failure will spell the end of Egosoft and their space sims, mark my words.

    Our last and best hope now lies with Star Citizen.

    Here's hoping....
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  58. Nov 16, 2013
    3
    his game is just I've now spent 5 hours on this, and i really regret it.
    The game is full of bugs and is optimized so bad that i get 35-10 fps on my gtx 660.
    I am an x3 veteran and this game is the crappiest game of them all. I regret having spend so much money on it. The x3 series was BY FAR better than this... It fails at such a basic level. Fx all the small menus, the character
    his game is just I've now spent 5 hours on this, and i really regret it.
    The game is full of bugs and is optimized so bad that i get 35-10 fps on my gtx 660.
    I am an x3 veteran and this game is the crappiest game of them all. I regret having spend so much money on it. The x3 series was BY FAR better than this... It fails at such a basic level. Fx all the small menus, the character interaction and the frustrating fleet control! I'ts especially bad when you are going to use your trading ship since the maps requires a degree in f**king map reading to understand...
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  59. Nov 16, 2013
    6
    The game is okay. It's not perfect, there are bugs, there are some design decision in the game that I'd like to have seen made differently. The game has been fun for me though! For the first time in an X game I don't feel totally lost and directionless when I launch the game.

    Pros: -I got it 25% off -I know from experience that Egosoft supports their games for years, so I expect
    The game is okay. It's not perfect, there are bugs, there are some design decision in the game that I'd like to have seen made differently. The game has been fun for me though! For the first time in an X game I don't feel totally lost and directionless when I launch the game.

    Pros:
    -I got it 25% off
    -I know from experience that Egosoft supports their games for years, so I expect issues to be resolved.
    -I know that there are sometimes large content patches as well, so a lot of the issues we see may actually be resolved in 6 months.
    -I'm having fun playing the game!

    Cons:
    -Direct X 9
    -32-bit game client
    -Not well optimized
    -Almost no way to control other ships that you own and have crewed.
    -When you dock with a capital you own, you see nothing more than a generic docking/landing bay. The captain and crew all stand around the landing bay, sometimes crouching over and over again...
    Hard to find mission logs (if it even exists). Some instructions pop up on the screen but if you miss them you can't find them again...
    Sometimes the little display that pops up to the right of the pilot (looks really cool) doesn't respond to mouse clicks. I have figure out a reason for it or what causes it.
    Changing graphics settings leads to the game crashing (for me anyway). But the settings appear to be changed when I reload the game.
    NO AUTO SAVE (that I'm aware of)
    NPC models are pretty lackluster, facial expressions are weak, I don't care about it much but it's not a positive
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  60. Nov 16, 2013
    2
    Whether you approach the game as a veteran X player or a new space sim enthusiast, you'll be sorely disappointed. The game's positives are massively overshadowed by countless throwbacks to an ancient generation of computer gaming, bugs and misguided attempts to emulate recent commercial successes. If you are ready to stomach 2004-level animations and frustrating design choices just to getWhether you approach the game as a veteran X player or a new space sim enthusiast, you'll be sorely disappointed. The game's positives are massively overshadowed by countless throwbacks to an ancient generation of computer gaming, bugs and misguided attempts to emulate recent commercial successes. If you are ready to stomach 2004-level animations and frustrating design choices just to get your hands on a twitch-based space sim, you'll be much better off with an actual 2004 game. Expand
  61. Nov 16, 2013
    0
    It has a lot of bugs and stutters. Fraps shows 10 to 15 fps. That hurts in the eyes after a short time.
    All my other games run just fine.

