User Score
7.8

Generally favorable reviews- based on 665 Ratings

User score distribution:
  1. Negative: 84 out of 665

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  1. Nov 14, 2016
    6
    Game has some solid content and the story is fun. It kept me engrossed throughout the whole game, I didn't feel as if the pacing was too slow or too fast, but just right.

    What is wrong with the game is the overly abrupt ending and just only after 14 hours of gameplay. I understand that the idea is to have many replays the game but it doesn't work that way. Act II is in many instances
    Game has some solid content and the story is fun. It kept me engrossed throughout the whole game, I didn't feel as if the pacing was too slow or too fast, but just right.

    What is wrong with the game is the overly abrupt ending and just only after 14 hours of gameplay. I understand that the idea is to have many replays the game but it doesn't work that way. Act II is in many instances the same, you go to people or you kill the same people, the end. It just doesn't warrant enough interest to keep going.

    The game has great potential but it should have been developed for more time. Flesh out act III and it will be a solid game. At the current state, however it feels half-done.
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  2. Nov 14, 2016
    3
    I wanted to like this game, big fan of Pillars, and I'm always open to mechanics that stray from d&d.

    The branching story idea is nice, but I don't think it is executed well. I understand the goal of creating cumulative events that eventually have various consequences. It's supposed to be more organic and whatever, but most decisions just feels meaningless. Do I kill Dumbdedumb NPC or
    I wanted to like this game, big fan of Pillars, and I'm always open to mechanics that stray from d&d.

    The branching story idea is nice, but I don't think it is executed well. I understand the goal of creating cumulative events that eventually have various consequences. It's supposed to be more organic and whatever, but most decisions just feels meaningless.
    Do I kill Dumbdedumb NPC or not. Do I side with Old man I know nothing about, or Old man I know even less about, or neither. How can I begin to care...

    Wrath/Fear vs Favor/Loyalty
    These make no sense. Especially the skills you get from them and how you could have both. It is just beyond pointless. At least leave the skills out.

    Mechanics
    So this suffers from the same problems Pillars did in certain versions. The AI is RABID to get at your low survivability characters. Disengage incentive is not strong enough for it. One stupid way I have been winning every battle on PotD is to run Quill man around while 1, 2, sometimes 3 melees just chase him. It's beyond idiotic to watch, but it works, when they stop chasing, you turn around and reengage their interest.
    I know Pillars went through several iterations of tanks and chokepoint management, I expected an improvement.

    Combos are very clunky as is the rest of combat due to characters not doing anything during cooldown. They don't even try to get in position, you will need to manually move them.
    Combos are especially so, since now you have one character not doing anything even when cooldown is off.
    If the target leaves your melee range for melee combos, the combo is canceled.

    Can we just be like every other game and make auto-attacks much shorter cd or their separate cd... It works very very well...
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  3. Nov 14, 2016
    3
    This one's another talkie, you have to read long, long (really long) texts, often virtually pointless, and instead of creating atmosphere, it creates boredom. You can't (or you shouldn't) skip the reading, because sometimes valuable information is hidden inside. Voice-overs are rare and unambitious, simply a neutral person reading the text. The graphics (isometric) is so like of 2003This one's another talkie, you have to read long, long (really long) texts, often virtually pointless, and instead of creating atmosphere, it creates boredom. You can't (or you shouldn't) skip the reading, because sometimes valuable information is hidden inside. Voice-overs are rare and unambitious, simply a neutral person reading the text. The graphics (isometric) is so like of 2003 (though there have been games with better graphics at that time). The combat is clumsy, I can't say differently, simply no fun. Technically, Tyranny is a low-end game. Can't say it's no fun to play it, but the fun is in your head and not in the game. Expand
  4. Nov 14, 2016
    6
    "Your choices in this game matter. Be thoughtful of your actions."
    .
    .
    .
    option 1: "kill her"
    option 2: "kill her mercifully"
    option 3: "spare her"

    Choosing option 3:
    'She picks up a rusty piece of iron and kills herself.'

    GJ Obsidian, 10/10 at "mattering"
  5. Nov 14, 2016
    3
    FORTY EUROS for the normal version of a shorter-than-usual rpg?
    EIGHTY for just some digital (so - no reproduction and copy costs), pointless stuff?

    Are you friggin' kidding me?
  6. Nov 10, 2016
    10
    So far a very sophisticated piece of game!
    If you just liked Pillars of Eternity you will LOVE Tyranny!

    Prerequisite is to have some evil in you. ;)
  7. Nov 11, 2016
    6
    First of all, I did not play it for long, merely for 4 hours, so here are my first impressions.

    First thing you're gonna notice is the, may as well just say it, the LOW BUDGET. Honestly, there are no cut scenes, just some illustrations like from a book while a voiceover speaks on top of them, as well as other fluff content is missing. Gonna compare here with Divinity: Original Sin - no
    First of all, I did not play it for long, merely for 4 hours, so here are my first impressions.

