- Publisher: Majesco Games , Majesco
- Release Date: Oct 4, 2005
Summary:
The multiplayer mayhem and single-player shenanigans are spread over five themed zones - Jurassic, Camelot, Arabian, Construction and Wild West – and, throughout the enlarged landscapes, the entirely destructible scenery works with even greater effect, along with the much-loved worms' armoury - now with an even bigger choices of weapons and fun along the way. In single-player modes there’s even more beyond the day-to-day business of destroying worms. Through the 25 missions, you’re also charged with objectives such as recovering items or smashing scenery. All the single-player maps are available to play in multiplayer mode, along with a further set of 20 multiplayer-specific maps. With bold levels, an improved 3D camera and animation system, a stunning arsenal delivering comedy kabooms, the loveable, customisable, yet entirely destructible, worms are back in force with Worms 4: Mayhem. [Codemasters]
Buy Now
| Rating: | T |
|---|---|
| Developer: | Team17 |
| Genre(s): | Strategy, Turn-Based, Fantasy, Fantasy, Artillery |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Animated Violence Crude Humor |
| Number of Online Players: | 4 Players Online |
| Copy Protection: | Starforce Protection |
| Cast | Credit |
|---|---|
| Colin Surridge | Menu Programmer |
| Rico Holmes | Effects |
| Martyn Brown | Studio Director |
| Bjorn Lynne | Sound, Music, And Voice Coordination |
| Mike Green | 3d Artist |
| Mark Baldwin | Producers |
| Dave Smith | Lead Artist |
| Patrick Romano | Concept And 3d Artist |
| Paul Kilburn | Producers |
| Chris Pepper | 3d And Level Artist |
| Andy Morriss | Animation |
| Tom Gluckman | Concept Artist |
| Javier Leon | 3d Artist And Promotional |
| Neil South | Art Manager |
| Charles Blessing | Technology Manager |
| Andy Clitheroe | Landscape Technology And Worm |
| Martin Swaine | Camera, Weapons And Game Logic |
| Steve Eckles | Particles, Weapons And Tools |
| Paul Tapper | Lead Programmer |
| Sam Parsons | Programmer |
| Fred Edeberg | Programmer |
| Nikolas Lalas | Additional Programmer |
| Jimmy Storey | Level Artist |
| Christian Sjostrom | FMV Artist |
| Paul Sigerson | FMV Artist |
| Rob Charlish | Lead Designer |
| Anthony Anderson | 3d Artist |
| Anthony Anderson | 3d Artist |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.