    Deep Silver should not have release the game in this state. Not good for their reputation.
  62. Nov 16, 2013
    0
    I feel I have to leave a score of 0 for this game simply due to the number of clearly 10 scores being left. Whether or not this game is riddled with bugs which may or may not be dealt with soon by the devs, this game is fundamentally broken. It is really awful, anyone who has experience of the X series is in for a big shock with it. The UI has clearly be designed with solely controllersI feel I have to leave a score of 0 for this game simply due to the number of clearly 10 scores being left. Whether or not this game is riddled with bugs which may or may not be dealt with soon by the devs, this game is fundamentally broken. It is really awful, anyone who has experience of the X series is in for a big shock with it. The UI has clearly be designed with solely controllers in mind, it is horrible trying to play this thing with a mouse and keyboard, which for a PC title, is really bad. They have clearly tried to reach a larger market of console gamers with this and in the process have gimped the controls for the vast majority of their loyal fans. I really wouldn't be surprised to see a console announcement once they have eliminated most of the bugs plaguing the PC release.
    The price tag of £40 sets this game up as comparable to AAA titles, which it most definitely is not, in fact it is quite clear from this and the lack of review copies sent out prior to launch that the games release was a cash grab on the part of egosoft. Nobody is going to pay £40 for this game having seen the reactions of those who preordered like myself. The severity of the bugs this game has shipped with is frankly shocking, inability to even start the game, broken option features such mouse inverting, falling through interior maps every five seconds (that is only slightly hyperbolic, it took me literally 10 seconds into my first station walk to accidentally get caught on a vent hatch and be pushed through a wall). The minigames are a pain, though they are not really that much of an issue compared to my other complaints, they just seem cheap. The menus are ripped straight from mass effect (as is the art style for station interiors but that is something else) and is pretty much unusable for k/m players like the majority of X players seem to be. They have apparently made it very difficult for joystick users to though I cannot comment on this.
    The menus and maps are horrendous to look at and navigate thanks to a combination of design choice, th aforementioned console controls and the constant, long animations which kill the flow and speed of the game. While in previous X titles i have been able to set my ship on autopilot for a station or gate and use the instant menus to manage my ships/traders and stations/complexes, I am now required to stop my ship and wait for the menu monitor to appear before I can do anything. The autopilot has also been removed, and while the autopilot was a problem in previous games, their solutions seems to have been to remove all autopilot from Rebirth as the vast majority of ships you encounter are moving in strange arbitrary space roads which often lead them into sides of stations (I also feel that it is worth mentioning that these ships are about as real as those encountered in the highways, they feel as though they are randomly spawned to give the illusion that you are in a living universe.).
    That's all I can really think to say about this game, for me it is DOA, and it seems unlikely that the developers will be prepared to change such fundamental, yet broken game mechanics. For these many reasons it is simply unthinkable that this game could deserve a score as high as 8, let alone 10. It is certainly a shame that as a result I must give this game 0 as I cannot allow anyone to be fooled by the average userscore.
    If anyone has bothered to read this I would give this game an honest score of 3, maybe 4 but that seems to be pushing it a little. I have requested a refund on steam and hope I will receive at least credit on my account, and if, in the future, the developers manage to make this game remotely playable I will certainly buy it again, though almost definitely not at the same £40 I (foolishly) paid before release.
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  63. Nov 16, 2013
    10
    Played for 7 hours now, didn't experience a crash so far Playing with a Nvidia Geforce GT 650M (notebook graphic card) it runs fine for me with low to middle settings, graphic looks good even on low. It has a Tutorial (in the campaign) so you don't have to play previous X games or read guids how to play it (like you must in the previous). A few animation bugs here and there but nothingPlayed for 7 hours now, didn't experience a crash so far Playing with a Nvidia Geforce GT 650M (notebook graphic card) it runs fine for me with low to middle settings, graphic looks good even on low. It has a Tutorial (in the campaign) so you don't have to play previous X games or read guids how to play it (like you must in the previous). A few animation bugs here and there but nothing major, The NPCs inside the stations could look better but the important part is the space right?
    Don't let yourself be fooled by the overall user Score of 4.1 at the moment. The people who like the game are busy playing it and don't have time for a review^^
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  64. Nov 16, 2013
    2
    4 in graphics
    0 in interface
    2 in gameplay systems

    you will spend more time waiting for a ship to deliver/receive goods than doing anything else, oh and walking inside stations looking for some dude

    poor game overall, x3 was way much better
  65. Nov 16, 2013
    0
    This game is an unplayable mess. It's one big bug. Released in pre-alpha, it promises a nearly impossible list of features that would revolutionize the space sim, if they worked. Without offering spoilers, I can say that if you get the game past the initial memory error crashes, you'll discover most of said features don't work. Every aspect of X Rebirth is broken, from music playback toThis game is an unplayable mess. It's one big bug. Released in pre-alpha, it promises a nearly impossible list of features that would revolutionize the space sim, if they worked. Without offering spoilers, I can say that if you get the game past the initial memory error crashes, you'll discover most of said features don't work. Every aspect of X Rebirth is broken, from music playback to overall performance and responsiveness. This is not a bad game; it's the murderer of a once-great franchise. Avoid at all costs. Expand
  66. Nov 16, 2013
    0
    First of all this game has been in development for 7 years at EGOSOFT.
    -Developers showed lot of bells and whistles before launch but only if they worked properly.
    -Very poorly designed interface. Non responsive -Character animation is all copy and paste all over the game. There are 3-4 original characters. -This game a DirectX 9.0 Game and it is not optimized for Multicore CPU or GPU.
    First of all this game has been in development for 7 years at EGOSOFT.
    -Developers showed lot of bells and whistles before launch but only if they worked properly.
    -Very poorly designed interface. Non responsive
    -Character animation is all copy and paste all over the game. There are 3-4 original characters.
    -This game a DirectX 9.0 Game and it is not optimized for Multicore CPU or GPU. Not optimized to run on even high end systems.
    - It is not worth $50, I suggest wait for sale if you must have it

    This was my very first Review on Metacritic, really disappointed at EGOSOFT for misguiding the public.
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  67. Nov 16, 2013
    0
    I hate this game, very very bad performance, bad ui and a lot of bugs. This is really a Epic-Fail. Oh I hate the company now Don't buy this Game, it's only a bad joke!
  68. Nov 16, 2013
    0
    This game has terrible frame rate issues even on 2,500-3000$ gaming rigs.

    The graphics look very undetailled too. especially inside buildings. there are no reflections only flat textures with bold black borders. looks like a comic style at times.
  69. Nov 16, 2013
    1
    So sick of companies releasing games that have NOT been tested EVER. STAY CLEAR of this now broken series... you deserve to FAIL EGOSOFT for you poor excuse for a dumbed down console retard game
  70. Nov 16, 2013
    1
    Summary:
    In making the game accessible to the more arcade style player while trying to cater for the guys who made the x series so popular they have inadvertently broken the game as a whole.
    Overall it feels like a console port (and a bad one) of a game that is simply unfinished, I would hazard a guess that in the seven years of development they tried to do to much, had poor direction
    Summary:
    In making the game accessible to the more arcade style player while trying to cater for the guys who made the x series so popular they have inadvertently broken the game as a whole.

    Overall it feels like a console port (and a bad one) of a game that is simply unfinished, I would hazard a guess that in the seven years of development they tried to do to much, had poor direction and got overtaken technically by out of the box game engines, as such they decided to stop development patch it up and release it to try and get some of their money back (or get mod monkeys to do their leg work).