    First thing you're gonna notice is the, may as well just say it, the LOW BUDGET. Honestly, there are no cut scenes, just some illustrations like from a book while a voiceover speaks on top of them, as well as other fluff content is missing. Gonna compare here with Divinity: Original Sin - no exactly some masterpiece from a wealthy company, but having A LOT more fluff content than Tyranny.

    Another thing I did not like is the complete disconnection from the game world. First of all your character is a douchebag, you can polish his douchebaggery in some situations but ultimately, you're evil as f... Also your followers are evil douchebags as well, well not all. All this makes it really hard to attach yourself not only to your character but to your followers as well, considering you're forced to be evil because the game offers little choice in the matter, and every choice can be separated between evil and lesser evil but still evil.
    Obviously if you have no issues with playing an evil character, then this won't matter to you. I'll just say this: the evil is not the kind of lighthearted evil you saw in Dungeon Keeper or Overlord, it's pretty serious and gritty.

    The combat is just as boring as in their previous game: Pillars of Eternity.

    Oh and one more thing. There is an actual metric ton of reading. Every conversation, no matter how trivial the NPC is, is gonna have the span of a novel, and most of it is just...garbage, pointless, yielding little interesting information, filler, it's like Diablo 3's pointless dialogue but very very very long.

    Did I mention the low budget? Yeah, that's a doozy.
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  8. Nov 11, 2016
    0
    Intro and character creation was more fun then the actualy gameplay,

    - terrible combat, there are good examples of well done tactical combat Systems in rpgs (kotor for example) but this is just lazy, unituitive and absolutly unfun
    - very little voice acting, it's like a text-adventure with terrible graphics
  9. Nov 11, 2016
    3
    If you loved Pillars, odds are you'll like this. If you hated Pillars, as I did, you'll hate this for the same reasons. Unlikable characters, terrible combat, vast volumes of boring bombast beneath benighted banter, and a complete absence of redeeming impact in any air quotes choice.

    To be clear, I play Villains. My Fable toon had a halo of flies. My KOTOR dark lady force persuaded
    If you loved Pillars, odds are you'll like this. If you hated Pillars, as I did, you'll hate this for the same reasons. Unlikable characters, terrible combat, vast volumes of boring bombast beneath benighted banter, and a complete absence of redeeming impact in any air quotes choice.

    To be clear, I play Villains. My Fable toon had a halo of flies. My KOTOR dark lady force persuaded a wookie to mad claw a twilek to the delight of a homicidal droid.. My True Neutral Baldur's Gate sorcerer treated power as a moral imperative. Sometimes, the results of evil choices in games would cause a physical twinge from pangs of real conscience, for which immediate compensation was delivered in the form of uproarious laughter.

    You'll find none of that here.

    Save yourself ~$45 and download Duamutef's Glorious Vore instead of buying this game - at least that crap's free.
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  10. Aug 2, 2017
    8
    Make no mistake this is a University level RPG game. If you haven't played an isometric RPG before, I wouldn't advise starting with Tyranny.

    First the bad stuff. The game has some rough spots, many of them technical. However, if you've played an Obsidian (or Troika. Or Interplay) RPG before, you know to expect this. The ending is very sudden--you prepare to go into battle and the
    Make no mistake this is a University level RPG game. If you haven't played an isometric RPG before, I wouldn't advise starting with Tyranny.

    First the bad stuff. The game has some rough spots, many of them technical. However, if you've played an Obsidian (or Troika. Or Interplay) RPG before, you know to expect this. The ending is very sudden--you prepare to go into battle and the credits roll instead. The voice acting is very sparse. Few characters have any voice acting, and I don't recall any character who is 100% voiced. This gets most jarring when speaking with a party member who weaves in and out of being voiced as you change subjects. This creates kind of a spoiler effect, as you'll quickly learn that any character who is voiced upon initial contact is either a recruitable party member or Archon (in one case, both). Also, this game in involves *a lot* of reading. I wasn't bothered by this, but I see other user reviews that were. Lastly, some of the boss fights feel kind of cheap, either through unjustified immunities ("He's immune to stuns because you fight him alone and could just stunlock him" is unsatisfying for a game with such deep lore) or unintuitive recovery mechanics (I had to wiki what makes the Havoc suddenly revert to full health).

    Now the good stuff. This game feels like a reconstruction of the isometric RPG games that fell out of favor in the early 2000s. Combat is satisfying and the writing is excellent. This game handles moral choices in a way that seems much more realistic than usual. For example, in BioShock, you can harvest the Little Sister for a big reward now, or you can spare her for a small reward now and a much bigger one later. In Tyranny, doing good is hard, much like in the real world. You can burn the village as you were ordered to and receive the promised payment from the Archon, or you can spare it and earn the Archon's wrath for disobeying his direct order. Choices are more meaningful because you have to weigh your conscience against your rewards, as well as whether you have the resources necessary to start a fight over what you're doing with a powerful potential enemy. All the major factions are nuanced and have things to like and dislike about them--the Disfavored are disciplined but closed-minded and wasteful, the Scarlet Chorus are accepting but brutish, and the Tiersmen are idealistic but untrustworthy.

