User Score
7.8

Generally favorable reviews- based on 665 Ratings

User score distribution:
  1. Negative: 84 out of 665

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  1. Aug 15, 2023
    4
    The begining of the END for Obsidian.
    Pointless experiment.
    Terrible combat, extremely short, awful visuals.
  2. Jul 18, 2023
    5
    Unbalanced final boss fights.

    While the game itself is ok, the final boss fights (you have to do 2 fights in a row) have a horrible balancing, way too hard. I had to switch to easy mode. It was very disappointing.

    Are the devs dumb? How can you make the final fight so hard?
  3. Jun 9, 2023
    8
    Extremely interesting premise and writing, really sells the banality and logic of evil. Very interesting and influential narrative choices to be made. Very short with a sudden ending, not 100% committed to letting your characters stay evil. Combat is bland and empty, although custom spell system clear standout
  4. Apr 30, 2023
    8
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  5. Apr 12, 2023
    8
    This is an excellent RPG with a great story and setting. The world is similar to Mistborn or The Black Company, where the bad guys have won and established an empire of crushing domination, and you work for them. It can be off-putting initially to be following orders from terrible people, but once you accept the bleak and hopeless setting for what it is, the fascinating and well-writtenThis is an excellent RPG with a great story and setting. The world is similar to Mistborn or The Black Company, where the bad guys have won and established an empire of crushing domination, and you work for them. It can be off-putting initially to be following orders from terrible people, but once you accept the bleak and hopeless setting for what it is, the fascinating and well-written backstory of the world begins to sprawl out before you, and you are given free reign to make open-ended choices, including working for the rebels or yourself.

    This is what fantasy writers would call a high-magic setting. Magic is all-powerful here, similar to the Glen Cook novels, and mages can cast spells that devastate armies. It plays a significant gameplay role with one of the most elaborate magic systems I've seen since Morrowind or Ultima 8. You can craft spells using various runes that describe the various qualities such as cold, area of effect, and modifiers. It's pretty great, and necessary for winning on the higher difficulties.

    The only real downside was some of the squirrelly combat. Enemies make a bee-line for your characters with the lowest armor. This might make sense, but it throws a wrench into tactical combat dynamics. It would be like if you're playing an MMO, and every enemy immediately targets the healer. There's also a lack of enemy variety, as 90% of your opponents are enemy humanoids.

    I've played every RPG Obsidian has released, and this is my favorite. My experience was also wonderfully bug-free.
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  6. Mar 20, 2023
    2
    According to the description, the game deserves attention and I was looking forward to it. The graphics didn't matter to me, although I have to admit that it looks very bad.
    It would be possible to close your eyes to all the disadvantages of the game if it were not for the combat system. This is the level of browser games. God, there must be some limits...
  7. Feb 23, 2023
    7
    The only isometric role-playing game from Obsidian that's worth playing. After a terrible Pillars Of Eternity experience, at least Tyranny was a game I was able to get to the end and finish.
  8. Feb 6, 2023
    6
    This game is relatively (it's an RPG, so it's still a doozy) short, but was clearly meant to be played several times.

    I love the unique setting, the writing was... okay (there was no reason to have the INCREDIBLY out of place lezbos in Lethian's Crossing just so you could have lesbians in your game, obsidiots). There was also more than one occasion of a character talking to me about
    This game is relatively (it's an RPG, so it's still a doozy) short, but was clearly meant to be played several times.

    I love the unique setting, the writing was... okay (there was no reason to have the INCREDIBLY out of place lezbos in Lethian's Crossing just so you could have lesbians in your game, obsidiots). There was also more than one occasion of a character talking to me about another character that I had not only not met, but WHO HAD NOT EVEN BEEN MENTIONED as if I was supposed to know who they were.

    The combat mechanics were somehow more annoying than poes.

    Also, there should have been UI scaling. I have a 4k monitor, and I had to set my resolution lower because I could barely see the buttons.

    Lastly the companions have neat portraits but they use the same ugly low budget 3d model they use for generic npc #3513 when you're talking to them, for no reason I can discern.
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  9. Jan 30, 2023
    6
    Nice RPG game.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  10. Dec 27, 2022
    7
    лучше пиларсов лучше пиларсов лучше пиларсов лучше пиларсов лучше пиларсов
  11. Dec 20, 2022
    7
    Cool, but small and short game. The spirit of Obsidian is felt in the plot in this every way. In general, before playing Tyranni, you need to understand that this is primarily a story game, and then an RPG. Despite this, the game has an interesting spell system. But it’s has problem with clothes, it makes sense to bother in equipment only at high difficulty levels, at low ones it’s boringCool, but small and short game. The spirit of Obsidian is felt in the plot in this every way. In general, before playing Tyranni, you need to understand that this is primarily a story game, and then an RPG. Despite this, the game has an interesting spell system. But it’s has problem with clothes, it makes sense to bother in equipment only at high difficulty levels, at low ones it’s boring and pointless. Naturally, there are no complaints about the plot and forks, and despite the fact that many write that you won’t win back a good character here, this is not entirely true, you just need to be a little more cunning to understand how))) I was very upset by how the game ends, we can only hope that the sequel will come out and we will see the end. In general, this RPG is not for everyone, but she made a fuss for a reason. Expand
  12. Nov 7, 2022
    5
    Tyranny has one major flaw that drags it down: it's real-time with pause. I hate rtwp - it's a terrible concept, it was terrible in Baldur's Gate and it's terrible now.

    The basic idea is pretty good. You are evil. The question is how much so? That was a brilliant idea instead of the typical fantasy trope of saving the world. A bit short though. Don't expect an epic game here, you
    Tyranny has one major flaw that drags it down: it's real-time with pause. I hate rtwp - it's a terrible concept, it was terrible in Baldur's Gate and it's terrible now.

    The basic idea is pretty good. You are evil. The question is how much so? That was a brilliant idea instead of the typical fantasy trope of saving the world.

    A bit short though. Don't expect an epic game here, you should beat it within 20 hours, which isn't long for an RPG. The devs argued with replay value, but I still think 20 hours is too short and replay value is not valid for everyone. Hence 5 out of 10. It just made the "average" mark.
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  13. Jul 19, 2022
    7
    sidequests in this game feel like main story quests in any other CRPG same with any locations and i think this alone tells a lot

    But every combat encounter is you hacking enemies to death no tactics involved after throwing few buffs in
  14. May 16, 2022
    10
    Amazing RPG, with great universe, characters, choices, story... It is really memorable.
    A bit short, but what Obsidian did with very little money and people (even compared to PoE1 and 2) is really awesome.
    Voice acting is really expensive, so of course there is very little (wich is very good for everyone that doesn't speak English natively, 90% of humankind, because English voices with
    Amazing RPG, with great universe, characters, choices, story... It is really memorable.
    A bit short, but what Obsidian did with very little money and people (even compared to PoE1 and 2) is really awesome.
    Voice acting is really expensive, so of course there is very little (wich is very good for everyone that doesn't speak English natively, 90% of humankind, because English voices with Chinese or Spanish text is a chore) please look at the game budget. Also, don't play classic CRPG if you don't like reading, should be obvious.
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  15. May 13, 2022
    8
    good good good good good good good good good good good good good good good good good
  16. Mar 19, 2022
    10
    I played this game on a whim and it's one of the best games I've ever played. There's no other game that drew me into the rich lore and story than Tyranny. Hoping for a sequel.
  17. Mar 7, 2022
    10
    One of the best Obsisan RPGs here. Tyranny is really re-playable, in first 2 hours you will make decision that cut half of game content, and some other choises can lead you to different road with different locations and quests. This game is not about many ways to solve the situation, usually you have only genocide path. But some solutions in this game will change a lot. (like i saidOne of the best Obsisan RPGs here. Tyranny is really re-playable, in first 2 hours you will make decision that cut half of game content, and some other choises can lead you to different road with different locations and quests. This game is not about many ways to solve the situation, usually you have only genocide path. But some solutions in this game will change a lot. (like i said before). And a lot of other thing that was written in other reviews. 10. Expand
  18. Oct 19, 2021
    8
    По началу игра не зашла, но пересилив себя я потерялся в ней с концами. Бесила боёвка, но по итогу я привык и оно того стоило. Хороший представитель жанра.
  19. Jun 20, 2021
    8
    Obsidian strikes again! Tyranny is an interesting western RPG with a great story and characters. For fans of Diablo and Baldur´s Gate but with new and fresh aspects. Really good in so many aspects!
  20. Mar 22, 2021
    7
    It's short forgettable and unfinished but not the worst thing you can pickup.
  21. Jan 24, 2021
    6
    The good: The setting. It feels fresh, meaning there is a lot to discover and a sense of wonder and excitement, what fantasy should be.
    The bad: The combat. This really drags. Anyway, real-time with pause just seems to me like the worst of all worlds. Some people complain about too much text in this game, I complain about too much combat.
    The ugly: It's really weird that it has some
    The good: The setting. It feels fresh, meaning there is a lot to discover and a sense of wonder and excitement, what fantasy should be.
    The bad: The combat. This really drags. Anyway, real-time with pause just seems to me like the worst of all worlds. Some people complain about too much text in this game, I complain about too much combat.
    The ugly: It's really weird that it has some voice acting for some characters for some lines. Just go all in one way or another. All text for an old school cRPG is not that bad.
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  22. Jan 23, 2021
    8
    A very enjoyable crpg with an incredible story - really outstanding and unique - bogged down a bit by minor bugs and clunky combat. I recommend the hardest difficulty (potd). Playtime ~ 50hr

    +great story way above the genre average +great dialog, lots and lots of choices, skill checks etc. +multiple unique playthroughs possible +beautiful backdrops and effects +spell crafting system
    A very enjoyable crpg with an incredible story - really outstanding and unique - bogged down a bit by minor bugs and clunky combat. I recommend the hardest difficulty (potd). Playtime ~ 50hr

    +great story way above the genre average
    +great dialog, lots and lots of choices, skill checks etc.
    +multiple unique playthroughs possible
    +beautiful backdrops and effects
    +spell crafting system
    +you rly feel powerful towards the end of the game
    +innovative intro sequence that is achnowledged trhoughout the whole game
    ~item, skills and classes are just ok
    ~character models are just ok
    -majority of companions are garbagio
    -majority of the dialog not voice acted
    -skill checks require very low stats and are therefore trivial
    -insanely frontloaded difficulty
    -bugs in quests, spells, skills
    -description of stats and skills is kinda confusing
    -badly optimized
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  23. Jan 13, 2021
    3
    Low quality, soulless, garbage RGB.
    Maybe something that would have been just meh in 2005, certainly not anything special even by 2016 standards.
    At least I got it for fee from Epic games.
    Nothing like "Pillars of Eternity", save your time and money. Too many better RPGs to play.
  24. Jan 2, 2021
    7
    Complex, interesting and even quite complicated (at the beginning) story, with plenty of decisions to make. Most of them connect with some consequences, but not every is justified. World's creation is quaint, but its cut into little pieces with loading between them (which are definately too long). Fight looks the same through whole game, especially enemies are boring. Audio would beComplex, interesting and even quite complicated (at the beginning) story, with plenty of decisions to make. Most of them connect with some consequences, but not every is justified. World's creation is quaint, but its cut into little pieces with loading between them (which are definately too long). Fight looks the same through whole game, especially enemies are boring. Audio would be evaluated nicely, but most of dialogues do not have their voice actors. Through whole game we are sentenced to digging through the text, what would be okay in that kind of the game (it is really full of story background feature), but IMO more dialogues should be readen. Graphics style is attractive at first, but many locations are repeteable. Their look is nice only in far shoot, after zooming it is not that great. Character models are poor.

