User Score
6.9

Mixed or average reviews- based on 441 Ratings

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  1. Apr 24, 2023
    4
    I was a huge fan of Planescape: Torment, but I was very disappointed by this spiritual successor. That may partially be because I've never played the Numenera tabletop system.
  2. Apr 10, 2023
    1
    Endless reading game with a little bit of Gameplay. I have NEVER Seen such a dry and boring RPG that InXile Tricked up and got people to Kickstart. A Scam and Trick game!
  3. Mar 19, 2023
    6
    The story and setting here is great for the most part. The game is very well written and there are many very interesting and creative roleplaying scenarios in this game. Unfortunately the combat system here is pretty bad and as such the game kind of funnels you into creating a dialogue oriented character. Also the ending of this game goes a long way to sucking out any appreciation youThe story and setting here is great for the most part. The game is very well written and there are many very interesting and creative roleplaying scenarios in this game. Unfortunately the combat system here is pretty bad and as such the game kind of funnels you into creating a dialogue oriented character. Also the ending of this game goes a long way to sucking out any appreciation you might have had for the main story. Still worth checking out if you are interested in a narratively focused roleplaying game with some great concepts and fun side stories Expand
  4. Jul 13, 2022
    2
    The only thing they had to nail is the story. And (surprise) is BORING! endless walls of pretentious text doesn't make a compelling story.
    The rest of game is just bad.
  5. May 13, 2022
    10
    I loved this game, one of the best since the older classics. The story, the characters and the atmosphere are incredible!
  6. Dec 9, 2021
    8
    Writing is good, albeit very dense... so many made up terms makes it seem a little overwhelming sometimes. NGL I did get a little over it and skip dialogue at a certain point.
    Companions are a little barebones although all of them do have companion quests.
    Environments are super old school looking and a little inconsistent from location to location. Sound design isn't great, i had some
    Writing is good, albeit very dense... so many made up terms makes it seem a little overwhelming sometimes. NGL I did get a little over it and skip dialogue at a certain point.
    Companions are a little barebones although all of them do have companion quests.
    Environments are super old school looking and a little inconsistent from location to location.
    Sound design isn't great, i had some stuttering occasionally and some sounds are just too **** loud.
    I had one bug in my entire playthrough and it resolved itself.
    I like that most encounters can be solved with dialogue options, but that also meant I barely ever used items and mostly felt like the game was a little too easy.
    Overall, a great game with a good and original story.
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  7. Oct 10, 2021
    10
    As profound as the player's own intellect.