    I am still trying to work out just what the game is within this sandbox.. will let you know if I find out.

    Positives:
    - Crew: More detailed crew stats are a good idea.
    - Targeting components: Being able to target individual cap ship/station components was something missing from x3.
    - Component Customisation: Individual station/ship components nice little idea (though not well implemented).
    - Universe: Lots more going on (possibly a negative).
    - Accessibility: Improved for the console type player in some ways, who will probably enjoy the game until they hit something that was tailored for the strategy gamer.

    Negatives:
    - Navigation: Removal of the Autopilot is a dreadful idea.. to dock you have to find the right icon on a huge station (from many icons) and fly close to it then try and click on it (maybe just me but takes 10-20 tries to get the tiny dock menu option to show) to fly to any place you have to manually fly there (even if its 20 sectors away through the one way systems they have implemented) through a series of one way highways (each with its little mini game).
    - UI: The UI is supposed to be easier but in fact its far worse (at least I could read the options in x3) the game almost pauses you and swivels (away from space view) to a separate deep menu system that is pain to navigate.
    - Context menu system: Unresponsive menus (with a tiny font.. hell didn't even realise I had a menu open until I stumbled on it), no right click on objects (stations, items, ships etc) detract from the overall environment.
    - View: Fixed static view (with no mouse look), simplified to the level of silly, takes up 1/3 of the screen (making seeing and following targets a pain), miserable setting (same through game as you can't change ship) and removal of external view is also a bad idea.
    - Fleet management: Not happy with the console interface at all.
    - The ship: A single albeit upgrade-able ship removes a large chunk of the fun I had from the rest of the x series, e.g. choosing the right vessel for the job, trying new ships, piloting capital ships,
    - Map: A key component to any space game (due to the nature of space) is the map, this is one feature that you simply can't live without in any space game and in this game its dreadful, unreadable and poorly implemented.
    - Interiors: Interior graphics so bad they are on par if not worse than games from the 10 to 15 years ago (and not joking), dialog options poor, layouts mostly the same (no matter what station)...
    - Mini-games: Why oh why do they even bother even on basic things like travel.
    - Graphics: Universe looks great but badly optimised (esp in the fog/dust whatever sections).
    - Characters: Poor voice acting (often repetitive and annoying), static, badly animated with no personality.
    - Combat: Could of been good but is dumbed down to a level of annoying.
    - Autosave: There isn't one.
    - Trading: Miss my x3 trading systems.
    - Controls: Keyboard controls are not customisable and poorly implemented requires a joypad.
    - Bugs: Game stopping bugs all over the place.
    - Universe: Lots of smaller systems and lots more ships make the game feel very un-space like.
    - Highways: Might of worked (it's nice being able to drop out part of the way through) but overall its like a massive spaghetti junction that's easy to get lost in.
    - Campaign: Poor story-line like a series of tutorials that sometimes tell you to do the wrong thing.
    - Immersion: Oddly the new stuff for me which should make it more immersive (interiors, removal of right click menu on ships, components, autopilot removal, smaller systems) does the opposite.
    - Stations: Each one is a great big sprawling mess with multiple components and docking ports due to the nature of being able to target/kill each component there is no real central hub.

    Way forward:
    Can't see patches being able to fix fundamental flaws in the game it to much of a halfway house between arcade, simulator and strategy.

    Going to give it a week (of potentially painful game-play).

    Final thoughts:
    Utterly disappointed, for me they would of been better off tweaking the engine from the X games to add the few new features that are worth a look at.

    My background in the X series:
    Old school avid gamer and X universe nut (literally 100's of hours playing X3: AP, TC and reunion)
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  71. Nov 16, 2013
    1
    First off I can understand why the fan boys are giving this release nines and tens, they REALLY want to love this game and are willing to overlook a staggering number of bugs and design decisions that are at best questionable. I now have the entire X series from boxed editions to steam releases and have to say this has been the roughest launch I have seen! As previous reviews have statedFirst off I can understand why the fan boys are giving this release nines and tens, they REALLY want to love this game and are willing to overlook a staggering number of bugs and design decisions that are at best questionable. I now have the entire X series from boxed editions to steam releases and have to say this has been the roughest launch I have seen! As previous reviews have stated the game seems to have been built for a console, as many people cringe at the thought of keyboard shortcuts a game like this needs them. Unfortunately the inevitable side effect of dumbing down controls is to dumb down the game play experience. The complexity may still be there but you cannot efficiently access it while your cycling through button presses and mouse clicks.
    Graphics don't necessarily make a good game but the frame rate does! I'm currently averaging around 15-20 FPS in open space and 5-10 around stations. I do realize that my 6850 HD is not cutting edge but it does play a mean game of crysis 2. Npc models almost look liked they were imported from X2 and what the hell is up with that hatchet faced old bitty that shows up on almost every station. She strikes fear in me more than a Xenon Armada!
    On the topic of mini games, I see nothing wrong with them once the frame rate issues are solved, trade lane drafting is kinda neat except for the fact that control was laggy and I would over shoot out of the highway. Docking your ship by clicking icons really kicks you out of the immersion, on this one I think star citizen has it right idea.

    These are my some of my many gripes with this game, 5000 metacritic characters are not enough to cover it all. Egosoft I think you have released some of the best space games ever but this one is a stinker. Hopefully after a crap ton of polishing and tuning you can turn this game into another winner!
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  72. Nov 16, 2013
    3
    This game is in beta right now, despite the claim that it is in v 1.12. Large ships have immense problems navigating stations, often moving directly through them, or simply spinning in circles aimlessly. Missions cannot be completed because AI bugs out and can't find its destination (in Trade or in Escort missions).