    Despite some worse moments during campaign (Old Walls are more than boring), I am pretty sure it is exciting game for fans of classic RPGS with isometric projection.
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  25. Dec 29, 2020
    10
    One of the most underrated, yet best RPGs out there.
    Playing a rising star from the evil empire is different than your average RPG story. Your choices matter and shape the ongoing conflict and end of the game in various manners, and there are ways to play a lot more humane than one might think. It's beautiful, and the dialogue is written really well.
  26. Dec 20, 2020
    8
    I really love this game and premise for it so that i can be as evil as i want to. The Story AND RPG flavor of it is first rate and its from Obsidian Studios!
  27. Sep 11, 2020
    5
    So... Obsidian made another BALDUR's GATE. I personally never was a fan of the COMMAND & CONQUER style combat system with optional pausing. Either go turn-based or go DIABLO-style. TYRANNY offers more of the same. Sure, this time you supposedly play the "bad guy". OK... what really sucked in BALDUR"S GATE / ICEWIND DALE / NEVERWINTER NIGHTS was that you never really were given a realSo... Obsidian made another BALDUR's GATE. I personally never was a fan of the COMMAND & CONQUER style combat system with optional pausing. Either go turn-based or go DIABLO-style. TYRANNY offers more of the same. Sure, this time you supposedly play the "bad guy". OK... what really sucked in BALDUR"S GATE / ICEWIND DALE / NEVERWINTER NIGHTS was that you never really were given a real choice - choose the "good" option and get experience or choose the "evil" option and get no experience, be under-leveled and at a major disadvantage.
    TYRANNY has some serious issues:

    1) Devs: In TYRANNY you have so many choices! And they matter!
    Really? I never could tell! You spare someone - they either kill themselves or attack you and you are forced to kill them anyway. Brilliant!

    2) TYRANNY main campaign takes about 20 hours to complete. Compare that to PILLARS OF ETERNITY (40 hours) or BALDUR's GATE II SHADOWS OF AMN (70 hours!) and that is just pathetic.
    Devs: " But it's designed to be played through again!
    Sorry, that is not acceptable. Multiple playthroughs are a bonus and not an excuse to put out a short campaign.

    3) Time limit. The first quest has a time limit. If you're like me and you want to explore every nook and cranny in this type of game that can be an issue. This is a serious faux pas!

    4) Combat is bland. I already mentioned my personal dislike for the COMMAND & CONQUER-style combat system. That aside, in TYRANNY you'll encounter mostly two enemy types: humanoid armored enemies and humanoid unarmored enemies. The unarmored enemies take less damage from bludgeoning weapons but are susceptible to bladed weapons. With armored enemies it's the other way around. You will constantly get the prompt "weapon ineffective", so you'll constantly be switching between two different weapons. Oh, you only have swords? Well, you're screwed then!

    5) With a game this short, surely they have all dialogues fully voiced! NO! Just as in PILLARS ? BALDUR's etc. only a few lines are spoken, then you have endless novels to read. If I want to read, I have tons of books here.

    I'll give the game a plus for the setting (Bronze-like era) and the conquest theme. It's not a terrible game by any means, just average. With so many games with the same engine out there, PILLARS 1 & 2, BALDUR's GATE I & II, ICEWIND 1 & 2, PLANESCAPE... this comes just as yet another BALDUR's clone. Therefore I give it a 5 out of 9 (AVERAGE).
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  28. Aug 23, 2020
    6
    Tyranny excels in all areas, except in actually presenting any challenge to the player. Pretty much the standard these days. A great movie, a mediocre game. It's what sells, I guess.
  29. Aug 8, 2020
    9
    This game has a lot of negatives, mentioned elsewhere
    but the best parts are 12/10, so overall 10/10
  30. Jul 27, 2020
    9
    Excellent game overall. Definitely a nice follow up to Pillars of Eternity that uses much of what made that game excellent (while implementing some changes to character stats and parry size for better or worse) but differentiates itself with it's unique world and characters.

    It's one of the first games if it's Type I really sunk time in to and solidified my relatively new love with this
    Excellent game overall. Definitely a nice follow up to Pillars of Eternity that uses much of what made that game excellent (while implementing some changes to character stats and parry size for better or worse) but differentiates itself with it's unique world and characters.

    It's one of the first games if it's Type I really sunk time in to and solidified my relatively new love with this genre as well as gave me a greater insight and appreciation level for Obsidian's reputation as a developer.
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  31. Jul 17, 2020
    7
    Unsatisfaying final act and ending,short game time for a role-play game.Some game choices are not make sense.
  32. Jun 21, 2020
    8
    The game is great and fun, but I still can't help the feeling of it being unfinished given how it wraps up.
  33. May 19, 2020
    8
    Finally, after game after game of mediocrity and over-hype, Obsidian has finally created a seriously good RPG. Tyranny combines an intriguing and well thought-out world (one that is not overly bloated and complex), a precise and topnotch dialogue system (Only twice in the game, TWICE, in a 20 hour game filled with dialogue, was there not an option that matched what I believed my characterFinally, after game after game of mediocrity and over-hype, Obsidian has finally created a seriously good RPG. Tyranny combines an intriguing and well thought-out world (one that is not overly bloated and complex), a precise and topnotch dialogue system (Only twice in the game, TWICE, in a 20 hour game filled with dialogue, was there not an option that matched what I believed my character would actually say/do. This is a genuine achievement on Obsidian part, and they have to be congratulated for creating such strong writing), and combat, that while not genre-defining, works very well, and even incorporates unique ideas (such as the implementation of rune based spell modification system).
    But, as mentioned earlier, this game only takes around 20 hours without dlc, which, for a 30 dollar rpg, is way too short. Now, while this can be excused (to a degree) due to the fact that the game is highly re-playable, with 3 to 4 completely unique story-lines (and when I say completely unique, I mean completely unique. Structure, characters, and quests are different depending on the playthrough), this does not excuse the games length. The game is too short, but not in the way most are, as the game doesn't feel unfinished or that content was cut, instead, it feels like Obsidian never tried to extend the games length; to its detriment. Each play-through needed to be at least 5-10 hours longer, but, barring that, this game is truly excellent.
    It is overpriced however, as to get your moneys worth at the full 30, multiple playthroughs are necessary, so I would wait until it is on sale. A truly quality game, and I wish to see more from Obsidian on its level. 8/10.
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  34. May 4, 2020
    3
    Tyranny nous plonge dans des contrées fraîchement envahies par un odieux tyran et le personnage que l'on incarne est au service du despote : en tant que scelleur (ou scelleuse) de destin, vous faites régner la loi et l'ordre et accomplissez la volonté de votre Maître... Au cours d'une introduction sommaire, on doit faire des choix sur le déroulé des opérations et les dernières offensivesTyranny nous plonge dans des contrées fraîchement envahies par un odieux tyran et le personnage que l'on incarne est au service du despote : en tant que scelleur (ou scelleuse) de destin, vous faites régner la loi et l'ordre et accomplissez la volonté de votre Maître... Au cours d'une introduction sommaire, on doit faire des choix sur le déroulé des opérations et les dernières offensives qui ont permis de conquérir la quasi-intégralité du territoire...

    A partir de là, on est libre de continuer à servir, de profiter (ou pas) de tensions au sein des deux factions principales de la tyrannie (encore des choix...) ou -pourquoi pas- d'aider plutôt l'autre faction antagoniste, c'est-à-dire les derniers résistants à l'invasion... ou alors de se mettre tout le monde plus ou moins à dos et d'opter pour le chaos...

    Sur le papier, ça a l'air très bien mais en pratique, on a bien du mal à s'immerger dans ce monde aux personnages bien ballots et aux dialogues interminables. Les factions, leurs chefs, les sous-factions et leurs enjeux respectifs sont bien expliqués mais on se demande régulièrement ce qu'on fait là : on ne se sent pas motivé ni pour faire le gentil, ni pour jouer le méchant, alors que le postulat de base nous glisse de facto dans la peau d'un exécutant... pour la tyrannie du despote.

    Les choix du début (une espèce de prologue très sommaire) nous importent peu puisqu'on lance le jeu pour la première fois et qu'on découvre à peine ce monde... et qu'on n'en a rien à battre. Dans un jeu de rôle, les choix importent sur des évènements auxquels on a participé personnellement mais ici, à peine débarqué et même en tant que simple "background" de notre "héros", de telles décisions nous semblent à côté de la plaque.

    La suite du jeu est très mollassonne et en fait, on se demande régulièrement quand est-ce que l'histoire va vraiment commencer... Bref, je me fais tellement chier que je dors sur le clavier... et c'est pourtant très inconfortable. Ce ne sont pas les combats qui vont y remédier : en temps réel avec pause, ils sont aussi confus que bordéliques et emmerdants. Les sorts, les potions, les bidules et les machins, sans compter les armes etc, font partie d'une pure surenchère de profusion d'éléments à n'en plus pouvoir : la quantité sur la qualité assurément. Les statistiques sont d'ailleurs étrangement compliquées, afin de faire croire à un système particulièrement chiadé... mais en pratique, on s'en tamponne.

    Les décors en 2D n'aident pas trop non plus et limitent de fait grandement la lisibilité de ces combats... C'est qu'il s'agit du même moteur Unity utilisé pour Pillars of Eternity et que la 3ème dimension manque décidément cruellement. Même si le jeu reste correct techniquement (pour un truc vu d'en haut) et se révèle assez joli de par sa direction artistique très soignée. Ce qui n'empêche pas des temps de chargement nombreux et étonnamment longs !

    L'interface générale et les menus restent en tout cas bien étudiés (la traduction est impeccable), bien présentés et agréables à l'usage alors que la musique est fort sympathique pour sa part. Tyranny demeure en tout cas un jeu qui semble bien écrit... oui, qui "semble" bien écrit si on arrive à faire abstraction de l'ennui qu'il suscite... Pourtant j'ai expérimenté avec joie (et fini) un autre jeu vu d'en haut cent fois plus bavard au bas mot : le Torment d'Inxile !

    C'est évidemment déconcertant, car on sent le potentiel de ce Tyranny... quelque part. Sur le papier en tout cas...
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  35. Feb 26, 2020
    8
    A bit short, but great story and fun RPG gameplay, nothing experimental or new, but does wat it does well
  36. Feb 7, 2020
    8
    Close enough to DA:O & PoE, but still different. There are two fractions, there are many outcomes of early decisions, plot is awesome, dialogues are well written. Hope developers will continue this story!
  37. Oct 23, 2019
    7
    A solid traditional RPG, but gives you the opportunity to play from the villains side, while not mind blowing, it's not boring either, good value for money.
  38. Aug 8, 2019
    7
    Tyranny setup is a breath of fresh air. The main character is empowered by a powerful entity and yet has to cope with the mighty Archons, the introduction is original, NPC and companions a real piece of art and the story enthralling.

    What's not to like? The combat system, RTwP, with a "new" mechanism, team skills isn't that bad, compared to recent similar games, but the enemies lack in
    Tyranny setup is a breath of fresh air. The main character is empowered by a powerful entity and yet has to cope with the mighty Archons, the introduction is original, NPC and companions a real piece of art and the story enthralling.

    What's not to like? The combat system, RTwP, with a "new" mechanism, team skills isn't that bad, compared to recent similar games, but the enemies lack in variety, particularly in the old wall area where you're going to be sick of fighting. The outsourced companion's quest are also underwhelming and Obsidian treated loading screens like a piece of art, letting us enjoy it as long as we can endure it and beyond.

    Overall, if you're in for the story with a 1 month old gaming computer, you'll probably enjoy it, if you love the RTwP system, probably as well, otherwise it's going to be a mitigated experience. Still, it's probably one of the most legitimate entry, amongst the recent AAA cRPG.
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  39. Jun 16, 2019
    10
    I'm 70 hours in and I have no idea how far into the game I am, but I'm ready to rate it.

    I could criticize that there was WAY too much reading in the beginning, that the combat seems to often reset to FAST mode which is the exact opposite that it should, that I often got lost in objective or place to go, which was annoying, and that there was WAY too many talents and abilities to ponder
    I'm 70 hours in and I have no idea how far into the game I am, but I'm ready to rate it.

    I could criticize that there was WAY too much reading in the beginning, that the combat seems to often reset to FAST mode which is the exact opposite that it should, that I often got lost in objective or place to go, which was annoying, and that there was WAY too many talents and abilities to ponder (I do love choice but that was ... overwhelming for no real purpose). However, the writing, graphics, story, and overall fun was enough to just give it a just do. If there is a Tyranny 2 hopefully they can simplify some things without dumbing it down like Dragon Age 2.

    Once the spell casters got some levels, I was surprised that how four of them could basically take down anything without too much of an issue. I found the combat characters to take far longer to actually put things down. Once your Lore hits 100, you have 4 AOE spells constantly mopping up mob after mob. Once you get closer to 150 Lore your spells just rock the house. It's so much fun and gorgeously rendered.

