User Score
8.4

Generally favorable reviews- based on 5047 Ratings

User score distribution:
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  1. Oct 14, 2022
    7
    Recently I started playing the new edition of Tomb Raider from 2013, and I need to say that it felt much better than it did when I experienced it for the first time in 2014 on my old PC, that I was sharing with my brother. Back then I didn’t finish the game, but a few days ago I was bored and wanted to play some nostalgic video games. I was looking through my games on Epic games (Of courseRecently I started playing the new edition of Tomb Raider from 2013, and I need to say that it felt much better than it did when I experienced it for the first time in 2014 on my old PC, that I was sharing with my brother. Back then I didn’t finish the game, but a few days ago I was bored and wanted to play some nostalgic video games. I was looking through my games on Epic games (Of course I did not pay for any of those games, it was free). Then I found Tomb Raider and my first thought was “Naah I don’t want to play these boring Lara Croft games” I didn’t like it a few years ago so why should I play it now, I asked myself. I played this game for 4 straight hours that day. And now, after finishing it, I want to share my opinion with you guys.

    Full review on my blog:) Hope you like it.
    shorturl.at/bfiB4
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  2. Jan 4, 2023
    7
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  3. Feb 9, 2023
    7
    An extremely solid action adventure, not ground breaking in any area but no areas fall short either. Not art but very entertaining.
  4. Mar 30, 2023
    7
    Oyunsuzlukta oynanacak oyunlardan bir tanesi daha ama tekrar tekrar oynanmaz böyle oyunlar.
  5. Mar 18, 2023
    7
    Pretty good 3rd person action game I didn't like any of the side characters besides Jonah
  6. Apr 7, 2023
    7
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  7. Aug 19, 2023
    7
    (2013) lo juegue de salida y fue un juego bueno pero realmente nada realmente tan destacable
  8. Jul 19, 2023
    7
    Gameplay - 8
    Plot & Characters - 6
    Storytelling - 7
    Pacing - 9
    Music & Sound - 7
    Replayability - 4
    Performance - 10
  9. Aug 6, 2023
    7
    Graphics: 8/10; Storyline: 6/10; Gameplay: 8/10; Atmosphere: 7/10; Music: 6/10; Summary rating: 7/10
  10. Aug 11, 2023
    7
    ----------------------------------
    I am giving this game 7/10.
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  11. Apr 3, 2013
    6
    There's nothing especially wrong with Tomb Raider. The team have done an admirable job rebuilding the Lara Croft character to be less the vacuous masturbatory aid she has been in the previous games and more a strong-willed female with a story to tell. Still there's not a lot that's different about this game either. The game mechanics are functional, the island everything takes place onThere's nothing especially wrong with Tomb Raider. The team have done an admirable job rebuilding the Lara Croft character to be less the vacuous masturbatory aid she has been in the previous games and more a strong-willed female with a story to tell. Still there's not a lot that's different about this game either. The game mechanics are functional, the island everything takes place on is... well, it's monotonous. It feels like you're progressing through the same Jungle=>Cliff=>Temple=>Cliff=>Jungle settings all the way through the game. The opponents you encounter are limited (Wolf, 2 types of human, samurai thing, bigger samurai thing) which adds to the repetitive feel of the game. There is very little variation here, by the time the game finished I was just glad to stop playing, I was thoroughly bored. Expand
  12. Jun 9, 2013
    6
    A well polished mediocre experience all around. Whether you enjoy shooters, puzzles, or a good story, you will be uninspired all around.

    I wasn't as annoyed by the various quick time events as some, mainly because they were not difficult but I would have rather just watched a movie in those sequences and enjoyed the visuals than missing those parts to hit a couple of keys at the right
    A well polished mediocre experience all around. Whether you enjoy shooters, puzzles, or a good story, you will be uninspired all around.

    I wasn't as annoyed by the various quick time events as some, mainly because they were not difficult but I would have rather just watched a movie in those sequences and enjoyed the visuals than missing those parts to hit a couple of keys at the right time and pretending I was taking part in some way.