    Of course, these things can be fixed as the game continues, but what
    This game is in beta right now, despite the claim that it is in v 1.12. Large ships have immense problems navigating stations, often moving directly through them, or simply spinning in circles aimlessly. Missions cannot be completed because AI bugs out and can't find its destination (in Trade or in Escort missions).

    Of course, these things can be fixed as the game continues, but what probably won't be fixed is the terrible voice acting. Not since the 1990's influx of hastily-translated Japanese games have I heard voice acting so poor. Your co-pilot seems to be voiced by a woman who simply read each word in the dictionary once (which the editors cobbled together to vaguely form sentences).

    There's a lot of potential here, the stations are intricate and interesting, the graphics are beautiful, transportation is actually interesting for once, and the battles can be epic and fun, but the major bugs, and poor voice acting make the game in its current state unplayable.
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  73. Nov 16, 2013
    8
    So many hateful reviews, I've played X Beyond the Frontier it was a great game, but after playing X2 The Threat I started to lose interest.

    X Rebirth is an entirely different game, a breath of fresh air where every action you make affects the universe around you with infinite possible outcomes. It's focused on trading and missions and you have the opportunity to build a small empire.
    So many hateful reviews, I've played X Beyond the Frontier it was a great game, but after playing X2 The Threat I started to lose interest.

    X Rebirth is an entirely different game, a breath of fresh air where every action you make affects the universe around you with infinite possible outcomes. It's focused on trading and missions and you have the opportunity to build a small empire.

    I have the graphics maxed out and the game runs perfectly smooth, the style of the graphics are similar to Borderlands 2 but slightly more realistic. For those that would be more comfortable playing using an Xbox 360 controller there is full support.

    There is room for improvement in some areas though which I hope they patch:
    - No auto-save, if you don't remember to press save you can potentially lose hours
    - Would be good to allow players to dock without switching to first person, so they can also hire people and trade from the ****
    - First person has room for improvement
    - The targeting system is a little limited, it would be good to be able to switch to a mini map at any time and also flick through near targets in order of distance and filter by either enemies, friends, owned by or goals
    - There needs to be more instruction to help the player early on in the game so they can learn the controls and how to play the game with ease, maybe an auto-hint system which can be disabled or enabled
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  74. Nov 16, 2013
    4
    At their core X games have always been rather difficult games to learn and to master. X Rebirth is EGOSOFTS attempt to create a more friendly experience for new players. While they meet that expectation in some areas, they sacrifice much of the immersion from their previous games.
    For one EGOSOFT did a big space/flight game no-no by focusing more on control-pad based interactions.
    At their core X games have always been rather difficult games to learn and to master. X Rebirth is EGOSOFTS attempt to create a more friendly experience for new players. While they meet that expectation in some areas, they sacrifice much of the immersion from their previous games.
    For one EGOSOFT did a big space/flight game no-no by focusing more on control-pad based interactions. Navigating the UI feels rather slow and clunky using a keyboard/mouse and joystick setup. Many of the game choices and menus are navigable through XBOX like circular menus. Their settings->controls menu is very unintuitive making it rather difficult to map hot keys.
    In previous games a simple hot key could get you to any screen you wanted to get to quite easily. In X Rebirth, however, you must navigate through their circular menus multiple times to get to many of the options.
    Gone are the days of setting up a ship course and auto piloting to your destination while you keep a sector map up to look out for hostiles. Any menu actions you take from navigating to trading causes your character to swivel in his seat and focus on a small panel to the right.
    Graphics are a huge improvement over the other games, a lot more detail was placed in creating the over world. However when you actually dock at a couple stations you'll find they are just cookie-cutters of each other. Item placement, NPCS, consoles are all often in the exact same places. NPCs themselves are static, they stand in one place like a mannequin. Their dialog is awkward, short and choppy, and asking them questions will often net you an insult. I would say this is an improvement over other NPCs interactions in the previous games, however it is just so.
    The plot itself is rather uninteresting and your side character is a rather cliche female companion. If you choose the campaign option, you are locked into the plot so don't expect to go empire building just yet.

    Overall the X Rebirth should have just stayed in the womb.
    Luckily EGOSOFT has a good reputation in continually supporting their games so hopefully we will see some changes. The X modding community is second to none and I expect a lot of improvements to the whole game to come from that community. But as a base game I can only give X-R a 4.
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  75. Nov 16, 2013
    10
    This game needs to be fixed, and menus, tables, maps is needed to be made friendlier, a lot things is needete to be done... but after that this will be the greatest thinks i have ever seen !!!!!!!!!!!!!
    No doubt egosoft will patche it soon. So 10
  76. Nov 16, 2013
    2
    Bought on Steam, can't get a refund.

    So lets see, The map system is terrible, it makes no sense whatsoever. The view is the only view, I'd rather a seamless view with some HUD elements. At least an option to switch between them would be nice. Mission targets/waypoints sometimes vanish for no reason, and you're left not knowing what to do. Docking system is terrible and
    Bought on Steam, can't get a refund.

    So lets see,

    The map system is terrible, it makes no sense whatsoever.

    The view is the only view, I'd rather a seamless view with some HUD elements. At least an option to switch between them would be nice.

    Mission targets/waypoints sometimes vanish for no reason, and you're left not knowing what to do.

    Docking system is terrible and unrealistic, spoiling immersion,especially when taking off again.