    BTW, although it took awhile for me to understand, I so heart the spell system creation. It's so much fun to experiment with crushing anxiety area of effect spells or how many variations of flame this or that you can have. Bonus: Adding fire to my frost spell. That's just icing on the cake.
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  40. Apr 25, 2019
    4
    Very boring game. Too much politics and names and kingdoms everywhere since minute one so you are overwhelmed and don't give a **** about the game lore. Gave up about 6 hours later, never ended it.
  41. Mar 5, 2019
    3
    A slight (overall) improvement on Pillars of Eternity but the result is simply not good enough. T vs PoE (very similar style of game but different setting/story):-

    So glad I got this in a sale because the few improvements (visuals, plot concept) are wiped out by technical issues (why does a basic non-3D game like this have such long load times?!), sluggish combat that feels like
    A slight (overall) improvement on Pillars of Eternity but the result is simply not good enough. T vs PoE (very similar style of game but different setting/story):-

    So glad I got this in a sale because the few improvements (visuals, plot concept) are wiped out by technical issues (why does a basic non-3D game like this have such long load times?!), sluggish combat that feels like turn-based its so awkward (but still not as bad as PoE), inferior (for the most part) companions to the players protagonist and...

    Worst of all we now have a new entry in my personal top ten most disappointing video game endings. A damp squib of an ending. If not a full-on Outro I expect a decent wrap-up that took more than five minutes to write, *expletive deleted* even the much older game (different developer etc.) Dragon Age: Origins did the Ending better.
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  42. Feb 7, 2019
    8
    Tyranny excells in storytelling, lore and characters (Voices of Nerat for example). Also the moral choices and overall treatment of "good and evil" concept feels lot more realistic than in other RPGs.

    The game felt oriented too much on action and fights. Basically every quest had at least 1-2 enemy encounters. I wanted to solve most quests in a diplomatic way but in 4 out of 5 cases all
    Tyranny excells in storytelling, lore and characters (Voices of Nerat for example). Also the moral choices and overall treatment of "good and evil" concept feels lot more realistic than in other RPGs.

    The game felt oriented too much on action and fights. Basically every quest had at least 1-2 enemy encounters. I wanted to solve most quests in a diplomatic way but in 4 out of 5 cases all options led to a fight. The combat mechanics aren't great and it got boring pretty early, AI's not great either.

    The character development offers lot of ways for character building but I didn't have to think much about stats and skills and still got through 80 % of my game without any trouble. The UI could be better. Also, I didn't need any item management and the most of the good and powerful items are acquired too late in the game.

    Tyranny can't compete with other isometric RPGs like Baldur's Gate or Neverwinter Nights, but it's still a good game. But when I compare it with other modern "RPGs" (DA: Inquisition, Witcher), it's a gem that reminds me of the good old classic RPGs of early 2000's.
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  43. Jul 20, 2018
    7
    Has interesting story, pretty cool choices of rp. Story and writing wise its pretty cool.
    BUT
    Performance on high end PC is super bad, considering how cheap graphics looks, not even talking about animations. I wonder why obsidian uses this atrocious engine, in PoE, Tyranny, Deadfire - bad performance, cannot rotate cannot anything with camera, only zoom, slow loading, etc etc. UBER
    Has interesting story, pretty cool choices of rp. Story and writing wise its pretty cool.
    BUT
    Performance on high end PC is super bad, considering how cheap graphics looks, not even talking about animations. I wonder why obsidian uses this atrocious engine, in PoE, Tyranny, Deadfire - bad performance, cannot rotate cannot anything with camera, only zoom, slow loading, etc etc. UBER atrocious combat AI just made me want to alt+f4 so many times, even worse than PoE 1. FFS!!!!!!! And many times feels like (or even worse) than some android game.
    What kept me going (same as PoE) is nice writing, good characters and story, and interesting rp choices. Because of this i give 7/10 - but honestly it should be probably 4/10 for whole quality feel.

    P.S. its about same with deadfire, using still again same crap unity engine, with all problems, even worse performance, slightly better AI (that must have been real coding challenge). Just makes me wonder why, obsidian, why...
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  44. Jun 8, 2018
    7
    Buy it on sale, be prepared to read A LOT, then start a new game when you figure stuff out. It's well written and the story is interesting enough, so starting over isn't a big deal. My only legit complaint, yes literally walls of text like that wall in China. The script for this game is easily as long as War and Peace with a boat load of blah blah lore that makes no sense. I can manageBuy it on sale, be prepared to read A LOT, then start a new game when you figure stuff out. It's well written and the story is interesting enough, so starting over isn't a big deal. My only legit complaint, yes literally walls of text like that wall in China. The script for this game is easily as long as War and Peace with a boat load of blah blah lore that makes no sense. I can manage about 2 hours before total burn out, but I keep coming back. Combat is sort of rare, because you're always reading, but generally speaking it's just ok. It take a very long time to find decent gear and level up, so about 25 hours of slogging before it's get remotely fun to fight. And then the screen gets busy with effects, and there is no camera rotation, "pause" becomes second nature because your team without micro will die in seconds even on a normal difficulty. Expand
  45. Mar 3, 2018
    9
    This game is really contained, no bloated open world riddled with fetch quests. This means the game is quite short for an RPG, but most of the time spent in the game concerns important or interesting stuff. Choices you make are very important to the story, but also play out in a way that is logical and consistent with the game world and lore.
  46. Feb 26, 2018
    1
    There is nice cartoon graphic, soft game-play and good setting. But the storyline and the atmosphere is very bad. Fantasy is some sort of middle-ages with magic. Here I see modern peoples with modern problems and modern moral that by some reason have armors and swords. I cant immerse in this game. Don't recommend.
    P.S. Sorry for my English.
  47. Jan 22, 2018
    4
    It's not just like pillars of eternity ... at all. It's short, incomplete and unbalanced. It has the makings of an amazing game and has a great story. A generally unexplored perspective that leaves the player at a cliff hanger.

    I'm just going to go down the list of all the reasons on why you shouldn't play/buy this game. - it's short for an RPG and even shorter when you consider the
    It's not just like pillars of eternity ... at all. It's short, incomplete and unbalanced. It has the makings of an amazing game and has a great story. A generally unexplored perspective that leaves the player at a cliff hanger.

    I'm just going to go down the list of all the reasons on why you shouldn't play/buy this game.
    - it's short for an RPG and even shorter when you consider the price at release
    - the classes are insanely unbalanced. I won't say which because "spoilers".
    - there's a tiny number of side quests.
    - Additionally, there are no side quests exploring your companions unless you purchase the DLC. Admittedly, there's quite a bit of dialogue that one can choose to have (AND SHOULD) to understand them better.
    - the spires were either an afterthought or incomplete. It's so obvious it hurts.
    - despite how this game is advertised.. It's fairly linear.
    - Complexity and difficulty were lacking.
    - First playthrough was 18 hours and I tried to stretch it as far as I could. There's some replay value to this game and I'll probably do it again just to explore the other major faction. But judging by the first playthrough, I doubt it'll add much value.
    - It felt like they were trying to pull an EA. And by that I mean, release an unfinished game and make more money off of several DLCs. I thought Paradox was better than that. 0_0

    I don't know how this got a 7.8... It doesn't deserve it, tops this is a 6 out of 10.

    There is some good in this game.

    - I enjoyed the story.
    - I enjoyed the thought of using the spires.
    - I loved the companions and their back stories. I hated how EA, eerrr I mean, Paradox didn't' exploit that.
    - I enjoyed the concept of archons and what role they played in the world.
    - I love RPGs in general.

    Don't buy this game.
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  48. Jan 21, 2018
    7
    Good, but not fantastic...
    Unfortunately, it's a game that promises a lot but doesn't really deliver much.
    It's Pillars of Eternity - slightly refined, with a worse story. My main issues with it is that the premise of "Evil has won" don't really affect you that much.. the main "paths" are mostly cosmetic with some very 2d villains. You feel a lone actor against a bizarrely passive
    Good, but not fantastic...
    Unfortunately, it's a game that promises a lot but doesn't really deliver much.
    It's Pillars of Eternity - slightly refined, with a worse story.
    My main issues with it is that the premise of "Evil has won" don't really affect you that much.. the main "paths" are mostly cosmetic with some very 2d villains. You feel a lone actor against a bizarrely passive world.
    Don't promise choices if choices don't matter - don't build up ambience that doesn't deliver.

    However! On the positive side, companions and the world itself are pretty interesting creations - it's actually a shame we don't get to explore it that much (unless the DLCs hold more..?).
    Combat was also fairly pleasant, even though I managed to get through it with a useless lead character (leadership ftw?).
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  49. Dec 24, 2017
    8
    This review comes after 57 hours and two full plays through the game.

    The Good: -excellent writing, great story -interesting and fun combat mechanics -great music -good art The Bad: -short, and wee bit anticlimactic -oddly easy in the midgame (even on POTD) I'll say off the bat that the path you choose to play will greatly influence your experience of this game. I allied
    This review comes after 57 hours and two full plays through the game.

    The Good:
    -excellent writing, great story
    -interesting and fun combat mechanics
    -great music
    -good art

    The Bad:
    -short, and wee bit anticlimactic
    -oddly easy in the midgame (even on POTD)

    I'll say off the bat that the path you choose to play will greatly influence your experience of this game. I allied with the Disfavoured on my first play, and took the Rebel Alliance path on my second...I FAR preferred the rebel path.

    Tyranny's greatest disappointment is oddly also one off its strengths: the game is short, maxing out at 30 hours on a completionist run. However, this allows for great flexibility in the game paths you can take, and excellent replayability as a result. I had plenty more fun on my second run, and I'm looking forward to starting a solo character for my third.

    If you liked Pillars of Eternity (I loved it myself), you should not hesitate to pick up Tyranny. But. as I mentioned in my Pillars review, if you don't have patience for reading dialogue and don't feel like using your imagination, stay away from this game.
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  50. Nov 12, 2017
    4
    As a big RPG fan I was looking forward to play this game. However, the first 2 hours felt like someone was explaining the complex political structure of a country, wherein I could not really relate to the story. Everything has a rich history and it seems important to know this for a full game experience. The fact that it’s story-rich is nice, but I felt completely lost in anAs a big RPG fan I was looking forward to play this game. However, the first 2 hours felt like someone was explaining the complex political structure of a country, wherein I could not really relate to the story. Everything has a rich history and it seems important to know this for a full game experience. The fact that it’s story-rich is nice, but I felt completely lost in an incomprehensible story. As a result the countless blocks of text that have more references than an average Wikipedia page do become annoying and hard to get into.

    Another problem I have with this game is the combat system, which is real-time, but I felt like it would be way better to make it turn-based as it is not clear what will happen when. The auto-pause option does not provide an equal experience to that.

    As a final note I'd like to say something positive about the game and that is that I did appreciate the rich and worked out possibilities for character developing. And as a whole the game seemed a lot better than its “precedent” ‘Pillars of Eternity’.
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  51. Nov 2, 2017
    9
    Tyranny is better than Pillars of Eternity in almost every aspect, and PoE was a pretty good game already. One of the best experiences of playing 'Evil' protagonist ever made in videogames
  52. Oct 3, 2017
    7
    Tyranny is like a Christmas present with skull wrapping paper. When you first see it, it's really surprising and different but as soon as you peel away the exterior it is just another god damned sweater.
    -
    It's not a bad game. It's not a great game. It's worth playing once. But a huge opportunity was missed here. Tyranny is everything stereotypical about every isometric RPG you've
    Tyranny is like a Christmas present with skull wrapping paper. When you first see it, it's really surprising and different but as soon as you peel away the exterior it is just another god damned sweater.
    -
    It's not a bad game. It's not a great game. It's worth playing once. But a huge opportunity was missed here. Tyranny is everything stereotypical about every isometric RPG you've ever played only it let's you pretend your a bad guy... for a while anyway.
    -
    -1.) Evil is skin deep. Stereotypical RPG "morality" decisions repainted with quasi-evil text boxes. You just get to choose some flavor text. Occasionally there are some clever options but mostly its exactly the same thing you've seen a thousand times. Expect every predictable this or that, one or the other, forced game-logic decision you've ever been pigeonholed into. Tyranny is nothing if not plebeian in it's RPG cliche predictability.
    .
    -2.) Evil is magical. Combat is incredibly unbalanced. Magic dominates due to the core game design. You have the amazing options of choosing between a party of four mages or three mages and a tank. You CAN play differently if you really want to. You can also cut off your head to prevent a headache. There is too much combat in this game and mages make it all far too easy.
    .
    -3.) Evil is just another word for good. The game was sold as something completely different than it is. You are NOT the minion of an evil overlord and you have no choice in the matter. There are four "endings." Having played through three of them, they all appear to be the same ending, only with slightly different flavor. It isn't even as deep as Fallout 1's different endings. Now, the paths to get there do offer some different options and missions, so it isn't a loss. But ultimately every path leads to the same destination, not just the same ending. Your choices are chaotic evil good guy, lawful evil good guy or paladin-esque good guy.
    -
    VERDICT: Tyranny is not a bad game, but it will pigeonhole you into gamy decisions which lead to predictable uninspired "consequences." Tyranny is everything good, bad and cliche about isometric RPGs... wrapped in skulls. I'd recommend it to old-school isometric RPG fans and absolutely nobody else.
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  53. Sep 8, 2017
    0
    Forced Cutscenes mean that I gave it 30 seconds, still mashing away on the keys and the introduction kept going.... kept going.... kept going. Unfortunately it kept going for longer than I have patience. Alt+F4. 1/10. Please learn to add "Skip this **** with any key".
  54. Aug 2, 2017
    8
    Make no mistake this is a University level RPG game. If you haven't played an isometric RPG before, I wouldn't advise starting with Tyranny.