    It is still worth a run through but wait until it is on sale for $15 or less. I waited until it was on sale for $29 and should have waited longer. The content was way to short for the original asking price. Maybe 12-15 hours if you complete all side content.
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  13. Aug 3, 2013
    6
    More of a movie than a game. More of a console than PC game. Quick Time events can get annoying and cutscenes are overused. Visually appealing, yet not optimal for PC gamers.
  14. Apr 7, 2013
    6
    I believe this game has some major problems. First things first: this is not a Tomb Raider game. Not just because this is a reboot. That would be fine. Problem is, this game has a completely different idea behind it. The previous games were about exploration, a sense of danger and wonder, and they played it straight: Lara was a female Indiana Jones able to walk in and out of every sort ofI believe this game has some major problems. First things first: this is not a Tomb Raider game. Not just because this is a reboot. That would be fine. Problem is, this game has a completely different idea behind it. The previous games were about exploration, a sense of danger and wonder, and they played it straight: Lara was a female Indiana Jones able to walk in and out of every sort of adventure, and you got the sense that she, in fact, did that every day. The necessary tension to keep the game interesting came from the gameplay: limited life, limited ammo, scarce ammunition for most weapons. The puzzles were interesting and challenging, set in beautiful environments.
    Some of these elements kind of survive in this reboot, some do not. The puzzles are absolutely, boringly easy, and you also get an "highlight the objects I need" function, just in case. Some environments are still noteworthy, but as good as the graphics may be they fail to reach the same charisma of games like "the last revelation" or the recent remake of the original, and not even the platform elements remain intact. The "tombs" look like they were thrown in at the last moment just to be consistent with the name, and they usually contain one room with a single easy puzzle and a box. That's it. Now, I remember those challenging times when I did a few too many mistakes and kept going on, only to find myself with 1/4 of my life and 0 medkits in the old games. And getting past those moments was a rewarding experience. Now there is ammo everywhere and life regenerates (STOP TAKING THE GAME OUT OF MY GAMES). While the previous games created tension trough gameplay, this game tries to create tension mostly trough narrative. This is another mistake, as games are not supposed to be movies, but it could still work. However, they didn't play that right. If you want to create tension trough narrative, then the *spectator* (which should be a player, amirait?) should feel that there is something at stake, e.g. Lara's life. But Lara keeps being pierced, falling, and getting her feet in a bear trap, and falling, beaten, and then she just gets up and keeps on going! If you can see the main character basically brushing off almost everything that happens to her, then the tension is gone, no matter how much blood you want to show. Being too violent in this case spoils the effect, working against suspension of disbelief when the character just keeps on going. Later on in the game she is suddenly in need of medical assistance (even tough having been trough much worse), but the problem is solved is such an hasty way to make it as believable as the good ol insta-heal kits. But we accepted those kits in terms of gameplay, because it was in fact a different genre! Now, there were two road they could have taken: either go with the original formula, a female indy with over the top abilities we just take for granted, which does happily allow for much less realism, or a girl with little or no training except an archeology PhD that learns and refines her skills on the ground, forced to survive in a realistic and unforgiving environment. You would see her getting around clumsily at fist and gaining confidence trough her adventure. They obviously tried the latter approach, but excessive violence and a disempowered gamplay takes this game off the mark, not to mention how the added realism makes all the silly an unrealistic elements stand out, and there is very little character progression. Shes' already awesome to begin with, she just looks more insecure, again spoiling the tension. There is nothing at stake. Those two approaches are very different and you can't apply them both at the same time.
    Oh, I almost forgot: quick time events. Quick time events are a stupid excuse to make a long cinematic look like you're still interacting with a videogame. I'm fine with long cinematics, I hate "press E very fast to make the cinematic go on!!!". The number of too many QTE in your game is 1.
    It's not an exceedingly bad game tough, by all means buy it if you find a copy under 5 bucks, as there is much, much worse out there, but even if you're fine with it not being actually a tomb raider game, this is still a missed occasion.
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  15. Mar 5, 2013
    6
    I am trying really hard to love this game as there is so much to love.
    The quicktime events need to go though. They are just so frustrating on PC and drag down the experience.
    Who on earth thought adding so many was a great idea? The game was strong enough to work without these elements and it seems to just be lazy programming that resulted in them. Leave them as an option if people
    I am trying really hard to love this game as there is so much to love.
    The quicktime events need to go though. They are just so frustrating on PC and drag down the experience.

