User Score
6.7

Mixed or average reviews- based on 772 Ratings

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  1. Mar 14, 2017
    7
    I am only about 20 hours in, and the majority of those 20 hours have been spent playing single player, withthe Ai buddies helping out, though i did play a brief bit of 2 player co-op,
    I brought the game myself, but at a hugely discounted price due to pre-order bonus and Uplay club points, and I also got access to the Beta for free.
    The size of the map, the diversity of the locations,
    I am only about 20 hours in, and the majority of those 20 hours have been spent playing single player, withthe Ai buddies helping out, though i did play a brief bit of 2 player co-op,
    I brought the game myself, but at a hugely discounted price due to pre-order bonus and Uplay club points, and I also got access to the Beta for free.

    The size of the map, the diversity of the locations, the wealth of customisation and the beauty of the scenerey are staggering. its a 10/10 on the ubisoft scale for a ubisoft open world game, ticking every box, even the little "fake life" that goes on with kids kicking balls around a dusty town.

    But like most Ubisoft games this is a facade, you spend any time looking, its easy to see through. you start shooting in a crowded civillian area, the civillians arae just as likely to duck down in the middle of a road, or run straight into your gunfire. and between settlements there is very little beyond lush jungles, perfect for walking on foot.

    Talking about the large map, in other Ubisoft games, placing a map pointer at the far end of the map will give you a 5KM waypoint, it will be enjoyable to get there, in Wilalnds, placing even a close by mission marker may beat least 3KM, and you regularly feel you want to rush there by a car or helicopter, the game does little to encourage you to drive slow and take in the beautiful scenerey.

    As for gameplay, its solid. there are some criticisms on bullet drop, but mostly if you shoot someone, they go down.

    AI is a hot topic. i have sometiems had it where AI have been laser accurate in knowing my position, but in my recent multiplayer session we were attacking an enemy base, we got spotted and they sent a patrol out. we fled to the nearby hills and watched from drones as they got out of cars, patrolled the area, gave up, got back into their cars and drove away. now this wasnt perfect, it took a few minuts for the AI to figure out where the road was, and some Ai even took random civillian vehicles.

    the story is, limited at best. you spend so much time not focusing onthe story, but there are some things to read between the lines. i have seen many reviews saying its just some "hoorah" shooter where you can solve all problems by shooting enough people, and while the gamplay my make you believe that, listening to kingslayer files and idle AI chatter will make you realise that the story does go a bit deeper, but similar to many games, this is just giving story from found tapes and doccuments NOT showing you the story.

    In short, this game is mercenaries 3 with elss boom, a boring just cause, a fun (but limited ARMA 3) and i have even seen people compare it to MGSV without the rich story and heritage.

    the world is big, beautiful and bold, with clearly defined gameplay which will allow you to stray from it in co-op, but dont expect the game to get on well with you if you try to break the games rules. thoroughly enjoying it, and 100% happy i purchased it
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  2. Oct 17, 2022
    7
    Score :
    Mid 7 or Low 8 for people who like good tactical military shooters.
    Review Details : Not the best game I've played, but its good. Generally in the style of most Tom Clancy games,(like the Division) where the enemy flanks you often and you need to keep moving or tactical to stay alive (most times). I like especially liked the Division style flanking/ enemy ai and the
    Score :
    Mid 7 or Low 8 for people who like good tactical military shooters.

    Review Details :
    Not the best game I've played, but its good. Generally in the style of most Tom Clancy games,(like the Division) where the enemy flanks you often and you need to keep moving or tactical to stay alive (most times).

    I like especially liked the Division style flanking/ enemy ai and the detailed weapon parts customisation, as well as an extensive list of ballistic weapons to choose from (when you find/ get them). The stealth is pretty decent also -tough at times though.

    The game requires play time I think too, as it doesn't seem great for the first couple hours - almost bland. But it grows on you.

    I was happy with AI when I played solo ; they kept me alive( and revived!)! But understand people's complaints when they get caught/don't go silent.

