User Score
7.8

Generally favorable reviews- based on 665 Ratings

User score distribution:
  1. Negative: 84 out of 665

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 14, 2016
    3
    I wanted to like this game, big fan of Pillars, and I'm always open to mechanics that stray from d&d.

    The branching story idea is nice, but I don't think it is executed well. I understand the goal of creating cumulative events that eventually have various consequences. It's supposed to be more organic and whatever, but most decisions just feels meaningless. Do I kill Dumbdedumb NPC or
    I wanted to like this game, big fan of Pillars, and I'm always open to mechanics that stray from d&d.

    The branching story idea is nice, but I don't think it is executed well. I understand the goal of creating cumulative events that eventually have various consequences. It's supposed to be more organic and whatever, but most decisions just feels meaningless.
    Do I kill Dumbdedumb NPC or not. Do I side with Old man I know nothing about, or Old man I know even less about, or neither. How can I begin to care...

    Wrath/Fear vs Favor/Loyalty
    These make no sense. Especially the skills you get from them and how you could have both. It is just beyond pointless. At least leave the skills out.

    Mechanics
    So this suffers from the same problems Pillars did in certain versions. The AI is RABID to get at your low survivability characters. Disengage incentive is not strong enough for it. One stupid way I have been winning every battle on PotD is to run Quill man around while 1, 2, sometimes 3 melees just chase him. It's beyond idiotic to watch, but it works, when they stop chasing, you turn around and reengage their interest.
    I know Pillars went through several iterations of tanks and chokepoint management, I expected an improvement.

    Combos are very clunky as is the rest of combat due to characters not doing anything during cooldown. They don't even try to get in position, you will need to manually move them.
    Combos are especially so, since now you have one character not doing anything even when cooldown is off.
    If the target leaves your melee range for melee combos, the combo is canceled.

    Can we just be like every other game and make auto-attacks much shorter cd or their separate cd... It works very very well...
    Expand
  2. Nov 14, 2016
    3
    This one's another talkie, you have to read long, long (really long) texts, often virtually pointless, and instead of creating atmosphere, it creates boredom. You can't (or you shouldn't) skip the reading, because sometimes valuable information is hidden inside. Voice-overs are rare and unambitious, simply a neutral person reading the text. The graphics (isometric) is so like of 2003This one's another talkie, you have to read long, long (really long) texts, often virtually pointless, and instead of creating atmosphere, it creates boredom. You can't (or you shouldn't) skip the reading, because sometimes valuable information is hidden inside. Voice-overs are rare and unambitious, simply a neutral person reading the text. The graphics (isometric) is so like of 2003 (though there have been games with better graphics at that time). The combat is clumsy, I can't say differently, simply no fun. Technically, Tyranny is a low-end game. Can't say it's no fun to play it, but the fun is in your head and not in the game. Expand
  3. Nov 14, 2016
    3
    FORTY EUROS for the normal version of a shorter-than-usual rpg?
    EIGHTY for just some digital (so - no reproduction and copy costs), pointless stuff?

    Are you friggin' kidding me?
  4. Nov 11, 2016
    0
    Intro and character creation was more fun then the actualy gameplay,

    - terrible combat, there are good examples of well done tactical combat Systems in rpgs (kotor for example) but this is just lazy, unituitive and absolutly unfun
    - very little voice acting, it's like a text-adventure with terrible graphics
  5. Nov 11, 2016
    3
    If you loved Pillars, odds are you'll like this. If you hated Pillars, as I did, you'll hate this for the same reasons. Unlikable characters, terrible combat, vast volumes of boring bombast beneath benighted banter, and a complete absence of redeeming impact in any air quotes choice.

    To be clear, I play Villains. My Fable toon had a halo of flies. My KOTOR dark lady force persuaded
    If you loved Pillars, odds are you'll like this. If you hated Pillars, as I did, you'll hate this for the same reasons. Unlikable characters, terrible combat, vast volumes of boring bombast beneath benighted banter, and a complete absence of redeeming impact in any air quotes choice.

    To be clear, I play Villains. My Fable toon had a halo of flies. My KOTOR dark lady force persuaded a wookie to mad claw a twilek to the delight of a homicidal droid.. My True Neutral Baldur's Gate sorcerer treated power as a moral imperative. Sometimes, the results of evil choices in games would cause a physical twinge from pangs of real conscience, for which immediate compensation was delivered in the form of uproarious laughter.