    Don't expect to be able to upgrade your own personal ship, or buy/build lots of new ones you're stuck with the same one, and can only get other ships to join you're fleet and follow you.

    Walking around on stations is completely unintuitive and feels like a game made 20yrs ago.

    NPC dialogue is a chore, and spoils immersion.

    Frame rates can drop for no reason, and requires a reload even with a good pc.

    Not even gonna mention the vast array of bugs.

    So I'm completely saddened and disappointed in this game, I love space/trading sims etc and I expected this to at least be as good as X3 and much better, instead it's the opposite.

    A cross between Eve Online (without PvP) and a better X3 would've been my ideal game of choice. Too much to hope for I guess.

    All in all I feel cheated, and I can not even get a refund. Won't be trusting Egosoft ever, ever again, sorry their reputation is now ruined.
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  77. Nov 16, 2013
    0
    It should be a crime to release a product that so many people cannot play due to game breaking bugs.

    Only reason this game has any score at all in the fan boys and the very few that can actually play it.
  78. Nov 16, 2013
    0
    All of the 10 ratings are lies and obviously paid reputation management personnel. I was so excited about this game like so many others only to be shocked and disgusted at the total and epic failure.

    Although the game has alot of ships and feels alive in a sense, thats the only thing it has going for it. Every other aspect of the game is horrible, garbage and invokes an indescribable
    All of the 10 ratings are lies and obviously paid reputation management personnel. I was so excited about this game like so many others only to be shocked and disgusted at the total and epic failure.

    Although the game has alot of ships and feels alive in a sense, thats the only thing it has going for it. Every other aspect of the game is horrible, garbage and invokes an indescribable sense of RAGE at the fact that Egosoft would take a dump on its loyal fan base.

    1.No joystick support
    2.No Controls Settings WTF
    3.Game barely functions above a 15 framerate with SLI 550Ti Enthusiast editions on lowest settings.
    4.Graphics in stations make me want to puke all over myself.
    5.How can the developers release the poor NPC models without laughing so hard they cried?? Must have been some good weed they were smoking...
    6.The UI is the worst I have ever seen... EVER. Clunky, Buggy... and difficult.
    7. no keyboard controls for targeting, no external camera views, no freelook??? WTF WTF!
    8. No real control over ships??? How am I suppose to have an empire exactly??? TOTAL FALSE ADVERTISING!!!!

    I could go ON and ON literally about how BAD this game is compared to any other X game, or just about any other space sim... even the BAD space sims from 2002 are more fun that this game and at least they worked!!

    I have engaged in a chargeback through Paypal against Valve (STEAM). This game is a total and complete fraud... I will fight for my refund until the bitter end!

    Moral of the story: I'm Fu**ING PISSED OFF.
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  79. Nov 16, 2013
    9
    From the start you get a feel of the vastness of space and this game with great new dynamics with fast travel and ship improvement. The economy feels alive and responsive to espionage and sabotage. Ship combat is way better and although the tutorial is still not that simple you get through it. Configuring a joystick takes some testing but can be done with patience and is well worth it.
  80. Nov 16, 2013
    4
    The game is just lacking compared to the older ones. Theres also a lot of bugs, some gamebreaking (e.g. unable to progress with missions). The FPS content just seems pointless and cheaply done (theres about 3-4 different areas and character types that are re-used everywhere) theres only 1 flyable ship, the map makes no sense and the UI is awful, capships sometimes clip right throughThe game is just lacking compared to the older ones. Theres also a lot of bugs, some gamebreaking (e.g. unable to progress with missions). The FPS content just seems pointless and cheaply done (theres about 3-4 different areas and character types that are re-used everywhere) theres only 1 flyable ship, the map makes no sense and the UI is awful, capships sometimes clip right through stations instead of flying around, You don't seem to have much control over your fleet of NPC ships.

    If you want a good X game buy of of the previous ones. Even if this one gets fixed it's not great.
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  81. Nov 16, 2013
    1
    This is just sad. something went terribly wrong. I don't see how they could possibly fix this.