    The Tom Clancy -Turk seriousness is studded with jokes and light humour which is also a good thing, Although there is an excess of swear words to make it look tough, not buying that...

    Not sure about story yet, not finished, but its trying to be Farcry and though I wont complain what I saw, its not spectacular. Not paid too much attention to story though in honesty thanks to playing in co-op.

    Co-op is pretty good, though server connectivity does give issues viz, the dreaded Riberia error :d -restarting for 15-30 mins did fix i...
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  3. Aug 26, 2017
    7
    Essence of the game: Kill all drug cartel fiefs (everyone cartel related really).

    The game overall plays out like this: 1. Enter a region. 2. Receive a radio communication from the task giver, where she tells you about the fief in the region, that she has no idea where that person is. However she knows about a couple of points of interests (typically 4-5) which are then marked in gold
    Essence of the game: Kill all drug cartel fiefs (everyone cartel related really).

    The game overall plays out like this:
    1. Enter a region.
    2. Receive a radio communication from the task giver, where she tells you about the fief in the region, that she has no idea where that person is. However she knows about a couple of points of interests (typically 4-5) which are then marked in gold on the map.
    3. You travel to each POI and as you reach each of them, they transform into another POI on the map, some distance away.
    4. You travel to that new POI location.
    5. Once you've visited all of POIs in the region, a final POI is marked on the map.
    6. You travel to the final POI and is tasked with killing or kidnapping a person.
    7. You again travel a fair distance to some specific safehouse where you drop the kidnapped person off, and the story progresses a bit. You are told about the impact of the loss of this fief to the cartel organisation.
    8. Repeat 26 times from step 1.

    This game is long. The main reason for that is cheap padding.
    1. A constant back and forth travelling (backtracking) where travelling between a single POI to another may take 3-4 minutes by helicopter or many times that with a land vehicle.
    2. In between each step above, you will face an infinite number of enemies, that respawn "as soon as you turn your back on them". Or more accuratly, as soon as you've moved a short distance away.
    3. In order to not be annihilated you need to upgrade your skill tree and that is accomplished by... you guessed it, boring fetch quests, travelling to yet other POIs on the map, where you have to kill hordes of respawning enemies.
    4. You can't just acquire new and improved weapons and addons for your weapons stash from killed enemies, no you need to travel far and wide to hundreds of additional POIs, where the same "Crate" will exist with a trophy in it.
    5. Each item you seek is typically placed as far away from you as possible, while still fitting in the overall story segment. For example, it's almost certain that if there's a village with an item in it, then the item will be located in the highest building, at the top floor, as far away from the stairs as possible. It seems UBI used an algorithm for travelling salesman problem where they inverted the heuristic to produce the location with the furthest travelling distance from any other point on the map.

    Liked:
    Even though the game has all the problems mentioned in the separate review, the cheap tricks to pad its length, and the constant repetition, I still found it a blast to play, in small chunks.

    * Performance, it ran beautifully at 60 FPS on my Intel Core i7 4770, with a Geforce GTX 1080 and 32 GB RAM at 1920x1200 resolution. No crashes.
    * Voices. Acting was rather good I found and added quite a bit to the immersion. Your team mates respond to surroundings. In the beginning I was impressed by the variety of comments by the AI mates, but found they ran out of ambient dialogue after about 10% into the game. A potential for improvement in UBIs future titles, but as a proof of concept, I think it turned out rather well and applaud the devs for the idea.
    * Graphics. The scenery is absolutely stunning. From snow covered mountains to dense jungles. Nothing beats flying a helicopter over cities, canyons, bridges, the jungle and the alps. It's something very relaxing about it. The character models also looked great. Attention to detail was overall very high imo.
    * Gunplay. Bullets have trajectories! Head shots are fatal! Unarmored enemies are not bullet sponges! Weapon handling feels a bit on the realistic side when compared to other titles, with weapon weight and stats playing into how the weapons behave. Overall I found gun fights highly enjoyable, which really is a saving grace as you wade through the hordes of zomb... I mean cartel and unidad soldiers.
    * Rebel assistance. This is a new thing I believe in UBI titles. Along with your skill tree, there is a separate branch which allows various forms of assistance from bolivian rebels. The types include sending grunts to help you in gun fights (can make a HUGE difference, especially for timed challenges), calling in mortar strikes (Awesome, especially for taking out pesky drone jammers), helping with recon etc. I found the former two great, while the rest I never saw a use for.
    * Your AI mates aren't completely useless! They're definitely not Rainbow six good, but they're much better than in your average FPS title.
    * The story was OK. It definitely wasn't CDPR good, but much better than other UBI titles. It also served a purpose, giving you enough of a justification for exploring areas. Judging this aspect entirely within the UBI bubble, I'd give it above average, akin to AC 1-3 where the story still had some value.