    You'll find none of that here.

    Save yourself ~$45 and download Duamutef's Glorious Vore instead of buying this game - at least that crap's free.
    Expand
  6. Nov 26, 2016
    2
    Illusory choices, tedious combat and the writing solidly aimed at teens make for a game with a single question - Where is the appeal? For a game sold on being evil, and making choices there is a serious lack of either. The sole choice is which of three factions will you side with, or will you go it alone? Beyond that you get locked into a series of fights, and when you're forced toIllusory choices, tedious combat and the writing solidly aimed at teens make for a game with a single question - Where is the appeal? For a game sold on being evil, and making choices there is a serious lack of either. The sole choice is which of three factions will you side with, or will you go it alone? Beyond that you get locked into a series of fights, and when you're forced to performing bad acts without any player agency there is no impact. Yes I killed all those people - Obsidian forced me to make the game continue. Whereas good games make it a choice. There is no real difference between this game and any of the other cookie cutter isometric RPGs out there. Expand
  7. Dec 9, 2016
    4
    Designed with the same engine as Pillars of Eternity, Tyranny has a somewhat better written story, but inherits same frustrating game mechanics as the previous title. A lack of overall polishing is also obvious.There are many dissapponting (near game-breaking) moments, which are worth mentioning:

    - Completely unbalanced combat. a)Mages and archers are really useless throughout the
    Designed with the same engine as Pillars of Eternity, Tyranny has a somewhat better written story, but inherits same frustrating game mechanics as the previous title. A lack of overall polishing is also obvious.There are many dissapponting (near game-breaking) moments, which are worth mentioning:

    - Completely unbalanced combat.
    a)Mages and archers are really useless throughout the game, since they nearly always get rushed by enemy fighters. With 100 points in bows, I felt easier to use a two-handed weapoin in combat (starting with only 30 points in two-handed), and each time it was more effective than bows. The mage I was travelling with, Lantry, managed to learn some 'cool' sigils only he could learn, but he still didn't contribute to the combat as much as simple fighters;
    b) Some archons (e.g., Bleden Mark, Tunon) are easily killed in 'auto-pilot' mode. Some mobs easily blow your party out. Absolutely no logic.

    - Sometimes, the enemies or your party members will run in circles to catch each other. Sometimes, you can employ absolutely stupid strategies to win a battle, For instance, with only 2 characters (one with ranged weapon) you can defeat the archon of war by simply having one of them run in circles, while the other will fire arrows at the enemy. The AI is very poor.

    - Stupid, boring dialogues. NPCs keep repeating same things over and over again. And when you think you've heard them saying the 5th time about some petty issue, which you don't care about, they will mention it again.

    - The Favour/Wrath, Loyalty/Fear system. The concept is interesting, but you will soon find that following strategies to win favour or loyalty from NPC will prove useless, since sometimes there is no logic about how these stats are adjusted.

    - The second half of the game had a worse story than the first one. It's almost like someone felt tired and not in the mood to write somethin decent.
    Expand
  8. Nov 26, 2016
    4
    I like the graphics - though it's not up to today's standards at all - but there's so much to dislike. First of all the presentation of the stats is so confusing. I couldn't tell, for example, whether my first companion "Verse" was a damage dealer, a tanker or something else. Also the stats on weapons makes it hard to tell whether it's an improvement or not. Then, there's the lack ofI like the graphics - though it's not up to today's standards at all - but there's so much to dislike. First of all the presentation of the stats is so confusing. I couldn't tell, for example, whether my first companion "Verse" was a damage dealer, a tanker or something else. Also the stats on weapons makes it hard to tell whether it's an improvement or not. Then, there's the lack of sound. This game is quiet, instead it offers you walls of text. It never ends, and breaks the immersion. After reading so much text, I lost situational awareness, as in, not knowing what the heck I just read. After ages of total silence and more text I gave up n this game.

    Here's an example without spoilers: a group of enemies rush at you, you're ready to fight and mentally prepare, but then the game halts abruptly... you first need to read tons of text. By the time you're done reading and possible have taken the wrong decisions during the conversation because your mind is set to battle already, you forgot you were in a battle and need to re-adjust.

