- Publisher: Aspyr
- Release Date: Mar 24, 2006
Summary:
Players assume the role of former gang member turned cop Marcus Reed as they fight crime on the GPS-accurate streets of Manhattan, complete with subways, hundreds of interiors, internationally recognized landmarks and real neighborhoods from Harlem to Chinatown to Times Square. Players navigate the city the way New Yorkers do, by taking cabs, riding subways, walking and driving cars and motorcycles. Gamers experience all the sights and sounds of New York, complete with the energy and architecture authentic to the city’s diverse neighborhoods, the voices and likenesses of real New Yorkers, and the cacophony of ambient traffic and bustling noises unique to the city. The game also includes character concentrations specific to each neighborhood. For example, the player will find a plethora of tourists amidst the lights and large buildings of Times Square, but predominantly locals near the brownstones of Harlem. [Activision]
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| Rating: | M |
|---|---|
| Developer: | Luxoflux, Inc. |
| Genre(s): | Action Adventure, Modern, Modern, Open-World |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language Strong Sexual Content Use of Drugs |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Duane Stinnett | Cinematics Director |
| Jean-Marc Morel | Sr. Development Manager |
| Rafael Brown | Game Design |
| Johan | Technology Programming |
| Mark Maestas | Mission Scripting Lead |
| Brian McInerny | Game Design |
| Zach Baker | Gameplay Programming |
| Daniel Romeo Padilla | Art Production Supervision |
| Micah Linton | City Design Lead |
| Matt Gosling | Gameplay Programming |
| Scott Crisostomo | Game Design |
| Marc Struhl | Executive Producer |
| Jeff Lander | Player Programming Lead |
| Dan Bickell | Vehicle Art Lead |
| Yukari Kaneko | Special Effects |
| Denis Trofimov | Plug-Ins Programming |
| Ryan Higa | Scripting |
| Cary Hara | Programming Lead |
| Adrian Stephens | Chief Technologist |
| Adam Morawiec | Tools Programming Lead |
| Johan Kohler | Technology Programming |
| Peter Morawiec | Creative Director |
| Richard Yeh | Crimes Design |
| Richard Yeh | Scripting Lead |
| Chris Otcasek | Mission Interiors Art Lead |
| Gabe Garrison | Character Art Lead |
| Jim Sedota | Animation Lead |
| Bryant Bustamante | Additional Production |
| Brian Tuey | Audio Design Lead |
| James Gooding | UI Programming |
| Joby Otero | Art Director |
| Yaw Chang | Character Art |
| Lia Tjiong | City Interiors Art Lead |
| Shawn Shain | Character Art |
| Gerald Vera | Game Design |
| Justin Rasch | Animation |
| Craig Harris | Animation |
| Michael McReynolds | Cinematics |
| Marc dePeo | Gameplay Programming |
| Matthew Carlone | Gameplay Programming |
| Gary Kroll | Scripting |
| Carl-Henrik Skarstedt | Gameplay Programming |
| Dimitar Lazarov | Technology Programming |
| David Tseng | Scripting |
| Artak Avakyan | Cinematics |
| Matthew Whiting | Programming Lead |
| Brian Clarke | Producer |
| John Harries | Technology Programming |
| Christopher Chu | Gameplay Programming |
| Nicholas Dryburgh | Gameplay Programming |
| Bon Truong | Gameplay Programming |
| Richard Yandle | Gameplay Programming |
| James Pak | Gameplay Programming |
| Kev Ashley | UI Programming |
| Pablo Cheng | Tools Programming |
| David Goodrich | Game Design |
| Christian Senn | Game Design |
| Arthur Usher | Game Design |
| Saji A Johnson | Scripting |
| Ryan Ligon | Scripting |
| Kandarp Patel | Scripting |
| Brummbaer | Character Art |
| Katon Callaway | Character Art |
| Steven Hensley | Character Art |
| Irina Polischcluk | Character Art |
| Nich Marks | City Art Lead |
| Michael Gjere | UI & Cinematics Producer |
| Michael Gjere | UI & Cinematics Producer |
| Josh Heenan | Associate Producer |
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