User Score
6.1

Mixed or average reviews- based on 166 Ratings

User score distribution:
  1. Positive: 75 out of 166
  2. Negative: 47 out of 166

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  1. Apr 19, 2015
    7
    It costs too much, but it is a good game imho, you should try it and decide is it good game or not. it depends only on you, it has no story and stuff like that, but it has wonderful soundtrack and game mechanics.
  2. Jul 29, 2015
    6
    I came into Titan Souls with little knowledge of the game itself, beyond hearing it was pretty hard, and I’d watched a brief YouTube video that, if I’d paid more attention, would have demonstrated I was setting myself up for a fall. As you might recall from my last review, Keebles, I struggle with too much of a challenge and lack the patience to keep one’s controller intact after manyI came into Titan Souls with little knowledge of the game itself, beyond hearing it was pretty hard, and I’d watched a brief YouTube video that, if I’d paid more attention, would have demonstrated I was setting myself up for a fall. As you might recall from my last review, Keebles, I struggle with too much of a challenge and lack the patience to keep one’s controller intact after many cheap deaths. However, I was taken in by the sweet pixelly graphics of Titan Souls.

    The game opens with your little guy wandering around in a temple area, with just his bow and single arrow to defend against some pretty nasty enemies. I initially started out using keyboard controls, but quickly found that to be both frustrating and physically painful, so I spent an extremely irritating amount of time figuring out which console gamepad I could use. After several failed attempts, I managed to get my PS4 controller working with Steam and away I went.

    The first enemy I fought was a bouncing blob with a heart inside. It was clear I needed to release the heart from the blob, and then shoot it, but of course, it wasn’t that easy. Each time you shot the blob, it divided (and became more aggressive), and so you then had to contend with multiple enemies. After several shots, you could end up with a large amount of small (and fast) bouncing blobs each leaving slime trails to trap you. If you were hit by a blob, you were instantly dead. I spent far too long yelling at my screen about this, and nearly got to the point of giving up, but I persevered and it eventually paid off. And I must say: the satisfaction you get from destroying your first enemy after dying so many times was so worth it.

    Feeling like I was getting the hang of it, I moved on to the next enemy, which was a brain inside a block of ice. Again, this was a very aggressive enemy (sensing a theme here). A flame would regularly spurt from the centre of the room, and due to playing many RPGs in my life, I instinctively knew that I needed to shoot my arrow through the flame to hit the enemy’s ice shield, thus leaving the brain unprotected. I took out this enemy in short order and derived great satisfaction from absorbing its soul.

    The final boss of the level was a stone golem with two very smashy fists. One fist would pursue you, while the other protected a jewel in the golem’s chest. Some fancy ducking and weaving is necessary before expertly (or luckily, in my case) timing your shot just as the fists swap places. For some reason I thought that was the end of the game and I was considering it a bit of a rip-off, until I realised that no, there are more levels to play – the game has a total of 20 bosses, in fact. The doors to the first level opened, and in I went, stepping on a floorplate, to be lifted to a new area – one with far more places to explore and pixelly scenery to admire, including a range of different environments (I explored a snow area with a stark beauty).