    First the bad stuff. The game has some rough spots, many of them technical. However, if you've played an Obsidian (or Troika. Or Interplay) RPG before, you know to expect this. The ending is very sudden--you prepare to go into battle and the
    Make no mistake this is a University level RPG game. If you haven't played an isometric RPG before, I wouldn't advise starting with Tyranny.

    First the bad stuff. The game has some rough spots, many of them technical. However, if you've played an Obsidian (or Troika. Or Interplay) RPG before, you know to expect this. The ending is very sudden--you prepare to go into battle and the credits roll instead. The voice acting is very sparse. Few characters have any voice acting, and I don't recall any character who is 100% voiced. This gets most jarring when speaking with a party member who weaves in and out of being voiced as you change subjects. This creates kind of a spoiler effect, as you'll quickly learn that any character who is voiced upon initial contact is either a recruitable party member or Archon (in one case, both). Also, this game in involves *a lot* of reading. I wasn't bothered by this, but I see other user reviews that were. Lastly, some of the boss fights feel kind of cheap, either through unjustified immunities ("He's immune to stuns because you fight him alone and could just stunlock him" is unsatisfying for a game with such deep lore) or unintuitive recovery mechanics (I had to wiki what makes the Havoc suddenly revert to full health).

    Now the good stuff. This game feels like a reconstruction of the isometric RPG games that fell out of favor in the early 2000s. Combat is satisfying and the writing is excellent. This game handles moral choices in a way that seems much more realistic than usual. For example, in BioShock, you can harvest the Little Sister for a big reward now, or you can spare her for a small reward now and a much bigger one later. In Tyranny, doing good is hard, much like in the real world. You can burn the village as you were ordered to and receive the promised payment from the Archon, or you can spare it and earn the Archon's wrath for disobeying his direct order. Choices are more meaningful because you have to weigh your conscience against your rewards, as well as whether you have the resources necessary to start a fight over what you're doing with a powerful potential enemy. All the major factions are nuanced and have things to like and dislike about them--the Disfavored are disciplined but closed-minded and wasteful, the Scarlet Chorus are accepting but brutish, and the Tiersmen are idealistic but untrustworthy.

    Combat is much improved over Pillars of Eternity. Drastically fewer abilities are "once per rest." I often felt like Pillars wanted me to use per-encounter abilities and basic attacks primarily, only falling back on my class's actual specialization when necessary. In contrast, most abilities in Tyranny can be used at will once their cooldown is over. This makes it feel like builds actually matter, since you're actually deploying your handful of abilities in every fight. The modular spell system is also really flexible and probably my single favorite mechanic.

    I have heard complaints about the game's length. This game has so many branches that it should be pretty clear it's meant to be played more than once. Also, don't be surprised if it takes you 45 minutes to create your first character, given the "Conquest" prologue.

    Overall, I was satisfied with this game. It plays with the concept of good and evil and your choices mattering in ways that a lot of AAA games aren't willing to. Some choices are admittedly less impactful than others, but a great many of them make meaningful changes to the world of Terratus. The game is cerebral, but if you weren't expecting that from an isometric RPG, that's kind of on you.
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  55. Jun 17, 2017
    5
    After a considered amount of time and thoughts about this game i can say for sure that there is a lot of misconseption surounding this game first it would seem that this game is a choise driven altering game,, but it's really not most of the choises the game forces you to choose one or the other after that it s kill her spare her and other useless dialogues it has a very good consept ofAfter a considered amount of time and thoughts about this game i can say for sure that there is a lot of misconseption surounding this game first it would seem that this game is a choise driven altering game,, but it's really not most of the choises the game forces you to choose one or the other after that it s kill her spare her and other useless dialogues it has a very good consept of being a tyrant and enjoyng to do so as one and at the same time it s over before you know it it felt to me more like early access game Expand
  56. Jun 3, 2017
    8
    After successfully completing two playthroughs I feel confident in giving my opinion on the overall quality of the game. While for me personally it has slowly become one of my top ten games, there are some flaws that would be dishonest for me to ignore. So first off, let's cover what works in this game and the features that the average player will enjoy.

    The setting: Many have
    After successfully completing two playthroughs I feel confident in giving my opinion on the overall quality of the game. While for me personally it has slowly become one of my top ten games, there are some flaws that would be dishonest for me to ignore. So first off, let's cover what works in this game and the features that the average player will enjoy.

    The setting: Many have commented on the uniqueness of the setting, as it has a very late bronze age feel to it. Eschewing the atypical late middle ages trappings of most modern RPGs, the geography of the tiers and its corresponding civilizations does add a lot to the game.

    Music: I personally loved the soundtrack. The music exponentially adds to the emotional tone of the game and find myself listening to it frequently. Very well composed and congruent with atmosphere the developers are trying to create.

    Story: You'll notice that this aspect will also be in the flaws section. While it may seem contradictory, just know for now that the story at its core is excellent. From the first act where you choose the flow of the overall war, to recruiting a myriad of companions who (Kills-in-Shadows not withstanding) are all excellently crafted and fleshed out. From the fearless and blood lusting Verse, to the forever iron bound Barik, or the young but devastatingly powerful Siren, the majority of the companions you find are exceptionally constructed characters. The loyalty of the characters can be lost or gained but the reasons for each one are consistent in the sense of staying loyal to the writing. The majority of people you encounter and the choices you are presented with, do seem to carry weight. The premise of being a villain protagonist is fascinating and really drives your play style. Whether you choose Machiavellian fascist you wishes to impose order at all costs or become a monster reminiscent of Ramsay Bolton, you'll find a dark but unique journey into the realm of villainy.

    Now for the flaws:

    Text vs voice overs: Having grown up right at the time when RPGs were moving from walls of texts to fully voiced characters, I personally do not mind the amount of text in this game. That said, if Planescape Torment or the original Fallout games turned you off with the amount of reading necessary to get through even basic NPC encounters, this wont be your cup of tea.

    Combat: Personally I had no problems with the combat While it is a bit more streamlined and the difficulty has been toned down, I spent the majority of both playthroughs enjoying myself immensely. However, there is a definitely a balance issue. The game seems to favor being a brawler as magic or archer builds take substantially longer to reach a point where combat feels fun instead of being a chore.

    Finally the story is the biggest flaw. Not the premise or the characters but the presentation. The opening act is superb and the rest of the game is very solid. The various factions are unique though all of them often venture into the eye-rolling territory of lawful stupid or chaotic stupid. For the most part though, the lesser parts of the narrative are at least passable. The choices you make also seem to carry impact at first, with some of them being downright discomforting on a personal level. Then, without giving anything away, you are streamlined into one path. The majority of your choices cease to matter and the final act of the game is so short and unsatisfying, that it is hard to believe any explanation other than they launched the a great deal of unfinished content.

    Verdict/ TLDR: A fun rpg that is definitely worth at least 1 playthrough, but given the story flaws, seemingly missing ending, and lack of balance with combat, it is not worth buying at full price. If you have money to spare then by all means pick up a copy. But if like many of us you are on a budget and have to choose games carefully, wait until the almost $50.00 price tag is permanently cut in half or there is a substantial sale on the game. 8/10: fun but flawed
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  57. Apr 5, 2017
    8
    A great game but ultimately falls short of my expectations. The start is very strong allowing you to be as evil as you like (it's the theme of the game, evil has overtaken the land) but then you get into a tedious series of fights with combat mechanics that STILL do not manage to rise to the level of complexity of a game like BG2SoA almost 20 years later. The spells are crafted by you, aA great game but ultimately falls short of my expectations. The start is very strong allowing you to be as evil as you like (it's the theme of the game, evil has overtaken the land) but then you get into a tedious series of fights with combat mechanics that STILL do not manage to rise to the level of complexity of a game like BG2SoA almost 20 years later. The spells are crafted by you, a false good idea as ultimately it's tedious and unnecessary. There are no amazing spells like conjure a demon from hell like there were in BG2 just fire, ice, etc.

    The map is gorgeous and the background and characters are well rendered and animated. The story unfortunately cuts of at what should be the end of Act 1. The second half of the game is missing and covered by a "video scene" explaining what happens with slides.

    Choice has some impact on who's alive and who's dead but beyond that it's a long corridor and what you do doesn't impact the narrative, just what town is left standing, what character is dead or serving you.

    A solid game and hours of fun, I recommend buying it. Not a masterpiece tho.
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  58. Apr 4, 2017
    10
    Absolutly awesome game where you can create your own story. Magic is powerfull, characters are awesome, world is cool. Now I'm going to replay this game again with another character to live another interesting story!

    10/10 Killed guys
    GJ Obsidian :)
  59. Mar 30, 2017
    9
    I like the graphics, setting (no elves, dwarves and so on which is quite refreshing) and story(especially the different paths you can take and some paths being close by given choices). I think this the right direction for such games. Combat has very nice flow but the problem is that there is just too much combat. Other problem I've found is that most powerful items/abilities are acquiredI like the graphics, setting (no elves, dwarves and so on which is quite refreshing) and story(especially the different paths you can take and some paths being close by given choices). I think this the right direction for such games. Combat has very nice flow but the problem is that there is just too much combat. Other problem I've found is that most powerful items/abilities are acquired so late, that there are just few occasions to obliterate your enemies. Anyway I think it is a good game that lays foundation for next titles with same approach. Expand
  60. Mar 25, 2017
    8
    Five Word Review: Pure isometric RPG related joy.
    Favorite Thing: Really enjoyed the final chapter. It left me wanting a sequel. Also, the sense of choice in the game is excellent.
    Least Favorite Thing: My party members kept changing targets. I never did figure out why but it sure was annoying. Date Complete: 2017-03-20 Playtime: ~ 28h Enjoyment: 8/10 Recommendation: Yes. It
    Five Word Review: Pure isometric RPG related joy.
    Favorite Thing: Really enjoyed the final chapter. It left me wanting a sequel. Also, the sense of choice in the game is excellent.
    Least Favorite Thing: My party members kept changing targets. I never did figure out why but it sure was annoying.

    Date Complete: 2017-03-20
    Playtime: ~ 28h
    Enjoyment: 8/10
    Recommendation: Yes. It doesn't break too much from the regular isometric RPG flavor but it's still quite enjoyable.
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  61. Mar 16, 2017
    5
    Разочарование.

    Очень жаль, что люди, которые причастны к Торменту, Вампирам и Аркануму(Боярский, как я понял, перешел к Обсам так раз во время разработки Тирании), к первым фолалутам -- выпустили такую лажу. Может, в Обсидианах уже и не осталось былой гвардии? Или у былой гвардии не осталось сил? В любом случае, все очень плохо. К огромному моему разочарованию это игра исключительно
    Разочарование.

    Очень жаль, что люди, которые причастны к Торменту, Вампирам и Аркануму(Боярский, как я понял, перешел к Обсам так раз во время разработки Тирании), к первым фолалутам -- выпустили такую лажу. Может, в Обсидианах уже и не осталось былой гвардии? Или у былой гвардии не осталось сил? В любом случае, все очень плохо.

    К огромному моему разочарованию это игра исключительно рпг про болтологию. Причем болтологию скучную -- это не Арканум и не Тормент, никаких интересных диалогов в игре нет. Выжить реально исключительно по проторенным дорожкам построения билдов. Уникальности нет, ролевая система куцая, боевка все такой же ад микроконтроля. Проблема с вещами, как в какой-нибудь дьябле. Теперь она больше напоминает тормент, чем балдуру, но в торменте был классный оригинальный сюжет+вариативность. Тут лишь оригинальный сюжет+вариативность. И без классных диалогов.

