- Publisher: Plug In Digital
- Release Date: Feb 7, 2014
- Also On: Xbox 360
Summary:
4 cars on the same stage and WRC challenges with arcade flavour. Collect Power-ups during the race and use them to slow down your opponents and achieve victory! Choose between the official WRC cars and locations to experience exciting challenges with your friends in the online multiplayer mode. Otherwise select the single player mode and enjoy overtaking, acceleration and braking while paying attention to your opponents: because they will do anything to win!
| Official Site: | http://www.wrcpowerslide.com/ |
|---|---|
| Developer: | Milestone S.r.l |
| Genre(s): | Driving, Racing, Simulation, Arcade, Rally / Offroad, Automobile |
| Cast | Credit |
|---|---|
| Stefano Lecchi | Head Of Development And Technology |
| Stefano Lecchi | Lead Physics Programmer |
| Daniel Falta | Additional 3d/2d Assets |
| Andrea Sanna | Environment Artist |
| Sergio Rocco | Lead Artist |
| Simone Pauletto | Producer |
| Nicola Neri | Senior Environment Artist |
| Domenico Celenza | Additional Game Designer |
| Irvin Zonca | Head Of Game Designers |
| Matteo Pezzotti | Senior Game Designer |
| Luigi Crocetta | Additional Game Designer |
| Emanuele Mari | Racing Group Designer |
| Simone Vettori | Racing Group Designer |
| Luca Piccina | Senior Sound Designer |
| Nicholas D'Annunzio | Additional Game Designer |
| Luca Simonotti | Lead Game Designer |
| Alex Zucca | Additional Game Designer |
| Simone Usai | Game Logic Programmer |
| Mattia De Nadai | Game Logic Programmer |
| Salvatore Fiduccia | Audio Programmer |
| Salvatore Fiduccia | Physics Programmer |
| Antonino Liconti | Game Logic Programmer |
| Stefano Pezzoli | Lead Network Programmer |
| Giuseppe Campana | Camera Programmer |
| Giuseppe Campana | Physics Programmer |
| Rosario Leonardi | Lead 3d Programmer |
| Giacomo Marchetti | 3d Programmer |
| Christian Orlandi | Technical Director |
| Marco Altomonte | R/D Programmer |
| Luca Ferrara | Head Of Game Logic And Network Programmers |
| Marco Geddo | Lead R/D Programmer |
| Marco Marconi | R/D Programmer |
| Paolo Milani | R/D Programmer |
| Mauro Ferrari | Head Of Artists |
| Michele Bertolini | Environment Artist |
| Jan Battista Vian | Environment Artist |
| Alessandro Masciari | Lead Vehicle Artist |
| Giovanni Bianchin | Lead Vehicle Artist |
| Luca Fadigati | Lead UI And 2d Artist |
| Mirko Marassi | UI And 2d Artist |
| Fabio Paglianti | Executive Producer |
| Marco Ponte | Executive Producer |
| Carlo Forester | Audio And Text Localisation |
| Sebastien Pellicano | Game Director |
| Marco Calzolari | Producer |
| Giacomo Giannella | Art Director |
| Alex Basilio | Game Designer |
| Sebastien Capron | Game Designer |
| Andrea Simone Basilio | Additional Game Designer |
| Gianluca Barbera | Lead Game Logic Programmer |
| Marius Ibanez | Game Logic Programmer |
| Simone Saviolo | Network Programmer |
| Kristoffer Gustafsson | AI Programmer |
| Kristoffer Gustafsson | Race And Logics Programmer |
| Domenico Alessi | Technical Artist |
| Fabrizio Dini | Senior Environment Artist |
| Luca Naitza | Senior Environment Artist |
| Michele De Negri | Senior Environment Artist |
| Alessandro Cetrulo | Environment Artist |
| Andrea Martinoli | Technical Coordinator |
| Roberto Andreoli | Additional 3d/2d Assets |
| Ashish Rathod | Additional 3d/2d Assets |
| Giorgia Lezzi | Additional 3d/2d Assets |
| Erik Van't Land | Photo-References |
| Alessandra Neve | Audio And Text Localisation |
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