• Publisher: NCSOFT
  • Release Date: Jun 3, 2014
User Score
7.6

Generally favorable reviews- based on 960 Ratings

User score distribution:
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  1. Jun 19, 2014
    9
    Wildstar has a vast amount of content for a newly released game and certainly delivers on every aspect.
    It's gameplay is fast paced and fluid and will require more attention than you normally would need for an mmo.
    It also feels and plays like a traditional MMO, making the obvious comparison to that other hugely popular MMO that came out 10 years ago, wildstar makes you feel "the same"
    Wildstar has a vast amount of content for a newly released game and certainly delivers on every aspect.
    It's gameplay is fast paced and fluid and will require more attention than you normally would need for an mmo.
    It also feels and plays like a traditional MMO, making the obvious comparison to that other hugely popular MMO that came out 10 years ago, wildstar makes you feel "the same" way and enjoy it as much. Unlike many others that came after ."That MMO", that were heavily based upon their IP names and failed to deliver a great and satisfying experience in the long run, wildstar delivers just what everyone pretty much wanted from an MMO, hence it's "lack of originality". But do not let this deceive you, it's that same aspect that makes this game a great MMO, since it feels and plays like what the community established as an MMO.
    I suggest you give this a go if you were ever into mmorpgs in the past, it will definitely keep you engaged for years to come.
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  2. Jun 20, 2014
    9
    Professions : Easily dropped and replaced with another without losing any experience/skill you have accrued with that profession. Some are passive in that they don't require you to actively collect the materials (Yey no more skinning). Crafting materials are stored seperately from your bags with no limit, so no need to worry about conserving space. Each profession has "achievements" thatProfessions : Easily dropped and replaced with another without losing any experience/skill you have accrued with that profession. Some are passive in that they don't require you to actively collect the materials (Yey no more skinning). Crafting materials are stored seperately from your bags with no limit, so no need to worry about conserving space. Each profession has "achievements" that build up to grant you talent points in that specific profession. These can consist of lowering failure rate, better chance of rune slots, etc.

    Combat : No more face rolling enemies. The telegraph system that highlights the range of their special abilities requires you to be reactive, and to try to avoid as much damage as possible. Most enemies will have a combo of sorts that do tremendous damage, but can easily be learned to be more efficient at defeating them.

    Dungeons/Adventures : Bored with 5 minute heroic runs like WoW? Then you are in for a treat. Bosses, and even some of the trash packs can be difficult to overcome. Adventures literally mean an adventure taking up to almost an hour to finish. Instead of a linear dungeon, you will have the chance to pick what scenario you want to pursue. A bunch of rebels are being held captive? Or some farms being terrorized? You get to vote amongst your 4 party members what you will do. Regular dungeons will scale you level down to when you first unlocked it. Think of this as challenge mode in WoW where all your gear is brought down to a 463 item level. No more power housing through with a level 50 player to carry you.

    Player Housing : I really didn't know what to think of it at first other than some random place you could visit at your leisure. As you progress and find new things to add to your decor, you will get certain benefits. You can have your own crafting station for your professions, a dedicated node for a particular profession, or just items that increase the amount of rested experience you accrue such as a bed, couch, etc. There are also mini-games that are associated with what you place on your land as well.

    Quests : It does have the standard kill this many, collect this much, or go here and there. The interesting part here is that it isn't based upon how many. Instead it is percentage based so that the harder difficulty the enemy is will give you a higher percentage of credit. You have your standard enemies, but there is also tough, and "elite" enemies. There are a handful of goofy quests for comic relief that lighten the atmosphere to show that the game is about having a good time.

    Abilities/Talents : Abilities come in 3 seperate categories depending on their function. These abilities can be further improved by allocating a point in them to make them more effective. At levels 25 and 45 you unlock a Tier for them that gives them a special benefit. Wildstar did make it a point at customization, and you can easily swap out your abilities and any points allocated to them by simply removing them from your bar. You just leveled and purchased a new ability that is more effective? Then go ahead and remove that starter spell and put all those awesome points to make that new ability that much stronger. The talent system (AMP) has 3 tiers. The 1st tier only requires one AMP point to allocate, but the 2nd tier requires 4, and the 3rd tier requires 6. Some are available immediately, but some require the use of an AMP that can be dropped by enemies, somewhat akin to Glyphs from WoW. Unlike WoW though, these can unlock profound abilities that can bolster your current role/play style immensely.

    Wildstar overall is not exactly innovative, but still a refreshing change of pace. One thing that many players miss is the sense of accomplishment when you get something done. If you have played WoW (Which who are we kidding is most of us), you could consider this an alternate universe of the Burning Crusade/Wrath of the Lich King era. The difficulty is there, the investment that is required pays off, and after it is said and done. You feel like a boss. In otherwords if you miss what WoW used to be, then I would strongly recommend giving it a chance.
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  3. Jun 23, 2014
    9
    Not too bad of a game. Much better after the disappointment that was Elder Scrolls Online. The combat is much more interesting with the telegraphs, lets hope future MMOs steal this idea.
  4. Jun 24, 2014
    9
    (My first paragraph is observation I had on other reviewers, so skip for actual review)

    Let me start by saying that anybody that gave this game a 0 is a WoW or ESO fanboy that has never tried the game. I looked at most of their review history, and they either had no other reviews or WS zero and ESO rated as a ten. Granted I only played ESO during beta, but it wasn't for me. That
    (My first paragraph is observation I had on other reviewers, so skip for actual review)

    Let me start by saying that anybody that gave this game a 0 is a WoW or ESO fanboy that has never tried the game. I looked at most of their review history, and they either had no other reviews or WS zero and ESO rated as a ten. Granted I only played ESO during beta, but it wasn't for me. That being said, I wouldn't give it a 0 (maybe a 5 in late closed beta, but I am not going to go rate it without a honest amount of time invested). Don't listen to the trolls.

    Now for the actual review, short and sweet:

    Let's start with the bad... The questing, like most MMOs if you have played a bunch of MMOs, can get boring (thousands of hours in WoW speaking). There are a lot of bugs, but that is understandable for a game this large and new. Most importantly, the optimization of their engine blows, my good computer doesn't run it nearly as well as it should (but even then it is completely playing and normally not noticeable). There are some other negative aspects, but I want to point out the major pros/cons.

    Now for why you should buy Wildstar. It is plain fun... the humor, the beauty, the story line and lore, all great. The single best part of WS though, is the combat. Having dynamic battles where you need to dodge enemy attacks, and maneuver yourself into the correct position to attack is brilliant. After about level 15 or so, no fight is a cakewalk and you can die if you get lazy. I also love that dungeons are extremely challenging. I am a bit of a masochist, so the joy of beating a ultra-hard boss for the first time after wiping multiple times is one of my favorite rewards. Finally, the housing system is much more fun than I thought it would be. Being able to do whatever you want with items you find throughout the world to make your character unique has been a surprising bonus, that I didn't think I would enjoy nearly as much as I do.

    Let me finish by saying that I am not a hardcore player, but MMORPGs have always been my favorite games. I have been playing them since the launch of EQ, where you would fight a random mob, and site for minutes to get your health back. I played WoW for more than I would like to admit (who hasn't). That being said I honestly believe that this will be the game that overtakes WoW, and I am excited to be a part of it from the start. I am giving this a 9 based on the belief of what I think it will become, but cannot truthfully give it a 10 with the problems it has at the present.
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  5. Jun 26, 2014
    9
    Amazingly fun and addictive. Very polished and well made. It has some bugs, but I'm sure they will get fixed, since they are constantly releasing minor patches and hotfixes.
  6. Jun 28, 2014
    9
    First off if your going to to give the game a bad score, why don't you score it legitimately instead of just hitting 0 and typing wow clone.
    2nd don't blame the dev's about optimization wow had 10 years to get optimized on all your rigs. The dev's dont have 1000 different pc set ups to make sure the game runs pro on them all, and blame amd its not wildstars fault there late to the driver
    First off if your going to to give the game a bad score, why don't you score it legitimately instead of just hitting 0 and typing wow clone.
    2nd don't blame the dev's about optimization wow had 10 years to get optimized on all your rigs. The dev's dont have 1000 different pc set ups to make sure the game runs pro on them all, and blame amd its not wildstars fault there late to the driver party. The cpu on the other hand im sure they are working on.
    Now lets get to the review. I have played mmo's my whole life, played wow like most of you. This game takes all the things you like from wow and puts the challenge back into it. The stat theory crafting and pve feel rewarding when you accomplish something. The ravegraphs as everyone is complaining about make you actually involved in the boss fight instead of just looking at action bars and casting timers. The game actually looks amazing on ultra as well. The pvp of course need to get balanced, but thats something that never gets perfected.
    Pros: Classes all have tank/heal + dps specs
    housing is amazing
    crafting actually matters again for some of the best items
    challenging pve content (what i have to get attuned again)
    armor dye and well as costuming
    content monthly to justify 15 a month
    fun and fresh combat system
    cons
    the leveling sucks as in every mmo now, but honestly how are you gonna justify leveling in a mmo.. so stop complaining about fetch quest after fetch quest.
    the ui does need a lot of work
    couple of bugs still that need fixing

    last but not least the game has been out a month stop hating on stuff that took wow 10 years + 12million subscribers to become a perfect game. this game is on the right path already
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  7. Jun 30, 2014
    9
    Wildstar is a really great game. It did not reinvent the wheel, but really outmatch any other MMO's I have played. The telegraph did a HUGE different in the playstyle, making the combat and mechanics far better than WoW for example.

    Story has been a lot of fun, comedy is all over the place. There is a lot to do, from adventures, to dungeons, to pvp, to dailies or housing. Everything
    Wildstar is a really great game. It did not reinvent the wheel, but really outmatch any other MMO's I have played. The telegraph did a HUGE different in the playstyle, making the combat and mechanics far better than WoW for example.

    Story has been a lot of fun, comedy is all over the place. There is a lot to do, from adventures, to dungeons, to pvp, to dailies or housing. Everything is customizable and I like there is many different means to aquire stuff. Money of course, but also crafting vouchers, elder points, renown etc.
    Those are all different means to aquire loot, mounts, costumizatons etc.

    Although the game still have a few bugs, some of which can be irritating at time, but it has so much to offer that it fully compensate for its flaws. NCSOFT also promises a lot of content regularly, and the strain patch is an excellent example of this.

    The overall look and humor of this game make it stand out and definitely deserve a look.
    Devs are listening, and its true.
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  8. Jun 30, 2014
    9
    Very engaging - fun and addictive. The combat system involves a lot of highly active play, and like FFXIV combines the good sides of Guild Wars 2 telegraphing / mobility with the 'roles' systems of Everquest / WoW. Where FFXIV was slow paced and predictable in telegraphs to move out of, Wildstar's are all over the place, come in fast, and require a split second choice between dodging andVery engaging - fun and addictive. The combat system involves a lot of highly active play, and like FFXIV combines the good sides of Guild Wars 2 telegraphing / mobility with the 'roles' systems of Everquest / WoW. Where FFXIV was slow paced and predictable in telegraphs to move out of, Wildstar's are all over the place, come in fast, and require a split second choice between dodging and trying to interrupt.

    Each of the six classes has two roles to choose from: damage and then either tank or healer.
    Unlike most other MMOs, healing here is very much about being fast, mobile, and keeping an eye on the battle - there is no grid of moles to whack. All attacks, buffs, and healing are area based effects that impact anyone inside the area they are cast into.

    Two of the three tanking options seem taken directly from player wish lists of past MMOs: The stealthing tank, and the ranged pet tank. The third is your standard heavy armor sword and laser cannon tank.

    The visuals are stunningly engaging and highly cartoonish. Even clouds in the sky resemble old Saturday morning cartoon clouds. Even when the game starts to get really serious, the cartoons do it with style and a toss to humor.

    The dungeon content is truly challenging, and built with an eye towards players who enjoy them for that challenge rather than as a 'gold farming / leveling time sink.'

    Unlike a number of recent MMOs, there are no dynamic world events, and no auto-scaling as you return to older zones - this is my only major criticism, as it means lower level content will empty out over time. Given the very high number of group focused enemies and tasks even in the initial zones of play - this may cause some issues down the road.

    But beyond that, it is stunningly fun.

    Characters have a vast array of individual customization options - being able to change skills and specialization bonuses on the fly.

    Costumes are there from the beginning, letting you tailor the appearance of your character early on to exactly the look you desire.

    Player Housing... becomes its own game. With all sorts of tools to customize your plot of land. And the plots of land are not some thing you need to keep paying to keep or shell out massive funds to get. Its given to you at level 14 (of 50), a few hours into play - and is yours to keep. You can put stylish homes on it, build a forest, plop down a mini-dungeon that you won elsewhere in the game, place private resource spots for crafting, and so on.

    And crafting too, is highly customizable. You assemble needed ingredients, and then dial in the bonuses / quality you want, and attempt to craft. Boost it up too much and you risk a crafting failure, consuming the ingredients. But dial it down, and you can be guaranteed a sure thing.

    This is an MMO that should withstand the test of time. All the right elements are there.

    The usual launch issues of gold farmers and curious bugs are there - but those will be sorted out soon.
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  9. Jul 1, 2014
    9
    As MmoRpg veteran (over 15 years), and as former WoW player (2005 to 2013) and after have seen loads of Mmo's die in WoW shadow, i wasnt keeping high my hopes.
    Well, Wildstar proved me wrong.
    Im hooked like a small kid (and i'm 30+), the game is enjoyable, quests are tons,clear,varied and never boring. Content is not faceroll, it gives a challenge, mechanics are awesome, combat /
    As MmoRpg veteran (over 15 years), and as former WoW player (2005 to 2013) and after have seen loads of Mmo's die in WoW shadow, i wasnt keeping high my hopes.
    Well, Wildstar proved me wrong.

    Im hooked like a small kid (and i'm 30+), the game is enjoyable, quests are tons,clear,varied and never boring.
    Content is not faceroll, it gives a challenge, mechanics are awesome, combat / pointing system is innovative, clear and fun.
    Challenge Modes are fun and usually linked wiht quest objectives, and they give useful rewards,from the housing decor to bags, to gear with your class proficiency.
    Few quests are for 2+ or even 3+ players (usually 1-2 x zone), and it's seriously easy to find a partner (or 2) to do those prime (elite) minibosses, because there's always some player around you or close that is happy to hop in your group and help you out.
    Playerbase x server is big, but they not overcrowded to the point you cant find quest objectives/mobs.

    There's already over 400 (411 at the moment) AddOns with the game old 1 month only. on Curse website, allowing you to really customize totally (wow style) your game in any way, from the smallest thing to the total UI restyle.

