- Publisher: Atari , MicroProse
- Release Date: Feb 28, 1995
Summary:
Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.
In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.
| Developer: | Culture Brain |
|---|---|
| Genre(s): | Strategy, Turn-Based, General |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Guy Jeffries | Graphics |
| Greg Shill | Intro Sequence |
| Martin Severn | Graphics |
| Matthew Knott | Art Liaison |
| Matthew Knott | Graphics |
| John Broomhall | Music |
| Drew Northcott | Graphics |
| Drew Northcott | Intro Sequence |
| Paul Truss | Additional Art |
| Martin Smillie | Graphics |
| Amanda Roberts | Additional Art |
| Terry Greer | Additional Art |
| Nick Cook | Intro Sequence |
| Nick Cook | Intro Sequence |
| Allister Brimble | Sound Effects Design |
| Stephen Goss | Game Design |
| Stephen Goss | Intro Sequence |
| Stuart Whyte | Producer |
| Bill Barna | Programming |
| Annette Bell | Programming |
| Paul Ayliffe | Additional Art |
| Justin Manning | Additional Art |
| Andrew Parton | Sound Design & Programming |
| Nick Thompson | Programming |
| Scott Johnston | Additional Programming |
| Julian & Nick Gollop | Original Game Engine |
| Edward Garnier | Additional Art |
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