- Publisher: Focus Home Interactive
- Release Date: May 29, 2013
Summary:
Wargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first installment, making a total of over 750 vehicles and combat units rendered in realistic detail! Wargame: AirLand Battle also brings authenticity to the next level thanks to a new weapons system, better handling of fire effects, and a new Urban Combat Interface (UCI) allowing for battle inside cities.
| Rating: | T |
|---|---|
| Official Site: | http://www.wargame-ee.com/ |
| Developer: | Eugen Systems |
| Genre(s): | Strategy, Real-Time, Historic, Historic, Tactics |
| Cast | Credit |
|---|---|
| Stephan Hernandez | Lead Game Designer |
| Frederic Thiere | Artists |
| Paul Chabas | AI Programming |
| Alexis Le Dressay | Creative Director |
| Cédric Le Dressay | Technical Director |
| Timothée Raulin | Additional Programming |
| Christophe Cavalaria | Network Programming |
| Romain Ginocchio | Associate Producer |
| Majda Lahlil | AI Lead |
| Julien Elma | Producer |
| Matthieu Brevet | Assistant Producer |
| Sébastien Lebourcq | Assistant Producer |
| Vincent Cambedouzou | Game & Level Designer |
| Fabien Reiner | Game & Level Designer |
| Félix Habert | Game & Level Designer |
| Paul Quemin | 3d Programming |
| Arnaud Vallerent | 3d Programming |
| Baptiste Delestre | 3d Programming |
| Adrien Font | 3d Programming |
| Mehdi Chihaoui | AI Programming |
| Miguel Melan | AI Programming |
| Laurent Vanaerde | AI Programming |
| Jonathan Connell | AI Programming |
| Thomas Feigler | AI Programming |
| Mathias Labeyrie | AI Programming |
| Marion Not | AI Programming |
| Pierre-Olivier Konecki | AI Programming |
| Jason Maréchal | AI Programming |
| Baptiste Decain | AI Programming |
| Cédric Famin | AI Programming |
| Gaétan Voirgard | AI Programming |
| Nicolas Coffinot | Network Programming |
| Arnaud Lecocq | Network Programming |
| Thierry Dunter | Art Director |
| Constant Le Gall | Artists |
| Franz Weber | Hardware & Technical Maintenance |
| Thibaut Robin | Level Build |
| Steve Coelho | Additionnal Level Build |
| Bernard Sour | Additionnal Level Build |
| Edgar Soubiran | Additionnal Level Build |
| Maxime Coste | Additional Programming |
| Florent Isaia | Additional Programming |
| Francis Lam | Additional Programming |
| Nicolas Kniebihler | Additional Programming |
| Li Haonan | Additional Programming |
| Léo Yvin | Additional Programming |
| Cédric Boyer | Additional Programming |
| Vincent Boumard | Additional Programming |
| Geoffrey Marion | Testing |
| Nikita Diament | Testing |
| Cédric Le Dressay | Technical Director |
| Sébastien Lebourcq | Assistant Producer |
| Félix Habert | Game & Level Designer |
| Jason Maréchal | AI Programming |
| Cédric Famin | AI Programming |
| Gaétan Voirgard | AI Programming |
| Timothée Raulin | Additional Programming |
| Léo Yvin | Additional Programming |
| Cédric Boyer | Additional Programming |
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