    Don't get carried away by the high user score. These are fanatics talking (bless them). I consider myself a hardcore RPG person, but this is a little bit too much.

    Here's the summary:

    + For Die-Hard Isometric Game RPG fans only
    - Endless Walls of Text
    - No Sounds (almost no voice acting, no atmospheric sounds either)
    - Confusing (or messy) Statistics
    - Weird, Bad, Fighting Mechanism
    - Overall Boredom and Immersion-Breaking

    Conclusion: for the die-hard isometric RPG fan only. Other RPG fans have no business looking for this game
    Expand
  9. Nov 27, 2016
    2
    I really wanted to like this game, because Paradox has made a couple of my favorite games of all time. Unfortunately, it was impossible. It was neither the tons of dialogue reading that destroyed it for me, nor the boring characters, I really don't care about these things. I only care about gameplay and that's where this game really comes short. After breezing through the initial,I really wanted to like this game, because Paradox has made a couple of my favorite games of all time. Unfortunately, it was impossible. It was neither the tons of dialogue reading that destroyed it for me, nor the boring characters, I really don't care about these things. I only care about gameplay and that's where this game really comes short. After breezing through the initial, excruciatingely linear campaign, I found myself finally given a couple of options. Go for the library, or to some other place, I didn't care much for. The library seemed interesting, killed everyone easily, until the last floor, which the enemies summarily wiped with my remains, time and time again. Gave it up, thought it was a silly mistake by the devs, who hadn't learnt anything from the Bethesda series, so I went another way, to a town with a single way to wherever I was supposed to be going. Low and behold, another unbeatable party, kicking my arse. I don't know what this is supposed to be and I don't really care. I always play at a normal difficulty first, to get a feel for the game. This one sucked and it didnt really make me want to try again. Fighting a battle three times is enough for me, unless I play a rogue-like game, which this definitely isn't supposed to be. Other than the weird, unexpected difficulty, there really wasn't much to keep me interested here. Weird power ups with timers, spells that take ages to cast, some kind of base building crap that is supposed to give you advantages, they mean nothing, unless you're having fun kicking arse, in an RPG. I never had any fun with this, so 10-20 hours of my time is all it was worth. Expand
  10. Dec 7, 2016
    3
    TLDR: Worse than Pillars of Eternity. Atrocious systems design and combat. Baldur's Gate Trilogy still does it better in every thinkable way. Obsidian learned NOTHING.

    The setting is very interesting, but the combat, systems design and gameplay in this game are just atrocious. Gameplay in Pillars of Eternity was only mediocre, but somehow Obsidian learned nothing from making that game
    TLDR: Worse than Pillars of Eternity. Atrocious systems design and combat. Baldur's Gate Trilogy still does it better in every thinkable way. Obsidian learned NOTHING.

    The setting is very interesting, but the combat, systems design and gameplay in this game are just atrocious. Gameplay in Pillars of Eternity was only mediocre, but somehow Obsidian learned nothing from making that game and made Tyranny even worse. Combat is so sluggish, boring and not tactical - all you really do is spam abilities and wait for them to cool down. The systems design is probably the worst and most uneven I have ever seen in an RPG... have the people who designed this ever even played a CRPG or PnP RPG before!?

    3/10 but only because I liked the setting.
    Expand
  11. Dec 3, 2016
    3
    Initially it looks quite interesting, but unfortunately the game remains very linear without offering meaningful choices. There is a complicated spell crafting system and item upgrade system, but by the time I started to use these, the game was already almost over. It just feels like the initial part of the game has a lot of work to it while the mid and endgame is completely rushed. ThereInitially it looks quite interesting, but unfortunately the game remains very linear without offering meaningful choices. There is a complicated spell crafting system and item upgrade system, but by the time I started to use these, the game was already almost over. It just feels like the initial part of the game has a lot of work to it while the mid and endgame is completely rushed. There are nice dungeons in the early part of the game, but for the last part, you can just walk into the areas you want to conquer and there's no dungeon at all, just walk in and get what you want. There are very few sidequests so you're bored very quickly with nothing to do. There aren't even any random encounters to test your new items/abilities on besides the few scripted groups that you are meant to encounter on the road.