    Who on earth thought adding so many was a great idea? The game was strong enough to work without these elements and it seems to just be lazy programming that resulted in them.

    Leave them as an option if people want it that way but there should have been an option to skip as an instant death over and over again for not pressing a button on a controller or a key on a keyboard within a millisecond is pretty cheap.
    Visually this game is great and sound and exploration in parts is fun too but please no more quicktime events ever
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  16. May 27, 2013
    6
    Very nice graphics ruined by console-itis. WTF is with all the button quicktime events? I would give this game a higher rating if I was playing it on a console, but I'm not.
  17. Mar 12, 2013
    6
    A nice game, but they really pushed it too far with the quick time events. They take you out of immersion every time, and we could have lived so fine without them. What`s the thought behind them, is beyond my comprehension.
  18. Jun 12, 2013
    6
    This is a fun game for the first 5 or 6 hours of gameplay. The visuals are stunning if your pc can handle them. The environment looks great and it is fun to see the different locations in the game.

    However, after the first 5 or 6 hours of playing, I found that the gameplay became very repetitive, both combat and puzzle solving. Because of the repetition, I think I lost a quicker
    This is a fun game for the first 5 or 6 hours of gameplay. The visuals are stunning if your pc can handle them. The environment looks great and it is fun to see the different locations in the game.

    However, after the first 5 or 6 hours of playing, I found that the gameplay became very repetitive, both combat and puzzle solving. Because of the repetition, I think I lost a quicker interest in the story line. Granted the story line is good and dramatic, but not my favorite. Had I written my review after only four hours of gameplay, I would be praising every aspect of it. But I lost interest in the game overall, even though I did finish it.

    I was also disappointed in the puzzle-solving within the game. I have never played any Tomb Raider games before, and, knowing the franchise to having a reputation for being a puzzle-solving type genre, I was looking for puzzles that grew to be difficult towards the later part of the game, like Legend of Zelda type puzzles: challenging and fun. However, the Tomb Raider puzzles were consistently pretty easy and straightforward in an uninteresting way.