    I do realize, that it's predecessors are setting a high bar but when it comes to the x-series "core values" this one here is completely off the track.
  82. Nov 16, 2013
    1
    Terrible. Horrible UI. Terrible NPC character models and voice acting. Only one ship able to be piloted. Simple tasks from previous games made tedious. It's like they've taken all the fun things from the previous X games and taken them out the back and had them shot and then replaced them with tedium and poorly designed systems. And the final straw is the thing is full of bugs.Terrible. Horrible UI. Terrible NPC character models and voice acting. Only one ship able to be piloted. Simple tasks from previous games made tedious. It's like they've taken all the fun things from the previous X games and taken them out the back and had them shot and then replaced them with tedium and poorly designed systems. And the final straw is the thing is full of bugs. Massive disappointment. Expand
  83. Nov 16, 2013
    4
    I love space sim games, I was really waiting for this game but its a disappointment. Performance issues for me considering I have gtx770 and i74770k, game runs badly, dog fights are hard bc the whole vision just somehow blurs when maneuvering the ship, hard to keep track of whats going on. Didnt like the whole fast travel thingy, just jump gate over jump gate, they over done it, comparedI love space sim games, I was really waiting for this game but its a disappointment. Performance issues for me considering I have gtx770 and i74770k, game runs badly, dog fights are hard bc the whole vision just somehow blurs when maneuvering the ship, hard to keep track of whats going on. Didnt like the whole fast travel thingy, just jump gate over jump gate, they over done it, compared to X3, that encouraged exploration, I loved the long distance flying, it added to the game.
    Game feels like a mess, clunky tutorial easy to miss lots of important tips and parts, horrible NPC's look like bad voice acting, waste of time walking the ships, pointless really, it takes time I dont wanna lose doing useless stuff, Traveling the station "stealing" loot and crawling vents didnt make sense to me, stupid AI, the UI is behh, the side screen where u check information and such gives me a headache, each time u want to check something, the players checks it on the side screen, should have left it on the main front screen in my opinion. So ofc there are bugs and its reasonable but all those things together just ruin the experience I wanted to get, Ill be wating for updates, as for now Im not interested in the game, played for 2 hours and Im disappointed. I did tried to enjoy it, but so far Im not impressed.
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  84. Nov 16, 2013
    2
    Played for a few hours, and unfortunately that is all I can stand. There are horrible design choices that utterly ruin the game for me. Apparently they were going for 'immersion.' I think what they confused this with suffocating boredom and claustrophobia. There is no radar (seriously?!) and the map system is infinitely worse than in previous games. Combine this with a clutteredPlayed for a few hours, and unfortunately that is all I can stand. There are horrible design choices that utterly ruin the game for me. Apparently they were going for 'immersion.' I think what they confused this with suffocating boredom and claustrophobia. There is no radar (seriously?!) and the map system is infinitely worse than in previous games. Combine this with a cluttered screen due to the overblown view and zero ability to have an external or free look mode and you literally feel like you have no idea what is going on around you. This completely ruins the sense of scale that I always enjoyed in previous x games. Imagine being the vanguard of an entire fleet...well, just imagine it, cause you can't actually see it....just trust us, they're PROBABLY all still behind you. The menu systems are a step down from previous games, the graphics don't feel like an improvement. The world does feel more 'alive' at times but mainly because they seem to just cram everything together in tighter clusters of activity. The highway system may seem to have some merit, but it feels like this will lead to a lack of exploration as you will inevitably stick close to them. I won't even touch on the horrible out of ship aspects, as I wasn't expecting much and was planning on just giving them a pass as long as the core gameplay remained enjoyable. Sadly this is not the case, and I don't see this game ever becoming something I can actually enjoy.

    Its truly sad. Although I am a long time fan of the series, I was more than ready to embrace change, especially in the name of greater immersion. But every aspect of the game feels like its a step back in intuitiveness, accessibility and actual functionality. Given this is a sci-fi setting, they should be looking to improve these aspects, not further cripple them. (Again, no radar? What are you smoking egosoft?!)

    Side note, I had no performance issues to speak of, so none of my frustrations stem from bugs or glitches. Had that been the case, I would simply wait a few weeks or months until things improved. But with the core gameplay being what it is, the game has already been deleted.

    The one positive to come from this game is that it rekindled my desire to play X3 again.
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  85. Nov 16, 2013
    1
    This game is unfinished and painful to play. I am incredibly gutted I paid £40 for it. I am waiting for a refund under UK's Distance Selling Regulation
  86. Nov 16, 2013
    4
    I played for about 3 hours, got through two combat scenarios as well as fiddled with the maps, the trade interface, and pretty much every feature I could get my hands on in the first section of the game.

    Graphics are quite bad. The backdrops and some of the artistic aspects are done nicely, however poor lighting effects and textures that came out of someone's rear end really dampen the
    I played for about 3 hours, got through two combat scenarios as well as fiddled with the maps, the trade interface, and pretty much every feature I could get my hands on in the first section of the game.

    Graphics are quite bad. The backdrops and some of the artistic aspects are done nicely, however poor lighting effects and textures that came out of someone's rear end really dampen the experience. The graphics while docked in station or large ship are simply unacceptable.

    In terms of your actual ship control it is quite enjoyable. The ship reacts well to joystick inputs and shooting is similar fun to previous titles.

    Targets... oh boy. You can no longer cycle through targets, select only enemy targets, or shoot at other ships while keeping target elsewhere. In it's current state you feel quite lost in space and navigating or fighting a swarm of enemies does not feel as immersive as a result. You would have to have played previous X games to realize just how important target management is. We'll see in time how it plays out, as of now I do suspect it will be a major problem.

    The interface is perhaps what could become the ultimate gamebreaker here. They have basically reduced functionality by a large margin all while making the interface more clunky and bonky than before. Where as before we had grid-like interfaces with many options available, what we are left with now is a very dumbed-down, overly flashy, unintuitive mess. The maps are borderline unusable, providing a fraction of the function the previous maps did. Ship commands, fleet commands, trading, bartering and such used to be a simple matter of a few clicks or a hotkey, but now involve pointless waiting and navigating through tedious menu options.
    The real kicker: They've stripped away the vast majority of the hotkeys from previous titles and removed the ability to assign more than 1 key to a function.

    Ability to progress time has been removed it seems. I did enjoy simply progressing time quicker for game environment purposes. Stargates have been changed with a super highway. It's a nice way to travel between zones, you can slipstream and even shoot ships on the highway.

    I have not checked out much about the trading mechanics so can't speak too much to that. However having to walk around pathetically textured, identical stations and interact with poorly voiced, HL2-esque NPC models does not seem like something enjoyable in the long run no matter how fascinating the trade mechanics may be. Leaving my ship honestly makes me want to pluck my eyes out; interacting with the NPCs makes me want to pull out a gun and end it all.

    Inability to use more than the one ship you start with is a big let down, I prefer the slower boats that handle more poorly and for a game that is primarily, for many players, about enjoying the engine in combat, a true sandbox game in 2013 would offer the ability to use different ship types as X2/X3 did.

