- Publisher: GT Interactive
- Release Date: Nov 30, 1999
Summary:
The stakes are high. On the one hand, fame, fortune, glory; on the other hand, death. Prove your skill in the arenas of the future, leading your team of computer-controlled "bots" to victory in the Grand Tournament, or compete with the best of the best via LAN or the Internet in seat-of-your-pants battles. While Unreal Tournament offers the finest in classic "Deathmatch" play, right out of the box you can compete in Team Deathmatch or Capture the Flag. Control strategic points on the map to rack up your score in Domination, or test your skills in Assault, as one team defends its base from the other. Each game type comes with its own special maps and rules, for never-ending variety and challenge. Add gameplay mutators such as Jump Match or InstaGib, and Unreal Tournament will keep your wits honed to a razor edge. [Infogrames]
| Rating: | M |
|---|---|
| Developer: | Epic Games |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1-32 Players |
| ESRB Descriptors: | Animated Blood & Gore Animated Blood and Gore Animated Violence |
| Cast | Credit |
|---|---|
| Lani Minella | Sound Effects |
| James Schmalz | Artwork |
| James Schmalz | Graphics / Artwork |
| James Schmalz | Graphics / Artwork |
| Cliff Bleszinski | Level / Scenario Design |
| T. Elliot Cannon | Level / Scenario Design |
| Cedric Fiorentino | Level / Scenario Design |
| Pancho Eekels | Artwork |
| Pancho Eekels | Level / Scenario Design |
| Pancho Eekels | Level / Scenario Design |
| Pancho Eekels | Level / Scenario Design |
| Shane Caudle | Artwork |
| Shane Caudle | Level / Scenario Design |
| Shane Caudle | Level / Scenario Design |
| Shane Caudle | Level / Scenario Design |
| Mike Leatham | Artwork |
| Mike Leatham | Graphics / Artwork |
| Mike Leatham | Graphics / Artwork |
| Tim Sweeney | Programming |
| Erik de Neve | Programming |
| Carlo Vogelsang | Programming |
| Jason Schreiber | Producer |
| Alexander Brandon | Music |
| Michiel van den Bos | Music |
| Andrew Sega | Music |
| Dan Grandpre | Music |
| Peter Hajba | Music |
| Tero Kostermaa | Music |
| Steven Polge | Programming |
| Jack Porter | Programming |
| Brandon Reinhart | Programming |
| David Ewing | Level / Scenario Design |
| David Ewing | Sound Effects |
| Alan Willard | Level / Scenario Design |
| David Carter | Artwork |
| David Carter | Graphics / Artwork |
| David Carter | Graphics / Artwork |
| Steve Garofalo | Artwork |
| Steve Garofalo | Graphics / Artwork |
| Steve Garofalo | Graphics / Artwork |
| Everton Richards | Artwork |
| Everton Richards | Graphics / Artwork |
| Everton Richards | Graphics / Artwork |
| Dan Sarkar | Artwork |
| Dan Sarkar | Graphics / Artwork |
| Dan Sarkar | Graphics / Artwork |
| Sascha Dikiciyan | Sound Effects |
| Shannon Newans | Sound Effects |
| Mark A. Rein | Production |
| Jay Wilbur | Production |
| Neil Haldar | Executive Producer |
| Barbara Gleason | Product Manager |
| Alan Di Mattia | Assistant Product Manager |
| Michael Marrs | Senior Graphic Artists |
| Lesley Zinn | Senior Graphic Artists |
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