    To be continued ...
    [ Due to 5000 chars max, I'll try posting my cons in a separate review. ]
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  4. Mar 28, 2017
    7
    Nice game, beautiful enviroment, but it lacks on music, and secondary quests are so repetitive. I love the options on doing the quests, so you can infiltrate and such things that other games marked as "stealth" lack of, but obviously, the AI of the teammates is messy, so if you want a fully infiltration without being discovered, you better leave your team behind and use them just for theNice game, beautiful enviroment, but it lacks on music, and secondary quests are so repetitive. I love the options on doing the quests, so you can infiltrate and such things that other games marked as "stealth" lack of, but obviously, the AI of the teammates is messy, so if you want a fully infiltration without being discovered, you better leave your team behind and use them just for the sincro shoot. So: good enviroment, good on alternatives, good on customization, but it lacks on music and AI. Expand
  5. Mar 16, 2017
    7
    I've played about 50 hours of this game so far and I'm not even halfway through the basic missions. So if you're looking for an open world game with tons to do, a massive map, more customization than you can shake a stick at, and an atmosphere similar to Far Cry but in third person - you're going to love this game. The only reason I bought it is because I wanted to play a game that dealsI've played about 50 hours of this game so far and I'm not even halfway through the basic missions. So if you're looking for an open world game with tons to do, a massive map, more customization than you can shake a stick at, and an atmosphere similar to Far Cry but in third person - you're going to love this game. The only reason I bought it is because I wanted to play a game that deals with the drug trade and the cartels. I've watched all the documentaries and TV shows - Miami Vice, Cocaine Cowboys, Sicario, Clear and Present Danger etc..etc. Always wanted to play a game that delt with this theme and it is finally hear. The story is actually good - I think most people are annoyed at how the execution of the missions gets boring. Honestly I'm not even halfway thru and I'm not bored at all. Obviously its more exciting playing online but I find it equally rewarding playing solo and using the AI yourself. The one caveat I have is to play it on the hardest setting (the way it is meant to be played) or else you won't find it as enjoyable. When you take down a camp it will feel like you just accomplished something - otherwise yes it will feel repetitive and pointless. 7/10 is about right for a rating. Expand
  6. Mar 18, 2017
    7
    Time Played (In-Game Time): 1d 18h 36m 02s

    First of all, let us get right to the good parts. The world is awesome, the charactersmith (while lackluster in the long run) is awesome and so is the Gunsmith. I would also like to cite down many of the characters in the game being awesome. I took a real liking to Bowman and many of the minor bosses who all had distinct personalities - with
    Time Played (In-Game Time): 1d 18h 36m 02s

    First of all, let us get right to the good parts. The world is awesome, the charactersmith (while lackluster in the long run) is awesome and so is the Gunsmith. I would also like to cite down many of the characters in the game being awesome. I took a real liking to Bowman and many of the minor bosses who all had distinct personalities - with some you actually feel quite a bit of sympathy for.