    Not a game, but an immense visuo-textual portrait of the human mind, and a landmark work of (videogame) art.
  8. Mar 28, 2021
    5
    It is not a PS:T successor ! PS:T had high literary value, had that "something" making it legendary. That game is kind of pretendent, trying to make it interesting by a huge quantity of text and weirdness ... they just did not get it right. It is best to keep PS:T alone as a legend. Some day talented creator will make something similar in terms of cultural impact, yet original to light upIt is not a PS:T successor ! PS:T had high literary value, had that "something" making it legendary. That game is kind of pretendent, trying to make it interesting by a huge quantity of text and weirdness ... they just did not get it right. It is best to keep PS:T alone as a legend. Some day talented creator will make something similar in terms of cultural impact, yet original to light up again the flame of mystery, and emotion that PS:T had. Torment: Tides of Numenera is not that kind of game. Expand
  9. Nov 17, 2020
    10
    As a fan of Torment, both Baldurs, Icewind Dale etc...I would highly recommend this game. It takes few hours to get used to the mechanics, but once passed, gameplay is amazing. Battle, thought avoidable and not often encounter feel very good. You will start complaining about how much text you have to read, to actually miss it later once all conversations are done. World feel right forAs a fan of Torment, both Baldurs, Icewind Dale etc...I would highly recommend this game. It takes few hours to get used to the mechanics, but once passed, gameplay is amazing. Battle, thought avoidable and not often encounter feel very good. You will start complaining about how much text you have to read, to actually miss it later once all conversations are done. World feel right for Torment universe and story is very, very interesting. Expand
  10. Aug 21, 2020
    8
    Wow, what a bizarre game. Took me a bit to get into because most of the time I was trying to figure out what to do or what was even happening but it eventually started to make sense the more I played it. This game really thought outside the box. I feel like they didn't just wanted to make an RPG but, rather, create a new kind of RPG system or framework. I mean, this game is prettyWow, what a bizarre game. Took me a bit to get into because most of the time I was trying to figure out what to do or what was even happening but it eventually started to make sense the more I played it. This game really thought outside the box. I feel like they didn't just wanted to make an RPG but, rather, create a new kind of RPG system or framework. I mean, this game is pretty bizarre and niche. Very far out but very interesting if you're looking for something different. Pretty cool stuff overall. A few bugs but nothing awful during my playthrough. Expand
  11. Jul 3, 2020
    4
    What a waste of backer's money this game is. Personally I'm a huge fan of both pen&paper Planescape and Numenera. Therefore I was very enthusiastic throughout the whole development process of this game. After finally playing it I realized that developer's promise about walls of text written for the game rang hollow. Turned out it was not quality writing. It's almost sad how uninterestingWhat a waste of backer's money this game is. Personally I'm a huge fan of both pen&paper Planescape and Numenera. Therefore I was very enthusiastic throughout the whole development process of this game. After finally playing it I realized that developer's promise about walls of text written for the game rang hollow. Turned out it was not quality writing. It's almost sad how uninteresting it is. Plus the game is badly optimized for both pc and ps4 - huge framerate drops . Better go play Disco Elysium. Expand
  12. May 4, 2020
    8
    This review contains spoilers, click expand to view. Torment: Tides of Numenera is an excellent game. I It feels extremely similar in tone to Planescape: Torment (as it aimed to do) but creates a new and engaging story while doing so. Perhaps the biggest selling point for this game is its setting. The Ninth World is one of the most unique settings I've ever experienced and I absolutely love it. Everything you come across is weird and mysterious, and it's so much fun to check out every little thing. This game has a lot of dialogue and exposition in the form of text. There is over 1.2 million words in this game, so if you don't like reading then you're out of luck. Every second character you come across is fascinating and has their own personality and traits, as well as experiences to share. This is much thanks to the brilliant writing. If the writing was bad in a game of this scope then I'd be seriously concerned.

    There is a plethora of intriguing and likeable characters, and each companion I found captured my attention immediately. I particularly loved Aligern and Erritis. It's safe to say I was invested in the plot. I wanted to know everyone and everything about the world and the Changing God and the Castoffs. The story really keeps you guessing, and the multiple revelations and twists are surprising in a good way. I had multiple "Ohhhhh" moments as I discovered more and more and the pieces added up.

    Combat is clunky and boring at first, but luckily it's nonessential. I could count how many combat encounters I had on one hand. As you get further into the game fighting becomes less boring, if that's worth anything. There are only two encounters that I REALLY hated, and one of them was completely optional. The worst offender was probably the one on Miel Avest. One of my favourite sequences in the game was a non-combat crisis on the Anchorage when you have the option of stealing a device. It was the tensest I've felt when playing a game in a long time.

    My biggest complaint about the game is that it just has so much damn potential that it HURTS. I know limited resources and money are a factor but I just wish that this game was bigger. Longer and ever so slightly less densely packed, and with the ability to go back to old locations. I think that's the general consensus of this game. It's great, it has so much potential, but the ending feels rushed.

    The ending really hurt the experience for me. Look. I loved trudging around inside a massive organy fleshy disgusting beast, but that was HALF THE GAME. Then it was over. I didn't see the Oasis outside of the Fathom, I didn't see the Endless War, I didn't get to explore 80% of the intriguing and beautiful world that is represented on the map that I got with the Day One edition. I wanted to give this a 10/10. "How bad could the ending be?" I asked. The pacing of the second half of the game was almost depressing because every time I made progress I thought "huh... one step closer to the end" and I was dreading it instead of being excited about it.

    Also, the Sorrow should not have been the "ancient guardian" of the Tides. That trope is played out to all hell. The last game I was okay with that in was Neverwinter Nights 2. There was so much interesting potential with the Sorrow. It could have been the Tidal manifestation of the Changing God's regret for his daughter's death, and hatred of himself. The fact that he's "disgusted with himself" is hinted at in the Fathoms and I honestly believe that this was supposed to be a bigger plot point than it turned out to be.

