- Publisher: SouthPeak Games
- Release Date: Apr 30, 2009
- Also On: Xbox 360
Summary:
Velvet Assassin is a stealth-action game set in World War II and is inspired by real-life British secret agent Violette Szabo. Players assume the role of Violette Summer and head deep behind enemy lines with no support or official backing from the British Government. Violette risks her life fighting to defeat the German war machine one stealth mission at a time. Velvet Assassin combines lush, surreal visuals and a ground-breaking stealth combat system to deliver a gaming experience which is truly the first of its kind. [Gamecock Media]
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| Rating: | M |
|---|---|
| Official Site: | http://www.velvetassassin.com/ |
| Developer: | Replay Studios, ML Enterprises |
| Genre(s): | Action, Shooter, Shooter, First-Person, Third-Person, Tactical, Historic, Historic |
| ESRB Descriptors: | Blood Intense Violence Strong Language Use of Drugs |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Jurie Horneman | Associate Producer |
| Peter Ohlmann | Engine Programmer |
| Aaron Marroquin | Animation |
| David Dienstbier | Executive Producer |
| Richard Case | AI Programmer |
| Richard Case | Tools Programmer |
| Richard Case | Tools Programmer |
| Richard Case | Tools Programmer |
| Richard Case | Tools Programmer |
| Christian Schuler | Engine Programmer |
| Christian Schuler | Tools Programmer |
| Christian Schuler | Tools Programmer |
| Christian Schuler | Tools Programmer |
| Yu-Chung Chen | Character Artist |
| Carsten Bruggmann | Sound Designer |
| Tobias Sicheritz | Engine Programmer |
| Robert Clemens | Project Manager |
| Andreas Hackel | Lead Artist |
| Tom Jachmann | Engine Programmer |
| Tilman Mehler | AI Programmer |
| Tilman Mehler | Gameplay Programmer / AI Programmer |
| Tilman Mehler | Gameplay Programmer / AI Programmer |
| Boris Bauer | Associate Game Designer |
| Boris Bauer | Gameplay Programmer |
| Boris Bauer | Gameplay Programmer |
| Matthias Kummer | Artist |
| Sascha Jungnickel | Creative Director |
| Sascha Jungnickel | Lead Game Designer |
| Sascha Jungnickel | Lead Game Designer |
| Michael Schulz | Level Designer |
| Marc Mohring | Managing Director |
| Tim Hesse | Executive Producer |
| Stephan Beier | Producer |
| Claus Wohlgemuth | Concept Artist |
| Claus Wohlgemuth | Script Writer / Concept Artist |
| Claus Wohlgemuth | Script Writer / Concept Artist |
| Mona Mur | Music |
| Melinda Cohen | Voice Actor: Violette Summer |
| Melinda Cohen | Voice Talent: Violette Summer |
| Sascha Draeger | Voice Talent |
| Kai-Hendrik Moller | Voice Talent |
| Konstantin Graudus | Voice Talent |
| Tobias Schmidt | Voice Talent |
| Angela Quast | Voice Talent |
| Thomas Wilmering | Additional Sounds |
| Hermann Kopp | Additional Sounds |
| Stephan Schwake | Associate Game Designer |
| Stephan Schwake | Localization Manager |
| Stephan Schwake | Localization Manager |
| Jorn Muller | Engine Programmer |
| Jorn Muller | Tools Programmer |
| Jorn Muller | Tools Programmer |
| Florian Dohrendorf | Engine Programmer |
| Florian Dohrendorf | Tools Programmer |
| Florian Dohrendorf | Tools Programmer |
| Claus Praefcke | Gameplay Programmer |
| Claus Praefcke | Lead Level Designer / Gameplay Programmer |
| Claus Praefcke | Lead Level Designer / Gameplay Programmer |
| Christian Teister | Gameplay Programmer |
| Timur Cavusoglu | Additional Programming |
| Christian Bazant | Additional Programming |
| Thomas Bredl | Additional Programming |
| Jens Jankuhn | Level Designer |
| Mario Janiszewski | Artist |
| Mario Janiszewski | Level Designer |
| Mario Janiszewski | Level Designer |
| Robert Luhmann | Additional Animation |
| Robert Luhmann | Artist / Additional Animation |
| Robert Luhmann | Artist / Additional Animation |
| Per Niemann | Artist |
| Nils Deitmers | Artist |
| Daniel Moreno | Character Artist |
| Omar Mejia | Art Director |
| Volker Grabs | 3d Artist |
| Markus Heyseler | Sound Engineer |
Designer/Producer/Programmer credits provided by GameFAQs.
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