- Publisher: Ubisoft
- Release Date: Nov 13, 2001
- Also On: PlayStation 2
- Critic score
- Publication
- By date
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Richly designed and well-balanced gameplay, adding new squad-based and tactical interfaces to an already complex style of play, Ghost Recon is the thinking mans shooter.
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But exciting as the mission design is, the one thing Ghost Recon scores biggest on is atmosphere...Do not miss this one.
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PC GamerHands down the best tactical shooter this veteran gamer has seen in his entire ass-kicking, name-taking, tango-stalking life. Get it? [Holiday 2001, p.54]
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I am absolutely thrilled with this game and already I cant wait to see where Red Storm takes it next.
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Game InformerGR does an incredible job of mimicking the movements and strategies of soldiers in the field, while simultaneously giving the player a feeling of complete tactical control. [Feb 2002, p.99]
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Adds tougher artificial intelligence, realistic outdoor environments and a streamlined command interface.
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In many areas Ghost Recon has the balance between shooting and thinking just about spot-on.
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Ghost Recon's Interface is the smoothest I've seen in any of the titles in the genre.
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AI has always been a bone of contention with these games, and Ghost Recon is no exception. Basically, you're playing 3D Lemmings - with guns.
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Ghost Recons in-depth gameplay closely resembles that of the previous Tom Clancy gamesbut it also has its faults, such as some weak A.I. pathfinding.
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The sense of immersion through intelligent AI, captivating missions, wonderful visuals, atmospheric sounds and the balance of action/strategy has opened my eyes.
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It is both stimulating to the eyes and ears and will have you jumping out of your chair when the fit its the shan. The character rendering and animation is top notch.
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A decisive step backwards from the combat dynamics of Operation Flashpoint and the team command structure of SWAT 3.
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Ghost Recon has some real strengths, but handholding micromanagement, an awkward interface, bugs, and other problems and weaknesses often sap the fun out of the game just when it starts to get entertaining.
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The missions, while varied, are wildly uneven in difficulty, and many are totally unsuited for the sort of unit that you're ostensibly commanding...It is, however, extremely good-looking, great sounding, and very entertaining.
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It's very hard indeed...That said, cracking a mission is an incredibly rewarding experience, and the inclusion of a 'quicksave' facility does make the process somewhat less painful.
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Computer Gaming WorldUnfortunately, Ghost Recons AI is little improved over the ugly R6 original, and the RPG element is given lip service at most. Add a handful of familiar R6 bugs, and you have a potential blockbuster game marginalized. [Mar 2002, p.70]
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Another reason I like this game is because there is a number of ways to go about playing it. You can be aggressive and pick the soldiers for that, or you can be stealthy and snipe through your missions.
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Same old formula adds nothing new to the genre.
Awards & Rankings
User score distribution:
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Positive: 59 out of 87
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Mixed: 17 out of 87
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Negative: 11 out of 87
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Jan 25, 2014
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Jan 26, 2013
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Dec 19, 2012This game brings back so many of my childhood memories, and this game was awesome.