    Combat is much improved over Pillars of Eternity. Drastically fewer abilities are "once per rest." I often felt like Pillars wanted me to use per-encounter abilities and basic attacks primarily, only falling back on my class's actual specialization when necessary. In contrast, most abilities in Tyranny can be used at will once their cooldown is over. This makes it feel like builds actually matter, since you're actually deploying your handful of abilities in every fight. The modular spell system is also really flexible and probably my single favorite mechanic.

    I have heard complaints about the game's length. This game has so many branches that it should be pretty clear it's meant to be played more than once. Also, don't be surprised if it takes you 45 minutes to create your first character, given the "Conquest" prologue.

    Overall, I was satisfied with this game. It plays with the concept of good and evil and your choices mattering in ways that a lot of AAA games aren't willing to. Some choices are admittedly less impactful than others, but a great many of them make meaningful changes to the world of Terratus. The game is cerebral, but if you weren't expecting that from an isometric RPG, that's kind of on you.
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  11. Jun 3, 2017
    8
    After successfully completing two playthroughs I feel confident in giving my opinion on the overall quality of the game. While for me personally it has slowly become one of my top ten games, there are some flaws that would be dishonest for me to ignore. So first off, let's cover what works in this game and the features that the average player will enjoy.

    The setting: Many have
    After successfully completing two playthroughs I feel confident in giving my opinion on the overall quality of the game. While for me personally it has slowly become one of my top ten games, there are some flaws that would be dishonest for me to ignore. So first off, let's cover what works in this game and the features that the average player will enjoy.

    The setting: Many have commented on the uniqueness of the setting, as it has a very late bronze age feel to it. Eschewing the atypical late middle ages trappings of most modern RPGs, the geography of the tiers and its corresponding civilizations does add a lot to the game.

    Music: I personally loved the soundtrack. The music exponentially adds to the emotional tone of the game and find myself listening to it frequently. Very well composed and congruent with atmosphere the developers are trying to create.

    Story: You'll notice that this aspect will also be in the flaws section. While it may seem contradictory, just know for now that the story at its core is excellent. From the first act where you choose the flow of the overall war, to recruiting a myriad of companions who (Kills-in-Shadows not withstanding) are all excellently crafted and fleshed out. From the fearless and blood lusting Verse, to the forever iron bound Barik, or the young but devastatingly powerful Siren, the majority of the companions you find are exceptionally constructed characters. The loyalty of the characters can be lost or gained but the reasons for each one are consistent in the sense of staying loyal to the writing. The majority of people you encounter and the choices you are presented with, do seem to carry weight. The premise of being a villain protagonist is fascinating and really drives your play style. Whether you choose Machiavellian fascist you wishes to impose order at all costs or become a monster reminiscent of Ramsay Bolton, you'll find a dark but unique journey into the realm of villainy.

    Now for the flaws:

    Text vs voice overs: Having grown up right at the time when RPGs were moving from walls of texts to fully voiced characters, I personally do not mind the amount of text in this game. That said, if Planescape Torment or the original Fallout games turned you off with the amount of reading necessary to get through even basic NPC encounters, this wont be your cup of tea.

    Combat: Personally I had no problems with the combat While it is a bit more streamlined and the difficulty has been toned down, I spent the majority of both playthroughs enjoying myself immensely. However, there is a definitely a balance issue. The game seems to favor being a brawler as magic or archer builds take substantially longer to reach a point where combat feels fun instead of being a chore.

    Finally the story is the biggest flaw. Not the premise or the characters but the presentation. The opening act is superb and the rest of the game is very solid. The various factions are unique though all of them often venture into the eye-rolling territory of lawful stupid or chaotic stupid. For the most part though, the lesser parts of the narrative are at least passable. The choices you make also seem to carry impact at first, with some of them being downright discomforting on a personal level. Then, without giving anything away, you are streamlined into one path. The majority of your choices cease to matter and the final act of the game is so short and unsatisfying, that it is hard to believe any explanation other than they launched the a great deal of unfinished content.