    The problem is how this interlocks with the story. The story is average; mostly because the overall objective itself is not the story; the smaller battles waged against the local boss are. While the self-contained areas are nice, it feels crappy that they are not affecting the larger story or the world in general. Plot advances should have affected the world. As for the ending(s), I have only this to say. I confronted El Sueno with 100% Cartel Destabilisation and now I have to do it all over again just to see a different ending? **** that, the ending I got was satisfying enough and I do not see why it is called the "Bad" ending. Speaking of that, since I already had 100% destabilisation, I really ought to get the other ending at once.

    Gameplay wise, the game is lauded as the best of Ubisofts Open World Formula. I do not agree, because such a system would obviously have the outpost system from Far Cry or something very similar to it. There is no way to secure more ground save for the unlocked safe houses and no way to actually see the rebels advance.

    As for Vehicles, they are still a mess. Driving is far more complicated than it has to be, Armed Helicopters have no way of aiming your weapons making any sort of air support or air assaults futile.

    Having completed the game solo, all I can express is disappointment over the AI Companions who are dumb as bricks and can do exactly three things well. Running alongside you and just shooting is not one of them.

    I have also played a lot of Co-Op. This is a lot more fun but here there are issues here too. While flying, there are A LOT of freezes and that is just infuriating. The fact that squad banter is bugged here too since "everyone" is Nomad is just silly.

    The integration with NVIDIA Ansel is a great idea but poorly executed. The latests patch that was supposed to fix many of the bugs simply added new ones.

    Before the game was released, I made a point that some of the things brought up in the Beta would not affect my decision to purchase the game. They do however affect the total score and I will hold off with the season pass until I notice some real improvement.

    The lack of AI Customization, the rather stupid behaviour of the AI Ghosts, the somewhat disjointed story that do not affect the game world all drags what is otherwise a pretty awesome game.

    Total Score: 75 out of 100.
    Holt out.
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  7. Mar 13, 2017
    7
    After 10 hours of playtime, i'll give short review here.

    PC Performance is still not perfect yet, still facing stutters and mini freezes plus fps drops. Apart from that it looks awesome, but graphics aside. The Gameplay solo is horrible, you have to do everything by your own, The AI is too retarded (your own). I've lost so much convois and missions where i had to steal a car. I
    After 10 hours of playtime, i'll give short review here.

    PC Performance is still not perfect yet, still facing stutters and mini freezes plus fps drops.
    Apart from that it looks awesome, but graphics aside.

    The Gameplay solo is horrible, you have to do everything by your own, The AI is too retarded (your own).
    I've lost so much convois and missions where i had to steal a car.

    I prefer to play stealth but it's fcking annoying to do the same basic strat on every outpost. Fly in, mark with drone and let your ai kill every 30 secs 3 targets.

    In level 15, near 16. 17 is max level if you wanna unlock skills, otherwise it's considered prestige/bonus levels after 17.
    Microtransactions are ridiculous. I don't wanna talk about that kinda low ass money begging behaviour.
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  8. Mar 30, 2017
    7
    If only UBISOFT would have decided to give us :
    - Better driving experience
    - Better voice acting

    That game would actually be a success !
    Why Ubisoft ? Why ?
  9. Mar 13, 2017
    7
    Pros:
    + Pretty and huge World to play in
    + Very detailed weapon customization + A godd amount of skills Cons: - Ubisoft - Stealth is possible but not rewarding. It feels forced on higher difficulties - Companions are useless - enemy AI not the brightest - Some immersion errors (for me) Dont get me wrong the game is pretty fun. But I would remmonend to play it with friends. It
    Pros:
    + Pretty and huge World to play in
    + Very detailed weapon customization
    + A godd amount of skills

    Cons:
    - Ubisoft
    - Stealth is possible but not rewarding. It feels forced on higher difficulties
    - Companions are useless
    - enemy AI not the brightest
    - Some immersion errors (for me)

    Dont get me wrong the game is pretty fun. But I would remmonend to play it with friends. It is an Ubisoft game so some bugs and awful servers are preprogrammed. Stealth is only optional, not too hard but gives no reward other than you wont die in seconds. or you call a mortar strike, rush in and shoots everyone with your lmg. Also the enemies can handle 4 to 5 shots wearing nothing besides pants, while yourself are getting killed by 6 bullets wearing bulletproof clothes.