    Carbine is active on ban exploiters/botters (and you can feel it while playing), they answer really fast if you submit a ticket (or even a bot report), they release patches and hotfixes on regular basis.
    Forums are full of guides and tips.

    This game can really shine like wow long time ago.
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  10. Jul 18, 2014
    9
    Listen my dear reader. All of the bad reviews are simply kids mad with the game for small details and thus, are giving it very bad scores. Let me tell you that you should not be fooled by the bad reviews. I hesitated for one solid week for buying this game, and honestly, I don't know why I did. Probably because of all of the whining. This game is good. NOT PERFECT! But great. Me and myListen my dear reader. All of the bad reviews are simply kids mad with the game for small details and thus, are giving it very bad scores. Let me tell you that you should not be fooled by the bad reviews. I hesitated for one solid week for buying this game, and honestly, I don't know why I did. Probably because of all of the whining. This game is good. NOT PERFECT! But great. Me and my friend call it ''WoW Remastered'. The overall look of the game is good (cartoonish, but this doesn't justify that this game deserves a 1 because ''I don't like the graphics''. The game looks great and sounds great. The combat system is new and fresh. The PvE is fun and the PvP is engaging and epic (sometimes chaotic, but who doesn't love chaos in PvP?). The dungeons are hard and fun, so is the raid. The only two downsides are the following in my opinion: the quests can be boring at times and the adventures aren't that amazing. But overall, an excellent investment that will keep players entertained. Expand
  11. Jul 29, 2014
    9
    I was curious and haven't played an MMORPG lately. But wow... I love the combat system. Being a warrior feels more powerful here than other mmos.The battle system gives a nice feeling. I always play tank and here... i feel good at offense at tanking at the same time. I like paths as well for this makes me focus on what I want to do with my character.

    PS. The humor is good. Nicely done.
  12. Jul 31, 2014
    9
    The bread and butter of any new MMOs that are gonna come out is the combat system. Your game might have all the customizations, the crafting, the raids, the dungeons, whatever, but if you got boring combat, stand still or circle strafe till something's clicked to death, you know it's gonna be a soul-sucking grind all over again. Wildstar does the innovation right, the action is fun and notThe bread and butter of any new MMOs that are gonna come out is the combat system. Your game might have all the customizations, the crafting, the raids, the dungeons, whatever, but if you got boring combat, stand still or circle strafe till something's clicked to death, you know it's gonna be a soul-sucking grind all over again. Wildstar does the innovation right, the action is fun and not awkward at all, it doesn't feel like a forced experiment just to be “different”. Expand
  13. Aug 1, 2014
    9
    Impressive work on getting polish on the features; the character roles fit snugly with each other while still offering innovation (stealth tank anyone?). Graphics remind me of TF2, it's got that kinda humor going on even visually. So much customization, costumes, housing, the works; and you get them early enough too. I'm not a PvP but I'm kinda enjoying that aspect too. All in all aImpressive work on getting polish on the features; the character roles fit snugly with each other while still offering innovation (stealth tank anyone?). Graphics remind me of TF2, it's got that kinda humor going on even visually. So much customization, costumes, housing, the works; and you get them early enough too. I'm not a PvP but I'm kinda enjoying that aspect too. All in all a well-rounded MMO. Expand
  14. Aug 8, 2014
    9
    Wildstar is a fantastic MMO that blows the competition out of the airlock. It has style (oodles of it), a new, dynamic combat system (where you actually have to play instead of stand in one spot), a unique path system (you get unique game content based on your path), varied quests, beautiful scenery and art (yes it is a bit "cartoony", but it is enjoyable to look at and will remain thatWildstar is a fantastic MMO that blows the competition out of the airlock. It has style (oodles of it), a new, dynamic combat system (where you actually have to play instead of stand in one spot), a unique path system (you get unique game content based on your path), varied quests, beautiful scenery and art (yes it is a bit "cartoony", but it is enjoyable to look at and will remain that way 5 years from now), a well designed crafting system, and tons of extra content for serious endgame people and casual gamers (like myself).
    To respond to negative reviews those who have technical issues about not being able to log on and play what they paid for I can understand. Everyone else who says that this generic, and doesn't have anything new; they are flat out wrong. Two new things are the Path system, and dynamic telegraph combat system. The four Paths which gives you extra content based on your choice of building & giving buffs, exploring every nook and crany, learning secret lore, or straight up killing. The dynamic telegraph combat system causes you to put your enemy inside your telegraph while staying out of theirs. Of course it starts out easy, but then ramps up to high damage variable telegraphs to keep you on your toes. PvP can be tricky with so many telegraphs flying around. And for those that like it the dungeons and raids bosses have harder telegraphs and stun resistance so the whole party has to stun at once. For those things that have been done before, Carbine has polished them up and added style. Housing, mounts (hoverboards), quests, every race has a style of talking, and mining (I have mined a mineral node that turned into a mineral worm and tried to eat me, I then killed it, went inside its belly and mined some more) are all well executed. Wildstar actually has something for everybody.
    The only downsides would be I have been dropped 4 times in 2 months (not that bad for a just released MMO), and the quest que on the screen can get a bit unwieldy since there are so many quests and the numbering system changes based on how close you are (of course you can always drop a quest from the que when you want to).
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  15. Sep 1, 2014
    9
    Best MMO out at the moment. Captures the fun cartoony energy of WoW with the twitch-style play that those who love action will enjoy. The telegraphing system (similar to Secret World) is a fun concept that works really well. Character creation was a blast as well, offering plenty of ways to physically and statistically make a unique character.
  16. Oct 25, 2014
    9
    I was hesitant to buy after seeing a lot of bad reviews, but this game showed them all wrong in my mind after I played it. It's a fairly new game, so yes, of course there are going to be a few bugs, but the devs are very quick to fix them once found. I have yet to play ANY mmo that doesn't have a few bugs here and there. It's just part of gaming. At least THESE devs actually talk toI was hesitant to buy after seeing a lot of bad reviews, but this game showed them all wrong in my mind after I played it. It's a fairly new game, so yes, of course there are going to be a few bugs, but the devs are very quick to fix them once found. I have yet to play ANY mmo that doesn't have a few bugs here and there. It's just part of gaming. At least THESE devs actually talk to the players and appreciate any feedback. I gave it a 9 for the few bugs, and the slow-ish mounts, other than that, it is amazing. Your own plot to design a house and landscape, reactive combat (may be difficult at times for new players, but I love a challenge), a huge world with plenty pvp and pve, unique stylized graphics...what more could I ask for? I'm hooked. Everyone's gaming interests are different, it may not be for you, but know that the silent majority love Wildstar, and an unsatisfied minority is always the loudest. Try it for yourself. Don't like it? Don't play. Rock on, Wildstar. Expand
  17. Dec 7, 2014
    9
    At first I passed this game because i'm not into Scfi games normally,but i'm glad I gave it a try after I got bored with WoW WOD and Elderscrolls online.
    It is actually a game that encourages grouping more that the other mmo's i've tried;Open world bosses,nearly impossible to get gold reward for regional challenges later on if you solo.teaming up gets you better rewards.One moment you're
    At first I passed this game because i'm not into Scfi games normally,but i'm glad I gave it a try after I got bored with WoW WOD and Elderscrolls online.
    It is actually a game that encourages grouping more that the other mmo's i've tried;Open world bosses,nearly impossible to get gold reward for regional challenges later on if you solo.teaming up gets you better rewards.One moment you're on a quest and the next moment you're leaping mushrooms to catch fireflies for a challenge(failed challenges can always be retried later,so no time pressure there)

    Out of all released MMo's I've tried,Wildstar is the best,and the combat system in this one is most exciting.
    They provide the player with incredible freedom to build their character,you can swap skills on the go if you bought them(out of combat) Any class can be build to fullfil any role.Or you can go hybrid,Whatever tickles your fancy...

    It takes a while before you know where to find everything,as you lvl you get introduced to each menu though at times it can still feel a bit overwhelming.Housing is awesome too.You can change/decorate anything ,plant seeds,farm mats,..

    .I like the humor..Mr death always comments when you've risen from the grave..
    Furthermore,I shall not spoil anything..But you can hide ANY armorpiece..Mr fashion approves your meat..
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  18. Dec 10, 2014
    9
    This game has great combat. Don't listen to them this games combat is not old compared to all the other generic mmo's out there this combat is refreshing and different. The only down side is that leveling by questing takes a long time, and due to this length almost no one is making new characters so queing up for pvp and dungeons takes forever unless you are max lvl, or are in a guild. AllThis game has great combat. Don't listen to them this games combat is not old compared to all the other generic mmo's out there this combat is refreshing and different. The only down side is that leveling by questing takes a long time, and due to this length almost no one is making new characters so queing up for pvp and dungeons takes forever unless you are max lvl, or are in a guild. All in all I recommend. However, join with a group of friends so you can atleast do dungeons and Adventures. On a side note the dungeons are actually hard which makes this game all the more exciting. Expand
  19. Dec 24, 2014
    9
    By far the best in mmo at the moment. After you play this game for a few weeks good luck going back to TAB targeting. The graphics are amazing. The combat is very different compared to other mmos thanks to the telegraph system. The dungeons are challenging first time around which I think many of us appreciate. When I first picked up WoW I had no idea how to play my class or what to spec,By far the best in mmo at the moment. After you play this game for a few weeks good luck going back to TAB targeting. The graphics are amazing. The combat is very different compared to other mmos thanks to the telegraph system. The dungeons are challenging first time around which I think many of us appreciate. When I first picked up WoW I had no idea how to play my class or what to spec, but I could always make it past dungeons fairly easy, not here, good luck trying to beat a dungeon if you haven't picked up what CC are. By no means is it 'hardcore' but it's refreshing to be introduced to something that requires some skill and knowledge. Expand
  20. Feb 24, 2018
    9
    This is probably the best MMO I've played in... ever. The devs set out to create a game that did not adhere to the tired MMO fantasy worlds and boring stories - and they delivered.

    The only problem with this game is the low population. But, of course, there's an easy solution to that - play this game!
  21. Jun 3, 2014
    8
    Fun game, overall. There is a ton of things to do, stuff like housing is already in place, and there's lots of different things to find in the world. Combat system is pretty interesting, and once you're not just doing simple stuff, standing still mashing buttons mindlessly will get you killed. The ability to quickly dodge around and be reactive makes it pretty interesting.

    The game has
    Fun game, overall. There is a ton of things to do, stuff like housing is already in place, and there's lots of different things to find in the world. Combat system is pretty interesting, and once you're not just doing simple stuff, standing still mashing buttons mindlessly will get you killed. The ability to quickly dodge around and be reactive makes it pretty interesting.

    The game has a very strong "silly" vibe, which I guess was to be expected from a sci-fi game with what are essentially cat girls and crazy rat mad scientists.

    Server issues have been a thing. Nothing too horrible on the server that I'm on, but there has been downtime and a lot of hotfixes. It's largely the standard new game from a new studio launch woes.

    If you're looking for something to do in the MMO space, it's definitely worth a look.
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  22. Jun 7, 2014
    8
    Wildstar is a beautiful, colorful sci fi adventure. I've played a lot of MMORPG's (including years of WoW). This is a great entry into the genre. The game was developed by some of the folks behind the original WoW, and it really shows that they are trying to take this to the next level. There's nice touches, like the ability to sprint and the ability to double-jump. Or how about the factWildstar is a beautiful, colorful sci fi adventure. I've played a lot of MMORPG's (including years of WoW). This is a great entry into the genre. The game was developed by some of the folks behind the original WoW, and it really shows that they are trying to take this to the next level. There's nice touches, like the ability to sprint and the ability to double-jump. Or how about the fact that your characters auto-heal, so you're not running around half-dead out of combat.

    Combat is well thought out. Back in my Wow days, I'd have five rows of attacks, with 10 icons in each row -- a confusing messb. Wildstar limits each player to 8 attacks plus an in-combat buff; it's very streamlined. In addition, the damage zones of both players and NPC's are mapped out on the ground when an attack is initiated, giving the player the opportunity to actually react to any incoming attack. Because each class has such a unique attack, combat is a very fun experience.

    Wildstar is very focused on the social aspects of play. So, players are able to help one another in NPC fights, with both players getting credit for the kill. Or a player may be able to build buff stations that anyone can run up to and use.

    Criticisms -- the interface can be a little confusing at times, but I look at it as a version 1.0 problem, that will be fixed either through updates or add-ons. Also, I'm an older player, so I wish the graphics were a little less cartoony. And the starting areas aren't terribly exciting, but fortunately, you'll be able to zip through them pretty quick.

    Summary -- WoW has set the bar REALLY high for the MMORPG genre, and a new game has to be really polished and full featured from the start. A decade after it's initial release, WoW is getting long in the tooth, and Wildstar is definitely a worthy contender.
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  23. Jun 4, 2014
    8
    I have about 50 hours played so far. I am not capped yet. So far however this game is extremely fun. It's the first MMO in years that has been a joy. Its got an amazing amount of content, the gameplay (combat) is refreshing, and its just fun. This genre takes awhile to really review but so far I am extremely pleased.
  24. Apr 18, 2017
    8
    Easily the best MMORPG on the market. I would definitely recommend Wildstar to beginners in the genre, and it has severe challenges in the endgame too. It has a fun, cartoonish look; almost too cartoonish. But it does a good job of varying the quests as you get into the game. and is overall a lot of fun. It does have some problems, of various categories. But overall the game is solid andEasily the best MMORPG on the market. I would definitely recommend Wildstar to beginners in the genre, and it has severe challenges in the endgame too. It has a fun, cartoonish look; almost too cartoonish. But it does a good job of varying the quests as you get into the game. and is overall a lot of fun. It does have some problems, of various categories. But overall the game is solid and polished.
    Some of the weaknesses, in my opinion, become more of an issue later in the game. But since the game is now F2P this is a good opportunity to get into it if you haven't before.

    + Graphics. Manages to create its own style, which is a jolly, wild west in space vs sci-fi theocracy meets high tech artificial intelligence.
    + Sound. Appropriately western vs sci fi theocracy meets high tech artificial intelligence, uh, -y.
    + Crafting. Interesting take on tradeskills, with a lot of scope for experimentation.

    +- Combat. More skill-based than most other MMORPGs, although it is also twitchy and a bit annoying. The game uses a system of telegraphs, which looks great, but which I am unsure of whether is the game's greatest strength or weakness. It might be both. Anyway, the telegraph system is fun in small scale action but quickly gets overwhelming. In a raid you will at worst feel like a failure; at best like you're taking part in some weird, digital formation dancing. When you combine this with the dash mechanic (double tap in either direction to dive out of the way of AOE) and occasionally interactive things like holding a key to break stuns etc, it can be a daunting task to get anywhere in WS. Some of us sucked at dancing at school, and apparently still suck at it.
    +- Questing. Lots of creativity has gone into the questing in Wildstar. Although again, you wonder sometimes if the quest system is a weakness in the end. It floods you with activities so that you often end up barging through a zone barely able to pay attention to the quests, wildly hitting your coms to get new ones in the middle of doing challenges, holdouts and who knows what else. At the end of such an excursion you will often have challenges failed or in need of improvement, simply because you got them while trying to do three other quests. There is such a hectic pace that it will be a rare player who actually gets to read any of the quest text.