    Verdict/ TLDR: A fun rpg that is definitely worth at least 1 playthrough, but given the story flaws, seemingly missing ending, and lack of balance with combat, it is not worth buying at full price. If you have money to spare then by all means pick up a copy. But if like many of us you are on a budget and have to choose games carefully, wait until the almost $50.00 price tag is permanently cut in half or there is a substantial sale on the game. 8/10: fun but flawed
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  12. Jan 16, 2017
    10
    Next amazing game from Obsidian,
    The only thing that for me is kind of upsetting is that I cannot enter all areas in one play if I take particular choices. But apart from that, amazing combat and lore (really great job in storytelling and creating brand new universe). Obsidian bases heavily on their PoE engine and mechanics, I can see a lot of content being reused which is great - no
    Next amazing game from Obsidian,
    The only thing that for me is kind of upsetting is that I cannot enter all areas in one play if I take particular choices. But apart from that, amazing combat and lore (really great job in storytelling and creating brand new universe). Obsidian bases heavily on their PoE engine and mechanics, I can see a lot of content being reused which is great - no point in reinventing the wheel. One minor drawback is that of the game being kind of too short (what I mean is that we can clearly see where the game could have been easily continued if Obsidian spent more money on the game). Anyway great game, and worth money and time.
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  13. Dec 24, 2017
    8
    This review comes after 57 hours and two full plays through the game.

    The Good: -excellent writing, great story -interesting and fun combat mechanics -great music -good art The Bad: -short, and wee bit anticlimactic -oddly easy in the midgame (even on POTD) I'll say off the bat that the path you choose to play will greatly influence your experience of this game. I allied
    This review comes after 57 hours and two full plays through the game.

    The Good:
    -excellent writing, great story
    -interesting and fun combat mechanics
    -great music
    -good art

    The Bad:
    -short, and wee bit anticlimactic
    -oddly easy in the midgame (even on POTD)

    I'll say off the bat that the path you choose to play will greatly influence your experience of this game. I allied with the Disfavoured on my first play, and took the Rebel Alliance path on my second...I FAR preferred the rebel path.

    Tyranny's greatest disappointment is oddly also one off its strengths: the game is short, maxing out at 30 hours on a completionist run. However, this allows for great flexibility in the game paths you can take, and excellent replayability as a result. I had plenty more fun on my second run, and I'm looking forward to starting a solo character for my third.

    If you liked Pillars of Eternity (I loved it myself), you should not hesitate to pick up Tyranny. But. as I mentioned in my Pillars review, if you don't have patience for reading dialogue and don't feel like using your imagination, stay away from this game.
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  14. Mar 10, 2017
    10
    Tyranny is a great game that I can definitely recommend.

    The gameplay is based on Pillars of Eternity, but it is a bit tweaked up and feels more similar to Dragon Age: Origins, which I really liked. It allows pre-buffs, your character has 6 skill trees from which he/she can pick skills, and the other members of your party have their own unique trees. I was also much more engaged in
    Tyranny is a great game that I can definitely recommend.

    The gameplay is based on Pillars of Eternity, but it is a bit tweaked up and feels more similar to Dragon Age: Origins, which I really liked. It allows pre-buffs, your character has 6 skill trees from which he/she can pick skills, and the other members of your party have their own unique trees.

    I was also much more engaged in the story and actually cared about other party members more than in PoE. While you are in the world where the evil side had won, don’t let that fool you. Even though you can pick one of the more or less evil main factions in the game, there is also an option to revolt and side with the rebels, and you can do much good even in this troubled world.

    What really stands out though is the replay value. Depending on which side you choose and what choices you make, you get to explore different areas and the story unfolds differently. This really makes want to experience the game again with a different faction.

    There is a LOT of text in this game, and the total play time will highly depend on whether you want to read everything or not. Personally, I found most of the text very interesting I was glad to learn more about the world, so my first play through took almost 40 hours. This really depends on the difficulty you set, the amount of text you want to read and whether you want to complete only the main story without side-quests.
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  15. Dec 21, 2016
    9
    This game is the best CRPG since Baldur's Gate 2! It really grabbed me and kept me interested to the end. If there was ever a case for an episodic RPG - this is it!
    Did no one else notice the similarities to the Malazan Book of the Fallen? Kyros and Bleden Mark - Kelanved and Dancer, Archons - Ascendants, Scarlet Chorus - Malazan Marines etc...
    Great characters and companions but if I
    This game is the best CRPG since Baldur's Gate 2! It really grabbed me and kept me interested to the end. If there was ever a case for an episodic RPG - this is it!
    Did no one else notice the similarities to the Malazan Book of the Fallen? Kyros and Bleden Mark - Kelanved and Dancer, Archons - Ascendants, Scarlet Chorus - Malazan Marines etc...
    Great characters and companions but if I had one complaint it is that Obsidian seems squeamish when it comes to deep characterization/relationships - one of the reasons BG 2 is superior. The companions end up a little flat. Here's hoping Obsidian takes it to the next level!
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  16. Dec 12, 2016
    8
    Quite a fun, if smaller, game with a fresh story and lot's of dialog. Choices really have an impact here. Combat and Gameplay held my interest. Nicely done visuals. Could have had more enemy types and more equipment to have something to aim for. At the end it was basically all just for selling.