    The game was beautiful, fun in the beginning, and worth playing only if Steam drops the price to maybe $25.
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  19. Mar 20, 2016
    6
    I bought this game after seeing the stellar reviews...
    I understand that they wanted to do a fast-paced action game, but they overdid it. Explosions everywhere, buildings constantly collapsing, thousands of enemies and so on.
    It just looks like a rushed Hollywood action movie.
    And, it's extremely linear, as unfortunately games tend to be today.
    It's a decent game, and nothing else.
  20. Mar 7, 2013
    6
    looks visually pleasing, decently story-driven, with movement mechanics that did give me that old TR feel, but it's sadly just the umpteenth QET fest.
  21. Mar 29, 2023
    6
    With its exhilarating parkour and entertaining shooting mechanics, this game offers a thrilling experience that is sure to captivate players. However, some may find themselves struggling with certain frustrating elements, such as constantly falling off ledges or smashing into objects. Additionally, the game's over-the-top explosions and tough enemies - which require multiple grenades toWith its exhilarating parkour and entertaining shooting mechanics, this game offers a thrilling experience that is sure to captivate players. However, some may find themselves struggling with certain frustrating elements, such as constantly falling off ledges or smashing into objects. Additionally, the game's over-the-top explosions and tough enemies - which require multiple grenades to defeat - can prove to be irksome at times. Despite these minor setbacks, the game manages to deliver an overall enjoyable experience that is well worth checking out. So if you're willing to overlook its occasional annoyances, this title is definitely worth your time. Expand
  22. May 5, 2013
    6
    this game is kinda good, so far. i've palyed like 1 hour so far and i would recomend it. would. there is 1 thing that is just retarded and just brakes any emersion the game might have. quick time events. i was playing just now and i was in a cave and was supposed to get out. there was only one way. but when i got there a wolf attacks you and you have to go trough a bunch of quick timethis game is kinda good, so far. i've palyed like 1 hour so far and i would recomend it. would. there is 1 thing that is just retarded and just brakes any emersion the game might have. quick time events. i was playing just now and i was in a cave and was supposed to get out. there was only one way. but when i got there a wolf attacks you and you have to go trough a bunch of quick time events and i failed at this like 10-15 times in a row. i didn't even know what i was doing wrong! but at the 16'th time playing the same cutsceen i noticed that i had to mash e and f not just e. what do quick time events add to the game? what does me having to watch the same cutsceen 15 times and mash my keyboard add to the game? how does it make it better? i would give this game a 8 or 9 but it gets a 6 now. please fix this bug that is quick time events square enix. please. it's like watching a movie but you have to watch certan parts over and over because you couldn't press a button quick egnofh. it ruines the game Expand
  23. Aug 26, 2013
    6
    Graphics are great... the rest is the pinnacle of consolitis. The game play is ordinary and linear, and quick time events are everywhere, not even one is acceptable. why they feel they need to put rpg elements in all these games is beyond me, it feels fake and draws me away from immersion. The perfectly placed zip lines feel stupid, and why can i only climb in certain areas? hunting isGraphics are great... the rest is the pinnacle of consolitis. The game play is ordinary and linear, and quick time events are everywhere, not even one is acceptable. why they feel they need to put rpg elements in all these games is beyond me, it feels fake and draws me away from immersion. The perfectly placed zip lines feel stupid, and why can i only climb in certain areas? hunting is pointless and must have been an after thought. what is with games and collecting things? if i felt like collecting random i would clean my house. does any idiot actually collect hundreds of these pointless items? are we rats? i might go and play dues ex again. not human revolution, that was consolized crap also. Expand
  24. Mar 11, 2013
    6
    Tomb Raider's return to form is an enthralling ride, a third person shooter recommended for all fans of action games. The overuse of QTEs does grate, and they are sadly frequently paired with on-rails "cinematic" set pieces in which gameplay becomes reduced to simply moving ahead and perhaps occasionally jumping while peril closes in, in true Indiana Jones fashion. Thankfully the game doesTomb Raider's return to form is an enthralling ride, a third person shooter recommended for all fans of action games. The overuse of QTEs does grate, and they are sadly frequently paired with on-rails "cinematic" set pieces in which gameplay becomes reduced to simply moving ahead and perhaps occasionally jumping while peril closes in, in true Indiana Jones fashion. Thankfully the game does intermittently give up on being a film, and at these times the player gets to experience some interesting puzzles and environments they can explore. The combat is competent and familiar, if forgettable, and gets too much focus at times. Tomb Raider gets enough right to be called an above average experience, though I recommend purchasing it when it's cheap. Expand
  25. Apr 12, 2013
    6
    Tomb Raider (2013)

    Seems to me like a game that i won't really spend my money on its next title, hopefully. This game has absurd QTEs and buggy and glitchy platform parkours. Not to mention the unrealistic amount of times that there is a NDE (Near Death) in the story-line. Absolutely not worth the full price. Also the frequent frame drops with my 7970 makes me wonder if this is the
    Tomb Raider (2013)

    Seems to me like a game that i won't really spend my money on its next title, hopefully. This game has absurd QTEs and buggy and glitchy platform parkours. Not to mention the unrealistic amount of times that there is a NDE (Near Death) in the story-line. Absolutely not worth the full price.
    Also the frequent frame drops with my 7970 makes me wonder if this is the standard game's coding and engine. Quite disappointing from Square Enix and Crystal Dynamics.
    Finishing the game for me is such a pain in the neck.
    The brighter side of the game is its retail version, it already gives the player 9/18 DLCs, not something you would see very often.
    Got it for S$52.90, did not really regretted or enjoyed.