    The combat is sluggies and unresponsive, skills have very weird ways to activate them, which often make you think your character is going to perform an a skill you want, only to wait for 10 seconds to see them do nothing because the order wasn't processed because you didn't click the icons and targets in the way you're supposed to do (it doesn't inform you that you did it wrong either). In the early/mid game all items suck, and in the end game you get many artifacts and other cool stuff, however there's noone left to fight to actually put these cool items to any use.

    All in all I finished the game in less than 8 hours and don't feel the need to replay it, making it poor value for money.
    Expand
  12. Nov 13, 2016
    1
    After pillars I expected something much better then this. I dont like spells system, i dont like flat characters, story is poor to :/... tu much dialogs, and they are to long and arent writen to good. What else... items in game, collecting them gives no fun at all - they have no soul. Till this day i remmebr when found armor made of human skin in BG2. Sorry this is not the game that i wasAfter pillars I expected something much better then this. I dont like spells system, i dont like flat characters, story is poor to :/... tu much dialogs, and they are to long and arent writen to good. What else... items in game, collecting them gives no fun at all - they have no soul. Till this day i remmebr when found armor made of human skin in BG2. Sorry this is not the game that i was expected. Expand
  13. Mar 5, 2019
    3
    A slight (overall) improvement on Pillars of Eternity but the result is simply not good enough. T vs PoE (very similar style of game but different setting/story):-

    So glad I got this in a sale because the few improvements (visuals, plot concept) are wiped out by technical issues (why does a basic non-3D game like this have such long load times?!), sluggish combat that feels like
    A slight (overall) improvement on Pillars of Eternity but the result is simply not good enough. T vs PoE (very similar style of game but different setting/story):-

    So glad I got this in a sale because the few improvements (visuals, plot concept) are wiped out by technical issues (why does a basic non-3D game like this have such long load times?!), sluggish combat that feels like turn-based its so awkward (but still not as bad as PoE), inferior (for the most part) companions to the players protagonist and...

    Worst of all we now have a new entry in my personal top ten most disappointing video game endings. A damp squib of an ending. If not a full-on Outro I expect a decent wrap-up that took more than five minutes to write, *expletive deleted* even the much older game (different developer etc.) Dragon Age: Origins did the Ending better.
    Expand
  14. Nov 22, 2016
    0
    this game should be called "endless wall of text". I like story-rich RPGs, but in this game there is almost no voice acting and a TON of walls of text. I fell asleep before I managed to get thru character creation. Refunded!
  15. Dec 1, 2016
    0
    insanely slow, the combat is not a combat. good for non english speakers to pick up on some of the language.its a pretence but not a game. again, it is very good for people who learn english.
  16. Nov 12, 2017
    4
    As a big RPG fan I was looking forward to play this game. However, the first 2 hours felt like someone was explaining the complex political structure of a country, wherein I could not really relate to the story. Everything has a rich history and it seems important to know this for a full game experience. The fact that it’s story-rich is nice, but I felt completely lost in anAs a big RPG fan I was looking forward to play this game. However, the first 2 hours felt like someone was explaining the complex political structure of a country, wherein I could not really relate to the story. Everything has a rich history and it seems important to know this for a full game experience. The fact that it’s story-rich is nice, but I felt completely lost in an incomprehensible story. As a result the countless blocks of text that have more references than an average Wikipedia page do become annoying and hard to get into.

    Another problem I have with this game is the combat system, which is real-time, but I felt like it would be way better to make it turn-based as it is not clear what will happen when. The auto-pause option does not provide an equal experience to that.