    - General clutter. The game floods you with, well, everything. You have six billion vendors, quest givers, mounts, crafting stations and on and on endlessly. It is impossible to walk two steps without something happening. Combine that with interface clutter because of all the things you can do and starting a WS account becomes an exhausting experience. It's basically inevitable in a way; what took ten + years to develop in WoW was all supposed to just be in Wildstar from the start. And the end result is just...clutter.
    In fact, some of the things I dislike the most about WS it has inherited from WoW directly. Most annoying of these things is the Looking for Group function. Although handy if you just want to get a quest done, it predictably has a rather dramatic impact on the community. I played the game for three months on launch and have played it again for a week now. And in all that time I don't think anyone has talked to me even once. You just don't have to because of the LFG. Click button, wait, do dungeon, leave dungeon. All the socialization has been taken out of not only Wildstar, but MMORPGs in general, because of this. It is basically a single player game for a very, very long time. You occasionally play that single player game next to other people, but it's still a single player experience.
    All the work of getting a group together to do something gets done by the game, which is great. But as it turns out that was what made these games social.
    And this function is responsible for one more problem. Because the LFG teleports you to the instance the moment your team is assembled, and right back to the same place afterwards, I honestly don't even know where any of the instances are in WS. It is all just automated. And as a result the world itself feels pointless. There is no traveling anyway, which is a good thing because of the very annoying taxi driver. You just pick a spot on the map and there you are! But as a result not even the old MMORPG ritual of going to the dungeon and entering a portal is necessary.

    All my reasons for downgrading Wildstar come from this stuff. It is a good game, and I realize that it's a good game. But it robs me of the social aspect of an MMORPG by organizing everything for me. And in the end it is hard to love a game when it does that. I know how much fun self-organizing MMORPG activities can be. All the personalities you meet along the way, all the joy and all the tantrums. And I do not understand why every game in the genre has to include bad ideas, simply because WoW thought of them first. The LFG is the mother of bad ideas. At least so far as MMORPGs go.
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  25. Jun 16, 2014
    8
    The Leveling process in this game is pretty bland, not to say boring. Just your typical kill this, fetch that stuff *yawn*. The art style certainly isn't for everybody, but if you can get over that it's really quite ok, not to say pretty good. Once you make it to completing your first dungeon, you'll probably be hooked for a while. Once you get deep into the combat you'll experienceThe Leveling process in this game is pretty bland, not to say boring. Just your typical kill this, fetch that stuff *yawn*. The art style certainly isn't for everybody, but if you can get over that it's really quite ok, not to say pretty good. Once you make it to completing your first dungeon, you'll probably be hooked for a while. Once you get deep into the combat you'll experience something you haven't felt like in a long time, or even ever, not while playing an MMO anyway.
    It's a pretty unique game, and I'm not going to bet money on it going F2P anytime soon.
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  26. Jun 4, 2014
    8
    A little background on me and my experience in the game. Im in my mid 20s and work 50 hours a week. I played vanilla through cata in wow as well as GW2 and SWTOR. I am currently lvl 38 in wildstar and played a lot of sub-50 dungeons/adventures in beta.

    Cons: - Clunky interface for questing, sometimes too many, bad tracking/prioritization based on location. You can work through this
    A little background on me and my experience in the game. Im in my mid 20s and work 50 hours a week. I played vanilla through cata in wow as well as GW2 and SWTOR. I am currently lvl 38 in wildstar and played a lot of sub-50 dungeons/adventures in beta.

    Cons:
    - Clunky interface for questing, sometimes too many, bad tracking/prioritization based on location. You can work through this with about 4 seconds of reading, though.
    - Character plates are horrible. Sometimes they are too high to see, sometimes don't show up at all. You can get an addon called Bijiplates to fix this, though. There is a memory leak in the addon but just reloadui to fix it. /shrug
    - Questing can get a bit grindy but hey, its an MMO and they do breadcrumbing, hubbing, and such quite well. More on this in pros.
    - Some pretty big queues if you log on during peak hours
    - Chat interface is not awesome. It is very hard to carry on a whisper convo - you have to Enter+/r. Life goes on.

    Pros:
    - Questing hubbing is quite good. If you miss a quest, the quest giver will call you and give you the quest. It is still possible to get lost and end up in the wrong place come on, you need to think A LITTLE BIT.
    - Dungeons are a blast. They are fairly easily mastered if you have a good crew but they are still very fun and repeatable. I haven't tried veteran dungeons yet.
    - Adventures are a nice alternative to questing if you want to do some rapid group lvling. They are fun and quick. Nice change of pace
    - The zones and music are beautiful and mysterious.
    - I like exploring but rarely do it in MMOs because I feel pressure to get to the highest level quickly. Wildstar rewards you (not terribly well but well enough for me) for exploring. I don't feel like it slows my lvling down that much.
    - Combat is insanely fun. You will not be standing in front of a mob hammering 2 keys, but if you've played GW2 or any other dodge based game, you are used to this. The big win for me is that finding skill synergy seems a lot clearer while still preserving huge variety.
    - Crafting is pretty straight forward but unlike in wow, I feel like I can level it up as I level (without going too far out of my way) and still make myself some upgrades.

    Overall, I really like this game. I feel like it preserved the things I liked about early wow while making many aspects of the game more interesting and challenging in the right ways. No, leveling doesn't take twice as long, thats not a challenge. Instead, you need to pay a little attention to combat while lvling. I feel like I just spend a lot more time doing the things I want to do and less time doing needless dumb stuff. Also dungeons. Can't say enough about them, the low level dungeons are roughly equivalent to BC heroics. Hard at first, but farmable with a decent group.

    Anyway, TL;DR, Good game, some bugs, I'm sure they will get fixed. Not a wow clone, more like wow 2.0.
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  27. Jun 4, 2014
    8
    10 for general awesomeness: the housing, the science fiction setting with occasional amusing NPC comments, the interesting classes to play, the AMP system, and the crafting. -1 for making me hate the sight of other players (challenges and even some quests put players in competition with each other). -1 point for putting pugs up against premades in pvp. Overall a very solid game, but if10 for general awesomeness: the housing, the science fiction setting with occasional amusing NPC comments, the interesting classes to play, the AMP system, and the crafting. -1 for making me hate the sight of other players (challenges and even some quests put players in competition with each other). -1 point for putting pugs up against premades in pvp. Overall a very solid game, but if you solo open world pve content, expect a much harder mode than those who group up. Expand
  28. Jun 5, 2014
    8
    Fun game, I stopped playing wow a while back due to it taking to much time, raiding etc, I like the fact that you can just level with a few friends and a fun world, I understand why people dont appreciate the art so much, but I dont go buy a red ferrari and then complain that its red, you know the art style so why buy the game then complain about it.

    Questing is standard MMO, which
    Fun game, I stopped playing wow a while back due to it taking to much time, raiding etc, I like the fact that you can just level with a few friends and a fun world, I understand why people dont appreciate the art so much, but I dont go buy a red ferrari and then complain that its red, you know the art style so why buy the game then complain about it.

    Questing is standard MMO, which doesn't really bother me, combat system is what I enjoy, its fluid fast.
    As i mentioned graphics are on the cartoony side, but it just compliments the style of the game.

    All in all I am enjoying the game, will I raid? probably not, just spending a few hours with a few friends is enough for me.
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  29. Jun 5, 2014
    8
    Overall: nice game. I like the combat mechanic, even if it could be harder in PvE. The overall design style and humoristic (especially the dark humour) content is genius and highly creative.

    I enjoyed the class & path systems. Creating a focus on how you like to play (What type of gamer your are as per Bartle model)(socialiser, killer, explorer, achiever). My main critic is aimed at
    Overall: nice game. I like the combat mechanic, even if it could be harder in PvE. The overall design style and humoristic (especially the dark humour) content is genius and highly creative.

    I enjoyed the class & path systems. Creating a focus on how you like to play (What type of gamer your are as per Bartle model)(socialiser, killer, explorer, achiever).

    My main critic is aimed at the crafting system(s)(as every types is different). Some types of crafting are not intuitive and progressive enough. While some are much easier, e.g. the food crafting.
    It's always awkward to loot a sci-fi gun from a dead animal carcass. I wish the sourcing of loots would be more logical and consequent.
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  30. Jul 7, 2014
    8
    Excellent customer service, lots of game companies could learn from Carbine in terms of using social media to connect its player base. It's a breath of fresh air to the genre, while improving on the things that WoW made successful. Carbine is committed to their customers and they have a fan in me for it. Will review again in a month or two when the kinks have been polished, but right now IExcellent customer service, lots of game companies could learn from Carbine in terms of using social media to connect its player base. It's a breath of fresh air to the genre, while improving on the things that WoW made successful. Carbine is committed to their customers and they have a fan in me for it. Will review again in a month or two when the kinks have been polished, but right now I think it's a solid 8.5 Expand
  31. Jun 3, 2014
    8
    What can I say, after dozens of MMORPG'S Ive played in recent years (every AAA title) I can say Wildstar is MMO with unbeliveable polished content (just finished 3 days headstart without single tech problem...Thats how mmo's should be released).
    Its fun, quests are fast peaced action packed and actually group oriented(You can find elites/world bosses/group quests everywhere in the world,
    What can I say, after dozens of MMORPG'S Ive played in recent years (every AAA title) I can say Wildstar is MMO with unbeliveable polished content (just finished 3 days headstart without single tech problem...Thats how mmo's should be released).
    Its fun, quests are fast peaced action packed and actually group oriented(You can find elites/world bosses/group quests everywhere in the world, not just couple "gruop" zones). Love new combat system (im so bored with tab targetting...finally some breath of fresh air) and Sci-fi feeling >>>generic fantasy IMHO. Also, dont be fooled with its cartoony gfx, its not an facerooll insta max level game. It got deep customisation system, loads of stats to tweak on and skill combos/unlocks to tinker with. I could go on and on about warplots/housing/pvp/ dungeons/raids/arena's/bg's/adventures/shiphand missions/path system/crafting system etc. but you can youtube it. ;]
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  32. Jun 3, 2014
    8
    So far, Wildstar may not be revolutionary, but it's a pretty darn competent MMO at launch (the usual struggles aside... it went better than FFXIV's re-launch) and looks to have some great talent supporting the design. My wife loves the animation, character and creep design, plus the overall look, and I'm have a blast with the gameplay, the exploration, and the various easter eggs and popSo far, Wildstar may not be revolutionary, but it's a pretty darn competent MMO at launch (the usual struggles aside... it went better than FFXIV's re-launch) and looks to have some great talent supporting the design. My wife loves the animation, character and creep design, plus the overall look, and I'm have a blast with the gameplay, the exploration, and the various easter eggs and pop culture references (that actually apply to my generation!). The irreverent sense of humor reminds me of WoW's glory days before they were "trying too hard". So far, it's a great PvE game and is well ahead of ESO in it's development, but only time will tell how the combat system works for PvP. Expand
  33. Jun 13, 2014
    8
    Wildstar is really a great MMO - though its not perfect.
    What dissapoints me is the boring quests and the overall slow leveling. But once you hit 20 and can access the first dungeon, WS really starts getting funny and you want to rush to lvl 50 as fast as possible to see the raids and other dungeons.
    PvP is also verry funny and - if you want so - you can level entirely through PvP.
    Wildstar is really a great MMO - though its not perfect.
    What dissapoints me is the boring quests and the overall slow leveling. But once you hit 20 and can access the first dungeon, WS really starts getting funny and you want to rush to lvl 50 as fast as possible to see the raids and other dungeons.

    PvP is also verry funny and - if you want so - you can level entirely through PvP.

    The game mechanic are great with its doding and telegraph system. The UI is (at least for me) clear and understandable. Another good thing is, that you never get lost while questing - there is always something which comes up and leads you to the next zone or area.

    The game runs smoothly (i5-3570K, 16gb DDR3, GTX 470, SSD) and the servers are quite good. At the start they had some issues, but thats normal if there are so many people who want to log in.

    One thing (thats why I dont give 9/10) which dissapoints me the most, is that stalkers (the rogue class) I played turned out (at ~lvl 40) to be the ABSOLUTLY worst class for arena (which I´d like to do). This class is verry bad balanced compared to the other classes, has no sustain and only burst dmg and gets eaten up by almost every other class in 1v1. You can check out the forums - there are already many people complaining. In the end, I stoped leveling the stalker and switched to the warrior - and I have to say (compared to the stalker in pvp) hes amazing. If you look into playing PvP - dont play stalker. If you wanna play PvE stalker is quite good. You should also notice, that the hit-boxes can be laggy in some casses and since the stalker has a small attack-area you sometimes miss with your skills (warrior has way bigger attack area -> easier to hit even due lag).

    So - in the end, I think this game is a big deal. Everyone who likes MMO should try it in my opinion. But I would not suggest to play stalker.

    Greetings
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  34. Jun 4, 2014
    8
    So I got hyped, played the beta in december 2013, was disappointed and did not touch it a week before open beta closed. Got hyped a bit again and did pre-order with still some doubt in mind since the open beta was better but the questing STILL FELT MEH.
    BUT I LEVELED TILL LEVEL 15 and started my first adventure as a healer.... damn, that is proper hard and at the end I was proper tired
    So I got hyped, played the beta in december 2013, was disappointed and did not touch it a week before open beta closed. Got hyped a bit again and did pre-order with still some doubt in mind since the open beta was better but the questing STILL FELT MEH.
    BUT I LEVELED TILL LEVEL 15 and started my first adventure as a healer.... damn, that is proper hard and at the end I was proper tired because I had to keep my focus up at all times. You need to think again else you will wipe on the first thrash you encounter!!!
    Want a challenge? go pugging a Wildstar dungeon...
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  35. Jun 4, 2014
    8
    WoW fanboys are gonna hate pretty hard on this one. This game is great all round. Standard MMO questing (yes kill 10 of these, collect 10 of that) brings it down only slightly. But, the action combat and Telegraphs keep you moving unlike some other stand here and follow a cookie cutter button rotation you pulled from a website and limited action set keeps you switching up skills dependingWoW fanboys are gonna hate pretty hard on this one. This game is great all round. Standard MMO questing (yes kill 10 of these, collect 10 of that) brings it down only slightly. But, the action combat and Telegraphs keep you moving unlike some other stand here and follow a cookie cutter button rotation you pulled from a website and limited action set keeps you switching up skills depending on the situation and play style. The player housing is great too, even if your not really into it. Especially for leveling as when you place "decor" (rugs/bars/cabinets etc etc) in your house it gives you boosted rested XP depending on the rarity and the item itself (some don't give buffs).

