- Publisher: Terrible Toybox
- Release Date: Mar 30, 2017
- Also On: iPhone/iPad, PlayStation 4, Switch, Xbox One
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games(TM)Jun 17, 2017A pleasant puzzling trip down memory lane. [Issue#187, p.74]
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Mar 30, 2017Thimbleweed Park is a time capsule that reminds us what we love about the point-and-click genre while still retaining many of its unremedied issues. Its amusing open world is packed with infectious personalities and clever puzzles that magnify the joy of its experiences. And its efforts to shift beyond the template of its predecessors and contemporaries make it surprisingly affecting, especially if you're a longtime devotee of point-and-click adventures. While this reverence for the past and its eventual conclusion could very well fly over the heads of the uninitiated, Thimbleweed Park recaptures the charm of the games from which it draws inspiration, presenting a worthwhile experience for those who've been playing them since the beginning.
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Apr 17, 2017Thimbleweed Park feels like a party that Gilbert threw for his core audience, a true sign of appreciation for those who loved his previous work, and backed this game almost sight unseen. But for others, who aren't fans of Gilbert or the classic adventure genre, it's tough to recommend.
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Game World Navigator MagazineApr 25, 2017It’s nice to know that Dave and Sandy from Maniac Mansion are doing fine, but they have no relation to this story. Same can be said for many others: storyline is chockfull of side stuff that ends up going nowhere. It’s also missing an ending – instead of resolving everything, Thimbleweed Parks plays a postmodernism card that leaves an extremely bad aftertaste [Issue#219, p.78]
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Jul 11, 2017Thimbleweed Park ultimately seems to care about neither its story nor its characters. What’s the core here, then? I suspect it’s just about the easy, wistful smile, and the prick of familiar memory. Do you remember? asks Thimbleweed Park as it displays its lustrous imitation of a bygone era, and on seeing a nod it lies: Yes, it was just like this.
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LEVEL (Czech Republic)May 15, 2017A bizarre trip between Twin Peaks, X-Files and the collective sub-consciousness of the whole adventure genre. The initial storyline can discourage someone, but persistent players will be rewarded by a truly unique experience. [Issue#274]
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Apr 11, 2017Thimbleweed Park doesn't need to explain the appeal of adventure games. When it gets out of its own way, it does a fine job of introducing a vibrant community that's genuinely fun to explore.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Apr 7, 2017Thimbleweed Park is an unabashed adventure game throwback with all the good and bad that brings. When it parlays that love of a bygone era into interesting challenges, it borders on great. When it simply emulates the past, it's a real slog.
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Mar 31, 2017Thimbleweed Park is what would happen if you moved Nightvale into Monkey Island, and gave everyone too much rum. [Recommended]
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Mar 30, 2017This is simultaneously a joke about pixel hunting, a joke about adventure games, and a joke about the dumb things that players will do in video games. Did you ever think you’d want to hunt for pixels again? And did you ever think that the act of hunting pixels might be fun? Thimbleweed Park somehow both subverts pixel-hunting and makes you want to hunt pixels, which is just about all you can ask for in an adventure game.
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Mar 31, 2017They didn’t disappoint me. Is this the best adventure, full stop? Apart from a few red herring moments, I was delighted by how design exceeded every other one of my expectations.
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Mar 30, 2017It’s a smart game though and a thoughtful one, even if it sometimes hides those qualities behind its clown makeup and a beaglepuss.
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Mar 30, 2017Thimbleweed Park's puzzles are just fine as they are...By which I mean they are enjoyably frustrating, comfortably confusing—echoes of the point-and-click past. Mercifully, they're articulated in such a fashion that, again, once you begin to acknowledge the mechanics made available to you, key amongst them character swapping on the fly, they begin to sing. And they really are like songs, after a fashion, constituents of an arrangement fractured by design, until such a time that a third party, the player, can piece them back together and drink in the singular melodies.
Awards & Rankings
User score distribution:
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Positive: 172 out of 228
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Mixed: 32 out of 228
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Negative: 24 out of 228
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Oct 11, 2018
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Apr 9, 2017
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Apr 3, 2017