    I don't think I would have needed the spires and their upgrades. Although nice things can be
    Quite a fun, if smaller, game with a fresh story and lot's of dialog. Choices really have an impact here. Combat and Gameplay held my interest. Nicely done visuals. Could have had more enemy types and more equipment to have something to aim for. At the end it was basically all just for selling.

    I don't think I would have needed the spires and their upgrades. Although nice things can be created or upgraded there, I had so many artifacts to choose from, that I had difficulties deciding what to keep and I had tons of iron, but nothing to use it on. Game has the same unity engine then Pillars, with lengthy loading times.

    I played as caster, which get's very powerful. Difficulty got totally lost on highest difficulty setting with 2 casters (cloth) and 2 unorthodox (light and heavy) tanks. To properly use all the heaps of heavy armor taking a tank character would have probably been the better choice. Ending was ok (I got a quite good ending), but this story is clearly built for a series of games. No romance, and no uber epic story line so it's not baldur's gate, but it is a nice little offspring.
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  17. Nov 21, 2016
    8
    As a big fan of classic RPG's, and someone who thoroughly enjoyed Pillars of Eternity, I went into this game with similar expectations. Ultimately, I felt that it was a very enjoyable trip into a thought provoking world. The first and second acts felt flushed out and complete, the third act was essentially removed from development making the end feel entirely too quick and to a certainAs a big fan of classic RPG's, and someone who thoroughly enjoyed Pillars of Eternity, I went into this game with similar expectations. Ultimately, I felt that it was a very enjoyable trip into a thought provoking world. The first and second acts felt flushed out and complete, the third act was essentially removed from development making the end feel entirely too quick and to a certain degree left you with an expansion-pack cliffhanger that was rather unsatisfying because it pertained to the primary story arc.

    Some bullet point thoughts
    - Good story, thought provoking world
    - Decisions and factions were meaningfully influenced
    - The game that follows the primary story arc in a linear manner, making decisions at point A dispositive for decisions in point B.
    - Wrath/Loyalty bars are determined separately, decreasing the kind of hard choices the game seems to want to force.
    - Lots of gear, but very few real decisions related to it
    - Great spell creation system

    Overall: Definitely worth playing, particularly if you like classic RPGs. Hopefully an expansion will flush out the ending, which as it stands is too short. Would have liked it to be more open-ended and non-linear, in general.
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  18. Jan 12, 2017
    8
    Interesting game, but it has some flaws.

    For a game that sells itself based on choice & consequence, it could have done more. The Prologue and Act I are brilliant. Then Act II simply acts out choices you took in act I. Act III forms a conclusion where you have some choice, but not as many as I would have liked. After picking my alliances I got a few options to betray them at key moments
    Interesting game, but it has some flaws.

    For a game that sells itself based on choice & consequence, it could have done more. The Prologue and Act I are brilliant. Then Act II simply acts out choices you took in act I. Act III forms a conclusion where you have some choice, but not as many as I would have liked. After picking my alliances I got a few options to betray them at key moments in the game, but at certain other key moments I didn't anymore. This felt a bit restraining. Further, your main alliance will define how other factions will be looking to you and this didn't feel natural. Even after I help a faction with everything I can, they fight me because of whom I'm allied with.

    In style and feeling it's a bit closer to planescape torment than Pillars of Eternity was. From all the old classics it feels closest to that one. Which is a good thing although it doesn't manage to reach Torment's level.

    Very interesting spellsystem with a lot of customization. Combat is ok but not great. The good thing about it is it doesn't distract too much from the story.

    Character building was not that interesting since "lore" was by far more interesting than other options in that it provides more options during dialogues. Lore is in Torment what wisdom was in Planescape Torment: the go to stat.

    Good game, I enjoyed it a lot, but not good enough to be replaying it.
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  19. Dec 10, 2016
    8
    Tyranny is a solid isometric RPG, which is easily comparable to Pillars of Eternity.
    The game has the usual isometric and slightly outdated graphics. The settings remind of the Age of Bronze era. There is very little "fantasy" in the game, as most enemies are humans, with few exceptions. Forget about dragons and elves.. but still pretty captivating as it's not a common atmosphere in RPG
    Tyranny is a solid isometric RPG, which is easily comparable to Pillars of Eternity.
    The game has the usual isometric and slightly outdated graphics. The settings remind of the Age of Bronze era. There is very little "fantasy" in the game, as most enemies are humans, with few exceptions. Forget about dragons and elves.. but still pretty captivating as it's not a common atmosphere in RPG games.

    The choices you make through the game totally change the outcome of your playthrough, making it very personalized. I must say the factions reputations system works very good: you are always aware of the effects of your choices and you can keep track of your reputations against any group or companion in the game.
    I believe the story is very good and it's not true you are the "evil" character, as you can take very "good person" choices to mould your story. It's just that you are in a war, therefore there won't be easy situations to solve..