    If your interested, even in the slightest (and hopefully have the funds available) give the game a go, you wont be disappointed.
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  36. Jun 9, 2014
    8
    Great game so far. definitely worth a purchase. Art is really about Love or Hate, and questing is like any other mmo. But dungeon and adventure design, music, difficulty, progression, action combat system, crafting and housing are AMAZING. The lore in my opinion is really good, the cinematic parts and the cubes you will find in the world (voice acted) are really good. Like I said, theGreat game so far. definitely worth a purchase. Art is really about Love or Hate, and questing is like any other mmo. But dungeon and adventure design, music, difficulty, progression, action combat system, crafting and housing are AMAZING. The lore in my opinion is really good, the cinematic parts and the cubes you will find in the world (voice acted) are really good. Like I said, the questing could be a little more varied and the not voice acted quests are the only drawbacks for me. WOULD RECOMMEND Expand
  37. Jun 10, 2014
    8
    It's new. It's funny. It's a little different from the others. But it is wow-like concerning many aspects. A new Wow, and maybe with the same future. But it's very hard to be wow-like when GW2 showed an high quality mmorpg can be done with less. Time will tell and maybe we will finally understand a good mmorpg with good expansions needs money... monthly.
  38. Jun 11, 2014
    8
    I absolutely love this new MMO. This game gives met de oldscool Warcraft feel (vanilla/BC) and have the feeling i'm going to spend a lot of my time on Nexus. The combat system is refreshing, the housing perfectly made and i absolutely love the difficulty of the dungeons and adventures. Hope to start raiding soon!!!
  39. Aug 5, 2014
    8
    all around a good game but i think the way attunement is set up will become a block for people trying to progress in this game since the content is pretty hard. also game had fps issues even on a powerful rig.
  40. Jun 18, 2014
    8
    pretty good MMO, the best since early world of warcraft. challenging difficulty, cool characters, marvelous humour. after some patches and fixes, it'll be much more fun.
  41. Jun 19, 2014
    8
    Great MMORPG. I would rate as 8.5/10.

    Wildstar has a great dynamic combat system. You have to aim your abilities towards your targets. Enemies also utilize this system. They may throw out tornadoes, lightning, bananas, rising spikes, etc at you. This forces you to plan and position to overcome obstacles. The art and environment is simply beautiful and even dynamic. The art is
    Great MMORPG. I would rate as 8.5/10.

    Wildstar has a great dynamic combat system. You have to aim your abilities towards your targets. Enemies also utilize this system. They may throw out tornadoes, lightning, bananas, rising spikes, etc at you. This forces you to plan and position to overcome obstacles.

    The art and environment is simply beautiful and even dynamic. The art is somewhat cartoon-y, but it has various colors and lighting that immerses you in the world of Nexus. Also, all zones have hazards such as man-eating plants, sand tornadoes, toxicity clouds, falling meteors, etc.

    The dungeons are very challenging, but rewarding. The combat style is much more intense than that of open world combat. I have wiped many times on the first dungeon. There are bosses that require a different strategy for different parties. None of these dungeons are "tank-n-spank". You simply cannot afk (idle) and expect someone to carry you to win the fight. Tanks cannot just tank, dps cannot just dps, and healers cannot just heal. They all have to learn to adapt to the enemy abilities and combat. If you lose one player, the fight becomes much more challenging.

    Housing. Housing is by far one of the best aspects of the game. I have never dug into housing before in other MMOs sans this one. The amount of customization is astounding. You can add air conditioning to your room, open bars outside, and even change the sky and lighting of your very own plot of land in the sky. The cool part is that housing decorations give bonuses to your exp, known as rest exp.

    Feel free to ask for guest passes to dive into Nexus!
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  42. Jun 21, 2014
    8
    I want to score this game a 9. The presentation is awesome, the tuning is tight, the dungeons are hard, crafting is unique, housing is a game unto itself. But I have to give it an 8 because of the questing. It is almost a little baffling to me why, when they have done so many new and cool things with this game, that Carbine set up the questing to be the same old same old. You're going toI want to score this game a 9. The presentation is awesome, the tuning is tight, the dungeons are hard, crafting is unique, housing is a game unto itself. But I have to give it an 8 because of the questing. It is almost a little baffling to me why, when they have done so many new and cool things with this game, that Carbine set up the questing to be the same old same old. You're going to have to kill a dozen x and collect 10 y about a thousand times. On the plus side, the stories behind them are usually interesting and often can be funny - there's a lot of personality here. It's quite a grind though. Expand
  43. Jul 8, 2014
    8
    its a fun game especially when you reach level 15 and get to go to dungeons. the combat is pretty cool with over 5 different abilities that are fairly balanced.the enemys are challenging but fun especially with a friend.its one of the best MMO games on the market. must buy.
  44. Jul 16, 2014
    8
    I would like to wrap my early game thoughts up recommending this game to anyone that has or has not played an MMO before. How long I stick with it, I don’t know, but I am enjoying myself and have not thought about canceling my subscription. I think the story line could be a little more rich. I don’t feel I am capturing anything from it except XP (which I heard is all I should care aboutI would like to wrap my early game thoughts up recommending this game to anyone that has or has not played an MMO before. How long I stick with it, I don’t know, but I am enjoying myself and have not thought about canceling my subscription. I think the story line could be a little more rich. I don’t feel I am capturing anything from it except XP (which I heard is all I should care about when questing in an MMO). The game to me is fresh, visually awesome (like a badass Pixar movie), humorous, casual and in a sense very competitive.

    Positives:
    Artwork is as gorgeous as a Pixar film
    Instances are fun and exciting
    Leveling has been enjoyable
    Housing is AMAZING

    Negatives:
    Not much to the soundtrack
    No clue what the story is about
    PvP could use more game modes at early levels
    Poorly executed launch

    For the full review go here: http://pentafrag.com/mmo-review-non-mmo-player/
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  45. Aug 5, 2014
    8
    Wildstar features a robust PvP and combat system on top of a not-too-shabby PvE setting, making it one of the most polished product-value-ridden game in the genre IN YEARS. Worth checking out, go find a trial pass now. Yes, it was buggy on the outset, but you gotta let it grow on you. The devs fix real quick and listens to its community.
  46. Aug 26, 2014
    8
    Some friends and I played this game, we all like it. At the time I was heavily into Finaly Fantasy 14 A Realm Reborn, as a result it has influenced my minor dislikes about the game. Overall the game is pulled of very well, the action style aiming system, cosmetics, dodging mechanics, etc. The main issues I had with the game was the map and targeting system. The map needs great improvement,Some friends and I played this game, we all like it. At the time I was heavily into Finaly Fantasy 14 A Realm Reborn, as a result it has influenced my minor dislikes about the game. Overall the game is pulled of very well, the action style aiming system, cosmetics, dodging mechanics, etc. The main issues I had with the game was the map and targeting system. The map needs great improvement, compared to ffxiv, the map is not pleasant to use. Examples of this is when you are trying to find a friend on the field or just navigating the map.
    The other major flaw I felt was the targeting system, it was crippled. The targeting markers could barely be seen on the ground, this is not good for highely technical battles or raids, I need better visible info.
    Marking a friend with a symbol above their head was a huge annoyance as it blocks the most important part of your screen in an MMORPG, the middle.
    Other than these annoyances, I would gladly pay triple A title monthly prices for this game. For me though, these annoyances need to go.
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  47. Mar 1, 2018
    8
    **** direct aim targeting **** How nice **** yeah!
    First. I do not like MMO(RPGs) normally. I normally do not like to level my character, normally i do not like special abilities, normally i do not like to grind. But WILDSTAR just know how to do the things right. How to make it in a way its ****ing enjoyable.
    Positive: – Aurin and Chua lore – Female Aurin's animations and Chua
    **** direct aim targeting **** How nice **** yeah!
    First. I do not like MMO(RPGs) normally. I normally do not like to level my character, normally i do not like special abilities, normally i do not like to grind. But WILDSTAR just know how to do the things right. How to make it in a way its ****ing enjoyable.

    Positive:

    – Aurin and Chua lore
    – Female Aurin's animations and Chua animations
    – Mordesh artdesign is badass
    – combat system is outstanding. there is no better combat system in any other MMO, MMORPG or RPG out there.
    especially the spellslinger plays like a SHOOTER, you have to aim. You can miss, enemies can miss, you can dodge, enemies can dodge… run and shoot, jump and shoot, slow, interupt, root, position shift, forward jump stun, void slip AND shoot!. You have less abilities than in other MMOs that **** you full with abilities. But wildstar does not need 100 abilities each class. You have your rotations, you have the freedom to try everything and its so fun to do so.
    – instances. Especially the dungeons and even more especially the expeditions are super great and fun.
    – free-to-play-model is very fair. Every other game is not that fair. I was very surprised
    – housing and holo wardrobe is nice and i think housing is the best housing of all mmos

    neutral:
    – maybe they have overdone it with class set runes and some AMPs. sometimes less is more

    negative:
    – developer has not much budget, so its lacking content after some months (if you don't count raids, that will take longer to clear, much longer - difficulty is another POSITIVE example, its always fair but hard to master)

    other:
    – developer has to wake up FINALLY and advertise the game more. do it now!

    If you want some gameplay impression from solo instances (expeditions) you can search for 'tulinfram solo gold run wildstar'. Forget tulinfram if you don't want to watch my own videos but videos from others.
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  48. Mar 1, 2015
    8
    Playing this takes me back to the good of the old days of MMO's like anarchy online and SWG. It's one of those games where you can spend all day game-planning before you even log on. Nice spin on an old model for a new product!
  49. Mar 7, 2016
    8
    As a player of many MMORPG's over the years, I initially stayed clear of Wildstar due to the poor reviews. However, have recently taken the plunge and I really cannot believe that people would post such negative reviews about what is actually a pretty good game. I like the art style and the feel of the world, and the combat is good with a great blend of movement and twitch action withAs a player of many MMORPG's over the years, I initially stayed clear of Wildstar due to the poor reviews. However, have recently taken the plunge and I really cannot believe that people would post such negative reviews about what is actually a pretty good game. I like the art style and the feel of the world, and the combat is good with a great blend of movement and twitch action with tactics and positioning. Dungeons and group content are actually challenging (unlike so many others) and the tactics and build choice options seem solid and well balanced. To my mind, this is one of the better game out there at the moment in this field. I have only not given it a higher score as there are occasional bugs that provide some annoyance, but nothing critical Expand
  50. Dec 7, 2016
    8
    Wildstar is a excelent MMORPG. Your end game is very extens and wildstar have a raid sistem very hard and very work. New sistem for raids, good world, good ilustration graphics. Wildstars is difficult said why dont have gamers... Will be for the communication campaign: I am sure of it!
  51. Jan 12, 2021
    8
    its very good game its ssad is shut down now but i enjoyed it while it was still alive hopefully it comes back.
  52. Jul 20, 2014
    7
    WildStar is a good MMORPG but isn't outright excellent. The agile combat system is a nice improvement over games like NCSOFT's own Guild Wars and World of Warcraft, but the combat system in this game is very deep and a tad complicated compared to other mainstream MMOs out there right now. As a result, PvP is a crap-shoot for player skill and certain servers can get lop-sided (skill wise)WildStar is a good MMORPG but isn't outright excellent. The agile combat system is a nice improvement over games like NCSOFT's own Guild Wars and World of Warcraft, but the combat system in this game is very deep and a tad complicated compared to other mainstream MMOs out there right now. As a result, PvP is a crap-shoot for player skill and certain servers can get lop-sided (skill wise) quickly while the game is still in its infancy. I like the art direction but would have much preferred a more realistic spin that would really tax my graphics card (who doesn't enjoy great graphics?). Things like house building and crafting are extremely deep and take a little time to get the hang of but can be rewarding if you spend enough time with it. Overall I feel WildStar to be a good game that has so much going on that it's overwhelming. Dungeons are interesting in that they feature much more dynamic content than I'm accustomed to. Unlike WoW or SWTOR boss fights are less scripted, meaning you will need to pay a little more attention to a fight since bosses can use abilities or move without any predictable order. Class dynamics are pretty sweet as many let you hybrid play. You can tank or DPS with one class where another can heal or DPS, and you have a lot of freedom with blending your abilities and skill improvements to a way that works well for you and the way you play. This is definitely one of my favorite aspects of the game. This is a game that requires a full month to settle into, and in my second month with it I've found it more digestible. Still, without being proactive and finding community with real life or in-game friends WildStar can quickly be dismissed. It is an MMO after all. Unlike Guild Wars you pay the $60 for the game AND have a recurring subscription of $15/month. You can offset the $15/mo fee IF you play enough to earn cash and use in-game currency to buy something called CREDD, which can be used to purchase more game time. Don't expect to earn it with just a couple hours of play per week though. Expand
  53. Jun 3, 2014
    7
    While Wildstar won't give you anything new, it will without doubt give you considerable amounts of solid fun. High production values and well-thought-out mechanics prove that this is indeed a quality title.

    But you have done it all before.. you have read those static quest boxes, you have gathered x amount of that creature's questionable loot, you have delivered this to there, many MANY
    While Wildstar won't give you anything new, it will without doubt give you considerable amounts of solid fun. High production values and well-thought-out mechanics prove that this is indeed a quality title.

    But you have done it all before.. you have read those static quest boxes, you have gathered x amount of that creature's questionable loot, you have delivered this to there, many MANY times already...

    If you look at this game in that way, and it doesn't bother you - you will love Wildstar. It's another one of 'those' mmos you can slip right into and feel at home the first time you boot it up. It does everything you know well and it doesn't really try to do any more. The combat while it offers a few twists, is very much the staple of the currrent new-breed 'action combat' mmos - though it is clearly designed with a future console implementation in mind.

    The game is oozing with charm. From the Warner Bros-esque landscapes to the zany cartoonish aesthetics of each character class, Wildstar is endearing in its personality. You will love all the classes from the adorably psychotic little Chua, to the sullenly undead Mordesh.

    But if you want something more, if you want immersion and the feeling of true adventure, if you want that sandbox mmo that you can chip away at for months or even years, then sadly I feel you will have to look elsewhere.
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  54. Jun 14, 2014
    7
    First of all, I did not level to max level nor experienced any of its end game, so take this as you like.

    I have tried to like the game, I really did, especially since I have nothing else to play these days, so you can't accuse me of not giving it a chance. This game is one of these MMOs that get the right idea about how the perfect MMO should be like. Unfortunately they got only
    First of all, I did not level to max level nor experienced any of its end game, so take this as you like.