    И да, игра хороша бывает порою, но я не могу воспринимать такую боевку после ДОС. Если в ДОС2 будет похожая вариативность -- то Тирани заведомо проиграет ей.

    Когда обсидианы проводили промо-кампанию по игре о ЗАВОЕВАТЕЛЯХ, поневоле ждешь хорошие бои. И когда пиарят создание заклинаний -- ждешь возможность их лучшего использования. Тут этого нет. Игра о завоевателях --обычная рпг и мы никакой не "вершитель", мы такой же мальчишка на побегушках, только с гордым именем.

    Тут плохо почти все. Неудобно контролировать группу, счетчик хп врагов просто ужасен, сюжет скучен(тормент, где же ты :с), нет минусов от отрицательных отношений с напарниками и фракциями(да! На это положили болт, даже если вы будете врагов всех и вся, у вас все равно будут бонусы!), орда бесполезных шмоток(просто иди в ♥♥♥♥♥♥♥♥ с этим шмотодрочем), у которых даже характеристики неудобно сравнивать, невзрачная ролевка, которая продалась всем этим казуалам под "качка навыков под ваши действия", выпнув логичные и точно выверенные системы, магия, на которой акцент, уныла до безумия, где уровень хотя бы Магики, я не говорю о DOS уже. Враги -- люди, люди, непонятные пятна, люди, люди. Ужас.

    А напарники? ОНИ ЖЕ УНЫЛЫ! Ну, ок, Барик еще возможно неплох в своей задумке, но все остальные это просто ужас. И опять я вспоминаю Тормент, где были такие яркие личности, как раскаившийся суккуб, логичный рыцарь хаоса и летающий череп, или Арканум, где был забавный Вергиллий.

    Нельзя сказать, что плюсов нет, конечно же. Тут и красивая картинка, и классное создание персонажа, и не самый худший мир.. Но как же я разочарован всей этой игрой. Это просто дно по сравнению с любой другой рпг, из тех что я назвал в данном обзоре. Если вы изголодались по жанр -- лучше купите AOD
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  62. Mar 10, 2017
    10
    Tyranny is a great game that I can definitely recommend.

    The gameplay is based on Pillars of Eternity, but it is a bit tweaked up and feels more similar to Dragon Age: Origins, which I really liked. It allows pre-buffs, your character has 6 skill trees from which he/she can pick skills, and the other members of your party have their own unique trees. I was also much more engaged in
    Tyranny is a great game that I can definitely recommend.

    The gameplay is based on Pillars of Eternity, but it is a bit tweaked up and feels more similar to Dragon Age: Origins, which I really liked. It allows pre-buffs, your character has 6 skill trees from which he/she can pick skills, and the other members of your party have their own unique trees.

    I was also much more engaged in the story and actually cared about other party members more than in PoE. While you are in the world where the evil side had won, don’t let that fool you. Even though you can pick one of the more or less evil main factions in the game, there is also an option to revolt and side with the rebels, and you can do much good even in this troubled world.

    What really stands out though is the replay value. Depending on which side you choose and what choices you make, you get to explore different areas and the story unfolds differently. This really makes want to experience the game again with a different faction.

    There is a LOT of text in this game, and the total play time will highly depend on whether you want to read everything or not. Personally, I found most of the text very interesting I was glad to learn more about the world, so my first play through took almost 40 hours. This really depends on the difficulty you set, the amount of text you want to read and whether you want to complete only the main story without side-quests.
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  63. Mar 8, 2017
    8
    +High quality text and dialogues. -Has some optimization problems.
    +Above avarage characters. -Can be boring for action rpg players.
    +Very good story telling.
    Conclusion: If u like Planescape: Torment etc. its a great game for you. If you dont , do not buy this game.
    Enjoy.
  64. Mar 7, 2017
    4
    Tyranny promises a game where you can play as a bad guy, a Judge Dredd type of character who's the judge the jury and the executioner. But what you really get to be is everyone's fetch boy.
    The world is somewhat interesting it's a shame you get to visit almost none of if, only some dungeons, camps and small villages.
    The story is shallow and rushed with an ending that's merely setting
    Tyranny promises a game where you can play as a bad guy, a Judge Dredd type of character who's the judge the jury and the executioner. But what you really get to be is everyone's fetch boy.
    The world is somewhat interesting it's a shame you get to visit almost none of if, only some dungeons, camps and small villages.
    The story is shallow and rushed with an ending that's merely setting up for a sequel.
    Most characters are uninteresting and some of the companions are almost something you'd read in a fan-fiction.
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  65. Mar 4, 2017
    8
    Tyranny isnt a bad Crpg and tries to be a more story based type game. The story itself is wel written and the characters are wel done. The world is interesting. But the choises arent always that deep... or have enough options. Its a must play for crpg fans, but dont expect a baldurs gate or Planescape.
  66. Feb 28, 2017
    6
    Does Tyranny live up to the standards that Pillars of Eternity set before it?

    Personally for me, the combat was one of the redeeming factors of this game, as it can be really brutal(i played on path of the damned difficulty), having to micromanage your party and try to get right characters to do the right things, tanks to taunt enemies away from your casters, casters to use heals and CC
    Does Tyranny live up to the standards that Pillars of Eternity set before it?

    Personally for me, the combat was one of the redeeming factors of this game, as it can be really brutal(i played on path of the damned difficulty), having to micromanage your party and try to get right characters to do the right things, tanks to taunt enemies away from your casters, casters to use heals and CC the heavy hitting enemies, and damage dealers to well... kill the correct enemies or focus fire. Theres plenty of customization as all characters gain "talent" points after each level, allowing you to build them as you see fit, and a correct build for each character goes a long way if you are having trouble with combat.

    The same goes for spells, each and every spell can be customized to your liking, adding bouncing effects to CC spells, increasing radius of effects or such. Want to make your fireball spell cast two balls or even add frost effect to them? You can do that, and plenty more. And all characters can use spells, except the most advanced ones ofc, as they require a really high lore skill that is primarily found on mages.

    Later though, the game became really easy and i was surprised that even on PoTD difficulty, i was just mowing down huge groups of enemies and barely even getting wounds or damaged. So either it was me equipping my party correctly and using correct combo abilities or spells, or there could be a balancing problem, where the game is really difficult early, but gets super easy later. Even the bosses became pushovers(and btw, there aint many epic bosses just so you know). This happened at around level 13 mark, which is pretty far into the game.
    Sirin is OP btw... just sayin >.>

    For me though, the major problem was the story and the games length, and lets just be frank here. This game is NOT on par with PoE in terms of story, writing and quality. The main story is pretty much this: you are a puppet of a major **** theres 2 **** factions and they are both big ****s to everyone and each other. You can either side with one of the ****s and stay loyal to the major **** or kill all of them and try to throw the major **** off his/her throne. Theres a lot of politics involved and warfare. Sadly, when you feel like you are midway through the game and its starting to get interesting, the game just abruptly ends, suggesting that either this game was initially thought to be much longer, and they just didnt have the time to finish it, OR the ending is just a plain sequel bait. There is never any reveal of the major **** here, as he/she doesnt exist in this game, even tho he/she is referenced through out the entire game. The main antagonist is not even in the game... really?

    Theres not even side character stories that initially were hinted at. Many of your party members have troubled pasts that could potentially be fixed or explored. Like Bariks armor as an example, theres even dialogue that suggests that at some point you could maybe be able to help him remove it, but no such thing ever happens and its just kinda forgotten after a few pieces of dialogue. They just get a small mention at the epilogue, "Barik lived with his issues" mkaayy then game... missed opportunity.

    This game is approximately 20-30h long compared to PoEs 60h+, but one thing to say tho, is that the game CAN be replayed to possibly change some of the outcomes. But i cant say much about it, because i didnt bother to replay, as many choices are superficial at best. And yes, i save scummed to test. Id rather spend 100h to complete the full game and everything in it, than complete a 50h game and do most of the same things again that i did before. Personal preference i guess...

    Theres also some technical issues still present, that havent been fixed after PoE. Such as long loading times, pathing problems, AI not registering ability uses, and theres also some bugs that may not allow you to finish some quests etc.

    Also, i just couldnt help but roll my eyes like a hundred times during some of the dialogues, as the game constantly wants to remind you, that this games world is ruled by matriarchy social system. Most of the important characters are also female. And just to be clear, i have no problems with this setup or lore, but the writing was just so poor and it made me feel as if the writer wanted to inject his/her own political beliefs into the game. Thats not good, especially when it comes out forced. It immediately takes the player out of the experience when you are confronted by real life agendas in a game, that many use to escape from reality for a brief time.

    In the end, the game is ok, but it just doesnt live up to the standards that PoE set. It improves on combat and AI, but fails in other departments, such as telling a compelling, complete story and keeping you invested in it.

    So if you want a good dose of CRPG where you get your moneys worth, get Pillars of Eternity or better yet, wait for Divinity: Original Sin 2.
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  67. Feb 6, 2017
    6
    TIER 3

    + Very interesting worldbuilding -- culture, locations, set pieces, and rules to magic all have compelling elements that excite and drive the player forwards. + The branching storytelling feels good on a first run-through (though my other concerns push me away from any subsequent playthroughs). ? The gameplay is basic and serviceable. The exploration doesn't at all try to build
    TIER 3

    + Very interesting worldbuilding -- culture, locations, set pieces, and rules to magic all have compelling elements that excite and drive the player forwards.
    + The branching storytelling feels good on a first run-through (though my other concerns push me away from any subsequent playthroughs).
    ? The gameplay is basic and serviceable. The exploration doesn't at all try to build on the genre, in fact feels tacked on after the fact. The combat is alright.
    - Regardless of how interesting the world is, it's all delivered in mostly bland exposition. It seems the writers at Obsidian are more interested in building out all the extra details and far less concerned with delivering those details in a meaningful way to the player -- a style of writing that isn't even defensible in novels.
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  68. Jan 31, 2017
    5
    TL:DR: A great first act, yet I'll never finish the game as it turns into frustrating mediocrity.

    Mechanics-wise, don't expect a miracle as this is reusing the hopeless PoE engine. There is an improvement on the skills side, while a few bad concepts are added. Combat is still a boring grind, a tactical wasteland and a repetitive filler. At least the pain is attenuated a little, as the
    TL:DR: A great first act, yet I'll never finish the game as it turns into frustrating mediocrity.

    Mechanics-wise, don't expect a miracle as this is reusing the hopeless PoE engine. There is an improvement on the skills side, while a few bad concepts are added. Combat is still a boring grind, a tactical wasteland and a repetitive filler. At least the pain is attenuated a little, as the team is smaller and the AI competent (when not screwed by the buggy path-finding.)

    Story-wise, it starts with a boring conquest phase where I make random decisions on a map, but the expected payoff is worth it, as choices I will forget (due to minimal involvement at this stage) will inject some life in my future interactions. Then the play begins, and the fun. The world is palpable in the first act, along my discovery of people's motivations and personalities. This culminates in excellent three-way conversations with two Archons. And I continue choosing who lives and dies as I explore, like a partial and magical Judge Dredd.

    The writing style is also similar to PoE, slightly irritating in its affected pomp (maybe we are are dealing with a would-be Gongora here,) a bit too artificial, but palatable. My issue is that they still haven't figured out how to distillate the lore visually and organically instead of dumping it in rebarbative blocks. With the exception of the coloured links, which are pretty neat.

    Then I move to Act II and freedom of play disappears along with common sense. My interest dwindles fast. The first time I stumble on fake dialogues leading to a slaughter-only resolution, I delay my approach, look for other entry points with that mercenary faction. There are none. The second time, with the Unfavored, I resent it. The third time, I start positively with the Sages due to past choices, and yet there is no possible arguing, only another blood bath, and I'm proven 100% how poor the storytelling truly is. I'm not a judge that people try to use anymore, I'm your regular hack n' slasher from a 1992 RPG.

    As I said, it's not only my freedom which has disappeared, it's any trace of intelligence. While I thought I made an alliance, I have in fact changed my master, abandoned my role and forfeited my prerogatives. I am offered to betray that alliance a couple of times, but with not one speck of a valid reason and absolutely no benefit, tactical or otherwise, at such moments. In fact, I can only betray by telling my ally face to face. Who does that ? And which moron writes such drivel ? When I am willing to betray, or not even betray but show my independence while talking with a 3rd party, no option available, nada zip naff all, only more boring combat. Writers drop the ball once again and the result is lame. Not to mention the game tries hard to make you deviate from a subjugated path that makes sense (the opportunity is rare, hence the appeal of the game) into the banal anachronistic teenage fantasy of super-heroic independence. The expected subtlety is not here.