    As I said. Its Ubisoft. Dont expect to much, but maybe you will be surprised.
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  10. Mar 23, 2017
    7
    This game is only good with friends. If you set out on your own you will be disappointed by the bland missions and the repetitive game play. The ridiculous moments of a stealth mission going to crap with a group is where the game shines. I keep playing, but the game just makes me wish Just Cause 3 was a Co-Op game. If you like collecting things you will never use - 10/10.
  11. May 29, 2017
    7
    its a decent game, quite fun in short bursts. unfortunately its also very bland/vanilla with nothing special about it whatsoever. very ubisoft. on my ps4 pro it ran fine however i found the controls vastly inferior to pc. on pc though with a gtx 1070 i was struggling to hit 60fps
  12. Sep 7, 2019
    7
    I finished the game and I liked it :

    - the map is very large - the weapons feeling (recoil, sound) is good - technically well-optimized - many ways to win combats - the helicopter is a good idea and the helicopter combat is very satisfying when you destroy many enemy vehicles with rockets - missions are varied enough to feel not too repetitive - the synchronous fire is
    I finished the game and I liked it :

    - the map is very large

    - the weapons feeling (recoil, sound) is good

    - technically well-optimized

    - many ways to win combats

    - the helicopter is a good idea and the helicopter combat is very satisfying when you destroy many enemy vehicles with rockets

    - missions are varied enough to feel not too repetitive

    - the synchronous fire is very useful

    But :

    - far landscape fextures are low quality

    - close high quality textures sometimes do no load or too late, even on a high-end PC (9900K, RTX 2080 TI, 32 GB RAM, Intel Optane 900p)

    - not tactical enough : one can give only basic orders to your 3 mates.
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  13. Aug 26, 2017
    7
    [ Continued from review by Ajje, containing summary and likes ]

    Essence of the game: Kill all drug cartel fiefs (everyone cartel related really). Disliked: * Infinite respawn. If you die, all your clearing is for naught. If you move a couple of meters away from an area you've cleared, your labor is for naught since all enemies and threats re-appear. This utterly kills the sense of
    [ Continued from review by Ajje, containing summary and likes ]

    Essence of the game: Kill all drug cartel fiefs (everyone cartel related really).

    Disliked:
    * Infinite respawn. If you die, all your clearing is for naught. If you move a couple of meters away from an area you've cleared, your labor is for naught since all enemies and threats re-appear. This utterly kills the sense of achievement, and makes any kind of military strategy pointless. Take out 3 SAM sites in the belief that you can safely fly in the area. Haha, they're too far apart, so the first will respawn as you reach the third. Sigh.
    * Respawns in the most illogical location (e.g. in a small closet you just cleared, as soon as you turn your back to it). Greatly diminishes use of tactics.
    * The horrid zombie wave of cops in GTA is here re-skinned into Unidad (corrupt Bolivian military), but they've been tuned up to be even more relentless than in GTA. This attribute coupled with the random spawning issue makes this game mechanic totally game and immersion breaking at times. Aweful aspect of the game which you'll come to hate with a passion.
    * No way to progress time. This is particularly annoying if you prefer doing certain activities in daylight and others at night. E.g. infiltration at night time and scouting at day. I hope UBI will fix this in future titles, as I had to leave the game running for half an hour, doing something else while waiting for the game to cycle 12 hours. Just a pointless time wasting limitation that greatly reduced the enjoyment.
    * The enemy AI I would say is OK compared to other FPS titles, but there's one annoying aspect to it. The AI has an incredible ability to immediately spot where you are if an enemy finds a dead buddy, or if you covertly snipe them from way afar. Either this was poor design, or a gimmick by UBI to force you into a shoot and move tactic. It's just not realistic that they can 100% pin-point your location by finding a dead comrade, or seeing a buddy hit the dirt by a single sniper bullet. Some uncertainty would be advised when UBI tunes their next title, as not even the best real world sniper will find his enemy from a single gun echo and bullet crack.
    * Horrid vehicle handling. Especially aircraft (planes and helicopters). Land vehicles were not great either. Rockstar and Bohemia have nailed vehicle driving. Why does UBI continue to fail when the have blueprints from the competition?
    * Cheap tricks employed to extend the game time. All the backtracking, the A+ search the level team used for placing items maximally away from you. Spawning zombies into the middle of your mission area (Unidad appearing out of nowhere when you're trying to infiltrate a Santa blanca stronghold, and calling in their infinite dead army, leading to you having to reload the game).
    * That the skill tree is gated by you having to do the most boring fetch quests (stop the same friggin convoy a billion times), where you need to increase a combination of 4 different counters. Each fetch quest gives you a small bump in one of those stats.