    6/10
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  26. Mar 25, 2013
    6
    This review contains spoilers, click expand to view. I can't help it but compare this to the Resident Evil 6. I don't get it how the new Tomb Raider, a QTE fest game that destroyed its fanbase with over the top emphasis on bland mediocre combat, "puzzles" that are offensive to my intelligence and clunky platforming/lol so epic action sequences is so highly praised while Resident Evil 6, a QTE fest game that destroyed its fan base with over the top emphasis on bland mediocre combat, "puzzles" that are offensive to my intelligence and clunky platforming/lol so epic action sequences is considered VERY bad by so many reviewers and players.
    I would understand if the reviewers would be bought but the players act the same way (RE6 has somewhere around 5 on metacritic user score, Tomb Raider has freaking 8.6). I'm not saying that Resident Evil 6 is a great game, I'm just saying that both game should be lower as they are, especially Tomb Raider which is a reboot that changed most of the things we love about the series (ACTUAL exploring, solving grand mechanical puzzles for 1 hour straight, little action and most of it with animals, great platforming, instead we got around 6 two minute puzzles, fast "keep pressing a direction and she'll do the platforming for you and about 70% of the game at least are action sequences where you have to shoot at people in an unresponsive, non-satisfying combat). Resident Evil 6 at least has a decent lenght and didn't change much from the action roots of RE5, yet they still bash it for that. So Tomb Raider would be a much better game if it did its own thing, that is focus on survival (horror) elements, for example the time when you go into the wolf cave or fall into the river of blood, or if you had to hunt to eat and cure yourself (like in MGS3 Snake Eater), and of course focus on grand puzzles again then the game would have an identity of its own and wouldn't just be a bland Uncharted clone.

    I hope this devs don't go back to their Legacy of Kain they would just completely ruin it.
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  27. Net
    Mar 8, 2013
    6
    I would like to love this game but I just can not. There are some pros, the game looks great, but it is too 'console-like' for me. I remember old Tomb Raiders and they were much more PC games imho. They had quick save and many save slots (at the time I thought that there is too few of them and that there should be at least one save slot per level). In new Tomb Raider there are only 3 saveI would like to love this game but I just can not. There are some pros, the game looks great, but it is too 'console-like' for me. I remember old Tomb Raiders and they were much more PC games imho. They had quick save and many save slots (at the time I thought that there is too few of them and that there should be at least one save slot per level). In new Tomb Raider there are only 3 save slots as far as I can see. Not much if you ask me, it happened to me few times that save file was corrupted and I am afraid of that in games with few save slots. Another major cons for me are DLCs, multiplayer, achievements I just do not like them), DRM-Steam (I know some people do not mind, but I prefer my games DRM-free). And of course the biggest con of all QTEs. Stealth kill in many games is just one key, but in the new TR you have to press F and then A&D repeatedly...It is like playing Guitar Hero. Also there are no real puzzles or anything like that, the game helps player too much. There is too much of combat and almost none raiding of tombs.
    I really do not like QTEs, in older Tomb Raiders there were traps and you had to crouch or jump over them but there was no flashing key on the monitor, it is too immersion-breaking for me.