    Overall it feels like many of the core features particularly in how they present themselves via the interface have been dumbed-down with functionality reduced or removed entirely.
    I do believe there is a solid underlying game here. Whether or not the ridiculously awful interface, targeting system, and other setbacks can/will be fixed will likely decide how playable the game is in the long run. I will be giving it another chance tomorrow and we'll see how it goes!
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  87. Nov 16, 2013
    0
    My first review got deleted somehow, so here we go again. The game doesn't really deserve a 0, but as already mentioned by some people here I also have to give it 0 to compensate for the obvious fake 10 reviews here.

    Pros: - nice try Cons: - Graphics: though looking like from the last decade the performance is abysmal - Design: so many design flaws, don't want to list them all,
    My first review got deleted somehow, so here we go again. The game doesn't really deserve a 0, but as already mentioned by some people here I also have to give it 0 to compensate for the obvious fake 10 reviews here.

    Pros:
    - nice try

    Cons:
    - Graphics: though looking like from the last decade the performance is abysmal
    - Design: so many design flaws, don't want to list them all, but for example the walking around in stations and looting crates and lockers for stuff, as well as crawling through air vents and finding artifacts there. Seriously?
    - Bugs: tons of those. And the kind anyone who played this game for 5 minutes would be able to find.
    - Price: much too high for the product

    I honestly haven't played a worse game in this millennium. It's no wonder there won't be a demo for this game. Gotta reel in the cash as long as you can, right?
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  88. Nov 16, 2013
    0
    I have to play it more to understand how this game is actually meant to be played. First impressions after a couple of hours:
    1. Very low performance (15-20 FPS on AMD 6950, LOD and view distance settings make no difference at all).
    2. ITERFACE. It is AWFUL. All of it. Just look at the map...
    3. Combat is incredibly hard, dunno why.
    4. This is not an X game. Only a single ship available???
  89. Nov 16, 2013
    0
    At first I wasn't able to launch the game properly.
    After I found a fix for that at steam forum, I finally started my journey to the new X universe,
    just to be exposed to this giant collection of bugs and poor performance.

    This game doesn't help the space genre at all.
  90. Nov 16, 2013
    2
    I played the game for 30 minutes and after that i could not look at any flat 2d JPG pics anymore. The graphics are truly terrible, like playing a game that is a bad console port. There is no decent controller configuration, assigning button on mouse and or joystick is not done. No radar map, the interface menu structure is absolute horrible. The FOV is way to small and it is not possibleI played the game for 30 minutes and after that i could not look at any flat 2d JPG pics anymore. The graphics are truly terrible, like playing a game that is a bad console port. There is no decent controller configuration, assigning button on mouse and or joystick is not done. No radar map, the interface menu structure is absolute horrible. The FOV is way to small and it is not possible to walk around the of your own ship. textures are terrible (cartoon).
    Im back to X3 reunion and TC to start all over again. Over a half a year i will have another look at Rebirth.

    The good: the factories are absolute stunning! Big, nice details.
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  91. Nov 16, 2013
    9
    I do not face any serious bugs so far within the game running version 1.12.

    I absolutely love the immersion and the game itself.

    However the menus and the performance need to be improved I certainly agree on that.
  92. Nov 16, 2013
    1
    Everything starting from the user interface to game design is horrible. Just a set of incoherent and bugged systems. Don't know if developers will fix all that, according to scale of the disaster, but at the moment it is completely unplayable for me.
  93. Nov 16, 2013
    2
    I have been in the franchise since The Threat, and while it is true the old games could be a little daunting for new players, this time around they have gone too far simplifying it. How are you supposed to "manage an empire" with an Xbox controller? The thing is, you can't, even with a keyboard, because it's all marketing lines. The game has very little content and very littleI have been in the franchise since The Threat, and while it is true the old games could be a little daunting for new players, this time around they have gone too far simplifying it. How are you supposed to "manage an empire" with an Xbox controller? The thing is, you can't, even with a keyboard, because it's all marketing lines. The game has very little content and very little possibilities. There is so much to say about the flaws in this game I'd rather direct you to the Egosoft forums. Try to ignore the hate and you will find explained many of the design flaws X Rebirth suffers.

    I don't care for graphics. But let me say my computer shouldn't be able to run it (Phenom II X4, HD 6670, 4GB) but it does (everything at minimum, slightly OC graphics card).
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  94. Nov 16, 2013
    0
    Beside all the minor bugs, like NPC's behaving strangly (Kneeing down when you talk to them), the unefficient and complicated user interface (Trade Interface...), major mission bugs (Becoming stuck in trading mission, requiring to start a new game) and some crashes that may occour when trying to save the game -
    whats really buffling is the unbelievable bad performance that makes the game
    Beside all the minor bugs, like NPC's behaving strangly (Kneeing down when you talk to them), the unefficient and complicated user interface (Trade Interface...), major mission bugs (Becoming stuck in trading mission, requiring to start a new game) and some crashes that may occour when trying to save the game -
    whats really buffling is the unbelievable bad performance that makes the game almost unplayable.

    If you have decent fairly recent hardware, you can forgett it. To even run without stutter on LOW settings, this game requires the absolut newest current hardware.

    I have a quad core CPU with a cpu clock of 2.8Ghz and a Radeon HD 7000 series graphics card. I have a framerate of about 15 fps on the lowst possible graphics settings. My CPU utilization while running the game is around 50%. The GPU utilization is even below that.