    I have tried to like the game, I really did, especially since I have nothing else to play these days, so you can't accuse me of not giving it a chance.

    This game is one of these MMOs that get the right idea about how the perfect MMO should be like. Unfortunately they got only about 80% of that idea, and the rest of the 20% - the part where they messed it up, kinda broke it for me.

    I don't like the UI. I don't like how you are forced to hold the RMB to do anything in the game. Sure, there are addons that the game is built around the thought that you will not use any such addon to hide the cursor. Let's just say that the 1000 time you suspend an addon so the cursor appears on the screen, becomes really annoying to do.

    I don't like the pvp mechanics. It's all a **** of telegraphs. There are no tactics, no aoe ccs that matter, healers are immortal unless focused by more than 3 people, and melee are screwed as ranged classes reign supreme.
    Considering pvp is really important to me, this is the first time in any of the MMOs that I have played, where I don't like playing battlegrounds. This is saying quite a lot, tbh.

    Leveling by questing. UTTER BOREDOM! I mean it. I didn't think questing can be even more boring than Elder Scrolls Online's questing but apparently it can. I can't take it and I'm not an impatient person. I have leveled about 6 characters to level 16 and the same thing happened everytime - I just couldn't go on anymore. No way am I going to make it to max level if the level 15 questing area makes me think that watching paint dry could be more fun.

    Housing. I'm sorry but I REALLY don't care about this feature. If you do, ok, but I don't.

    In conclusion, this game is...MEH! Same as ESO. It's better than ESO, ofcourse, in many aspects, but at the end of the day it fails just as much. It's not a bad game and the devs put a lot of effort into it but unfortunately some poor development decisions were taken along the way.

    When Wildstar launched, I was concerned that I will have difficulties choosing between Wildstar and Warlords of Draenor but now, after 2 weeks of playing it seriously, I have decided that it's not going to be an issue for me anymore.

    PS: "But why are you making a review if you didn't even play it to end game?". Well tbh, if a game doesn't even motivate me to get past even level 20, then I don't see why I should put up with the pain of leveling in hopes of some promised land to be found at max level, especially since since core mechanics and features bother me, and these are not going to change at max level obviously.
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  55. Jul 31, 2014
    7
    After playing the game the last couple months I feel I have a good enough idea about the game to give an informed review. Hopefully by this time all the haters have hated and the fanboys have spurted their collective juices all over the game so we can start getting more honest reviews.

    Let's start with gameplay. Combat in the game is done through telegraphs so you can see where your
    After playing the game the last couple months I feel I have a good enough idea about the game to give an informed review. Hopefully by this time all the haters have hated and the fanboys have spurted their collective juices all over the game so we can start getting more honest reviews.

    Let's start with gameplay. Combat in the game is done through telegraphs so you can see where your attack will hit and just have to make sure the enemy is in that little cone/box/etc so they will receive damage. Healing tends to work the same way for most classes so just change "enemy" to friend and "receive damage" to healing. The combat isn't bad by any means. It can make for some really intense combat depending on your foe and each battle feels like it moves at a good pace. The problem for me was in PVP since you can see the enemy player's telegraphs you end up getting swamped with them. Battles tend to devolve into whoever can spam the most.

    In terms of the leveling up process, I felt this was one of Wildstar's weaker points. Quests are essentiallythe same fetch/kill x amount quests that we have seen from games like WoW. More so than that is though is that the storylines for each quest are pretty forgetable. You have some quest chains that can leave you with a smile but none of them were particularly memorable or felt really significant. Towards the end of my leveling I was pretty much just accepting and completing quests without really paying attention to the quest dialogue.

    Graphic wise the game has some really lovely visuals and landscapes. The characters have a cartoony look to them but I think that adds to the game's charm. Its a game that doesn't take itself to seriously in many aspects.The cartoony feel accentuates some of the whacky situations the player will get themselves in.

    End game was sort of the deal breaker for me. Needless to say, without a guild or at least some friends who are somewhat competent end game is a nightmare. If you want to raid you basically have to go on one huge grindfest. You can run the veteran dungeons (harder modes of each dungeon) with pugs but that gets pretty hit and miss since most players seem to leave after the first wipe. Another problem that Wildstar faces is that its overall playerbase has dwindled a bit since launch and servers aren't as full as they once were. This adds to the problem since it makes que times kinda long. Also it sucks if your faction doesn't happen to be the dominant one on your server.

    Carbine made it clear that Wildstar was going to cater more towards the hardcore playerbase and they have certainly kept their word. End game is challenging but as I said it can be a grind. So casual players steer clear of this one! I expect this game to pick up some steam again once balancing has been done and the inevitable server merges happen. Maybe then I'll check this game out again. Until then I'll stick to the "filthy casual" games.
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  56. Jun 17, 2014
    7
    I'll go with the pros and cons of this game according to me

    Cons 1)Questing. Pure questing in the game is boring and it brings to my mind games of past decades or modern f2p ones. From the Age of Conan and beyond some mmorpg games tried to get rid of the endless fetch quests. Wildstar brings them back. Questing feels a lot like WoW so old school MMO players may dig it. ESO questing
    I'll go with the pros and cons of this game according to me

    Cons

    1)Questing. Pure questing in the game is boring and it brings to my mind games of past decades or modern f2p ones. From the Age of Conan and beyond some mmorpg games tried to get rid of the endless fetch quests. Wildstar brings them back. Questing feels a lot like WoW so old school MMO players may dig it. ESO questing was a lot lot better

    2) Optimization : I could run games like Tomb Raider, Bioshock Infinite, ESO and many more at high settings with 40-60 fps. In Wildstar i run the game with an average of 20 FPS at medium. If i compare it with ESO which is a recent mmo, there i had around 40-50 at high settings in every area but crowded cities and mass pvp ( 100 people and more)

    3) Some major class bugs. Even though the game had quite a smooth launch there are quite a few bugs in the class i play. I play engineer. 20-30% of the skills are not working properly and tons of them have hit detection issues especially in pvp. I can't talk for the other classes though.

    4) Path system is weak. It's a good innovation but right now it adds almost nothing in the game.

    Good things

    1)Dungeons. If you like Dungeons this game is for you. By far the most satisfying dungeons you can find in an mmo game.

    2) Wonderful art direction.

    3)Interesting classes. Yes there are bugs, yes some of them luck visuals but at the end of the day you're gonna have trouble picking a class because almost all of them are fun. Even if i don't have a high level warrior, if you are into warrior dps wildstar managed to make the most dull class in MMO games actually FUN.

    4)Smooth launch at the part of pve content. Even though as i said there is poor optimization and some class bugs, pve content is really smooth.

    5) Housing is awesome

    Who should play this game? People who enjoy being in a guild 'cause the quality content of the game is made for guilds. Old school mmorpg players who don't mind tons of fetch quests and people who enjoy dungeons and raids. If you plan to play solo you better stay away.
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  57. Jun 16, 2014
    7
    As others have said, Wildstar really is the best MMO on the market right now. It is a polished game and running relatively smoothly upon release. The classes all feel dynamic and interesting in there own way, no two classes seem to play the same. The graphics, whilst cartoony and somewhat dated, really fit the theme and tone of the world that Carbine has attempted to create, one of aAs others have said, Wildstar really is the best MMO on the market right now. It is a polished game and running relatively smoothly upon release. The classes all feel dynamic and interesting in there own way, no two classes seem to play the same. The graphics, whilst cartoony and somewhat dated, really fit the theme and tone of the world that Carbine has attempted to create, one of a whimsical yet serious sci fi fantasy. Great game, well worth the initial purchase, yet to see if the game can muster enough long term devoted fanbase, time will tell. Expand
  58. Sep 23, 2014
    7
    It does an awful job of grabbing your attention off the bat, with laboured starting areas and the same repetitive quests you get in most MMOs. But if you can get through the first hour or two then you will be rewarded with an extremely competent, in depth MMO with a great combat system and some very unique levelling mechanics and dungeons. Just don't expect a gamechanger here; this is theIt does an awful job of grabbing your attention off the bat, with laboured starting areas and the same repetitive quests you get in most MMOs. But if you can get through the first hour or two then you will be rewarded with an extremely competent, in depth MMO with a great combat system and some very unique levelling mechanics and dungeons. Just don't expect a gamechanger here; this is the same thing WoW has been doing for a decade but with some very nice bells and whistles on, and that is by no means a bad thing.

    As an aside, people who criticise the subscription model of payment are missing the point, as having a developing, consistent gaming world is worth paying regularly for, and Wildstar certainly has that.
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  59. Jun 13, 2014
    7
    i had lots of fun playing the first 20 lvl. but after that the grind and other stuff i dont like about MMO and reminds me why i have quit playing wow.
    to me this is certainly a better wow, but nothing ground breaking for me to stay.

    if you are exhausted from wow and looking for similar alternative, you should try this
  60. Jun 6, 2014
    7
    This is a hard game to review. I enjoy the gameplay. It's polished and the world seems new and interesting. There's a load of different things to do. However, the developers have decided to cater to the "hardcore" mentality and sadly, it means that a large portion of the game, including the entire "endgame" is going to be limited to only a very few players who can afford to make it a fullThis is a hard game to review. I enjoy the gameplay. It's polished and the world seems new and interesting. There's a load of different things to do. However, the developers have decided to cater to the "hardcore" mentality and sadly, it means that a large portion of the game, including the entire "endgame" is going to be limited to only a very few players who can afford to make it a full time job. Expand
  61. Jul 15, 2014
    7
    I wouldn't be as scathing towards the game unlike some reviews I've seen, however, I am slightly upset by the increasingly common MMO mentality of; end game (or Elder Game in this case) is where the game starts.

    The more innovative moments come in the form of an expansive crafting system where you feel rewarded for making items that you can actually use, and not make an item just so
    I wouldn't be as scathing towards the game unlike some reviews I've seen, however, I am slightly upset by the increasingly common MMO mentality of; end game (or Elder Game in this case) is where the game starts.

    The more innovative moments come in the form of an expansive crafting system where you feel rewarded for making items that you can actually use, and not make an item just so then you can make another item and so on. Consider the Carbine Business Model too, which promotes C.R.E.D.D use; a system which allows you to "play to pay" or sell C.R.E.D.D for gold, marginalising gold farmers and appealing to both casual and hardcore gamers.

    The housing isn't the first seen in MMOs, and might not be everyone's cup of tea, but I found it a pleasant distraction and a wonderful dimension to the game. If you don't share the same sentiment however, it can be a nuisance as it's where you'll need to go to be granted your rested XP.

    The combat is dynamic and fluid, whilst the environments are excellently designed and not too demanding on your graphics card. Above all, it was the humour that I found exceptional. It's refreshing to be greeted by a serious MMO that disguises itself by not being serious. The over-zealous narration when you level up, congratulating you that you made it to "club badass" in the midst of the excessive "vwoosh" sound we're familiar with and a Level-Up splash looking like an 80's glam rock logo broke up some of the arduous elements.

    Speaking of which, the questing. As I said, it's becoming increasingly annoying that MMO gamers are obsessed with the endgame content. I admit, it's the meat of the game, but it makes me question why you journeyed through all the preceding elements. In WildStar, the questing and PvE is, for want of a better word, typical. A mixture of fetching, killing, exploring and then handing in etc. Rinse and repeat and you'll progress through the game. No frills, just get on with it.

    Fortunately, dungeons, adventures and PvP allow you to choose how you level up. You're not entered into PvE and obligated to stay there. You can find other avenues of interest which reward your character with loot and more.

    Finally, a special mention to the setup of the skills. This has to be one of the best ways I've used a skill tree. Firstly, it was refreshing to say the least that I wasn't bombarded with skills. Instead, at certain levels you can purchase the ones you like the look of. The confusion that used to come with skills, and whether or not they were good for your build, makes this innovation something that will appeal to newcomers to MMOs and ease them in gently, whilst giving needed flexibility to more seasoned players. Further to this, the AMP system. Making little tweaks to your build can mean the difference in any given scenario. It compliments the fact that there are a variety of scenarios, so this is most certainly a well thought out addition which doesn't reek of change for the sake of change.