    As a final note I'd like to say something positive about the game and that is that I did appreciate the rich and worked out possibilities for character developing. And as a whole the game seemed a lot better than its “precedent” ‘Pillars of Eternity’.
    Expand
  17. Mar 7, 2017
    4
    Tyranny promises a game where you can play as a bad guy, a Judge Dredd type of character who's the judge the jury and the executioner. But what you really get to be is everyone's fetch boy.
    The world is somewhat interesting it's a shame you get to visit almost none of if, only some dungeons, camps and small villages.
    The story is shallow and rushed with an ending that's merely setting
    Tyranny promises a game where you can play as a bad guy, a Judge Dredd type of character who's the judge the jury and the executioner. But what you really get to be is everyone's fetch boy.
    The world is somewhat interesting it's a shame you get to visit almost none of if, only some dungeons, camps and small villages.
    The story is shallow and rushed with an ending that's merely setting up for a sequel.
    Most characters are uninteresting and some of the companions are almost something you'd read in a fan-fiction.
    Expand
  18. Feb 26, 2018
    1
    There is nice cartoon graphic, soft game-play and good setting. But the storyline and the atmosphere is very bad. Fantasy is some sort of middle-ages with magic. Here I see modern peoples with modern problems and modern moral that by some reason have armors and swords. I cant immerse in this game. Don't recommend.
    P.S. Sorry for my English.
  19. Sep 8, 2017
    0
    Forced Cutscenes mean that I gave it 30 seconds, still mashing away on the keys and the introduction kept going.... kept going.... kept going. Unfortunately it kept going for longer than I have patience. Alt+F4. 1/10. Please learn to add "Skip this **** with any key".
  20. Jan 13, 2021
    3
    Low quality, soulless, garbage RGB.
    Maybe something that would have been just meh in 2005, certainly not anything special even by 2016 standards.
    At least I got it for fee from Epic games.
    Nothing like "Pillars of Eternity", save your time and money. Too many better RPGs to play.
  21. Jan 22, 2018
    4
    It's not just like pillars of eternity ... at all. It's short, incomplete and unbalanced. It has the makings of an amazing game and has a great story. A generally unexplored perspective that leaves the player at a cliff hanger.

    I'm just going to go down the list of all the reasons on why you shouldn't play/buy this game. - it's short for an RPG and even shorter when you consider the
    It's not just like pillars of eternity ... at all. It's short, incomplete and unbalanced. It has the makings of an amazing game and has a great story. A generally unexplored perspective that leaves the player at a cliff hanger.

    I'm just going to go down the list of all the reasons on why you shouldn't play/buy this game.
    - it's short for an RPG and even shorter when you consider the price at release
    - the classes are insanely unbalanced. I won't say which because "spoilers".
    - there's a tiny number of side quests.
    - Additionally, there are no side quests exploring your companions unless you purchase the DLC. Admittedly, there's quite a bit of dialogue that one can choose to have (AND SHOULD) to understand them better.
    - the spires were either an afterthought or incomplete. It's so obvious it hurts.
    - despite how this game is advertised.. It's fairly linear.
    - Complexity and difficulty were lacking.
    - First playthrough was 18 hours and I tried to stretch it as far as I could. There's some replay value to this game and I'll probably do it again just to explore the other major faction. But judging by the first playthrough, I doubt it'll add much value.
    - It felt like they were trying to pull an EA. And by that I mean, release an unfinished game and make more money off of several DLCs. I thought Paradox was better than that. 0_0

    I don't know how this got a 7.8... It doesn't deserve it, tops this is a 6 out of 10.

    There is some good in this game.

    - I enjoyed the story.
    - I enjoyed the thought of using the spires.
    - I loved the companions and their back stories. I hated how EA, eerrr I mean, Paradox didn't' exploit that.
    - I enjoyed the concept of archons and what role they played in the world.
    - I love RPGs in general.

    Don't buy this game.
    Expand
  22. May 4, 2020
    3
    Tyranny nous plonge dans des contrées fraîchement envahies par un odieux tyran et le personnage que l'on incarne est au service du despote : en tant que scelleur (ou scelleuse) de destin, vous faites régner la loi et l'ordre et accomplissez la volonté de votre Maître... Au cours d'une introduction sommaire, on doit faire des choix sur le déroulé des opérations et les dernières offensivesTyranny nous plonge dans des contrées fraîchement envahies par un odieux tyran et le personnage que l'on incarne est au service du despote : en tant que scelleur (ou scelleuse) de destin, vous faites régner la loi et l'ordre et accomplissez la volonté de votre Maître... Au cours d'une introduction sommaire, on doit faire des choix sur le déroulé des opérations et les dernières offensives qui ont permis de conquérir la quasi-intégralité du territoire...

    A partir de là, on est libre de continuer à servir, de profiter (ou pas) de tensions au sein des deux factions principales de la tyrannie (encore des choix...) ou -pourquoi pas- d'aider plutôt l'autre faction antagoniste, c'est-à-dire les derniers résistants à l'invasion... ou alors de se mettre tout le monde plus ou moins à dos et d'opter pour le chaos...