    One thing I loved, though, was the merecasters. Changing someone's past through what was basically an interactive novel (though some may argue this whole game is an interactive novel...) was amazing. I loved reliving the final moments before the moon explodes through the Changing God's eyes. The revelation that he actually died only moments before the game started was great.

    At the end, we get the choice to merge ALL the thousands of Castoffs into one person, kill them all, or do a myriad of other things to stop the Sorrow. This *almost* feels in line with the game's question of "what is one life worth?", except instead of one life, we're juggling the lives of every one of the Last Castoff's siblings. In one ending, even the entire world. I suppose you could say that the question references the protagonist's life. How far would you go just to continue living? Would you sacrifice every one of your sibling's lives just to stay alive? This decision would mean more if there was an option to sacrifice yourself for the good of the Castoffs, but the only way to keep them alive is to make things go back to the way they were, with the Sorrow hunting them. So by letting them live, you're inadvertently dooming them to a painful death.

    I loved this game, despite the issues I had with it. It's only around 20 hours long but it has good replay value. I wish I could have given this game a 9 or a 10, though. Play it! Or better yet, play tabletop Numenera!
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  13. Apr 8, 2020
    7
    The fact this game almost has a green user score, despite being unfinished and unpolished, shows how solid it is. I want to say it's underrated, but it's not! It has the score it deserves.

    Is it a spiritual successor to Planescape? It certainly scratches the itch, which you would hope for considering how much of Planescape it rips off, but no. Tides is a pale shadow of the game it cribs
    The fact this game almost has a green user score, despite being unfinished and unpolished, shows how solid it is. I want to say it's underrated, but it's not! It has the score it deserves.

    Is it a spiritual successor to Planescape? It certainly scratches the itch, which you would hope for considering how much of Planescape it rips off, but no. Tides is a pale shadow of the game it cribs from.

    Is it worth playing though? Absolutely. I was surprised how decent it was in terms of party members and the combat system, given what some of the other reviews say.

    The technical problems are real, however. Game crashed on me a couple times, and it's riddled with small quality-of-life issues, such as the camera jumping to the wrong area of the screen at the beginning of each turn in combat - just to name one. At one point, taking a skill that made one character immune to flanked somehow made my entire party AND every NPC immune to all positive and negative status (this includes entering stealth, and buffing with cyphers), which I thought was permanent but lasted until I restarted the game.

    But let me say what I like about Tides of Numenera. The setting is ***ing gorgeous! I love the setting SO much, it's making me interested in the tabletop game. The environments you'll explore are alien, exotic, varied, and so, so gorgeous. It's better looking than Pillars 1 or Tyranny by far (all use the same technology).

    Its other major strength is reactivity. This is the most reactive CRPGs I've played, it's far more reactive (and less railroaded) for example than the much-praised Disco Elysium.

    So what's wrong with it? Well it kind of falls apart towards the end. A lot of what happens in the game's two city hubs don't make sense if you can't revisit them later, and you can't. And beginning with the second hub, it becomes clear the later portions of the game were not playtested as much as the early ones, because the coherency of the dialogue trees breaks down somewhat when the options at the bottom 'spoil' the responses to the ones at the top.

    Some of the quests aren't great either. My least favorite quest is one of the first ones, for recruiting the party member named Tybis. There is no way to save Ris while also punishing Tybis, which I found extremely bizarre and unsatisfying, given how much of a straightforward scumbag Tybis is immediately revealed to be by listening to his story when he gives you the quest. Somehow, for some reason, they didn't expect players to take issue with this un-charismatic, un-charming, unlikeable rogue. Thankfully most of the quests are not like this.

    What else is bad? The player can easily steamroll every skill check, starting around the midway point of the game when you've levelled up a couple of times. The battles are also pretty easy, but the biggest issue with that is how often the player is asked to resolve environmental interactions during battles, often with respawning enemies slowing them down.

    See, in this game you only have one action and one movement per turn. You can use your action to move further, but more often than not, you want your one action. Well, in many cases interacting with environmental objects during battle to resolve objectives requires consuming your action in dialogue after reaching and interacting with the object. This can become frustrating when you have to wait another turn to do the action, sitting through another turn for all the enemies on screen. At the very least it provides some tension and challenge, but I don't think it was tested much.