    Final verdict from me is a solid 7.4 / 10
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  14. Oct 7, 2019
    7
    Плюси: Не плохая графика, разные биоми, напарники (боты) которые довольно частенько комментируют, тактончик.
    Минуса: сюжет для галочки, всего пару видов побочек на такую большую карту. Оптимизация и лаги на старте.
    В целом не плохой середнячок.
    Плюси: Не плохая графика, разные биоми, напарники (боты) которые довольно частенько комментируют, тактончик.
    Минуса: сюжет для галочки, всего пару видов побочек на такую большую карту. Оптимизация и лаги на старте.
    В целом не плохой середнячок.
  15. Oct 23, 2019
    7
    не плохая игра ,ну быстро надоедает ((сюжета мало
  16. Jun 10, 2023
    7
    pros :
    good graphics
    good game-play
    good gun-play
    character customization
    cons :
    boring story
  17. Dec 13, 2021
    7
    Good game but it gets very repetitive very fast. The settings and open world are fun though.
  18. Apr 9, 2023
    7
    This review contains spoilers, click expand to view. My rating is based on my impressions of the game. This is not an objective review. I play quite a big number of titles per year and decided to review them as a peace of art and not as a product. Expand
  19. Mar 9, 2017
    6
    YAOWG (Yet Another Open World Game). No redeeming qualities. Very meh. See cons on other reviews. Just to fill the 150 character minimum I'll list some keywords: empty, repetitive, lousy controls, bad gun play, map icon bloat, pointless travelling, outdated.
  20. Mar 19, 2017
    6
    To review this game I have to compare it to other open world games.

    To start off, this game is EXTREMELY repetitive. Compare this game to Horizon Zero Dawn for example. It has a good story, cut-scenes, the world is smaller but more dense. There are only 5 Cauldrons, 6 Bandit Camps, limitied number of side quests etc. meaning the different mechanics isn't being milked/overused like they
    To review this game I have to compare it to other open world games.

    To start off, this game is EXTREMELY repetitive. Compare this game to Horizon Zero Dawn for example. It has a good story, cut-scenes, the world is smaller but more dense. There are only 5 Cauldrons, 6 Bandit Camps, limitied number of side quests etc. meaning the different mechanics isn't being milked/overused like they are in all Ubisoft games.

    Wildlands has essentially no story worth speaking of other than the backstory of all the cartel members. All quests, no matter the goal (destroy something, interrogate someone, defend a place, gather intel), simply consists of infiltrating a base either by stealth or frontal assault. No matter the quest, this is all you do. The weapon chests, intel locations, side activites litter the entire map so after doing 20 of each you're so fed up with it that you'd rather kill yourself than doing it again.