    You know enough to decide. What follows is a quick list of annoying points, but none of them had me quit: the story did.

    - When it comes to the common rule of defecating on the heads of stealth players, Tyranny is exceptionally guilty. Loads and loads of scripted events unhide you and make you run to a bad spot to listen to a nobody you only hunt to kill. Mechanics-story mismatch at its best. Plus, you can't sneak after a fight has started.

    - The loot is even worse than in PoE. Long lists of useless numbers to compare (who cares about 1 point in Parry when you already have 150 ? ) Objects usable by 1 named character only (no reason given because there can be none.) The inventory is poor, terrible when it comes to merchants. The spells suffer from the same inanity, but at least they became useful since PoE. Spellcraft is dreary (itemised to a ridiculous fault) but spells are good indeed.

    - Tons of junk, such as consumables, forged artifacts inferior to regular equipment, upgrades only valuable for 1 character's armor, pointless combos and minute effects, useless camping equipment not treated as regular inventory (there's no need to ever rest.) puzzle-spell parts, and so on. On this subject, pen & paper RPGs have always intended to sell extra compendiums of things, hence the design of Feats and such annoyances. Video game don't have this excuse to replace creativity with random combinations of smoke and mirrors.

    - Fake replay value should be blamed mostly on players, since many beg for it. The fad won't last. Still, this particular implementation is unsatisfying, as a lot of content seems closed to each character. That might work for a short game, but not here. Instead, only a minority of side quests should be restricted. Pretty much all maps and NPCs should be accessible to everyone, with only the objectives, means and dialogue options being different. In Tyranny's act 2, I constantly feel I'm being cheated.
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  69. Jan 18, 2017
    10
    Давно так не увлекали игры. Ты полностью погружаешься в этот мир с его невероятным сюжетом. В этой игре все прекрасно. Для тех кто любит старые рпг с офигенным сюжетом кучей диалогов, интересными персонажами. Куча текста дает волю фантазии. И тут не важна графикаДавно так не увлекали игры. Ты полностью погружаешься в этот мир с его невероятным сюжетом. В этой игре все прекрасно. Для тех кто любит старые рпг с офигенным сюжетом кучей диалогов, интересными персонажами. Куча текста дает волю фантазии. И тут не важна графика
  70. Jan 16, 2017
    10
    Next amazing game from Obsidian,
    The only thing that for me is kind of upsetting is that I cannot enter all areas in one play if I take particular choices. But apart from that, amazing combat and lore (really great job in storytelling and creating brand new universe). Obsidian bases heavily on their PoE engine and mechanics, I can see a lot of content being reused which is great - no
    Next amazing game from Obsidian,
    The only thing that for me is kind of upsetting is that I cannot enter all areas in one play if I take particular choices. But apart from that, amazing combat and lore (really great job in storytelling and creating brand new universe). Obsidian bases heavily on their PoE engine and mechanics, I can see a lot of content being reused which is great - no point in reinventing the wheel. One minor drawback is that of the game being kind of too short (what I mean is that we can clearly see where the game could have been easily continued if Obsidian spent more money on the game). Anyway great game, and worth money and time.
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  71. Jan 15, 2017
    8
    OK, I just finished the game after about 20 odd hours of game play. It definitely has a different feel to pillars of eternity which i really enjoyed, although different it is still a very good game albeit not good enough to be a great game. Everything is of a decent quality although i felt some of the maps were too small, it needed more voice acting outside of the main characters, musicOK, I just finished the game after about 20 odd hours of game play. It definitely has a different feel to pillars of eternity which i really enjoyed, although different it is still a very good game albeit not good enough to be a great game. Everything is of a decent quality although i felt some of the maps were too small, it needed more voice acting outside of the main characters, music was good but not varied enough. I'd give it an 8 out of 10 as i played it through which meant i was captured enough and enjoyed the story. POE played out as a much bigger game in my opinion and the story was the more conventional hero thing, but i guess that's what they wanted with Tyranny. I'd definitely pay £20 for it but no more. I'm now waiting for Torment to come out in February to see how that compares. Expand
  72. Jan 13, 2017
    10
    Another masterpiece by Obsidian. Need I say more? Go get it if you love RPG's. You won't regret it.
    Beautiful soundtrack, comic book like feel atmosphere, hand drawn backgrounds. Simply amazing.
    Peace
  73. Jan 12, 2017
    8
    Interesting game, but it has some flaws.

    For a game that sells itself based on choice & consequence, it could have done more. The Prologue and Act I are brilliant. Then Act II simply acts out choices you took in act I. Act III forms a conclusion where you have some choice, but not as many as I would have liked. After picking my alliances I got a few options to betray them at key moments
    Interesting game, but it has some flaws.

    For a game that sells itself based on choice & consequence, it could have done more. The Prologue and Act I are brilliant. Then Act II simply acts out choices you took in act I. Act III forms a conclusion where you have some choice, but not as many as I would have liked. After picking my alliances I got a few options to betray them at key moments in the game, but at certain other key moments I didn't anymore. This felt a bit restraining. Further, your main alliance will define how other factions will be looking to you and this didn't feel natural. Even after I help a faction with everything I can, they fight me because of whom I'm allied with.

    In style and feeling it's a bit closer to planescape torment than Pillars of Eternity was. From all the old classics it feels closest to that one. Which is a good thing although it doesn't manage to reach Torment's level.

    Very interesting spellsystem with a lot of customization. Combat is ok but not great. The good thing about it is it doesn't distract too much from the story.

    Character building was not that interesting since "lore" was by far more interesting than other options in that it provides more options during dialogues. Lore is in Torment what wisdom was in Planescape Torment: the go to stat.

    Good game, I enjoyed it a lot, but not good enough to be replaying it.
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  74. Dec 28, 2016
    8
    True Score: 8.1

    Pros: - Masterful world building - Steady drip of lore - Conquest mode as the prologue is genius. Really gets you into the game without doing much. - Interesting to play as the actual bad guy - Spell system is novel Cons: - Combat is awful. Actively unfun to play. Your attacks rarely seem to have weight behind them and it always feel like a mess. -
    True Score: 8.1

    Pros:
    - Masterful world building
    - Steady drip of lore
    - Conquest mode as the prologue is genius. Really gets you into the game without doing much.
    - Interesting to play as the actual bad guy
    - Spell system is novel

    Cons:
    - Combat is awful. Actively unfun to play. Your attacks rarely seem to have weight behind them and it always feel like a mess.
    - Occasional lore dumps
    - Most party members are not that interesting
    - Not enough variation in equipment
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  75. Dec 21, 2016
    9
    This game is the best CRPG since Baldur's Gate 2! It really grabbed me and kept me interested to the end. If there was ever a case for an episodic RPG - this is it!
    Did no one else notice the similarities to the Malazan Book of the Fallen? Kyros and Bleden Mark - Kelanved and Dancer, Archons - Ascendants, Scarlet Chorus - Malazan Marines etc...
    Great characters and companions but if I
    This game is the best CRPG since Baldur's Gate 2! It really grabbed me and kept me interested to the end. If there was ever a case for an episodic RPG - this is it!
    Did no one else notice the similarities to the Malazan Book of the Fallen? Kyros and Bleden Mark - Kelanved and Dancer, Archons - Ascendants, Scarlet Chorus - Malazan Marines etc...
    Great characters and companions but if I had one complaint it is that Obsidian seems squeamish when it comes to deep characterization/relationships - one of the reasons BG 2 is superior. The companions end up a little flat. Here's hoping Obsidian takes it to the next level!
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  76. Dec 18, 2016
    9
    I was pleasantly surprised by this game since Pillars of eternity was such a letdown.
    -Spell creation system is fantastic.
    -Choices you make till the end of the game matter. (but still no replayability...)
    -Good old school combat system.
  77. Dec 12, 2016
    8
    Quite a fun, if smaller, game with a fresh story and lot's of dialog. Choices really have an impact here. Combat and Gameplay held my interest. Nicely done visuals. Could have had more enemy types and more equipment to have something to aim for. At the end it was basically all just for selling.

    I don't think I would have needed the spires and their upgrades. Although nice things can be
    Quite a fun, if smaller, game with a fresh story and lot's of dialog. Choices really have an impact here. Combat and Gameplay held my interest. Nicely done visuals. Could have had more enemy types and more equipment to have something to aim for. At the end it was basically all just for selling.

    I don't think I would have needed the spires and their upgrades. Although nice things can be created or upgraded there, I had so many artifacts to choose from, that I had difficulties deciding what to keep and I had tons of iron, but nothing to use it on. Game has the same unity engine then Pillars, with lengthy loading times.

    I played as caster, which get's very powerful. Difficulty got totally lost on highest difficulty setting with 2 casters (cloth) and 2 unorthodox (light and heavy) tanks. To properly use all the heaps of heavy armor taking a tank character would have probably been the better choice. Ending was ok (I got a quite good ending), but this story is clearly built for a series of games. No romance, and no uber epic story line so it's not baldur's gate, but it is a nice little offspring.
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  78. Dec 12, 2016
    8
    I was excited to hear about this game from Obsidian/Paradox as I've enjoyed other titles they were involved in or made such as Pillars of Eternity. Also the concept sounded somewhat original and I was interested in how the choice making would progress throughout the game. I bought it on the release date and I've now had three play-throughs. Needless to say I really enjoyed it althoughI was excited to hear about this game from Obsidian/Paradox as I've enjoyed other titles they were involved in or made such as Pillars of Eternity. Also the concept sounded somewhat original and I was interested in how the choice making would progress throughout the game. I bought it on the release date and I've now had three play-throughs. Needless to say I really enjoyed it although it is not perfect.

    The combat is fun but not as varied or as tactical as pillars. There are not as many classes. The story is gripping and your choices matter a lot. There are essentially three factions you can align yourself with and missions will differ depending on which side you choose. The graphics are original but not fantastic - I was expecting slightly better. The loot is good with a number of powerful relics to collect and and upgrade system to improve weapons and armour. There are also some fun puzzles to solve but they are not overly complex and easily solvable if you search for the clues well.

    This biggest disappointment for me was the shortness of the campaign - I think it took me around 20 hours or less and I did as many side quests as I could find. I hope that any future expansions add at least the same playing time again. I'm giving this an eight score. It would have been a ten if they had added another ten hours gameplay to the game and another couple of classes.
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  79. Dec 11, 2016
    9
    Great RPG. Has a unique storyline. The engine is the same as in Pillars of Eternity. I love how the game very seriously shows what could happen if some evil Overlord would take over a continent. It's not "evil" like in cartoons or something, it's evil with shades of grey, moral problems etc.

    I like how the game plot is concentrated, it almost feel rushed, like for example movie
    Great RPG. Has a unique storyline. The engine is the same as in Pillars of Eternity. I love how the game very seriously shows what could happen if some evil Overlord would take over a continent. It's not "evil" like in cartoons or something, it's evil with shades of grey, moral problems etc.

    I like how the game plot is concentrated, it almost feel rushed, like for example movie adaptations of books, but the difference being that this "adaptation" is actually 40 hours long (my play time).

    The addition of the Conquest at the beginning of the game is by far the best new thing in the concept of retro RPGs. It's something that should have been implemented many years ago, in times of Baldur's Gates and first Fallouts. The choices aren't exactly game-changers but it's an easy way of introducing player to the game world and showing his role in it.

    The "hyperlinks" are another great thing added into the game. From the first moments in the game, characters speak using in-world proverbs and refer to the events that the player may not be aware of, if so, the only thing you need to do is to hover over the sentence and the game gives you a brief description of what it is about and to what it is a reference.

    I like how the game shows big game of politics, diplomacy and law enforcement instead of a typical for RPGs adventure type character.

    The 4 paths that player can choose to follow are also good, but it's sad that they don't really affect the final act which always is the same.