    Finally, there are choose-your-own-adventure sequences which play like visual novels. Most of them are optional, and some are fun, but they're removed from the rest of the game which makes me wonder why they're there in the first place. It feels like a consolation for cut content, and the art style of these sections is amateurish.

    So to wrap up, it's a decent game. I can't recommend it for full price, but if you've been sleeping on this one then it's worth checking out.
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  14. Feb 21, 2020
    9
    I'm playing RPGs a lot - and this is simply one of the best I've ever seen.

    Fascinating world unlike anything ever pictured in video games, intelligent writing, complex quests with countless solutions, clever Crisis system instead of random fights with hordes of nameless enemies, simple yet deep character development - there are so many things to love this game for. Worthy successor
    I'm playing RPGs a lot - and this is simply one of the best I've ever seen.

    Fascinating world unlike anything ever pictured in video games, intelligent writing, complex quests with countless solutions, clever Crisis system instead of random fights with hordes of nameless enemies, simple yet deep character development - there are so many things to love this game for.

    Worthy successor to Planescape Torment!
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  15. Jan 24, 2020
    8
    This game is clrealy not planescape torment but if you enjoyed planescape torment you will probably enjoy this game too. They have both very meaningful dialogue and deep philosophical perspectives play a large role in both universes.
    It took me some time to get into the game because you have almost always the option to fight or not your way through and if you dont have enough fights early
    This game is clrealy not planescape torment but if you enjoyed planescape torment you will probably enjoy this game too. They have both very meaningful dialogue and deep philosophical perspectives play a large role in both universes.
    It took me some time to get into the game because you have almost always the option to fight or not your way through and if you dont have enough fights early on... it can become frustrating. It should be more balanced. I would not advice someone that hate reading to get into that game, it is just not for you. As someone that love videogames and love books, I felt like this game was made for me.
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  16. Dec 26, 2019
    0
    This is a joke, the rating is too high for this thing, the new "torment" is the most boring rpg that was created in this decade, the story is about anything already overrated and boring pillars were better
  17. Dec 16, 2019
    8
    Wonderful, gripping, and well-written story carry this game through to the end. The world of the Numenera setting is rich and fascinating. Given that the game play is definitely retro, and occasionally janky, I whole-heartedly recommend this experience to anyone.
  18. Dec 5, 2019
    10
    Very good game. I really liked it. Thanks. But please do Russian voice translation
  19. Sep 13, 2019
    4
    This review contains spoilers, click expand to view. Comparison with legends like Planescape Torment and Baldurs Gate are detrimental to evaluating this very flawed game , which has glimmer of greatness.

    Mostly too much it relies on written text that with deliberate confusing narrative takes away from immersion especially in some important moments.

    Mechanic of combat, meres and use of skill mechanic attempts during dialogue, are not very satisfying, crisis moments are usually very simple or rare compared with huge amounts of descriptive trivial texts without lot of essence.

    Game could have done with some different fleshed out locations , like real Eternal War described in one of the meres, use of more of great trailers like story trailer, when talking with characters their portrait should be visible, some more voice would be needed in important dialogues, gear is really limited ( character can't wear headgear or interesting sets, no customization of voice, appearance or portrait, companions can't change much of the gear) and many quests or characters who start interesting turn really lackluster in the end.
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  20. Jul 19, 2019
    4
    An interactive book which cost 4 million USD. Where did all the money go to? This game is hardly a game - 95% of it is reading, and maybe 5% is actual action. Instead of seeing things actually happen you read descriptions. You don't get to feel, or experience stuff - just read what the authors wanted you to see/know at this point. I dont mind a good read, but when I sit to a computer toAn interactive book which cost 4 million USD. Where did all the money go to? This game is hardly a game - 95% of it is reading, and maybe 5% is actual action. Instead of seeing things actually happen you read descriptions. You don't get to feel, or experience stuff - just read what the authors wanted you to see/know at this point. I dont mind a good read, but when I sit to a computer to play a game I just expect it to be a game not an interactive book. Especially that the quality of the writting is not that good. The authors fail do deliver an interesting story. You get a lot of boring graphography, which in my case resulted in skipping most of the text. The whole experience was boring, tiring and frustrating. This game is nowhere near the original Torment. I really regret to see another kickstarter funded ripoff. Expand
  21. Jul 16, 2019
    4
    It might have been a decent novel but it fails both as a game and as a legacy of Planescape Torment. Halfway through I lost interest in doing any of the side quests and by the end I couldn't care less about the main story either.