    All in all, this game may ever so slightly be a victim of its marketing success, but not to the point where it shouldn't be considered as a welcome addition to the MMO genre. It's fun, and isn't that why we play games in the first place?
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  62. Aug 30, 2014
    7
    A solid MMO that will take your MMO experience to a new degree...well, this game is really good on nearly all aspects - characters, gameplay, questing, especially end game design - but to be honest, it's just TOO DIFFICULT to master, not only the gameplay style that requires 100% of action technique (oh and a real top-notch computer), but the unbelievable hardcore dungeon (not raid, justA solid MMO that will take your MMO experience to a new degree...well, this game is really good on nearly all aspects - characters, gameplay, questing, especially end game design - but to be honest, it's just TOO DIFFICULT to master, not only the gameplay style that requires 100% of action technique (oh and a real top-notch computer), but the unbelievable hardcore dungeon (not raid, just 5-men dungeon) that would ruin your whole afternoon...if you like challenges, this is the game you definitely don't want to miss, but take my advice: bring four of your hardcore friends with you or this game would be a disaster once you hit level cap. Expand
  63. Jun 5, 2014
    7
    Pretty enjoyable mmorpg from what I've played so far. Unfortunately a lot of people probably won't like the cartoony art style, but personally I like it. It's even more so than WoW's style, and that combined with the sci-fi, this game really feels like an mmorpg in the Ratchet & Clank universe, which is neat. I'm also enjoying the game's sense of humor, I can't think of a single mmorpgPretty enjoyable mmorpg from what I've played so far. Unfortunately a lot of people probably won't like the cartoony art style, but personally I like it. It's even more so than WoW's style, and that combined with the sci-fi, this game really feels like an mmorpg in the Ratchet & Clank universe, which is neat. I'm also enjoying the game's sense of humor, I can't think of a single mmorpg I've played with consistent humor throughout the game, it really gives it a great personality. Combat has been kind of so-so, I can appreciate them trying to innovate, but the telegraph system can be kind of annoying and a bit too much at times. The animations are all pretty choppy and clunky, but are even more so during combat. But even with those gripes, it is fun to fight in the game. The path system has been cool too so far, it gives your character that extra something to help make players different from each other and let others know what you really enjoy to do in these types of games. There isn't too much immersion here, the world is a typical one where you can find a jungle zone, snow zone, desert zone, etc. and don't quite flow into each other well. The interface isn't too good either and I really don't like the text boxes, they're tough to read and pop up all over the place. Questing is the usual kill/collect x,y, except they use progress bars kind of like GW2, and there are quest hubs like usual, they made some good, subtle tweaks to it though. The classes have been really cool so far, I've particularly enjoyed the Engineer and Spellslinger. Not gonna keep going on and on, the game has it's flaws, but it has potential to be great. They really stuffed the game with lots to do at launch, so much so that I'm curious to see what they will possibly be able to come up with to add in future patches aside from adding more to each activity. But who cares because for now there's lots of fun stuff to do. Expand
  64. Jun 3, 2014
    7
    A simply BRILLIANT game, and much much improved since Beta.
    It looks that in contrast with other new games...Devs are listening the community
    1)Improved gameplay since Beta not clunky but lively 2) I have completed about 226 quests with my engineer-->0 bugs so far in quests amazing--there is a specific interface bug though that needs to be take care of 3)The paths are fantastic, give
    A simply BRILLIANT game, and much much improved since Beta.
    It looks that in contrast with other new games...Devs are listening the community
    1)Improved gameplay since Beta not clunky but lively
    2) I have completed about 226 quests with my engineer-->0 bugs so far in quests amazing--there is a specific interface bug though that needs to be take care of
    3)The paths are fantastic, give a different scent to the whole game-challenged on ther other hand make questing enjoyable!
    4)At last we get that hardcore feeling from since back Vanilla, i already cant remember how many times i've died and i am only 35-i CANT remember how many times i grouped with people to make quests
    5)The game is trully social in every aspect it FORCES u to be social
    6)My only issue is pvp currently as the many telegraphs sometime make it difficult to fight.The game is fantastic so far!
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  65. Aug 31, 2016
    7
    Wildstar was a quirky game that entertained me for a couple months, but lacked the depth to keep me hooked. Not worth paying for, but now that it is free I say if you can find a few friends to play with I think it is worth exploring for about 60-80 hours of gameplay.
  66. Jul 7, 2014
    7
    OK don't get me wrong the game is fun, it has depth. Housing is awesome, world is great. Everything shine in this game but I don't have the urge to play this game maybe it's just me and mmo.
  67. Jun 3, 2014
    7
    The game didn't start well for me. I wasn't really impressed by the characters' proportions and I only like 1 race out of all. A second one I sort of like and the other ones I just can't play. The quests are usually "kill x, collect y" and no, not all MMOs out there are like this, or they are concealing this better, like ESO. Add the BSODs, which I eventually managed to work around, andThe game didn't start well for me. I wasn't really impressed by the characters' proportions and I only like 1 race out of all. A second one I sort of like and the other ones I just can't play. The quests are usually "kill x, collect y" and no, not all MMOs out there are like this, or they are concealing this better, like ESO. Add the BSODs, which I eventually managed to work around, and the memory leaks, plus the graphic bugs and I almost wanted to give up. Then I saw a video of someone saying, "try it up to level 20 and try the dungeons."

    So I decided to stick with it. I am actually really happy I did. Carbine released a patch with game performance and graphics optimisation the day after the launch and the game runs smoothly for me. The combat is a lot of fun, and while the quests are nothing special, I found the paths to be interesting.

    The graphics are similar to WOW but they have an added level of polish that is hard to describe in words, you got to see them.

    I really like the music, too.

    Dungeons are challenging and fun, something I have been trying to find since I quit WOW and since WOW went EZ mode. I got hooked to this game, although I am not entirely sure if this hook will hold, so far I really can't wait until the next time I play.
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  68. Jul 8, 2014
    7
    The game overall is fun, but the customer support is really bad.
    The endgame is challenging and you're gonna need a guild to get through the attunement progress (pugging silver runs @ vet dungeons won't work).
    The game is very buggy which leads to support tickets. Don't be surprised if you buy a weapon or armor from the auction house and you equip it + zone to a different continent that
    The game overall is fun, but the customer support is really bad.
    The endgame is challenging and you're gonna need a guild to get through the attunement progress (pugging silver runs @ vet dungeons won't work).
    The game is very buggy which leads to support tickets. Don't be surprised if you buy a weapon or armor from the auction house and you equip it + zone to a different continent that it literally dissapears. That's frustrating to happen, but what's even more frustrating is the fact that customer support won't be answering your ticket any time soon.

    Overall I'd rate the game 9 out of 10 because of the 'new feel', it reminds me alot of World of Warcraft back at launch day. Sadly I'll have to take 2 points off because of the fact that it is very buggy and customer support is very slow.
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  69. Sep 6, 2015
    7
    I wonder how many reviewers have played up to (or beyond) the level cap.
    Given that Wildstar is an MMO it is essential that the mechanics of the game are introduced gradually. This allows new players to learn the ropes without being overwhelmed. Seasoned MMO players may get frustrated by this, but the game doesn't really come to life until around level 20.
    Once you have a house, a
    I wonder how many reviewers have played up to (or beyond) the level cap.
    Given that Wildstar is an MMO it is essential that the mechanics of the game are introduced gradually. This allows new players to learn the ropes without being overwhelmed. Seasoned MMO players may get frustrated by this, but the game doesn't really come to life until around level 20.

    Once you have a house, a rickety mount and basic crafting skills you can head into a dungeon at 20. The dungeons in Wildstar are fantastic! Instances are explosive and demand teamwork. The community are friendly (and thankfully patient) so good communication are important. I remember when WoW was, for me, at its peak and it took our guild many nights of failing before we finally conquered Onixia. This was the top boss at the time and we came away feeling that we'd really achieved something. Even in the smaller scale level 20 (5 man) instances the balance is satisfyingly fun and painful at the same time.

    Combat is fresh and exciting and with lots of movement factored in they can sometimes end up being a close and intense affair with only your wits and choices being the difference between survival and death (or worse - wipe)!

    Overview:
    Don't be put off by the negative reviews. Yes, the subscription is a bit of a bummer, but I believe that as long as they're delivering regular updates (and fixes in some cases) then it becomes worth it.

    The only lost marks for me are that the genre has been done to death and in many cases poorly. Wildstar does not offer much variation on what we've seen before BUT somehow still manages to be enjoyable and an enjoyably effective time sink!
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  70. Aug 12, 2014
    7
    What I liked about Wildstar

    - Art style - Character creation - Combat mechanics - Exploring - Ship Hand missions - Housing - Challenges - Adventures - Dungeons What I didn't like about Wildstar - Mundane quests - No variety in the daily crafting/regular daily quests. - Not much to do at max level - Attunement grind - Grind - Grind ... etc Overall Wildstar was a
    What I liked about Wildstar

    - Art style
    - Character creation
    - Combat mechanics
    - Exploring
    - Ship Hand missions
    - Housing
    - Challenges
    - Adventures
    - Dungeons

    What I didn't like about Wildstar

    - Mundane quests
    - No variety in the daily crafting/regular daily quests.
    - Not much to do at max level
    - Attunement grind
    - Grind
    - Grind ... etc

    Overall Wildstar was a really fun leveling up experiences that fell short of keeping me entertained at max level. However I may be back when there is more content added.
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  71. Sep 10, 2015
    7
    Wildstar is a MMO that has tons of things going for it, like it's combat, it's raids, and it's immense amount of personality. So much effort was put in this game, and it shows.

    What may be off-putting is that what you see here is not much you haven't seen before, WildStar is dangerously similar to tons of other MMOs, and this may make or break the game. The quest design and it's
    Wildstar is a MMO that has tons of things going for it, like it's combat, it's raids, and it's immense amount of personality. So much effort was put in this game, and it shows.

    What may be off-putting is that what you see here is not much you haven't seen before, WildStar is dangerously similar to tons of other MMOs, and this may make or break the game. The quest design and it's sometimes cumbersome UI just make it a hard recommend for me. I only truly recommend it to you if you're looking for a good MMO with a good community, because that's what this has.
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  72. Jun 22, 2016
    7
    A more amusing MMO then most, Wildstar's combination of telegraph-based combat, emphasis on convenience; with a mount available at level 1 if you use their 2-Step authentication and all cash shop items purchasable with currency earned in-game, and a colorful and bombastic asthetic that reminded me strongly of PS2-era platformers like Ratchet & Clank endeared it to me, at least for a fewA more amusing MMO then most, Wildstar's combination of telegraph-based combat, emphasis on convenience; with a mount available at level 1 if you use their 2-Step authentication and all cash shop items purchasable with currency earned in-game, and a colorful and bombastic asthetic that reminded me strongly of PS2-era platformers like Ratchet & Clank endeared it to me, at least for a few hours. However, after trying the beta I passed over the game during its intial boxed release, and did not try it in earnest until it went free. While it's about as entertaining as any other MMO for me, which is to say, not very much, by the standards of free-to-play games its quality is well above average. I am told it has a strong emphasis on end-game content like dungeons and raids, and though I am nowhere near that, such is the point in an MMO at which I usually stop playing, based on previous negative experiences I had as a member of a raiding guild in World of Warcraft: I experience enough drama playing team shooters. But I'd sooner raid then play a PvP-centric MMO, I'd sooner play this then, say, TERA, and I'd sooner play this game with friends then alone. Worth checking out if you have any interest in the genre. I just wish this game, and many others, offered the quality of solo experience that The Old Republic does. Expand
  73. Jun 22, 2014
    6
    2nd part of Daisai's review on Wildstar

    The pve content in Wildstar is not difficult, it is different then other games so it is something to get used to but it is not that difficult that you need to be a "no lifer" to be able to raid. It is however more difficult then most content you would see in Wildstars direct competitor World of Warcraft while leveling. I would suggest really
    2nd part of Daisai's review on Wildstar

    The pve content in Wildstar is not difficult, it is different then other games so it is something to get used to but it is not that difficult that you need to be a "no lifer" to be able to raid.

    It is however more difficult then most content you would see in Wildstars direct competitor World of Warcraft while leveling.

    I would suggest really to find a guild while leveling just to make sure you can have a group you can talk to on voice comms to make the content go easier.

    As for raiding, i can not first hand tell you if that is really that easy or difficult that is something that has yet to be seen and something someone can see from watching streams.

    As for the questing, this is pretty standard just a basic simple questing system.
    You go to a questgiver who gives a quest and you kill some mobs, nothing special here without giving to many spoilers.

    3. Graphics

    Carbine has chosen to go with a comic like graphics with this game, whatever their reasons are or were this is not really that important.
    It does however not look good for a game that runs so slow on high end pc's and is released in 2014.

    Optimization of the game engine is another part where Carbine has really failed in trying to score some points.
    Many people have been reporting issue during the beta and are still reporting issues about having poor fps on high end pc's

    When reporting Carbine support about this they are very eager in placing the blame at the client and not by themselfs.

    4. Others.

    Oops, forgot i have nothing to mention here ^^

    5. Conclusion

    Wildstar is a pretty standard mmo, nothing special apart from their telegraph system.
    If you would buy it just remember that you are probably going to run into some key issues with your class.
    The score of 6 that i gave is because the game is nothing special and it is a score it deserves, it has many faults which should have been fixed before launch which are unforgivable.
    If i would suggest anyone to buy this ? not for the first few months.

    If you can wait with playing a new mmo 2 or 3 months i suggest you do that and see how the game evolves and how active the community stays.
    If you really are to eager to buy Wildstar i suggest you look at some streams on twitch, they often have discounts to buy this game for a decent price.

    This is where i end my review on Wildstar, hopefully you enjoyed reading it and any tips you can send me a message on twitch.

    www.twitch.tv/daisai
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  74. Jun 9, 2014
    6
    I will start my review by recommending that you try out this game before buying. If you are lucky someone can give you a 7 day guest pass.
    I came into this game probably with too much expectation. Yes this game has some strengths that being an active combat system which is innovative. A skill talent system which allows you to really customise your character. The ability to double jump and
    I will start my review by recommending that you try out this game before buying. If you are lucky someone can give you a 7 day guest pass.
    I came into this game probably with too much expectation. Yes this game has some strengths that being an active combat system which is innovative. A skill talent system which allows you to really customise your character. The ability to double jump and sprint is a nice touch and a sense of humour.
    The graphics felt dated and the cartoony style isn't my cup of tea. I did get past my feelings on the graphics and the style grew on me.
    But at the end of the day as much as I tried I couldn't get excited about the game. It felt like I had done this or seen this before. This from someone who has played close to 350 days played or more on the genre in the last 10 years in numerous games.
    In today's market a subscription based pricing model is very risky and I personally don't think you will see $180 per year value plus the original $60 for the base game.
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  75. Jun 6, 2014
    6
    From my experiences so far. I have to agree with another reviewer above me. It's not a terrible game but I find myself playing maybe at most an hour or so a session before I become bored.

    It just seems , I hate to use the cliche' but all done before with a slight combat twist. The artistic direction is wonderful if you're into that style. The gameplay is spot on. The UI could use a
    From my experiences so far. I have to agree with another reviewer above me. It's not a terrible game but I find myself playing maybe at most an hour or so a session before I become bored.

    It just seems , I hate to use the cliche' but all done before with a slight combat twist. The artistic direction is wonderful if you're into that style. The gameplay is spot on. The UI could use a but more streamlining. All in all it's a great game but I just can't get into it. Everything is in the right place...

    Maybe I am just bored with the MMO genre in general. But this is my two cents.
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  76. Jun 17, 2014
    6
    This review contains spoilers, click expand to view. Wildstar has some good design elements, but also a slew of poor design decisions. On the plus side: the art and animation are good quality, but the designs tend to be goofy. Housing is very nice, maybe the best part of the game, if you're into housing.

