User Score
6.7

Mixed or average reviews- based on 42 Ratings

User score distribution:
  1. Positive: 19 out of 42
  2. Negative: 9 out of 42

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  1. Nov 27, 2014
    7
    A blend of Panzer Corps & 40k. This was never going to break new barriers in gaming, however it uses a solid engine and battle mechanic. Sounds well adapted. Can only play as IG which stalls the the game somewhat, but this is a very easy to mod game and there will be a large number of mods very soon to expand the races. Slow turn-based gameplay that reflects the tabletop well. A welcomeA blend of Panzer Corps & 40k. This was never going to break new barriers in gaming, however it uses a solid engine and battle mechanic. Sounds well adapted. Can only play as IG which stalls the the game somewhat, but this is a very easy to mod game and there will be a large number of mods very soon to expand the races. Slow turn-based gameplay that reflects the tabletop well. A welcome addition to the universe and one that harks back to Epic 40k. Not the role-playing games of Chaos gate, but it was never going to be. Does everything it says on the tin. Expand
  2. Nov 27, 2014
    6
    WH40K: Armageddon is a wargame set in said universe. Gameplay-wise it is reminiscent of Panzer General and all the clones that were spawned from it. I.e. it is a populist wargame for the masses. It differs from Panzer General in that it's more of a tactical level game. So you have hexes that infantry can enter, but vehicles cannot, and fire ranges are generally quite long for a wargame.WH40K: Armageddon is a wargame set in said universe. Gameplay-wise it is reminiscent of Panzer General and all the clones that were spawned from it. I.e. it is a populist wargame for the masses. It differs from Panzer General in that it's more of a tactical level game. So you have hexes that infantry can enter, but vehicles cannot, and fire ranges are generally quite long for a wargame.

    The graphics are not special, which is IMO forgivable in such a wargame. I did like the explosions and weapons effects, but the terrain is the weak-point, being quite bleh, unintuitive, and doesn't fit the isometric units. The UI on the other hand is undeniably primitive, which is less forgivable. There's only a limited number of tooltips and a number of game mechanics aren't explained. Morale seems to be simply the colour of the strength of a unit, with presumably red = bad? I'm not sure, and reading the fine manual is not very illuminating. Keyboard shortcuts are more or less trial-and-error (they are not listed in the manual). I noticed issues, for example minefields can attack adjacent unit (with a strength 0 attack) even though they have a range of 0 (with a strength 60 attack).

    The tutorial campaign is pretty dull and doesn't really function as a tutorial, which sort of begs, what's the point? Also the narrative is dull and nonsensical, and there appears to be only limited event scripting in the engine. You can only play as Imperial Guard, which is an obvious shortcoming of a game set in a diverse universe.

    There's a general shortcoming in that most units have a 2-3 range attacks, but there's no zone-of-control extending out this far. Hence replacements can be ordered to bring a unit that is in-contact with the enemy back up to full strength. Sorry game designers, but this is really bad game design that just leads to silly 'tank-and-heal' tactics that have no place in a wargame. There's no limit to the number of command units, so hey, make all your infantry company commanders and never have morale issues. The most OP arrangement I've found so far is some mix of screening tanks and scouts to find targets / tank for a bunch of artillery, with 1-2 infantry for capping control points, which makes for a dull game. Basically Panzer General was always a rock-paper-scissors game between panzers-artillery-infantry or air defence-fighters-bombers, etc. Here there's just artillery, blowing away everything. There's no logistics or supply mechanics either, that I can see. So it's basically just a matter of timing your mashing of the replacements button and mowing through legions of enemy units. Overall one has bought a tactical-level wargame that has the depth of an RTS.
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  3. Sep 3, 2023
    7
    Warhammer 40,000 Armageddon can best be described as a Warhammer 40k version of the Panzer Corps series. This turn-based hex strategy game bears similarities to classics like Panzer General or Panzer Corps. While it may not reach the pinnacle of graphics, the game boasts well-adapted sound effects. Level design, however, falls somewhat short, often leading to repetitive tasks on differentWarhammer 40,000 Armageddon can best be described as a Warhammer 40k version of the Panzer Corps series. This turn-based hex strategy game bears similarities to classics like Panzer General or Panzer Corps. While it may not reach the pinnacle of graphics, the game boasts well-adapted sound effects. Level design, however, falls somewhat short, often leading to repetitive tasks on different maps with varied layouts.

    One aspect where the game excels is the diversity of units at your disposal. Although many units seem similar, they differentiate through power and cost. Your strategic decisions revolve around effectively employing units and understanding terrain types. Placing the right unit in a strategic position becomes the linchpin for success.

    If you're a fan of strategy games, Warhammer 40,000 Armageddon might pique your interest. While it's not a flawless masterpiece, it undeniably offers a fun gaming experience. Keep in mind that this is a casual strategy game, lacking the deep strategic elements of some titles, but it makes up for it with enjoyable gameplay.
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Metascore
68

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 17
  2. Negative: 0 out of 17
  1. PC Gamer UK
    Mar 4, 2015
    61
    Far too shallow to hold your attention for long. [March 2015, p.92]
  2. Jan 25, 2015
    70
    Armageddon is a game for those who see only war in the darkness of the distant future. Even if the developers decide to mimic Panzer Corps by releasing new campaigns and playable factions, they won’t be able to attract new players to the Warhammer 40,000 universe.
  3. Pelit (Finland)
    Jan 21, 2015
    75
    Hex-based strategy games aren't dead after all. Warhammer 40,000: Armageddon is quite faithful to the license and features a huge number of units, which is great news for everyone who loves the Warhammer universe. However, there are also many faults that will hinder the experience. These include poor tutorial, and lack of documentation, lackluster story and missing movement animations.