    I didn't get any sense of closure upon finishing it at all. Hardly anything is explained, everything in this game is caused by "forces beyond comprehension".
    It might have been a decent novel but it fails both as a game and as a legacy of Planescape Torment. Halfway through I lost interest in doing any of the side quests and by the end I couldn't care less about the main story either.

    I didn't get any sense of closure upon finishing it at all. Hardly anything is explained, everything in this game is caused by "forces beyond comprehension". Blah.

    I sincerely regret wasting my time and money on this game.
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  22. Jul 22, 2018
    4
    Deceived expectations, cut out content and no respect for players, it's all about Fargo's fake.
  23. Feb 24, 2018
    7
    This review contains spoilers, click expand to view. You can get this game with 9 other high rated games (Broken Sword 5, Shadowrun series, Age of Wonders III, Wasteland 2, Xenonauts, Dreamfall Chapters...) on humblebundle for 15$ until the 6th of March.

    This is full review, for conclusion jump to the bottom of the text.

    Origin
    Game is marketed as the spiritual successor of the Planescape: Torment and spiritual is the important word here so don’t expect sequel. P:T is based on D&D campaign Planescape, this game is based on Monte Cook’s tabletop RPG Numenera which was inspired by Planescape...a bit. It’s set a billion years in the future in post-apocalyptic world. There are remains of extinct civilizations everywhere like technology and machines that nobody knows if or how they are working. You will meet robots, ghosts, synthetic people, all kinds of interdimensional creatures etc. The science-fantasy setting is original and interesting.

    Audiovisual
    Graphics is not bad, some locations look pretty cool. What I don’t like are characters animations and models. Especially your main character looks like a potato which is far from his portrait...which is some genderless queer. And no, you can’t change your looks or you portrait. I have seen better uses of Unity engine. Sound is mediocre, music is not that bad but nothing worth remembering. Game has quite good atmosphere but again, don’t expect Planescape: Torment. This whole section could be described by one word – average.

    Story/Narration
    You start the game falling from the sky remembering nothing (typical morning after party, eh?). You survive impact (obviously) and two adventurers nearby will tell you that you are probably the last Castoff. What does that mean? Well, long time ago some man found out how to use ancient technology to create new body and put his consciousness into it, so basically achieving immortality. But everytime he switches body, the old body gets it’s own consciousness with only small pieces of memory. Over time people started calling him the Changing God and his old bodies Castoffs. The problem is that his actions woke up powerful interdimensional being called Sorrow that is trying to kill him...and all the Castoffs along the way. The story is great and it’s the main reason why people play this game.
    Narration is worse. For some reason authors thought it would be cool to invent new words and names so e.g. spell is „esotery“, mage is „nano“, father is „sire“ etc. A lot of NPCs use words you don’t know, speak in a dialect or are so advanced/different/confused that what they are saying doesn’t make sense at all. They also keep talking about beings and events you don’t know which is pretty confusing and since you don’t know what’s important for the story and what’s just gravy for the lore, you have to pay attention and read everything. And you will read a lot, there are around 1200000 words.

    Gameplay
    There is a completely new system of solving situations. You have 3 attributes – Might, Speed and Intelect and the points invested in them are used for increasing chance for skill checks (this is called „Effort“). E.g. – you want to break something and have 3 points in Might, you can use 1 point and have 30% chance of success or you can use 2 points for 50% or 3 for 70%. And if you are out of points, you can either use your base chance (increased by „Edge“) or replenish your points by consumables or by resting. Resting could cause failing some quests though.
    Fights are turn-based which means more strategic than real-time with pause and you have possibility to solve them with stealth or by talking enemy out of the battle or joining your side. Unfortunately they are not very enjoyable. Enemies have usually higher initiative than you and starting fight with almost dead group is frustrating, fighting without effort points means that you will miss almost every attack and there are lot of bugs. You can avoid almost all the fights in the game but then it’s nothing more than just a visual novel.
    You can have up to 3 companions in your party out of 6 possible. They are all humans and quite boring. Don’t expect Morte 2.0. What a shame in a world full of bizzare creatures.
    Your character is basically immortal and can read minds. I don’t know what’s the point of this but it only ruins tension and enjoyment.