    On the minus side: Controls can be awkward, since there is no auto attack. Multi-tap skills are just a bad idea. Combat is repetitive and spammy, similar to the Secret World. Some of the quests are just stupid, such as the initial Save the Sentient Vegetables quest in the game intro. Paths aren't too in-depth, just a little bit of add-on skills and gameplay. The UI is still a real mess and needs consolidation. Challenges get annoying when already busy with another task, or even another challenge. The game also gets boring in a hurry.
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  77. Sep 14, 2014
    6
    Beautiful game,Fun combat, Average quests,Grindfest endgame. All n' all not worth paying a subscription for. That being said is it a bad game no absolutely not, the game makes me want to love it. But that charm only caries it so far, just nothing about the game hooks me and makes me say "I want to play this over well...pretty much anything else in my library". And thats the problem, IBeautiful game,Fun combat, Average quests,Grindfest endgame. All n' all not worth paying a subscription for. That being said is it a bad game no absolutely not, the game makes me want to love it. But that charm only caries it so far, just nothing about the game hooks me and makes me say "I want to play this over well...pretty much anything else in my library". And thats the problem, I cannot justify paying a sub for that... oh well it was some fun for about three months anyway. Expand
  78. Jun 5, 2014
    6
    I was quite hyped about this MMO. I thought that after a few years of not playing any MMO this one would bring some fun again into the genre. Sadly I am mistaken. I simply can't play this game longer than an hour. The UI is terrible, its completely overcluttered. The enviroment is confusing. Your toon is... something I can't really tell. Some form of bisexual robocop who walks like aI was quite hyped about this MMO. I thought that after a few years of not playing any MMO this one would bring some fun again into the genre. Sadly I am mistaken. I simply can't play this game longer than an hour. The UI is terrible, its completely overcluttered. The enviroment is confusing. Your toon is... something I can't really tell. Some form of bisexual robocop who walks like a stripper on speed. The quests are ultra boring. Not just normal boring, they are super duper boring. I would prefer old classic kill x quests over this stuff. 90% of the time i'm clicking on the button that shows me where i have to go next, then I click some stuff and repeat..
    I tried to play this game in the last days about 5 times but I simply can't...
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  79. Jun 4, 2014
    6
    Fun, for a little while... Then it soon seems generic, and the interest evaporates. There are few classes, and the difference between the two sides is only cosmetic. The Dominion quests and NPCs were much less irritating though; if you really want to try the game out, go Dominion.
  80. Jul 13, 2014
    6
    An otherwise enjoyable MMO ruined by it's own clunky features. The telegraph system is interesting for the first 30 levels or so and quickly becomes tedious and chaotic, not in a good challenging way. You'll find that questing to max level is done through extremely tedious and repetitive questing. Yes, 99% of MMO's have repetitive questing, but this is far worse than most. With theAn otherwise enjoyable MMO ruined by it's own clunky features. The telegraph system is interesting for the first 30 levels or so and quickly becomes tedious and chaotic, not in a good challenging way. You'll find that questing to max level is done through extremely tedious and repetitive questing. Yes, 99% of MMO's have repetitive questing, but this is far worse than most. With the atrocious telegraph and MoO system, end game dungeons just are not fun, nor is the combat fulfilling or exciting, especially when being restricted to a select number of keybinds. I had fun with it for the first month or so, but I don't expect this to be a revolutionary MMO, nor do I expect it to keep it subscription based model for very long. I was very disappointed with how the game turned out, albeit after enjoying the first month of play. I tried hard to enjoy this game, with it's incredible housing system and enjoyable hover board mounts.. But overall, balance and key functionality are just not up to par and I don't expect them to be fixed without a total system revamp. Expand
  81. Jul 4, 2014
    6
    It is have some original aspects. It reminds me of SWTOR for the environment. It could make the difference with the housing, jumping puzzle and the combat system with telegraphics. It is more for kids like WOW then others MMO. The cartoon-ish style more and less. It needs subscriptions which I d' ont like.

    MMO RPG that I find better overall : 1- Guild wars 2 2- Guild wars
    It is have some original aspects. It reminds me of SWTOR for the environment. It could make the difference with the housing, jumping puzzle and the combat system with telegraphics. It is more for kids like WOW then others MMO. The cartoon-ish style more and less. It needs subscriptions which I d' ont like.

    MMO RPG that I find better overall :
    1- Guild wars 2
    2- Guild wars (prophecies, factions, nightfall and eye of the north)
    3- Vindictus
    4- DC Univers Online
    5- Final Fantasy XIV
    6- Blade & Soul

    Game play : 6/10, Graphics : 7/10, Background : 5/10, lifetime : 6/10
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  82. Oct 15, 2015
    6
    maybe its too quick to judge, but so far the UI is the biggest clump of text and useless info on my screen. Can I turn it off? maybe yes? i don't know it's too confusing to find out. I was looking forward to this game so much, but I am overwhelmed with the useles stuff like achievements :D come on guys achievements is so 2012, a crappy gimmick for nolifers. The game might be good, but themaybe its too quick to judge, but so far the UI is the biggest clump of text and useless info on my screen. Can I turn it off? maybe yes? i don't know it's too confusing to find out. I was looking forward to this game so much, but I am overwhelmed with the useles stuff like achievements :D come on guys achievements is so 2012, a crappy gimmick for nolifers. The game might be good, but the setting and the time for the game to become f2p isnt the best, it will never become a popular stuff in my eyes. It's like a desperate person tries too hard to get noticed. Expand
  83. Jun 25, 2014
    6
    This game has some, if not THE, most boring and tedious leveling experience I have ever seen in an MMO, and I have played most of the MMOs released in the past 10 years.

    Quests are really generic and bland (AND THERE ARE TONS AND TONS OF QUESTS) and the mobs take a long time to die which adds a grindy feeling. Oh, and if by some force of will you have made it to level 50, guess what,
    This game has some, if not THE, most boring and tedious leveling experience I have ever seen in an MMO, and I have played most of the MMOs released in the past 10 years.

    Quests are really generic and bland (AND THERE ARE TONS AND TONS OF QUESTS) and the mobs take a long time to die which adds a grindy feeling. Oh, and if by some force of will you have made it to level 50, guess what, EVEN MORE GRIND!

    Horrible UI, horrible **** battleground pvp and lacking any tactics, the classes have bugs that still stand to this day.

    The talent system is retarded. It seems some of the most important talents aren't gotten through leveling but through some low rate dropping items. Especially if you play a Spellslinger you will run into this: spellslingers have a really important talent called Trigger Fingers, now this thing is given by an item with a very low world drop rate and an insane price in the auctionhouse. Good luck with that.

    My highest character level is 22, it's the highest level I was able to reach in this horrible game. I just entered the Whitevale map, looked at it and said to myself "You know what, **** this!" and deleted the game.

    I see the servers went from heavy (the prime servers) to moderate and even low these days and I'm expecting server mergers really soon. Yeah, there goes another "wow killer". Too bad, the game did get a lot of the right ideas but the execution is poor.
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  84. Jun 3, 2014
    6
    The questing experience was utterly abysmal. The UI is almost unuseable and unintuitive, the quest log is obtuse and gets in the way of actually completing objectives, and group quest rewards (which quests grant shared credit, etc.) are not the same across the board. I'm already very disappointed, and I haven't even gotten near max level yet. The Dominion 'flavor' feels like they justThe questing experience was utterly abysmal. The UI is almost unuseable and unintuitive, the quest log is obtuse and gets in the way of actually completing objectives, and group quest rewards (which quests grant shared credit, etc.) are not the same across the board. I'm already very disappointed, and I haven't even gotten near max level yet. The Dominion 'flavor' feels like they just think it's 'cool' to be 'evil'... and I feel no attachment to any of the characters or sense of why I should think that doing something ever matters. And why is the 'evil side' the only one with any touch of religion? Really? Over the top and heavy-handed.

    I really wanted this game to be better, as I was looking forward to it for quite awhile, but it feels as though the game was designed by people with a ton of nostalgia for hardcore mmo's that never actually had to deal with the BS that went with that hardcore setup.

    The player movement 'acceleration' is a huge issue for me, as well, as is the sprint 'resource' that is even applied to mount speed. I feel like my character is on a yo-yo when I have to change directions rapidly. 'Rolling' breaks auto run. Etc. etc.

    The combat is decently fun (played Esper, Spellslinger, and Warrior), and the visuals are fairly intuitive. I like the flow of it, overall.
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  85. Jun 6, 2014
    6
    So what I can tell so far is that this mmo shouldn't have been an mmo and instead be a dungeon crawler in 3rd person perspective because being a hamster on wheel (grinding) and leveling got old a couple years ago and all this game has to offer are just great dungeons and raids and nothing else. Man these games developers need to get use their heads don't they? Dungeons and Raids is alsoSo what I can tell so far is that this mmo shouldn't have been an mmo and instead be a dungeon crawler in 3rd person perspective because being a hamster on wheel (grinding) and leveling got old a couple years ago and all this game has to offer are just great dungeons and raids and nothing else. Man these games developers need to get use their heads don't they? Dungeons and Raids is also WoW's only saving grace, some game developers really need to get on that and kill most of these generic MMOs.

    Anyways to sum up this game:
    +Best Dungeons and Raiding out now.
    +Really good end game progression
    +Awesome Housing that is actually usefull
    +Intuitive Combat
    -+Why do they try to keep polishing the turd that is leveling. Only people who have never touched an mmo will enjoy this.
    -Too Grindy, too much by any mmo's standard (lol attunements).
    -Graphics are underwhelming, sad when Mario Kart looks better since this runs on PCs and its 2014
    -Combat feels a bit clunky.
    -Subscription MMO. Free if you have no life to grind items for the auction house.

    This game tried to cater to the hardcore players that WoW left behind, though perhaps a bit too much...
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  86. Jun 10, 2014
    6
    Pros:
    - Very challenging dungeons and adventures
    - Deep character skill customization - Multiple paths in which to progress - Elaborate end game Cons: - Generic questing - Unresponsive combat - Very poor optimization - Excessive screen clutter Carbine set out to create an experience similar to classic WoW and they have succeeded in doing just that, for good and for bad. The
    Pros:
    - Very challenging dungeons and adventures
    - Deep character skill customization
    - Multiple paths in which to progress
    - Elaborate end game

    Cons:
    - Generic questing
    - Unresponsive combat
    - Very poor optimization
    - Excessive screen clutter

    Carbine set out to create an experience similar to classic WoW and they have succeeded in doing just that, for good and for bad. The game requires a large time investment and a high degree of skill to reach the top levels. For a player whom may not fall into both of those categories there may not be much in the game that you enjoy.

    PvP is hard to follow as the screen is cluttered with red and green symbols from the telegraph system. On top of that, skills are unresponsive especially in melee, you may activate a skill with a player in your cross hairs and by the time it fires they may no longer be there.

    Dungeons and adventures are very well done. It will require full group coordination and everyone will have to able to execute their role. There is no being carried here as one inexperienced player will cause the group to die multiple times. There is also no easy mode offered, the dungeons range from very difficulty to near impossible.

    Questing is as generic as you can get. It follows the classic WoW system of moving from hub to hub around the map. You can differentiate the experience a bit with the Path system but missions of this type are very repetitive once you've done a couple. Character skill customization is deep but at points seems irrelevant. A healer is going to use heal skills and a tank is going to use tank skills, there are a lot of choices but all of them more or less do the same thing.

    End game PvE experience is excellent and if that is the only thing you're interested in I would give this game a solid 10 and recommend it. But the questing is average and the PvP is bad so overall the game has to be given an average grade of 6.
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  87. Jul 11, 2014
    6
    It's just a frustrating game: Jump here, swim there, watch your breath meter then search this area while avoiding monsters on a time limit. 15 of the 30 days I had this game were spent talking to support trying to get the game to recognize my video card, but in the end I had to deal with the problem myself and even then I barely got 20 frames per second. I love the look of this game andIt's just a frustrating game: Jump here, swim there, watch your breath meter then search this area while avoiding monsters on a time limit. 15 of the 30 days I had this game were spent talking to support trying to get the game to recognize my video card, but in the end I had to deal with the problem myself and even then I barely got 20 frames per second. I love the look of this game and I really, really wanted it to work. Unfortunately they did some crazy things: A Disney style (but not user friendly) sold as an mmorpg (actually a 3d platformer), and did not release when fully optimized for laptops. Expand
  88. Jun 10, 2014
    5
    If I had to describe the game in 1 word, i'd use YAWN. This game took everything that is already out there and did it again. Boring quest grind with no meaning of games like World of Warcraft? Here. PvP that is focused more on zerg and sheer numbers? Here. Item system that has you replacing your gear ever half a level during the first 20 levels and every other level at 20+? Here.If I had to describe the game in 1 word, i'd use YAWN. This game took everything that is already out there and did it again. Boring quest grind with no meaning of games like World of Warcraft? Here. PvP that is focused more on zerg and sheer numbers? Here. Item system that has you replacing your gear ever half a level during the first 20 levels and every other level at 20+? Here.

    Combat is promising at first, until the novelty wears off, and then it just becomes the same number pushing game with some dodges added. It becomes a mind numbing experience after about 20 levels of the same thing.

    I do admit that I never experienced end game with raids and the much anticipated Battle Plots. I really wanted to experience it, I really did...and I tried my best to keep grinding the mind numbing game to get there...but in the end I realized that there are far better ways to waste my time than this game. I've expressed this concern for a while now but am usually met with people yelling that I'm wrong...so time will tell. My guess is that this game will be dead and free to play within 1 year. It will be cool to see how this rating moves down from this "novelty era" of the game of 8.3 rating down to when people see the game for what it is.
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  89. Jun 5, 2014
    5
    I'll keep this short. Wildstar is a good action-oriented distillation of every MMO out there, set in a sci-fi/fantasy universe flavored with both dark humor and saccharine Disney Channel sensibilities. A weird mix, yes. Think Guild Wars meets Star Wars meets Warcraft. Nothing new here, but if you want to play an MMO, you could do much worse.
  90. Jun 6, 2014
    5
    Too much like WoW. Yes I know it was made by a ton of people that made Vanilla WoW but come on. The game play is nothing new to an MMO. They have had combat like this in MMOs for a good 2-3 years. PvE is the same old gather/kill/objective crap. Just nothing new. I tried it and I just couldn't get into it. Nice try though.
  91. Jun 3, 2014
    5
    I actually played a lot in beta but cancelled my pre-order because it didnt suit me at all, a lot is unclear from the beginning alot of menus and weird inventory things. The quests are boring, the paths even worse i was a settler and the only thing you could do was build 3 different things in eacht specific location in some kind of teleporter and later it dissapears, the combat is mightI actually played a lot in beta but cancelled my pre-order because it didnt suit me at all, a lot is unclear from the beginning alot of menus and weird inventory things. The quests are boring, the paths even worse i was a settler and the only thing you could do was build 3 different things in eacht specific location in some kind of teleporter and later it dissapears, the combat is might what attract people since its skill-based for the rest its a boring story, ugly graphics for 2014! and very confusing. Expand
  92. Jun 20, 2014
    5
    Some of the worst optimization I've seen, I mean i can play LOTRO high settings, RuneScape high settings, WoW high settings but no not WildStar even with all the options turned down to the lowest (which makes the game look so bad it's not worth playing) I still lagg.

    Apart from that the gameplay is OK, the quests are fairly interesting and slightly better than other games, the
    Some of the worst optimization I've seen, I mean i can play LOTRO high settings, RuneScape high settings, WoW high settings but no not WildStar even with all the options turned down to the lowest (which makes the game look so bad it's not worth playing) I still lagg.

    Apart from that the gameplay is OK, the quests are fairly interesting and slightly better than other games, the environment is different but I couldn't care less about it TBH, yes it's art style is nice but I mean there are so many games which use this "cartoon art style" it's starting to get boring. The combat is different enough and works well enough to class it as a refreshing change. The story again I couldn't care less about it, maybe that's because I play games like RuneScape and LOTRO which has amazing story content, but yeah the wildstar story never gripped me during my time with the game.