    In the end it boils down to how well the developers manages to hide the repetitiveness of the game. And Ubisoft does a very poor job with this, just like they do with all their open world games. They simply lack a soul. In GTA 5 the missions are so well designed (riding a motorbike on top of a train, climbing the ouside of a scyscraper, doing bank heists, driving a submarine etc) that it doesn't feel repetitive. Compared to Horizon, GTA 5 and Witcher 3 for example, this game feels extremely bland, repetitive and soulless.
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  21. Jun 18, 2019
    6
    The Open World looks great, that's about all the positives about this game.
    But the ridiculously slow bullet velocity alone makes this game barely worth playing, unless you have no problems with weapons that feel like pea shooters.
  22. Nov 14, 2019
    6
    High production levels, but super repetitive gameplay.
    Multiplayer is boring because most people think they're Rambo, not ghosts.
  23. Mar 15, 2017
    6
    A very mediocre, run of the mill open world game that fails to do anything right.
    From horrible driving, to a forgettable story and incredibly bad voice acting/dialogue. Gunplay, stealth, everything is just bad. Customization is alright, but it has barely any purpose.
    And baby makes three.
  24. Apr 20, 2018
    6
    The impressiveness and beauty of Bolivia in Ghost Recon: Wildlands are irrefutable, but not enough to cover up the emptiness that plagues the land, despite the seemingly endless supply of repetitive missions and pointless collectibles.
  25. Aug 1, 2020
    6
    Aceptable entrega de la saga ghost recon.
    Es bastante divertido aunque no tiene una optimizacion perfecta.
    La historia es bastante simple aunque cumple
  26. Feb 27, 2022
    6
    A fun game to play with friends but nothing more. It's one of those games that try so many things but doesn't really have a good dept in any of them.But at least it's always fun to fly and helicopter with your friends and just doing stupid s*** which is where I got most of my enjoyment.If you're fighting for good price and need some 4 player co-op with your friends, then this is not theA fun game to play with friends but nothing more. It's one of those games that try so many things but doesn't really have a good dept in any of them.But at least it's always fun to fly and helicopter with your friends and just doing stupid s*** which is where I got most of my enjoyment.If you're fighting for good price and need some 4 player co-op with your friends, then this is not the worst thing to do maybe it's one of the funnest. Expand
  27. Apr 3, 2017
    6
    Ok, so here we go:
    I usually not so "good hearted" with nowadays shooters, because of reasons... and this game does not make an exception from that list!
    This game is a good idea, and mainly a "'meh good" game. The 6/10 point perfectly suits the game in it's all round up critic/review. Be warned! Some players find this review too "hard" and rude, but hey: It's a AAA game for 60 eur,
    Ok, so here we go:
    I usually not so "good hearted" with nowadays shooters, because of reasons... and this game does not make an exception from that list!
    This game is a good idea, and mainly a "'meh good" game. The 6/10 point perfectly suits the game in it's all round up critic/review. Be warned! Some players find this review too "hard" and rude, but hey: It's a AAA game for 60 eur, so... let's look at the game in a bird perspective: This game has many good things/solutions/features in it, but unfortunately it has exactly the same amount of bad.
    In details:
    - Good weapon customization/Really bad controls for heli's
    - Good graphics/Bad AI
    - Very good story concept ("maffia tree")/Repetitive and nonsense missions
    - Good game mechanics, playing style options (drones, sync shot feature, command rose, etc.,)/Sometimes unnecessary and annoying TPS view (in CQ firefights for ex. imho!)