    Conclusion (tl;dr version)
    Torment in the name is just marketing, it’s not related to Planescape: Torment and it’s not as good in any way. Science-fantasy setting is interesting and story is great although narration could be sometimes confusing. Technical aspects of the game and atmosphere are average. Companions are boring and fights are not very enjoyable. It’s still worth it though but only if you like reading and are interested in science-fantasy. Pay full price only if you want to support developers, otherwise wait for some sale. 45€ is hardly justifiable.

    7,2/10
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  24. Jan 31, 2018
    8
    Much better than PoE. Much worse than Planescape, but very similar in several aspects. Companions are too flat, think Dragon Age II level. Story & the setting is great, but the narration and pace seems a bit off.
  25. Jan 22, 2018
    10
    I haven't followed the stretch goals that inXile might promised however I think that a lot of people tend to underestimate the amount of time that is needed to develop a brand new game with such a rich story. I think that the overall quality of the game is high and it fully justifies its budget.

    To get this out of the way, the game has a LOT of text. So if you tried another game like
    I haven't followed the stretch goals that inXile might promised however I think that a lot of people tend to underestimate the amount of time that is needed to develop a brand new game with such a rich story. I think that the overall quality of the game is high and it fully justifies its budget.

    To get this out of the way, the game has a LOT of text. So if you tried another game like this and got bored of reading this is not a game for you.

    One issue with the game is that the character models do not look good however this might be acceptable for a small company which does not have the technological advancement of the large players of the industry. However the background world is exceptionally well drawn and I found myself many times stopping to just admire its beautiful details.

    Having played all of the classics like BG2, Fallout, the original Torment and many more, I honestly think that the story of this game is one of the best. I didn't got tired of the amount of text at any single point in the game and I was totally consumed by it. I also found the mechanics of the skill check during dialog really interesting.
    The combat of the game is turned based. You have many different strategies to use in order to overcome your enemies and overall is very enjoyable. The problem is that there are maybe too few encounters and if you know what you are doing, you will rarely need to replay a battle. This is also a more general issue with the game as it lacks a difficulty setting and it might feel easy to some people.

    The strongest point of the game is its atmosphere. Every little bit of it is trying hard to draw you into it and it certainly achieves that. It has a unique feel and character that I have never encountered in the past. I think that it is a truly worthy successor of Planescape: Torment being also a totally different title with its own soul.

    I believe that inXile made a great job with this one. Thank you for the wonderful experience.
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  26. Oct 25, 2017
    6
    This is not RPG, it's more like an illustrated book with bad quality story-line. I'm quite disappointed that i payed a full price for the game which doesn't worth it.