    The combat is fun, they added combos with your party members, but it has less skills compared to PoE. Also keeping only 4 people in the party can be a bit limiting in terms of strategy. Overall I would say PoE combat was better.

    What dragged me down a bit was the companions: the dialogues with them are very limited because you basically have the same round of questions for each of them, with no real personalization. Also no side quests for companions...

    As I said, the game is very solid and, despite the abrupt ending, I must say it's one of the top games released in 2016
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  20. Dec 28, 2016
    8
    True Score: 8.1

    Pros: - Masterful world building - Steady drip of lore - Conquest mode as the prologue is genius. Really gets you into the game without doing much. - Interesting to play as the actual bad guy - Spell system is novel Cons: - Combat is awful. Actively unfun to play. Your attacks rarely seem to have weight behind them and it always feel like a mess. -
    True Score: 8.1

    Pros:
    - Masterful world building
    - Steady drip of lore
    - Conquest mode as the prologue is genius. Really gets you into the game without doing much.
    - Interesting to play as the actual bad guy
    - Spell system is novel

    Cons:
    - Combat is awful. Actively unfun to play. Your attacks rarely seem to have weight behind them and it always feel like a mess.
    - Occasional lore dumps
    - Most party members are not that interesting
    - Not enough variation in equipment
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  21. Nov 14, 2016
    9
    Tyranny, the latest Obsidian RPG experience. And it is an experience.
    The story is fresh, fascinating and engaging. I love the world of Terratus, the amount of effort and dedication that went into the worldbuilding for this game is just breathtaking.
    I love playing as the bad guy, because in Tyranny, I get to choose what kind of bad guy I am. Bloodthirsty and ruthless? Cold and
    Tyranny, the latest Obsidian RPG experience. And it is an experience.
    The story is fresh, fascinating and engaging. I love the world of Terratus, the amount of effort and dedication that went into the worldbuilding for this game is just breathtaking.

    I love playing as the bad guy, because in Tyranny, I get to choose what kind of bad guy I am. Bloodthirsty and ruthless? Cold and practical? Reluctant? Unwilling to be a bad guy at all? All valid choices.

    Choice stands at the heart of what Tyranny is. The choices you make in this game will quite literally shape your entire playthrough. There is content you will not see during your first playthrough. Whole quest-lines, important NPCs, even areas of the map, that you will just not get to experience because of the choices you make.
    And thats fine. In fact, it's excellent! Because Tyranny is made to be replayed.

    Tyranny gets a lot of flak for not being long enough, or not having enough exploration, not being an open world, not having an endless dungeon like PIllars of Eternity had and other things. It gets compared to Pillars of Eternity, which is fair since Pillars was built on the same engine by the same people.
    But Tyranny is a very different game.

    The thing about Tyranny is that it is an intensely focused experience.
    Pillars of Eternity is a grand, sweeping story. It plays out over a long time frame (I spent 114 hours completing my first playthrough), and it takes a long time to build tension and drama.
    Tyranny, by contrast, is much more narrow in scope. Tyranny is built with a pin-prick focus, it is the scalpel to Pillars of Eternitys hammer. The thing that defines Tyranny is your choices. The choices you make dictate what quests you get, what options will be available to you in the ongoing story and ultimately how the game ends. In Pillars, no matter how you play the game you will always end up following the same path. Tyranny has multiple paths, many of which exclude one another, and it all depends on player choice, You have immense agency in Tyranny, because your choices literally shape your playthrough.

    Is it a traditional western CRPG? No. It has most of the trappings, but it's substance is entirely different.
    Tyranny is a game about choices. It is masterfully designed and built, and offers hours of rich gameplay spread out over multiple vastly different playthroughs.

    It's not flawless, but it is brilliant. 9/10
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  22. Apr 5, 2017
    8
    A great game but ultimately falls short of my expectations. The start is very strong allowing you to be as evil as you like (it's the theme of the game, evil has overtaken the land) but then you get into a tedious series of fights with combat mechanics that STILL do not manage to rise to the level of complexity of a game like BG2SoA almost 20 years later. The spells are crafted by you, aA great game but ultimately falls short of my expectations. The start is very strong allowing you to be as evil as you like (it's the theme of the game, evil has overtaken the land) but then you get into a tedious series of fights with combat mechanics that STILL do not manage to rise to the level of complexity of a game like BG2SoA almost 20 years later. The spells are crafted by you, a false good idea as ultimately it's tedious and unnecessary. There are no amazing spells like conjure a demon from hell like there were in BG2 just fire, ice, etc.

    The map is gorgeous and the background and characters are well rendered and animated. The story unfortunately cuts of at what should be the end of Act 1. The second half of the game is missing and covered by a "video scene" explaining what happens with slides.