    Overall It's worth a look if you're an MMO player just to test it out, but I personally see Wildstar as a secondary MMO something I'd turn to when I get bored of grinding in my main MMOs, it's like the Chromebook of the MMO world.
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  93. Aug 8, 2014
    5
    Updated Review as of 8/8/14:
    Originally I gave Wildstar an 8 out of 10 and I believe at the time, it was worth it. However it seems like now they are doing everything they can to chase away their playerbase so I have had to add a few more negatives to the overall score.
    Original Review 6/23/14: I actually came to this site on a whim because a friend of mine bought me Wildstar because
    Updated Review as of 8/8/14:
    Originally I gave Wildstar an 8 out of 10 and I believe at the time, it was worth it. However it seems like now they are doing everything they can to chase away their playerbase so I have had to add a few more negatives to the overall score.

    Original Review 6/23/14:
    I actually came to this site on a whim because a friend of mine bought me Wildstar because he wanted someone to jam with and I was wondering what score people were giving it. I have played many MMOs including: EQ, Asheron's Call, AC2(beta), WoW(beta), Eve, Rift(beta), Guild Wars 1 and 2(beta), DDO, SWTOR(beta), Planetside, Warhammer(beta), FF11, FF14(beta) and many others. Skip the next paragraph labelled 'RANT' to start the review.

    RANT: Before I start I just have to say to all those 'rating a game lower just to balance out the score'; Grow up. You are giving one rating for one game. If someone else feels the game/movie/show is the best thing ever, WHO CARES; Good for them they found their dream game/movie/show. When I see a review with a rating of '0' I don't even bother reading anymore. Giving a rating of '0' says you enjoyed NOTHING about the game and the game had NO merit. Which means one of two things A)You are a moron for picking up a game type you don't like so much that you would rather have your teeth pulled without meds or B) The game had so many flaws that you could not actually play it and neither could anyone else. As someone who has been part of team working to create a game I can tell you which is the more likely choice.

    Wildstar is the new MMORPG by the producers of the Guild Wars series, Lineage series, Aion, and other MMOs. Basically all they seem to do is make MMOs.

    MMORPG means you must expect rpg elements(character leveling, character stats, gear) in a massive environment filled with other people. `IF YOU CAME LOOKING FOR SOMETHING ELSE YOU ARE IN THE WRONG PLACE.
    Every new MMO(that I've tried) seems to try to add something new to the genre to get their own niche in the market(and attract those looking for a WoW slayer). Wildstar is not new in this, but they do have some interesting things that they bring to the table.

    PROS:
    Voice Acting: I have never heard better voice acting in an MMO.
    Wildstar humor: They have their own edgy, odd, but fairly funny humor, Cupcake.(Watch a vid and see if you like the humor)
    Credd: I like subscription games that allow you to exchange ingame gold with subscription time with NO other benefits like pay-to-win.
    Housing: Odd how much time one is willing to spend at your own House running Challenges.
    Telegraph System(system showing area of ground that will be effected by a particular ability): Probably Wildstar's biggest niche MMO contribution. Player Telegraphs don't get too amazing but some of the bosses(and even regular npcs sometimes) get amazingly complex telegraphs.

    CONS:
    Minor annoying bugs- Opening up a "Boom-Box" gift one time didn't show the item(only an empty space) for about 10 minutes.
    I love to PvP in whatever MMO I play. It's my favorite thing to do. Healing in PvP is has now been broken(unplayable) for a week now. You cannot keep yourself alive much less another person. It's not a certain class or spec, but ALL HEALING.
    I have dealt with minor class imbalances before in the variety of MMOs I have played. I am likely using rosecolored glasses in looking back, but I don't ever remember it being this bad before.

    Neither a PRO or a CON, but just some things that need mentioning.
    The skill system doesn't really seem to pick up until about 25. So if the skills and amps seems boring up until there, thats why. They have the same type of skill limit that Guild Wars has. Some people love it, some people hate it.

    Total Points:
    Start with Average 5
    +1 Humor
    +1 Voice Acting
    +1 Credd
    +1 Housing
    +1 Telegraph System
    -2 Bugs(the amount of bugs is getting ridiculous)
    -1 PvP being unplayable for more than a week with no end still in sight.
    -1 Class imbalance getting further and further out of proportion.
    -1 Dev focus being to fix minor issues (fixed Chua-fatter-than-normal and fixed Aurin Males slack-jaw) before broken skills/amps/quests

    Overall:5

    I going to leave out the low population on many servers because that can actually being fixed by the players by switching to a different server. Also going to leave out the caustic forum environments because you don't have to read player forums to gather info.

    Buy/Wait/Not Buy Suggestion- If you are looking for a new MMORPG, currently look elsewhere. Maybe come back in 2-3 months. Though I can't see myself giving it less than 5-6 months if I go back.
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  94. Mar 17, 2015
    5
    I was very enthralled with the game and its promise for satisfying my PvP itch, but after reaching 60, I came to realize that it was neither interested nor knowledgeable in how to implement player-versus-player in an MMO. Coming to that knowledge made for one of the biggest let-downs recent gaming years.

    All the pieces of the puzzle are here, and they couldn't figure out how to put it
    I was very enthralled with the game and its promise for satisfying my PvP itch, but after reaching 60, I came to realize that it was neither interested nor knowledgeable in how to implement player-versus-player in an MMO. Coming to that knowledge made for one of the biggest let-downs recent gaming years.

    All the pieces of the puzzle are here, and they couldn't figure out how to put it together. Class balance, matchmaking and equipment are all difficult challenges to overcome, but there are failed attempts and then there is whatever happened to Wildstar.
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  95. Jun 12, 2014
    5
    Wildstar is a fully-featured, well-polished Wow clone with high production values. That pretty much sums it up, it all boils down to wether you have the free time and are ready to endure the slow grind to level 50.

    Quests, setting & story, graphics, everything ranges from forgetable to downright tedious. It has all been done before, even the suposedly novel telegraph-based combat
    Wildstar is a fully-featured, well-polished Wow clone with high production values. That pretty much sums it up, it all boils down to wether you have the free time and are ready to endure the slow grind to level 50.

    Quests, setting & story, graphics, everything ranges from forgetable to downright tedious. It has all been done before, even the suposedly novel telegraph-based combat gameplay which is nothing more than what all action-MMO (such as Neverwinter) have been doing for the past 3 years... Spells and abilities are remarkably scarce and generic. I appreciate their decision to grant two roles (from among dps, healer or tank) to every class, but the very reduced number of spells ends up negating any diversity : as role X, class Y will always be played the same.

    The passive (talent) system succeeds in being both ultra-generic (nodes are named "Critical I, Critical II, Critical III", etc...) and grindy as some higher-tiered nodes can only be looted, or bought, or farmed. The UI for skills and their assignment to the action-bar is remarkably tedious. Oh and let's mention the crafting system : it tries to be original but manages to be unintuitive as hell, in addition to being of course much more expensive and time-consuming than it is rewarding.

    One of the game's arguably biggest strength is its dungeon-system. While very classical, the instances are indeed challenging. That's a good thing if you have a stable companion group, if you don't it also means you'll soon reconcile with every hazard you have known in pugs : leavers, whiners, ninja-looters, afkers, etc...

    It pains me to be so harsh as it's obvious a great deal of work has done into the making of Wildstar. The content is indeed plentiful, and the polish is undeniable. But at the end of the day, it's the same ol' MMO stuff we have been fed for the last 10 years. Some players mention having felt the "vanilla wow magic" again, that's hardly surprising as, let's face it, despite a few ugrades, this is nothing more than "Vanilla Wow in space", minus the well-known background.
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  96. Sep 23, 2014
    5
    Wildstar has some truly excellent features including fully packed in-game housing and customisability, tonnes of content, a visceral combat system and a sense of humour so why do I rate it a 5 and not a 10?

    1) The game is extremely poorly optimised. Even 3 months in, the games selling point - "Raids!" play at an excruciating 12 frames per second average on my machine (specs: Devils
    Wildstar has some truly excellent features including fully packed in-game housing and customisability, tonnes of content, a visceral combat system and a sense of humour so why do I rate it a 5 and not a 10?

    1) The game is extremely poorly optimised. Even 3 months in, the games selling point - "Raids!" play at an excruciating 12 frames per second average on my machine (specs: Devils Canyon CPU running @ 4.6 Ghz, 16 gig of Ram, AMD R9 290 GPU, PCIE Plextor SSD's). The graphics are cartoony and well stylised but really shouldn't be grinding my system to a halt.

    2) Bugs, lots of them, game breaking ones too. The main Raid attunement questline has multiple bugs blocking progression. Every single adventure and Dungeon in the game has multiple boss bugs and exploits. Every class has bugged skills and abilities. The Medic class currently has an ability glitch allowing Medics to do double the damage of anyone else. This was introduced as a bug fix!

    3) All of the questing content is generic and well boring. The maps and UI are confusing and cluttered and the quests struggle to engage the player in a meaningful way. Most of the content consists of grindy daily quests.

    4) The path system lacks depth and balance across paths

    Part of the problem is that when Carbine have attempted to fix existing bugs and optimise the game the changes they make have made things progressively worse. The game is buggier now a few months on than it was on release.

    The only reason to play Wildstar is for dungeons content and raiding in my opinion. Currently while the Dungeons and Raids are very good and a lot of fun, progression is constantly frustrated by poor itemisation, lacklustre rewards, and bugged progression.

    This sadly isn't working for Carbine as servers are fast becoming ghost towns. They really need to review their Q&A practices as the game is getting worse rather than better with every patch in terms of bugs and overall playability.
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  97. Jun 24, 2014
    5
    This game is very average. People will say it's the best on the market now. But that is because the MMO market is bloated and about to die off. Wait a couple of months until it goes f2p. Even at that point you will probably be done with it within a week.

    Initially people were excited because of it's space theme, combat, sense of humor, new housing approach and paths. The space theme,
    This game is very average. People will say it's the best on the market now. But that is because the MMO market is bloated and about to die off. Wait a couple of months until it goes f2p. Even at that point you will probably be done with it within a week.

    Initially people were excited because of it's space theme, combat, sense of humor, new housing approach and paths.

    The space theme, and humor don't really translate in game.

    The new housing is okay. The paths were a great idea. I was interested in the settler as I like to help others. But after gathering mats, and finding out the areas to place things were shared with other Settlers, it got old fast.

    They tried with the combat system, but other MMO's have done the same system already. It's tough as they are trying to fix MMO's by adjusting the combat, but it just feels like rip offs of old console games. Just not nearly as well done. If your using a regular mouse it seemed way to click heavy. If you have a gamer mouse it will feel like a massive cheat.

    I found the game world to seem very small. Smaller than most of the new MMO's and that is small. And like most MMO's these days, you almost feel punished for grouping. Unless it is a raid or instance. You simply have to kill 100 times more mobs just to make the same amount of XP and money.

    In short there's nothing game breaking for me. It's just not good enough to keep my attention. And certainly nothing I would recommend to other MMO fans.

    I give it an average rating, but all the new MMO games, I've tried just aren't that good.
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  98. Jun 4, 2014
    5
    This is based on a month of beta and first 5 days of actual release:
    -the game definitelly could use some optimisation - the graphics it runs do not justify its steep requirements;
    -crafting system imo is over-complicated, with unclear UI, which turns actual crafting into fighting against its own UI. Also - usefulness of some crafting choices is questionable - e.g. achitects earn huge
    This is based on a month of beta and first 5 days of actual release:
    -the game definitelly could use some optimisation - the graphics it runs do not justify its steep requirements;
    -crafting system imo is over-complicated, with unclear UI, which turns actual crafting into fighting against its own UI. Also - usefulness of some crafting choices is questionable - e.g. achitects earn huge money on AH, while weaponsmithing is a one big money-sink;
    -questing - very uninspiring 'go x, kill y, fetch z' - nothing new, altough the bizzare/childish sense of humor is refreshing; people complain a bit about scaling issues; difficult to gasp for an MMO title - but group questing does not offer any kind of incentives and actually feels counter-productive;
    -group pve: a) HUUUge class balance issues due to telegraph system and how it interacts with melee classes; In my opinion this is a major design flaw... b) instances/adventure zones are buggy...very dissapointing given the amount of beta-testing done to date; c) due to system of multiple decisions in dungeons, some runs turn out considerably more difficult than others - this is not clarified in tutorials; also - its easy to get lost in non-linear dungeons, since objective-tracking is not perfected;
    -very decent music, but sound effects quickly become a nuisance and source of headaches;
    -housing has some potential - its a good idea, with some not-overpowered-perks, but overall looks like a simple money-sink;
    -in terms of customer service/launch issues - early access was a total mess - login errors, 2hour wait queues etc....fortunatelly this got more streamlined with official release; on second thought - early access was 100% NOT worth it;

    Overall feels like a dusk of an MMO era...for a supposedly triple-A product, the actual game dissapoints....
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  99. Jun 9, 2014
    5
    Uninspired MMO that gives people more of the slightly better variation of the same with more cartoon eye wrecking craziness. Feature packed with more of the same you've seen from every other MMO with very little actual innovation.

    Meh.
  100. Jun 9, 2014
    5
    Don't pay any heed to all the 10's this game is getting, Carbine must have directed all its employees to seed the reviews.
    While this game has a lot going for it including the fluid combat and detailed character customization, it has some major flaws in poor optimization, PvP balance and the PvE questing is boring and monotonous with the usual kill x, gather y quests. If you like a
    Don't pay any heed to all the 10's this game is getting, Carbine must have directed all its employees to seed the reviews.
    While this game has a lot going for it including the fluid combat and detailed character customization, it has some major flaws in poor optimization, PvP balance and the PvE questing is boring and monotonous with the usual kill x, gather y quests. If you like a pretty grind fest this game is for you.
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Metascore
82

Generally favorable reviews - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 45 out of 52
  2. Negative: 1 out of 52
  1. Oct 29, 2014
    90
    Carbine never was set to reinvent the wheel. But they put a nice set of custom rims on their vehicle. And then they strapped the whole thing on a space shuttle and send it into space.
  2. Oct 28, 2014
    70
    For those burnt out on WOW's content, WildStar is easy to endorse. Immediately familiar to anyone who's visited Azeroth and with enough new twists on the tried-and-tested theme park formula, Carbine's game is so overflowing with stuff to do that it's certainly justified in asking for a subscription - even if less people seem prepared to sign up to one.
  3. Oct 20, 2014
    80
    Wildstar banks on hardcore raid and instance difficulty as well as its excellently implemented "dancing" real time combat mechanic to offer something significantly new and fresh to the MMORPG scene. Low server population and annoying hints of a "Pay To Win More" model hold it back in certain areas, but it has all the potential of becoming a well established and much loved setting for years to come.