    I can't shake the feeling that the developers had different idea for the whole concept of the game during the development of it as first Act works as a prologue, that is very detailed, that shows you just one small area of the game, the second Act forces you to go from one area to the other, not even tries to tell a detailed story of any of the areas, where in third and last Act there are no side quests, no lore dialogues, but just final boss fights (if you can call them that way), making the final Act look like some action game with really poor plot. I would definitely prefer all acts to work as the first one, which I consider the best of them all.
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  80. SH1
    Dec 10, 2016
    8
    Good points:

    * Combat mechanics * Story makes you want to play it multiple times. * Classic RPG * Cool magic system * Nice 2D art in an isometric setting * For some reason this makes me want an HTML5/WebGL multiplayer version, where you can choose your faction from the ones in the story. Why not a 10? * Story has loose ends. I guess you have to leave something for Tyranny 2
    Good points:

    * Combat mechanics
    * Story makes you want to play it multiple times.
    * Classic RPG
    * Cool magic system
    * Nice 2D art in an isometric setting
    * For some reason this makes me want an HTML5/WebGL multiplayer version, where you can choose your faction from the ones in the story.

    Why not a 10?

    * Story has loose ends. I guess you have to leave something for Tyranny 2 (which I will be buying if it comes out)
    * Not sure how crafting worked.
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  81. Dec 10, 2016
    8
    Tyranny is a solid isometric RPG, which is easily comparable to Pillars of Eternity.
    The game has the usual isometric and slightly outdated graphics. The settings remind of the Age of Bronze era. There is very little "fantasy" in the game, as most enemies are humans, with few exceptions. Forget about dragons and elves.. but still pretty captivating as it's not a common atmosphere in RPG
    Tyranny is a solid isometric RPG, which is easily comparable to Pillars of Eternity.
    The game has the usual isometric and slightly outdated graphics. The settings remind of the Age of Bronze era. There is very little "fantasy" in the game, as most enemies are humans, with few exceptions. Forget about dragons and elves.. but still pretty captivating as it's not a common atmosphere in RPG games.

    The choices you make through the game totally change the outcome of your playthrough, making it very personalized. I must say the factions reputations system works very good: you are always aware of the effects of your choices and you can keep track of your reputations against any group or companion in the game.
    I believe the story is very good and it's not true you are the "evil" character, as you can take very "good person" choices to mould your story. It's just that you are in a war, therefore there won't be easy situations to solve..

    The combat is fun, they added combos with your party members, but it has less skills compared to PoE. Also keeping only 4 people in the party can be a bit limiting in terms of strategy. Overall I would say PoE combat was better.

    What dragged me down a bit was the companions: the dialogues with them are very limited because you basically have the same round of questions for each of them, with no real personalization. Also no side quests for companions...

    As I said, the game is very solid and, despite the abrupt ending, I must say it's one of the top games released in 2016
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  82. Dec 9, 2016
    4
    Designed with the same engine as Pillars of Eternity, Tyranny has a somewhat better written story, but inherits same frustrating game mechanics as the previous title. A lack of overall polishing is also obvious.There are many dissapponting (near game-breaking) moments, which are worth mentioning:

    - Completely unbalanced combat. a)Mages and archers are really useless throughout the
    Designed with the same engine as Pillars of Eternity, Tyranny has a somewhat better written story, but inherits same frustrating game mechanics as the previous title. A lack of overall polishing is also obvious.There are many dissapponting (near game-breaking) moments, which are worth mentioning:

    - Completely unbalanced combat.
    a)Mages and archers are really useless throughout the game, since they nearly always get rushed by enemy fighters. With 100 points in bows, I felt easier to use a two-handed weapoin in combat (starting with only 30 points in two-handed), and each time it was more effective than bows. The mage I was travelling with, Lantry, managed to learn some 'cool' sigils only he could learn, but he still didn't contribute to the combat as much as simple fighters;
    b) Some archons (e.g., Bleden Mark, Tunon) are easily killed in 'auto-pilot' mode. Some mobs easily blow your party out. Absolutely no logic.

    - Sometimes, the enemies or your party members will run in circles to catch each other. Sometimes, you can employ absolutely stupid strategies to win a battle, For instance, with only 2 characters (one with ranged weapon) you can defeat the archon of war by simply having one of them run in circles, while the other will fire arrows at the enemy. The AI is very poor.

    - Stupid, boring dialogues. NPCs keep repeating same things over and over again. And when you think you've heard them saying the 5th time about some petty issue, which you don't care about, they will mention it again.

    - The Favour/Wrath, Loyalty/Fear system. The concept is interesting, but you will soon find that following strategies to win favour or loyalty from NPC will prove useless, since sometimes there is no logic about how these stats are adjusted.

    - The second half of the game had a worse story than the first one. It's almost like someone felt tired and not in the mood to write somethin decent.
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  83. Dec 7, 2016
    3
    TLDR: Worse than Pillars of Eternity. Atrocious systems design and combat. Baldur's Gate Trilogy still does it better in every thinkable way. Obsidian learned NOTHING.

    The setting is very interesting, but the combat, systems design and gameplay in this game are just atrocious. Gameplay in Pillars of Eternity was only mediocre, but somehow Obsidian learned nothing from making that game
    TLDR: Worse than Pillars of Eternity. Atrocious systems design and combat. Baldur's Gate Trilogy still does it better in every thinkable way. Obsidian learned NOTHING.

    The setting is very interesting, but the combat, systems design and gameplay in this game are just atrocious. Gameplay in Pillars of Eternity was only mediocre, but somehow Obsidian learned nothing from making that game and made Tyranny even worse. Combat is so sluggish, boring and not tactical - all you really do is spam abilities and wait for them to cool down. The systems design is probably the worst and most uneven I have ever seen in an RPG... have the people who designed this ever even played a CRPG or PnP RPG before!?

    3/10 but only because I liked the setting.
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  84. Dec 6, 2016
    9
    If you enjoy CRPGS or Pillars of Eternity, you will enjoy this. The setting a plot are interesting and unique. There are no classes and skills are increased in an Elder Scrolls manner; they improve as you use them. This allows for an incredible amount of customization and freedom of development. A few qualms prevent this game from getting a perfect score from me. The game is too short, theIf you enjoy CRPGS or Pillars of Eternity, you will enjoy this. The setting a plot are interesting and unique. There are no classes and skills are increased in an Elder Scrolls manner; they improve as you use them. This allows for an incredible amount of customization and freedom of development. A few qualms prevent this game from getting a perfect score from me. The game is too short, the companions are too few and don't really have much to them in terms of development and there is no romance. Expand
  85. Dec 3, 2016
    3
    Initially it looks quite interesting, but unfortunately the game remains very linear without offering meaningful choices. There is a complicated spell crafting system and item upgrade system, but by the time I started to use these, the game was already almost over. It just feels like the initial part of the game has a lot of work to it while the mid and endgame is completely rushed. ThereInitially it looks quite interesting, but unfortunately the game remains very linear without offering meaningful choices. There is a complicated spell crafting system and item upgrade system, but by the time I started to use these, the game was already almost over. It just feels like the initial part of the game has a lot of work to it while the mid and endgame is completely rushed. There are nice dungeons in the early part of the game, but for the last part, you can just walk into the areas you want to conquer and there's no dungeon at all, just walk in and get what you want. There are very few sidequests so you're bored very quickly with nothing to do. There aren't even any random encounters to test your new items/abilities on besides the few scripted groups that you are meant to encounter on the road.

    The combat is sluggies and unresponsive, skills have very weird ways to activate them, which often make you think your character is going to perform an a skill you want, only to wait for 10 seconds to see them do nothing because the order wasn't processed because you didn't click the icons and targets in the way you're supposed to do (it doesn't inform you that you did it wrong either). In the early/mid game all items suck, and in the end game you get many artifacts and other cool stuff, however there's noone left to fight to actually put these cool items to any use.

    All in all I finished the game in less than 8 hours and don't feel the need to replay it, making it poor value for money.
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  86. Dec 3, 2016
    7
    Starts excellent, ends weak. The world setting is pretty original and the game starts out really good in terms of story and dialogue which I think is the most important part of an rpg. Unfortunately, the story feels very rushed and shallow after the first 6-8 hours. The story could have been far better if they spent more time on it.

    The combat/character mechanics are similar but
    Starts excellent, ends weak. The world setting is pretty original and the game starts out really good in terms of story and dialogue which I think is the most important part of an rpg. Unfortunately, the story feels very rushed and shallow after the first 6-8 hours. The story could have been far better if they spent more time on it.

    The combat/character mechanics are similar but somewhat different from Pillars of Eternity. I would say they are ok. The main problem I have with the mechanics is imo, mages and leather armor are overpowered. This makes replays less enjoyable if you are playing on higher difficulties.

    Overall I would recommend it. I think most rpg fans will enjoy at least the first playthrough which takes around 12-16 hours. It just feels a bit disappointing because this had the potential to be so much better.
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  87. Dec 1, 2016
    0
    insanely slow, the combat is not a combat. good for non english speakers to pick up on some of the language.its a pretence but not a game. again, it is very good for people who learn english.
  88. Nov 30, 2016
    8
    Old style rpg with excellent story, choices and good gameplay. What really makes the game for me is the characters and their voice acting. The replay value is pretty big here too, as this game really needs to be played through at least twice to see all the areas and the whole story
  89. Nov 30, 2016
    7
    TL;DR, a decent game which I'm rating slightly higher than Pillars of Eternity. It manages to fix some of PoE flaws, while developing a bunch of its own. Just another average RPG, seemingly suggesting that the era of AAA isometric role-playing games is slowly coming to an end. Very minor spoilers ahead.

    Pros: + Story - some say it's rushed at the end (maybe a little), but I liked it.
    TL;DR, a decent game which I'm rating slightly higher than Pillars of Eternity. It manages to fix some of PoE flaws, while developing a bunch of its own. Just another average RPG, seemingly suggesting that the era of AAA isometric role-playing games is slowly coming to an end. Very minor spoilers ahead.

    Pros:
    + Story - some say it's rushed at the end (maybe a little), but I liked it. The lenght is ok (around 30-35 hours), but I'm guessing Obsidian left something for upcoming DLCs or possibly a next installment (depending on sales).
    + Main character development - I like the fact that you can get quite powerful, and it feels. In PoE you were a character of legend, yet everybody kicked your butt at every turn. Here, you can get powerful enough to smother every opposition, even though fight still seem challenging at times (difficulty level Hard and above).
    + Being bad - it is the centerpiece of this whole game. In other games being good or bad means that you have to act like a boy-scout or a complete douchebag. You never get to be truly malicious, unless you take high-school standards and consider bullying others an act of evil and not misguided duchebagery. In Tyranny being evil means what it should, like you're doing your job for a steel-fisted tyrant. That is good.
    + Spell-system - Very cool. You combine runes to create your own versions of spells. Playing as a mage, I really had fun with this.

    Cons:
    - Only 4 character party - Why?! Apart from the fact that there are only 6 NPC playable character in the game, I see no reason to make the party so small. BG had six, PoE had six, and here we have four. What's worse, neraly all characters are pretty bland. I remember Planescape: Torment had only 6 NPC characters, but they were so brilliantly written that it didn't matter in the least.
    - No freeroaming - That ticked me off. You can only get to new places by receiving a quest. You cannot just wander around the map, because... we, f*** you, that's why. Also, during one gameplay you won't be able to visit all the places at once. For example, I played with a mage and there was this Burning Library, a place where a lot of arcane knowledge is stored. I though, allright! I'm gonna leave that for dessert. Then the game cut me off, and I couldn't go to the Burning Library no more. I mean, WTF?! It's not like it burned down completely. Even the neding said it still burned. Damn.
    - Skill dihharea - There are just TOO. MANY. SKILLS. You have 5-6 skills from leveling up. 3-6 skills from your companions. 6-10 skills from fractions. Even more skills from your artifacts, and then there are, of course, spells. All in all you have a s**tload of skills, and you won't be using more than 20% of them (excluding spells, because those you craft yourself to you liking).
    - Boooooring item system - What is this - Diablo 3? You find so much useless junk I just can't believe it. The loot system is just slightly better than in PoE, but it is still pretty bad. And don't get me started on those artifacts. They are often worse than regular stuff. What the hell?! I remember finding a +2 sword in the first Baldur's Gate - genuine excitement. Here, after I find an artifact, I ask myself why do I even bother looking at its stats for the hundreth time.

    I originaly gave PoE a 7/10, and I thought about giving this game an 8, which would place it in the green zone, but even though it's slightly better than PoE I just can't force myself to do it. Seven it is. You might like it, you might not, but it's certainly worth a look.
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  90. Nov 30, 2016
    9
    After kind of a weak start, where you are thrown into things too fast, making decisions about things you don't know, dealing with things you don't care about (during my first day of playing I was heavily unimpressed with everything and it took some time to get me into it), Tyranny eventually turns into an amazing RPG experience.