    Choice has some impact on who's alive and who's dead but beyond that it's a long corridor and what you do doesn't impact the narrative, just what town is left standing, what character is dead or serving you.

    A solid game and hours of fun, I recommend buying it. Not a masterpiece tho.
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  23. Mar 8, 2017
    8
    +High quality text and dialogues. -Has some optimization problems.
    +Above avarage characters. -Can be boring for action rpg players.
    +Very good story telling.
    Conclusion: If u like Planescape: Torment etc. its a great game for you. If you dont , do not buy this game.
    Enjoy.
  24. Dec 11, 2016
    9
    Great RPG. Has a unique storyline. The engine is the same as in Pillars of Eternity. I love how the game very seriously shows what could happen if some evil Overlord would take over a continent. It's not "evil" like in cartoons or something, it's evil with shades of grey, moral problems etc.

    I like how the game plot is concentrated, it almost feel rushed, like for example movie
    Great RPG. Has a unique storyline. The engine is the same as in Pillars of Eternity. I love how the game very seriously shows what could happen if some evil Overlord would take over a continent. It's not "evil" like in cartoons or something, it's evil with shades of grey, moral problems etc.

    I like how the game plot is concentrated, it almost feel rushed, like for example movie adaptations of books, but the difference being that this "adaptation" is actually 40 hours long (my play time).

    The addition of the Conquest at the beginning of the game is by far the best new thing in the concept of retro RPGs. It's something that should have been implemented many years ago, in times of Baldur's Gates and first Fallouts. The choices aren't exactly game-changers but it's an easy way of introducing player to the game world and showing his role in it.

    The "hyperlinks" are another great thing added into the game. From the first moments in the game, characters speak using in-world proverbs and refer to the events that the player may not be aware of, if so, the only thing you need to do is to hover over the sentence and the game gives you a brief description of what it is about and to what it is a reference.

    I like how the game shows big game of politics, diplomacy and law enforcement instead of a typical for RPGs adventure type character.

    The 4 paths that player can choose to follow are also good, but it's sad that they don't really affect the final act which always is the same.

    I can't shake the feeling that the developers had different idea for the whole concept of the game during the development of it as first Act works as a prologue, that is very detailed, that shows you just one small area of the game, the second Act forces you to go from one area to the other, not even tries to tell a detailed story of any of the areas, where in third and last Act there are no side quests, no lore dialogues, but just final boss fights (if you can call them that way), making the final Act look like some action game with really poor plot. I would definitely prefer all acts to work as the first one, which I consider the best of them all.
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  25. Mar 4, 2017
    8
    Tyranny isnt a bad Crpg and tries to be a more story based type game. The story itself is wel written and the characters are wel done. The world is interesting. But the choises arent always that deep... or have enough options. Its a must play for crpg fans, but dont expect a baldurs gate or Planescape.
  26. Nov 19, 2016
    8
    So after playing it for 40 hours, I’m ready to review!

    Tyranny plays and feels pretty much like Pillars of Eternity, this is, like a modern unity engine game. The graphics are ok and slightly cartoonish which works well with the overall intention of the gameplay and the story to create a more straight-to-the-point, action-driven adventure. Artistic direction is a bit disappointing even
    So after playing it for 40 hours, I’m ready to review!

    Tyranny plays and feels pretty much like Pillars of Eternity, this is, like a modern unity engine game. The graphics are ok and slightly cartoonish which works well with the overall intention of the gameplay and the story to create a more straight-to-the-point, action-driven adventure. Artistic direction is a bit disappointing even though the setting tries to be original running from middle-ages to a more iron-age, but environments are still pretty standard, sometimes repetitive, usually pretty small and lower in number unlike in others cRPGs.

    The music I believe is more noticeable and overall better played than the environment graphical design.
    As I said, gameplay is more action-oriented than Pillars, which imo is great. Everything is more flashy, dynamic, and innovative. For example there’s a spell crafting system, classes have skill trees, characters train skills by using them and not only by assigning points when leveling up, main character has unique combined skills with party members, etc. All these additions make the overly used and predictable cRPG combat style be fresh again.

    Another very good aspect of gameplay is how conversations are handled. In every conversation you will have many choices that have short, middle and long term effects. A lot of these choices vary depending on your skill level, your background, your actions during the game, etc. This kind of choices which make the game and story so fun to play, are very abundant, certainly many many magnitudes over Pillars of Eternity.

    So now the story. I’ll start saying the world of Terratus is indeed very interesting and you will quickly notice once the character creatior lets you shape (and play through) the backstory of your character. Lore is innovative and original, very entertaining and addictive to discover. I was conquered in the first couple of hours by this world at war and the mysterious Overlord Kyros that rules it. Being the fatebinder is, in all honesty, awesome, and my interest in the story never went down during the whole playthrough. Main quest is constantly there through important events, cut scenes, interesting conversations, etc. In so many other games you have this feeling of “I’m tired, I will save progress here”, which reveal main story just got a little too tedious. Never had this feeling with Tyranny.