    Despite my frustration at the difficulty of Titan Souls, I do understand that’s a big part of its appeal to many gamers. After 80 minutes of gameplay, my death count was 62, so that’s probably a good indicator of what to expect. The game requires patience and practice, and if you stick with it, you’ll be rewarded with a satisfying payoff. I would definitely insist you play with a gamepad because the keyboard controls are just not responsive and fine enough for some of the fast dodging and shooting you need to do. The gamepad gives you greater range of movement and your tendons will thank you later. The graphics are sweet and nostalgic, and the lilting piano score is subtle and ambient. Little touches like wind swirls, and trees swaying give a nice amount of movement to the scenery. Don’t forget to take a dip if you come across a body of water.
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  3. Sep 7, 2015
    5
    Just another example of indie games polluting Steam with low amount of content. Yes, the graphics is nice and the boss fights are good, but there isn't much more to it. The game does deliver what it promises, but it isn't a complete game. It's a demo. Asking that much money for it is ridiculous. Hopefully if enough people ask for refund the developers would get to their senses and produceJust another example of indie games polluting Steam with low amount of content. Yes, the graphics is nice and the boss fights are good, but there isn't much more to it. The game does deliver what it promises, but it isn't a complete game. It's a demo. Asking that much money for it is ridiculous. Hopefully if enough people ask for refund the developers would get to their senses and produce some actual content. Expand
  4. Jun 26, 2017
    6
    I really hate useless _/10 scores, but this platform forces one, so wait until the end for a recommendation on how much you should buy it for, as I feel it to be a more accurate representation of whether the game is, you know... worth it. Titan Souls is a Top-Down Action game in the styling of Shadow of the Colossus and, to a lesser extent, Dark Souls developed by Acid Nerve. The premiseI really hate useless _/10 scores, but this platform forces one, so wait until the end for a recommendation on how much you should buy it for, as I feel it to be a more accurate representation of whether the game is, you know... worth it. Titan Souls is a Top-Down Action game in the styling of Shadow of the Colossus and, to a lesser extent, Dark Souls developed by Acid Nerve. The premise of the game is that you have 1 arrow, and everything (Including you) dies in 1 hit. You have to explore a vast (Though empty) overworld, finding and slaying bosses. Each boss is a fun and creative puzzle. For instance, the final boss of the first area covers his weak spot with his hands, so he can't be hit by your arrow. He takes his hands off, however, to drop his fists on you. You have to shoot him while he's switching hands to hit you with. The engine feels smooth, the controls (On controller at least) feel great, and the bosses are all unique and fun to figure out. The soundtrack is wonderful, and so is the graphic design. However, this game is an example of quality over quantity, as the game is around 2 or 3 hours long, and can be completed in under 15 minutes if you don't die. I'm ok with 2 or 3 hour campaigns on $3 games, but with Titan Souls running for the full $15, I can't find it in my heart to recommend this game unless it's on at least a 50% sale. Expand
  5. Apr 19, 2019
    6
    I can appreciate the idea, but it got repeitive very quickly for me, its not really fun constantly dieing and even when youdo defeat them it dpesnt really hit that satisfaction level enough for me to want to play more
  6. May 10, 2023
    7
    The whole idea that you can kill a boss with only one hit with an arrow(only if you manage to hit a weak point), and that he can kill you with one hit too, it is something interesting and new. Yes, this will be a difficult boss rush for many players, but it would be interesting and could be advised. But can you ever know how tired and irritated I was by this endless running through thoseThe whole idea that you can kill a boss with only one hit with an arrow(only if you manage to hit a weak point), and that he can kill you with one hit too, it is something interesting and new. Yes, this will be a difficult boss rush for many players, but it would be interesting and could be advised. But can you ever know how tired and irritated I was by this endless running through those huge and totally empty locations. Slooooow running.
    In general, it's kind a cool game, but become tedious even before the boss fight, and not compensating by something else, like the story. A little raw project, in my opinion. But much better than for me, it will be good to ardent lovers of pain and suffering. And I might come back to finish the achievements.
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  7. Feb 12, 2020
    7
    I very much enjoyed this game. Its gameplay idea is something else and its great. The idea of defeating boss with one arrow, sometimes more, is genius. Bosses are great and the visuals as well.
  8. Apr 12, 2022
    6
    Just a little interesting and cool game. She doesn't deserve much attention in my opinion.
  9. Jan 2, 2022
    6
    Titan Souls is clearly inspired by Shadow of the Colossus and, while very simple, brings a solid experience. The game has graphics common to the style, a good atmosphere and soundtrack (albeit a bit generic), but nothing out of this world and/or extremely memorable. The game's highlight, without a doubt, is its playability and duration, both very satisfactory. In short, your characterTitan Souls is clearly inspired by Shadow of the Colossus and, while very simple, brings a solid experience. The game has graphics common to the style, a good atmosphere and soundtrack (albeit a bit generic), but nothing out of this world and/or extremely memorable. The game's highlight, without a doubt, is its playability and duration, both very satisfactory. In short, your character either dies or kills with just 1 hit. Over approximately 3/4 hours you can reset the game, defeating up to 21 bosses/titans [being 2 "secret bosses", and 1 released during hard mode, after resetting the game; although not all are required to reset the common game ending (I ended up not finding 2 bosses in my first run and I reset normally anyway). ] Hidden text [/spoiler] , each with its attack pattern, weak points and respective characteristics. In addition, the game has half a dozen puzzles that are easy to solve. Time can drop drastically if you resort to tutorials to find out how to find/defeat the bosses faster, so I advise you not to do that so as not to miss the magic of the thing! On sale, it's well worth it and will bring smiles, especially from fans of the memorable Shadow of the Colossus. Expand
  10. Jan 1, 2023
    7
    a fun, hard as hell, boss-rushing game, with stunning pixel-art visuals, yet a little repetitive and annoying with some not-so-great bosses that break the rhytm of the gameplay
Metascore
74

Mixed or average reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 46
  2. Negative: 1 out of 46
  1. Jul 4, 2015
    55
    By betting everything on just one gameplay feature, Acid Nerve eschewed the story and role-playing elements, so the resulting game is just a string of 19 boss fights, awkwardly crammed into the game's world.
  2. CD-Action
    Jun 29, 2015
    70
    An interesting, challenging game that failed to make one final step towards true greatness. [06/2015, p.72]
  3. May 25, 2015
    80
    The fun in Titan Souls is in finally overcoming what initially feel like an impossible battles. In that regard, it’s a celebration of gaming as it used to be in ‘the good old days’.