- Publisher: SadSquare Studio
- Release Date: Oct 29, 2020
- Also On: PlayStation 4, PlayStation 5, Xbox One
User Score
Generally unfavorable reviews- based on 59 Ratings
User score distribution:
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Positive: 16 out of 59
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Mixed: 15 out of 59
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Negative: 28 out of 59
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Jun 8, 2022Dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo dermo
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Jan 8, 2023Shockingly bad controls on ps5, the carrying and inventory systems are atrocious, immersion is not possible because of them. Tried for 3 hours, deleted, waste of good money (£15+)
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Dec 21, 2021
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Jul 18, 2022Worst game ever, you should never play it. Boring, no plot and screamers only horror.
Awards & Rankings
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CD-ActionFeb 8, 2021Instead of employing trivial jump scare tactics, Visage expertly toys with your senses and messes with your head, first causing uneasiness, and then evoking authentic fear. There’s no reason to weep for the cancelled Silent Hills anymore. We’ve got Visage, the best horror game of the year, maybe even the best in years. [13/2020, p.51]
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Dec 17, 2020Visage is close to being of the best horror games of recent years, but it's held back by some annoying aspects. The inventory controls are awkward, there were still a few bugs that prevented me from interacting with the environment, and the chapters are far too uneven, with the third being particularly bad. That being said, if you are prepared to work through these issues there is a lot of spooky fun to be found here and it is more than just jump scares for streamers (although there are plenty of those). With a little more polish and a better third chapter, this could have been an essential purchase. Instead, Visage is somewhat haunted by the spectre of what might have been.
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Dec 16, 2020Visage drapes over you like some ghastly blanket, smothering you with unsettling ambiance and high-quality scares. Though it fumbles a certain stretch of gameplay, its otherwise meticulously designed structure, head-scratching puzzles, and creative manipulation of level design more than pick up any slack.