    Better buy POE, dos, dos 2, Tyranny.
  27. Oct 11, 2017
    10
    Okay, a 10/10 score is maybe a little too high, it's more like a 9, but I felt the need to crank it up a bit, because lots of people all over the internet have been unreasonably mean to it in my opinion.
    Sorry, couldn't help myself.
    First of all, I get the negative responses for this game, I really do. It can be quite exhausting and the combat is downright terrible. But If, somewhere in
    Okay, a 10/10 score is maybe a little too high, it's more like a 9, but I felt the need to crank it up a bit, because lots of people all over the internet have been unreasonably mean to it in my opinion.
    Sorry, couldn't help myself.
    First of all, I get the negative responses for this game, I really do. It can be quite exhausting and the combat is downright
    terrible. But If, somewhere in your heart, you have a soft spot for Planescape: Torment (The best RPG of all time imo)
    and/or enjoy reading AND games with an emphasis on storytelling so extreme that the dialogue itself can be qualified as gameplay, you owe it to yourself to play this game. Because it succeeds completely as a Spiritual Successor to Planescape and, even though it is not as good, it evokes he feeling you have/had while playing that game, especially for the first time, in a beautiful way. That is why, over the course of this entire game/book, a warm smile of wonder graced my face, which lasted to the very last letters of the closing credits. The atmosphere and story of this piece just come together and, if you are prone to mental cinema and posess the ability
    to really immerse yourself, grabs you by the.. you know ...and doesn't let you off the hook
    until you've finished it. And that makes this game a truly memorable experience.
    The Arc Words 'What does one Life matter?' will stick with you for a long time after you
    turned it off.
    If you want to break it down to one sentence:
    Torment: Tides of Numenera is ultimately a worthy 'sequel' to Planescape and a, nothing if not sincere, love letter to all the people who truly appreciate the role playing aspect in the so
    called role playing games.
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  28. Sep 22, 2017
    8
    Although I never played Planescape: Torment, I thought it would be nice to hear a review from newly fresh eyes. I thought, from a new players perspective, that it delivered pretty nicely. I thought the storyline took a little too long to get into but was great nonetheless. Combat was very nice and really brought all possible scenarios that a player could take advantage of to defeat theAlthough I never played Planescape: Torment, I thought it would be nice to hear a review from newly fresh eyes. I thought, from a new players perspective, that it delivered pretty nicely. I thought the storyline took a little too long to get into but was great nonetheless. Combat was very nice and really brought all possible scenarios that a player could take advantage of to defeat the enemies. The level and skill system, as well as the different classes, was not explicitly explained to the best that could be but with experience one can affiliate themselves with the mechanics very nicely. As others may have mentioned, I thought there was a little too much text to explain some of the simplest of things but I guess that was more of an artist's point of view. Overall, it's a game that was worth getting this 2017. Good Luck and A Daring Adventure! Expand
  29. Jul 20, 2017
    9
    Magnífico juego, con una historia fantástica y en un universo fascinante como es el de Numenera. Alejado de todo RPG isométrico que conjuga combate y diálogos, Tides of Numenera es un juego que incide en el desarrollo de tu personaje en habilidades que van mucho más allá del combate, lo que te permite distintas vías para superar las diversas crisis sin necesidad de ir partiendo cabezas aMagnífico juego, con una historia fantástica y en un universo fascinante como es el de Numenera. Alejado de todo RPG isométrico que conjuga combate y diálogos, Tides of Numenera es un juego que incide en el desarrollo de tu personaje en habilidades que van mucho más allá del combate, lo que te permite distintas vías para superar las diversas crisis sin necesidad de ir partiendo cabezas a todo el mundo y enemigo. El "effort system" es mucho más parecido a los juegos de rol y mesa, donde dependiendo de tus habilidades tendrás un porcentaje de éxito en las acciones que hagas.

    Lo único malo que he encontrado en el juego es que después de tanto tiempo desde de su salida, aún mantiene algunos bugs molestos que no inciden en la trama principal, pero si afectan a algunas misiones laterales que impiden completarlas.
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  30. Jul 5, 2017
    4
    This game fails to deliver on any of its promises and is a mediocre, reading-based experience. Its not strictly bad for an kickstarter non-aaa production, but it fails in every single comparison to the original - yes, even graphics are worse.
    You will read a lot of text, as the most advanced cutscene animation is *character walking*. You will need aother soundtrack, because the game has
    This game fails to deliver on any of its promises and is a mediocre, reading-based experience. Its not strictly bad for an kickstarter non-aaa production, but it fails in every single comparison to the original - yes, even graphics are worse.
    You will read a lot of text, as the most advanced cutscene animation is *character walking*. You will need aother soundtrack, because the game has one that is below random flash game quality. You will wonder how a game like that can have loading screens everywhere after Skyrim, Like really, every small room.
    You will be thankful that you can avoid combat, as its so pointlessly boring.
    I can bash and bash it forever - but it has some fair writing, a bunch of nice ideas and a very promising first quest hub with a few story pieces worth reading.

    Get it on some 80+% sales if you want, not worth more.
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Metascore
81

Generally favorable reviews - based on 72 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 72
  2. Negative: 1 out of 72
  1. May 29, 2017
    50
    What Tides of Numenera offers is a rich experience in learning lore and then making a final multiple guess at the ending, all the while never being fully satisfying in terms of presentation. There's more playability to this take on this game, but it might be better off being used for a title that has far less baggage.
  2. Games Master UK
    May 19, 2017
    92
    Wonderful writing, deep quests, and the ability to truly shape your character make for a quality RPG. [Apr 2017, p.78]
  3. LEVEL (Czech Republic)
    Apr 18, 2017
    100
    Great RPG depends mainly on the conversations and colorful bizarre world into which it takes you …while it is not focused on combat and other traditional elements. [Issue#273]