    There are also numerous reports of people with suprising low performance. Even people with TITAN-Graphic cards report bad framerates.

    I don't know what the game developers did, but it is apparant that this game has a huge issue with hardware utlization.
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  95. Nov 16, 2013
    2
    I have played in excess of 12 hours since the launch... the more I play it, the more angry I get. I cannot believe I wasted my hard earned money on such a disappointment of a game! I was excited that a faster pace, easier to use interface was going to be created in this new X, but there is so much missing from the other series.... The bugs are everywhere... There are repeats, music,I have played in excess of 12 hours since the launch... the more I play it, the more angry I get. I cannot believe I wasted my hard earned money on such a disappointment of a game! I was excited that a faster pace, easier to use interface was going to be created in this new X, but there is so much missing from the other series.... The bugs are everywhere... There are repeats, music, characters on all docks... you can only get one pilotable ship!! which sucks... and cannot switch it. The missions, specially the escort missions, the ships are stupid and get stuck, or don't move... The game is unfinished, unpolished and purely a waste of money. If I could get my money back, I would! Egosoft, you really did us in this time! Expand
  96. Nov 16, 2013
    5
    Another case of "trying to appeal to a broader audience". A rough gem, perhaps much more rougher than previous X titles ever was. Instead of making the game more accessible, and try to get you even more immersed in the universe, they add additional layers which feel like a chore and also are redundant.

    The UI is a step backwards in my opinion, and that's something if you've played
    Another case of "trying to appeal to a broader audience". A rough gem, perhaps much more rougher than previous X titles ever was. Instead of making the game more accessible, and try to get you even more immersed in the universe, they add additional layers which feel like a chore and also are redundant.

    The UI is a step backwards in my opinion, and that's something if you've played previous X titles. Poorly optimized, a lot of bugs, etc... However, it doesn't deserve a very low score, as most of these stuff can, and hopefully will, get better.
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  97. Nov 16, 2013
    1
    The game has a good atmosphere and a nice looking universe. Otherwise X Rebirth is a HUGE step backwards compared to other X games.

    It is an extremely buggy realease and feels like a paid beta-version. Most of the ingame-functions don't work properly, UI is horrible and clunky to handle (especially if you're used to the UI of the other X-titles), you can only fly one single ship ever,
    The game has a good atmosphere and a nice looking universe. Otherwise X Rebirth is a HUGE step backwards compared to other X games.

    It is an extremely buggy realease and feels like a paid beta-version. Most of the ingame-functions don't work properly, UI is horrible and clunky to handle (especially if you're used to the UI of the other X-titles), you can only fly one single ship ever, bad performance on good machines (I get 5-10 FPS most of the times on an i7 3.4GHz, GTX570), etc.

    The voice-acting is extremely poor, like they used programmers to narrate the text 1:1 from a script. Additionally voice isn't even synched to lips many times.

    To charge 50€ for this and call it a successor of the X-series is an insult and joke to all the X-fans. It is unbelievable that Egosoft let this game pass Quality testing.
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  98. Nov 16, 2013
    9
    The Score is based upon less than 20 hours expierence after release.

    i think it is a good baseline...from the devs, now let the community of modders take care of the rest! first of all i want to state that the new graphic-engine is (even if still under dx9) very impressive and give a very good debute the style of graphical display is not "to comic" as much people feared. the
    The Score is based upon less than 20 hours expierence after release.

    i think it is a good baseline...from the devs, now let the community of modders take care of the rest!

    first of all i want to state that the new graphic-engine is (even if still under dx9) very impressive and give a very good debute the style of graphical display is not "to comic" as much people feared. the surroundings of stations are quite busy and a lot of things to see around here. many things are like in older x games, some are not of course: in an rebirth.

    the features we are now seeing currently are just a start of what we all hope is coming in the near future!
    the bugs we are now seeing on the start. some very drastic, and some are more cosmetic problems are hopefully fixed within the next 2 weeks.

    i got what i expected, a great structure to build a new state of the art X-Game with the help of the Modding Community. What is basically needed is the full support of Egosoft and Deepsilver to get this working. The potential is given with the current release...

    For all which are expected an ready to fly, full scale, space-opera are sure a bit dissappointed but do not give up and wait a couple of weeks...modding has already begun and egosoft is worth to put some trust in this product...
    Expand
  99. Nov 16, 2013
    0
    This game is utterly horrible bugs, triviality, I'm glad I watched my friend play it and didn't have to waste 50 euros on something like this. Also I find it really bad that they made this game more console-player than PC-player friendly. I know that consoles get more and more popular but still... not a good thing to do at all.
  100. Nov 16, 2013
    4
    In short, if you are a true fan of the X series, don't bother with this game.

    To the developers: if you want to rely on the modders to fix your game, you should give them the tools quickly.

    Unoptimized
    No Joystick support (seriously, on a space sim)
    Hand-holding everywhere

    I hope I will revise my judgement in the next few months.
Metascore
33

Generally unfavorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 24 out of 24
  1. Feb 18, 2014
    40
    Rebirth lacks inspiration, purpose, good ideas. It's riddled with bugs and, even when it seems to work, it manages to be dull. There isn't any true reason to play it.
  2. CD-Action
    Feb 10, 2014
    30
    Instead of giving the series a new life the developers buried it and the patches are a classic case of ‘too little, too late’. There’s a lot of things you can forgive this game but not the fact that it’s boring. [02/2014, p.58]
  3. Jan 31, 2014
    39
    X misses the spot. The occasional bit of spectacle can't save this boring, broken and charmless space simulation. [March 2014, p.60]