    Sur le papier, ça a l'air très bien mais en pratique, on a bien du mal à s'immerger dans ce monde aux personnages bien ballots et aux dialogues interminables. Les factions, leurs chefs, les sous-factions et leurs enjeux respectifs sont bien expliqués mais on se demande régulièrement ce qu'on fait là : on ne se sent pas motivé ni pour faire le gentil, ni pour jouer le méchant, alors que le postulat de base nous glisse de facto dans la peau d'un exécutant... pour la tyrannie du despote.

    Les choix du début (une espèce de prologue très sommaire) nous importent peu puisqu'on lance le jeu pour la première fois et qu'on découvre à peine ce monde... et qu'on n'en a rien à battre. Dans un jeu de rôle, les choix importent sur des évènements auxquels on a participé personnellement mais ici, à peine débarqué et même en tant que simple "background" de notre "héros", de telles décisions nous semblent à côté de la plaque.

    La suite du jeu est très mollassonne et en fait, on se demande régulièrement quand est-ce que l'histoire va vraiment commencer... Bref, je me fais tellement chier que je dors sur le clavier... et c'est pourtant très inconfortable. Ce ne sont pas les combats qui vont y remédier : en temps réel avec pause, ils sont aussi confus que bordéliques et emmerdants. Les sorts, les potions, les bidules et les machins, sans compter les armes etc, font partie d'une pure surenchère de profusion d'éléments à n'en plus pouvoir : la quantité sur la qualité assurément. Les statistiques sont d'ailleurs étrangement compliquées, afin de faire croire à un système particulièrement chiadé... mais en pratique, on s'en tamponne.

    Les décors en 2D n'aident pas trop non plus et limitent de fait grandement la lisibilité de ces combats... C'est qu'il s'agit du même moteur Unity utilisé pour Pillars of Eternity et que la 3ème dimension manque décidément cruellement. Même si le jeu reste correct techniquement (pour un truc vu d'en haut) et se révèle assez joli de par sa direction artistique très soignée. Ce qui n'empêche pas des temps de chargement nombreux et étonnamment longs !

    L'interface générale et les menus restent en tout cas bien étudiés (la traduction est impeccable), bien présentés et agréables à l'usage alors que la musique est fort sympathique pour sa part. Tyranny demeure en tout cas un jeu qui semble bien écrit... oui, qui "semble" bien écrit si on arrive à faire abstraction de l'ennui qu'il suscite... Pourtant j'ai expérimenté avec joie (et fini) un autre jeu vu d'en haut cent fois plus bavard au bas mot : le Torment d'Inxile !

    C'est évidemment déconcertant, car on sent le potentiel de ce Tyranny... quelque part. Sur le papier en tout cas...
    Expand
  23. Apr 25, 2019
    4
    Very boring game. Too much politics and names and kingdoms everywhere since minute one so you are overwhelmed and don't give a **** about the game lore. Gave up about 6 hours later, never ended it.
  24. Mar 20, 2023
    2
    According to the description, the game deserves attention and I was looking forward to it. The graphics didn't matter to me, although I have to admit that it looks very bad.
    It would be possible to close your eyes to all the disadvantages of the game if it were not for the combat system. This is the level of browser games. God, there must be some limits...
  25. Aug 15, 2023
    4
    The begining of the END for Obsidian.
    Pointless experiment.
    Terrible combat, extremely short, awful visuals.
Metascore
80

Generally favorable reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 67
  2. Negative: 0 out of 67
  1. Apr 4, 2017
    70
    Tyranny, is fun little throwback to an older style of game. It does it well and it does it without having to cash in on a particular brand or nostalgic sentiment. It presents a brand new world in a compelling and understandable way. It showcases a much more nuanced take on being the bad guy than games tend to do. I found myself reminded more of Unrest than Baldur's Gate while playing this game and that is a good thing.
  2. Feb 20, 2017
    90
    If you are tired of same old fantasy setting in RPGs, you will absolutely fall in love with Tyranny. Another great isometric RPG from Obsidian.
  3. Jan 27, 2017
    80
    It may sound like the weight of the game’s criticism lies too heavily on its story, but that’s where Obsidian has decided to focus its efforts. It doesn’t do anything to ultimately spoil what is a great classic-style RPG, and should be considered if you enjoyed Pillars Of Eternity but wouldn’t consider classic RPGs your typical sort of gaming experience.