- Publisher: Groove Games
- Release Date: Apr 3, 2006
Summary:
Play Stephen Moore, a young officer of the OSS (Office of Strategic Services), a covert intelligence agency and precursor to the CIA. Stalin's army is on their final push toward toppling Berlin, assuring the victory for the Allies. You discover that the true purpose of the attack is to obtain German nuclear research housed at the Kaiser Wilhelm Institute, where several experimental long ranged rockets are being built. Your mission... race to Berlin while the last remaining German troops slow Stalin's advancing army. Tactfully make your way through the front line to the secret nuclear research facilities. There you are to ensure that the highly advanced German "Vengeance Weapon" research does not fall into the wrong hands. The fate of the free world rests in your hands. [Groove Games]
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| Rating: | M |
|---|---|
| Developer: | Direct Action Games |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade |
| Number of Players: | 1-16 Players |
| ESRB Descriptors: | Blood and Gore Violence |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Online |
| Online Modes: | Competitive Cooperative Team Oriented |
| Number of Online Players: | 16 Players Online |
| Cast | Credit |
|---|---|
| Joanna Alexander | Executive Producer |
| Bill Wright | Technical Director |
| Richard Starr | Level Design |
| Joe Zajonc | Additional Audio |
| Eric Eye | 3d Artist |
| Daniel Sipes | Character Art And Animation |
| Shawn Mulanix | Art Director |
| Shawn Mulanix | Character Art And Animation |
| Shawn Mulanix | Character Art And Animation |
| Russell Nelson | Programming |
| Matt Rapelje | Lead 3d Artist |
| Jay Parker | Programming |
| Mark Teo | Programming |
| Erik Bretz | Level Design |
| Richard Dormer | Level Design |
| Richard Dormer | Producer / Level Design |
| Richard Dormer | Producer / Level Design |
| Julian DePuma | Character Art And Animation |
| Jon Walsh | Executive Producer [Groove Games] |
| Jon Walsh | Executive Producer: Groove Games |
| Brett Holton | Lead Programmer |
| Brett Holton | Programming |
| Brett Holton | Programming |
| Andy Zibits | 3d Artist |
| Lani Ming | 3d Artist |
| Shaun Mackey | 3d Artist |
| Shaun Mackey | Character Art And Animation |
| Shaun Mackey | Character Art And Animation |
| Ken Studebaker | 3d Artist |
| Alex Guilbert | Audio Director / OST Composer And Producer |
| Alex Guilbert | Voice Talent |
| Adin Clark | Gameplay Scripting |
| Adin Clark | Level Design |
| Adin Clark | Level Design |
| Christopher Locke | Producer [Groove Games] |
| Christopher Locke | Producer: Groove Games |
| Paul Wu | 3d Artist |
| Mark Long | Executive Producer |
| Patrick Coughlin | Programming |
| James Smith | Programming |
| Joshua F. Anderson | 3d Artist |
| Chris Durso | 3d Artist |
| Rainier Eckert | Voice Talent |
| Heinz Strobol | Voice Talent |
| Hi-Jo Eng | Voice Talent |
| Trevor Fencott | Executive Producer [Groove Games] |
| Trevor Fencott | Executive Producer: Groove Games |
| Matthew Hollingshead | Art Director [Groove Games] |
| Matthew Hollingshead | Art Director: Groove Games |
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