    It's a perfect balance of dialogs and combat, there are
    After kind of a weak start, where you are thrown into things too fast, making decisions about things you don't know, dealing with things you don't care about (during my first day of playing I was heavily unimpressed with everything and it took some time to get me into it), Tyranny eventually turns into an amazing RPG experience.

    It's a perfect balance of dialogs and combat, there are plenty of very nice innovations and changes, I loved the skill system, various reputations with factions and people in the world that unlocked additional skills. The Spire system was great. The combo abilities is a very nice touch.

    It's not as complex in terms of side quests and side activities as other similar rpgs, but that might have been for good this time, it's much more direct and focused on the main story which is really good and the entire journey is much more compact and to the point. A little short for an RPG and maybe a little too linear, but quality is always more important than quantity. Captivating story, interesting characters, nice unusual locations, smooth UI, it's all there.

    My only complaints aside from a weaker start, is the loot, which for a long time felt like tons of useless junk, especially in the first half and even later when you started to find some legendary items, they are often actually worse than that random junk that you found earlier. Another problem, that's starting to annoy me more and more in time is the lack of voice acting. Especially when some parts are voice acted and it works so well and suddenly a sentence later it's silent again. I know it's always been like this with these games, I know it's a question of budget, but come on, it's 2016 it's time to progress in this department. Also - no co-op multiplayer again :(

    On the other hand I was very pleasantly surprised, these rpgs tend to be very buggy and considering I started playing on release I was worried, but the game was updated with just 1 additional patch in the meantime and I haven't encountered any bugs whatsoever this time. I can't stress enough how important this is for your smooth gaming experience, not having to deal with bugs and I'm glad Obsidian took their time to polish and clean things up before release.

    Overall, excellent, unusual RPG that can easily rank among the best in recent years, not the top5, not legendary, but really really good. 9/10
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  91. Nov 29, 2016
    9
    An impressive piece of work. Perhaps not as deep as far as story goes compared to Pillars of Eternity but regardless a must have for anyone who still enjoys the cRPG style of gameplay.

    And while the story seems to be shrunk a little, it still has a way of pumping you up, giving you shivers and maybe even evoke stronger emotions.
  92. Nov 27, 2016
    9
    First as a disclaimer, I have just beaten the game for the first time: on the hardest difficulty after several character restarts. With that I hit 73 hours of gameplay according to steam.

    Now the good: - Storytelling is top notch - Lore, setting and dialogues are superb - Spell crafting is fun Passable: - Combat system. After you turn off the AI and play with autopause
    First as a disclaimer, I have just beaten the game for the first time: on the hardest difficulty after several character restarts. With that I hit 73 hours of gameplay according to steam.

    Now the good:

    - Storytelling is top notch
    - Lore, setting and dialogues are superb
    - Spell crafting is fun

    Passable:

    - Combat system. After you turn off the AI and play with autopause settings it gets better.
    - More item variety earlier would not hurt

    Bad:
    - Nothing

    Also to add I am spoiled gamer and it is hard to keep my attention. Tyranny managed that. Some people claim to run through the game in 11 hours. I cannot imagine it. I had to talk to everybody, read everything and run back to places I visit to unlock other options. I fell in love with the game and its captivating storytelling. There are still some things to improve but Obsidian definitely moved the right direction from PoE.
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  93. Nov 27, 2016
    2
    I really wanted to like this game, because Paradox has made a couple of my favorite games of all time. Unfortunately, it was impossible. It was neither the tons of dialogue reading that destroyed it for me, nor the boring characters, I really don't care about these things. I only care about gameplay and that's where this game really comes short. After breezing through the initial,I really wanted to like this game, because Paradox has made a couple of my favorite games of all time. Unfortunately, it was impossible. It was neither the tons of dialogue reading that destroyed it for me, nor the boring characters, I really don't care about these things. I only care about gameplay and that's where this game really comes short. After breezing through the initial, excruciatingely linear campaign, I found myself finally given a couple of options. Go for the library, or to some other place, I didn't care much for. The library seemed interesting, killed everyone easily, until the last floor, which the enemies summarily wiped with my remains, time and time again. Gave it up, thought it was a silly mistake by the devs, who hadn't learnt anything from the Bethesda series, so I went another way, to a town with a single way to wherever I was supposed to be going. Low and behold, another unbeatable party, kicking my arse. I don't know what this is supposed to be and I don't really care. I always play at a normal difficulty first, to get a feel for the game. This one sucked and it didnt really make me want to try again. Fighting a battle three times is enough for me, unless I play a rogue-like game, which this definitely isn't supposed to be. Other than the weird, unexpected difficulty, there really wasn't much to keep me interested here. Weird power ups with timers, spells that take ages to cast, some kind of base building crap that is supposed to give you advantages, they mean nothing, unless you're having fun kicking arse, in an RPG. I never had any fun with this, so 10-20 hours of my time is all it was worth. Expand
  94. Nov 26, 2016
    2
    Illusory choices, tedious combat and the writing solidly aimed at teens make for a game with a single question - Where is the appeal? For a game sold on being evil, and making choices there is a serious lack of either. The sole choice is which of three factions will you side with, or will you go it alone? Beyond that you get locked into a series of fights, and when you're forced toIllusory choices, tedious combat and the writing solidly aimed at teens make for a game with a single question - Where is the appeal? For a game sold on being evil, and making choices there is a serious lack of either. The sole choice is which of three factions will you side with, or will you go it alone? Beyond that you get locked into a series of fights, and when you're forced to performing bad acts without any player agency there is no impact. Yes I killed all those people - Obsidian forced me to make the game continue. Whereas good games make it a choice. There is no real difference between this game and any of the other cookie cutter isometric RPGs out there. Expand
  95. Nov 26, 2016
    4
    I like the graphics - though it's not up to today's standards at all - but there's so much to dislike. First of all the presentation of the stats is so confusing. I couldn't tell, for example, whether my first companion "Verse" was a damage dealer, a tanker or something else. Also the stats on weapons makes it hard to tell whether it's an improvement or not. Then, there's the lack ofI like the graphics - though it's not up to today's standards at all - but there's so much to dislike. First of all the presentation of the stats is so confusing. I couldn't tell, for example, whether my first companion "Verse" was a damage dealer, a tanker or something else. Also the stats on weapons makes it hard to tell whether it's an improvement or not. Then, there's the lack of sound. This game is quiet, instead it offers you walls of text. It never ends, and breaks the immersion. After reading so much text, I lost situational awareness, as in, not knowing what the heck I just read. After ages of total silence and more text I gave up n this game.

    Here's an example without spoilers: a group of enemies rush at you, you're ready to fight and mentally prepare, but then the game halts abruptly... you first need to read tons of text. By the time you're done reading and possible have taken the wrong decisions during the conversation because your mind is set to battle already, you forgot you were in a battle and need to re-adjust.

    Don't get carried away by the high user score. These are fanatics talking (bless them). I consider myself a hardcore RPG person, but this is a little bit too much.

    Here's the summary:

    + For Die-Hard Isometric Game RPG fans only
    - Endless Walls of Text
    - No Sounds (almost no voice acting, no atmospheric sounds either)
    - Confusing (or messy) Statistics
    - Weird, Bad, Fighting Mechanism
    - Overall Boredom and Immersion-Breaking

    Conclusion: for the die-hard isometric RPG fan only. Other RPG fans have no business looking for this game
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  96. Nov 23, 2016
    9
    Awesomeness! It's like Pillars of Eternity but with much more (for me at least) immersive world and mature story. Its an adult rpg, with Tons of text so it is not for hack and slashy game fans at all. It took me over 40h to complete the game, but i really read through every line of text. Those who finish in 15h simply didn't bother with the main core of the game at all. Pillars 2 can waitAwesomeness! It's like Pillars of Eternity but with much more (for me at least) immersive world and mature story. Its an adult rpg, with Tons of text so it is not for hack and slashy game fans at all. It took me over 40h to complete the game, but i really read through every line of text. Those who finish in 15h simply didn't bother with the main core of the game at all. Pillars 2 can wait i want Tyranny 2 or some decent expansion!! Expand
  97. Nov 22, 2016
    0
    this game should be called "endless wall of text". I like story-rich RPGs, but in this game there is almost no voice acting and a TON of walls of text. I fell asleep before I managed to get thru character creation. Refunded!
  98. Nov 21, 2016
    8
    As a big fan of classic RPG's, and someone who thoroughly enjoyed Pillars of Eternity, I went into this game with similar expectations. Ultimately, I felt that it was a very enjoyable trip into a thought provoking world. The first and second acts felt flushed out and complete, the third act was essentially removed from development making the end feel entirely too quick and to a certainAs a big fan of classic RPG's, and someone who thoroughly enjoyed Pillars of Eternity, I went into this game with similar expectations. Ultimately, I felt that it was a very enjoyable trip into a thought provoking world. The first and second acts felt flushed out and complete, the third act was essentially removed from development making the end feel entirely too quick and to a certain degree left you with an expansion-pack cliffhanger that was rather unsatisfying because it pertained to the primary story arc.

    Some bullet point thoughts
    - Good story, thought provoking world
    - Decisions and factions were meaningfully influenced
    - The game that follows the primary story arc in a linear manner, making decisions at point A dispositive for decisions in point B.
    - Wrath/Loyalty bars are determined separately, decreasing the kind of hard choices the game seems to want to force.
    - Lots of gear, but very few real decisions related to it
    - Great spell creation system

    Overall: Definitely worth playing, particularly if you like classic RPGs. Hopefully an expansion will flush out the ending, which as it stands is too short. Would have liked it to be more open-ended and non-linear, in general.
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  99. Nov 20, 2016
    9
    pros:

    -innovations in this one, makes my acctual scoring to go higher. i mean quality of life innovations, they are so good. i can list them but honsetly there are too many of them to list and it will just make a wall of text. trust me on this, they have really great innovation here and there. -spellcrafting is best i ve ever seen, its so fun, so creative and so progressive in
    pros:

    -innovations in this one, makes my acctual scoring to go higher. i mean quality of life innovations, they are so good. i can list them but honsetly there are too many of them to list and it will just make a wall of text. trust me on this, they have really great innovation here and there.

    -spellcrafting is best i ve ever seen, its so fun, so creative and so progressive in gameplay feel.

    graphics look really nice, animations look really great.

    -story and dialogue depth is super good and well written to hook you up hours and hours. i found myself drinking coffe and reading texts non-stop for 2 hours.

    -leveling and skilling system is not confusing yet still deep enough to satisfy. you dont struggle to get what does what like in pillars of eternity. diving in, understanding in, is easy, confy yet beatiful.

    -acctual gameplay is not short if you are like me, a guy who is exploring and diving in story. 3 full days of playing still didnt finished it... and i can totally see playing it for 2nd time after seeing so many possible choices... i mean i just realised i killed a compainon.

    cons:
    -area of affect spell or abilites, doesnt have any kind of friendly fire. this was a important part of RPGs.

    -group size is 4, which felt few to me. 6 is much better for diversity, comboes.. for like.. everything, 6 is better then 4.

    -it doesnt make sense to start the game as a level 1 player with no coins. our character is taking part in 3 years conquest before starting game.

    conclusion: this game is a must try for people who like RPG genre.
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  100. Nov 19, 2016
    10
    This wasn't even on my radar, turns out its one of my favorite games in years, and this year's game of the year. It is the best RPG in a very long time. Absolutely amazing.
Metascore
80

Generally favorable reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 67
  2. Negative: 0 out of 67
  1. Apr 4, 2017
    70
    Tyranny, is fun little throwback to an older style of game. It does it well and it does it without having to cash in on a particular brand or nostalgic sentiment. It presents a brand new world in a compelling and understandable way. It showcases a much more nuanced take on being the bad guy than games tend to do. I found myself reminded more of Unrest than Baldur's Gate while playing this game and that is a good thing.
  2. Feb 20, 2017
    90
    If you are tired of same old fantasy setting in RPGs, you will absolutely fall in love with Tyranny. Another great isometric RPG from Obsidian.
  3. Jan 27, 2017
    80
    It may sound like the weight of the game’s criticism lies too heavily on its story, but that’s where Obsidian has decided to focus its efforts. It doesn’t do anything to ultimately spoil what is a great classic-style RPG, and should be considered if you enjoyed Pillars Of Eternity but wouldn’t consider classic RPGs your typical sort of gaming experience.