    I'm sure i'm missing a lot from this list, but these are just the things i remembered. The main things that are drive me crazy in this game are: heli controls, AI, and ballistics... The helicopter controls are a joke... really. You played any game where you controlled a helicopter? Forget it! This is the worst and hardest way to do it! My heli control (mouse) sensitivity is at 15%, and sometimes the little pushes on the mouse, makes the heli spin like a modernfokker! Sometimes, doesn't even response to the pushes... seriously... makes me crazy sometimes. And you have to do missions with it... no jokes! AI is bad too. But you probably heard that from the everywhere :) It's a known fact now :) Your team mates just walk past you, even if you give them "fall in" command. Sometimes walk to a enemy, and sits next to him. Enemy does not give a **** And suddenly the enemy (after 3-5 sec.) beginning to realise the presence of your buddy, and you only see the attack begins on your whole squad because that idiot team mate sat next to an enemy... Joke really. And the AI's strange list is far from over! The ballistics in this game is (IMHO!) very bad too. The bullet from a assault rifle, beginning to drop at 50m(around 170 ft). That is a joke. If you look at videos, you can see for yourself this "anomaly". I don't know the game dev's why find this "feature" so awesome nowadays... That is why i don't play BF1 too. The devs of DICE began to use this in BF3, but in BF3 there was exactly the same as in real life. Only the sniper rifles used tracer bullets to see the bullet drop. In BF4 they tinkered it up (bullet drop) imho, because the maps doesn't have that much space to really mess with the zeroing. This game... New era! Bullet drop the fokk out of all the guns! Even pistols... The M40A5 rifle dropped 10-20cm's in just 50-70m's for me!!! It's a joke really :D IRL: MV:777m/s so yea... it makes roughly 350m's in just half of a second...
    All the boys and girls out there: If you want to play this in solo mode: Don't buy it!!! I bought it because of some undemandig guy's told me: "It's good in single player too!" No, it isn't. Really. In the beginning it is a refreshing and cool looking game, yes. But if you play it enough time, you will see that this game is made to be played in co-op with at least 1 or 2 friends. In every aspect for real. There are missions that you can't even make without real people in you team. (deactivate towers for ex. where you have to disable comm towers one after another, but if you disable the first one, the game tells you: "Rush for the second tower!" You got 45 seconds... impossible even with a heli, believe me)
    All i can say: This game is a good idea, and a good game! But if you want to play solo and somewhat real gunplay/shooter: miss out on this one, or wait for it when it gets AT LEAST 20-30% discount!
    I'm sure i'm missing a lot of good and bad things. But the majority of people can already make a decision from this review.
    So a maximum of 6 outa 10!
    Over and out.
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  28. Mar 12, 2017
    6
    I found the game to be more frustrating than fun and more monotonous than interesting. It was just a generic open world game with The Legend of Zelda slapped on the cover. Not much in this felt like a LoZ game and in my opinion that was a negative not a positive. Definitely the worst Zelda game I have ever played.
  29. Mar 15, 2017
    6
    Вы играли в Фаркрай? Нет - значит теперь поиграете)
    Игра сводится к стандартному захвату точек/блокпостов. Ничего нового не придумали. Но в целом интересно. Из того, что мне не нравится - пропадание трупов (что сводит на нет смысл в обходе NPC по территории), отсутствие физики, видно что игра была изначально для консоли сделана, а не для ПК (персонаж не может залезть на многие уступы,
    Вы играли в Фаркрай? Нет - значит теперь поиграете)
    Игра сводится к стандартному захвату точек/блокпостов. Ничего нового не придумали. Но в целом интересно. Из того, что мне не нравится - пропадание трупов (что сводит на нет смысл в обходе NPC по территории), отсутствие физики, видно что игра была изначально для консоли сделана, а не для ПК (персонаж не может залезть на многие уступы, хотя подходит по росту)) ).
    Вероятно играть в коопе интереснее, но не все готовы потратить 2000 р на эту поделку.
    Вообще UBI последнее время делает игры всё хуже и хуже, но "пипл схавает".
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  30. DJE
    Mar 25, 2017
    6
    Woeful shooting mechanics, horrible and immature dialogue and bland gameplay. The only positive I can say is the impressive sandbox that capture the Bolivian vistas. Why couldn't it be Rainbow 6 Siege mechanics in an open world like this?
Metascore
69

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 31
  2. Negative: 2 out of 31
  1. May 11, 2017
    60
    Utilises the amazing PC technology of today to be, eh, okay. [Issue#261, p.68]
  2. CD-Action
    Apr 26, 2017
    75
    Great visuals and a huge map are perfect foundations for a good open world game, but Wildlands falls short of expectations (because of unpleasant driving and flight models among other things) and it’s up to Ubisoft to remedy that. [05/2017, p.46]
  3. Apr 26, 2017
    65
    Fun shooting and open world are great, but there aren’t many Ghost Recon elements and game simply feels dull at times.