    Other than that I like the game, new Lara looks great, graphics are nice, voiceacting is great, story is like LOST:) I would give probably more if it was not named Tomb Raider. And much more if it was named Tomb Raider but instead of QTEs and cutscenes there was more climbing on the mountains and raiding tombs...
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  28. Mar 19, 2013
    6
    When this game is good it is awesome but when it's not it is so frustrating you will want to take a hammer to your PC. The game is spoilt but the QTE sequence which just do not work on A PC (or full stop in my opinion) there is no skill to playing these segments of the game just blind luck which means you end up playing them over and over and over until you hit the keys in the rightWhen this game is good it is awesome but when it's not it is so frustrating you will want to take a hammer to your PC. The game is spoilt but the QTE sequence which just do not work on A PC (or full stop in my opinion) there is no skill to playing these segments of the game just blind luck which means you end up playing them over and over and over until you hit the keys in the right order. Away from these sections the game is difficult to fault graphics are excellent and the game feels truly immersing but too often it feels like the game is playing you and not you playing the game. Expand
  29. Mar 28, 2013
    6
    The game play and story both were both enjoyable, however the ending was very weak. There were hardly any bosses or harder enemies to kill. This is not a typical Tomb Raider game and my biggest compliant would be the embarrassingly easy puzzles, which there were very few of.
  30. Apr 25, 2014
    6
    Things I like about the game:
    Graphically on PC the game looks and feels great. I run my games at 2560x1440 resolution and I was slightly worried frame rate might be an issue in a game like this, however, the game was very well optimised and had good FPS throughout. The soundtracks and typical Tomb Raider theme was very noticeable and it's good to see that they haven't lost the classic
    Things I like about the game:
    Graphically on PC the game looks and feels great. I run my games at 2560x1440 resolution and I was slightly worried frame rate might be an issue in a game like this, however, the game was very well optimised and had good FPS throughout. The soundtracks and typical Tomb Raider theme was very noticeable and it's good to see that they haven't lost the classic gameplay that previous Tomb Raider games had. I also enjoyed the choice of weaponry (especially the bow) and overall the storyline was pretty good.

    Things I dislike about the game:
    Firstly, the AI are completely stupid. Throughout the game you are completely bombarded by waves of enemies which come in groups of around 7-15 people at a time. The fact that Lara Croft doesn't get killed by the obviously overwhelming number of enemies is beyond me. All the AI seem to do is run at you, whilst a few archers sit back and pop in and out of cover. Enemies are predictable and far too easy to kill. I would have preferred less enemies with harder difficulties. It also seems stupid how enemies without armour require multiple bullets to die, the damage settings in this game seem completely wrong. The next thing I dislike is the voice acting. Lara Croft sounded somewhat awkward throughout the game. I'm British myself and so I understand the British accent very well. There was something about Lara that was almost cheesy in a way. For example, she would often talk to herself to give you clues as to what to do next, something nobody would do. In addition, she seems a bit too confident when in combat. Shouting things like "You won't get me this time!" sounds really corny and any human alive (after what she's been through) would be exhausted and probably a lot more afraid of countless enemies with fire grenades and guns/bows running at you. I also found the game in general to be extremely repetitive. I was rushing through the story avoiding hidden loots and in-game secrets just so I could get the game done and dusted. After a few hours I was bored of the linear temples and climbing obstacles, it just seemed that every time Lara got near an exit, the exit would stupidly explode or something meaning you have to take an alternative route which is another 10 minutes of puzzles and rope climbing...

    The game was fun at times, but unfortunately not my cup of tea.
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Metascore
86

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 18
  2. Negative: 0 out of 18
  1. PC Master (Greece)
    Jun 10, 2013
    92
    The new incarnation of the iconic Lara Craft might very well be one of the best games out there right now. [April 2013]
  2. PC PowerPlay
    Mar 30, 2013
    90
    Everything you could want from an archeological adventure, except having to press six keys to mantle. [Apr 2013, p.80]
  3. Mar 19, 2013
    80
    While not every promising idea Tomb Raider has is pulled off successfully, it nevertheless turns in a tense and memorable ride that combines modern game design with its forebears’ adventurous spirit in some exciting ways. Some of its missteps may well come at the cost of your enjoyment, but most can’t hope to hurt the adventure in the long run. Although it never fully finds its identity, this is a game and a story worth seeing through.