    Party members are charismatic enough, they are entertaining to speak with and their stories are generally interesting. I really liked them all in a way, but sadly the game never lets you go deep enough with them. They clearly have less dialogue than in previous Obsidian games like Pillars, and they lack the typical side quests that reveal more about them. A pity that they are made so interesting in the surface, just for you to realize there’s not much under them.

    The ending was OK, but could have been better indeed. It was a bit rushed, predictable, not particularly epic, and very important points were left out of it. I was particularly annoyed by the fact that the mysteries surrounding the main character (you) never get to fully unravel. But the most important issue regarding the ending (in the negative aspect) is the lack of choice. In a game filled with choices, it is particularly ironic that the important closing event doesn’t offer any real variability, which also makes the "replay value" go down hill.

    Overall, Tyranny will be a very entertaining RPG experience, but one can not help but notice the spoiled opportunity to make this game the iconic cRPG it could have been.
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  27. Nov 19, 2016
    10
    Tyranny is a true to heart Role playing experience, packed with choice. You'll have to replay it multiple times to see everything. Great story, and graphics, decent combat. Must Buy for RPG fans.
  28. Dec 18, 2016
    9
    I was pleasantly surprised by this game since Pillars of eternity was such a letdown.
    -Spell creation system is fantastic.
    -Choices you make till the end of the game matter. (but still no replayability...)
    -Good old school combat system.
  29. Dec 12, 2016
    8
    I was excited to hear about this game from Obsidian/Paradox as I've enjoyed other titles they were involved in or made such as Pillars of Eternity. Also the concept sounded somewhat original and I was interested in how the choice making would progress throughout the game. I bought it on the release date and I've now had three play-throughs. Needless to say I really enjoyed it althoughI was excited to hear about this game from Obsidian/Paradox as I've enjoyed other titles they were involved in or made such as Pillars of Eternity. Also the concept sounded somewhat original and I was interested in how the choice making would progress throughout the game. I bought it on the release date and I've now had three play-throughs. Needless to say I really enjoyed it although it is not perfect.

    The combat is fun but not as varied or as tactical as pillars. There are not as many classes. The story is gripping and your choices matter a lot. There are essentially three factions you can align yourself with and missions will differ depending on which side you choose. The graphics are original but not fantastic - I was expecting slightly better. The loot is good with a number of powerful relics to collect and and upgrade system to improve weapons and armour. There are also some fun puzzles to solve but they are not overly complex and easily solvable if you search for the clues well.

    This biggest disappointment for me was the shortness of the campaign - I think it took me around 20 hours or less and I did as many side quests as I could find. I hope that any future expansions add at least the same playing time again. I'm giving this an eight score. It would have been a ten if they had added another ten hours gameplay to the game and another couple of classes.
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  30. Mar 25, 2017
    8
    Five Word Review: Pure isometric RPG related joy.
    Favorite Thing: Really enjoyed the final chapter. It left me wanting a sequel. Also, the sense of choice in the game is excellent.
    Least Favorite Thing: My party members kept changing targets. I never did figure out why but it sure was annoying. Date Complete: 2017-03-20 Playtime: ~ 28h Enjoyment: 8/10 Recommendation: Yes. It
    Five Word Review: Pure isometric RPG related joy.
    Favorite Thing: Really enjoyed the final chapter. It left me wanting a sequel. Also, the sense of choice in the game is excellent.
    Least Favorite Thing: My party members kept changing targets. I never did figure out why but it sure was annoying.

    Date Complete: 2017-03-20
    Playtime: ~ 28h
    Enjoyment: 8/10
    Recommendation: Yes. It doesn't break too much from the regular isometric RPG flavor but it's still quite enjoyable.
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Metascore
80

Generally favorable reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 67
  2. Negative: 0 out of 67
  1. Apr 4, 2017
    70
    Tyranny, is fun little throwback to an older style of game. It does it well and it does it without having to cash in on a particular brand or nostalgic sentiment. It presents a brand new world in a compelling and understandable way. It showcases a much more nuanced take on being the bad guy than games tend to do. I found myself reminded more of Unrest than Baldur's Gate while playing this game and that is a good thing.
  2. Feb 20, 2017
    90
    If you are tired of same old fantasy setting in RPGs, you will absolutely fall in love with Tyranny. Another great isometric RPG from Obsidian.
  3. Jan 27, 2017
    80
    It may sound like the weight of the game’s criticism lies too heavily on its story, but that’s where Obsidian has decided to focus its efforts. It doesn’t do anything to ultimately spoil what is a great classic-style RPG, and should be considered if you enjoyed Pillars Of Eternity but wouldn’t consider classic RPGs your typical sort of gaming experience.