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6.0

Mixed or average reviews- based on 1665 Ratings

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  1. Mar 3, 2014
    1
    Do not drop any cash on this game. Skidrow it and judge for yourself. They have taken the thief game, tried to turn it into a dishonoured/assassins creed clone and failed. The story is bland, the levels are very linear, there is no real feeling of being able to do things your way.

    Those out there high rating this game have not played Thief when it was great, they are also calling
    Do not drop any cash on this game. Skidrow it and judge for yourself. They have taken the thief game, tried to turn it into a dishonoured/assassins creed clone and failed. The story is bland, the levels are very linear, there is no real feeling of being able to do things your way.

    Those out there high rating this game have not played Thief when it was great, they are also calling those of us who don't like it morons... I wouldn't like to resort to name calling but naive come to mind.
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  2. Mar 3, 2014
    10
    This is a great game. I have heard so many bad reviews, mostly from people who can't appreciate the genre, or are more into action games than stealth games. This IS a stealth game from it's core to every element, so don't go buying the game if you are more a FPS gamer and then complain about where is the combat, the game is too slow etc.
    The game's graphics are fascinating, every detail
    This is a great game. I have heard so many bad reviews, mostly from people who can't appreciate the genre, or are more into action games than stealth games. This IS a stealth game from it's core to every element, so don't go buying the game if you are more a FPS gamer and then complain about where is the combat, the game is too slow etc.
    The game's graphics are fascinating, every detail is made, althougg sometimes the character animation is far from perfect, but all the environment design puts up to it.
    All in all it has a great mood, gameplay, graphics and a fair storyline.
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  3. Mar 3, 2014
    7
    I laugh every time some excited moron takes it personally and pukes things like "It's a mess! Who says it's a great game is a liar!!" or to the other end of the spectrum "don't listen those haters, the game is a gem!", and the best are always those who haven't grasped the basics of democracy with pearls like "I was going to give it a 8, but I go with a 10 because the average is too low!".I laugh every time some excited moron takes it personally and pukes things like "It's a mess! Who says it's a great game is a liar!!" or to the other end of the spectrum "don't listen those haters, the game is a gem!", and the best are always those who haven't grasped the basics of democracy with pearls like "I was going to give it a 8, but I go with a 10 because the average is too low!".
    This bunch of various killjoys aside, the analysis is, as always, subjective. The plot is plain and uninteresting, the characters forgettable, the sound system is dumbed down and the levels are more linear and cutted by loading times. It's all true, and there are other little things like the rope arrow that you can shoot only in some spots, and the moss arrow that's gone for good, and the map is a mess, and away with all that. Yes, that's sadly real.
    BUT
    As a Thief series veteran, and Dark Mode contributer, my opinion is that this fourth installment is immersive like very few before it. The sensation of being a thief is here, crystal and sharp like a knife. The atmosphere, grim and gothic, the sense of persistent danger, it's all here. The slow progress from a dark corner to another, the silent approaching to the unwary guard, the hands taking what is yours to soon become mine, the thieving essence is still there, and better than before.
    I believe Thief is not a perfect game. It suffers of many weak points: plot and level design the ugliest of them. Still, if you can put them aside, you will spend 20 hours like a real thief.
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  4. Mar 3, 2014
    2
    If you have never played the earlier Thief games and you like simple gameplay, few choices and a low budget plot you may enjoy this game. However if you have played and enjoyed the earlier games you will feel outraged, cheated and generally very disappointed. Either way aim to pay no more than at the most 50% of its retail price.
  5. Mar 3, 2014
    9
    All things considered, a very good and challenging game.

    I would give Thief 8.5/10, but I will round up to 9 as this game has been on the receiving end of some unfair criticism. I'm a great believer in taking games at face value, games shouldn't be criticised for not being something that another game is. The first issue is the complaint of linearity, which is not strictly true. Yes
    All things considered, a very good and challenging game.

    I would give Thief 8.5/10, but I will round up to 9 as this game has been on the receiving end of some unfair criticism.

    I'm a great believer in taking games at face value, games shouldn't be criticised for not being something that another game is. The first issue is the complaint of linearity, which is not strictly true. Yes Thief is restricting in a way that you can't go anywhere like you could in an open world game, however you are free to roam the city as you please, there are side jobs to be done, collectibles to find. Areas of the city are complex and dark, it is difficult to find your bearings at first and rewarding to find hidden areas and swoop across the rooftops above the unsuspecting guards below. Thief is not as linear as some suggest.

    The biggest part of what makes Thief such a good game is the gameplay. Some players have grumbled about the game being only first person view, which I was initially skeptical of. However you see the world through Garret's eyes, the player has to use their eyes and ears to get by. You cant see whats behind you, you have to physically turn the character around and that makes Thief much more immersive and challenging. There is no map or radar with little dots and cones of vision, players have to plan routes and there are multiple ingenious ways of getting around the city. Garret's main tool is his bow, which is only really a weapon is desperate circumstances, you will use the bow to fire rope arrows, blunt arrows to create distractions and water arrows to put out distant torches for example.

    Combat does get criticised for being difficult, which should really be expected. Garret wears dark leather clothing, not steel breastplate. Garret doesn't carry swords around. The developers cannot be faulted, they really made the objective of the game clear. You are a thief, not an assassin, Garret makes clear in the opening of the game that he disapproves of killing guards without reason. The objective is to be unseen. and intelligent play is thoroughly rewarding. Brute force and foolhardiness gets punished, and for me that is a plus for Thief.

    A worthwhile purchase.
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  6. Mar 3, 2014
    8
    I've read the reviews saying how the game is bad, but I bought it regardless. I liked the series in the past, played all games back in the day. Here's some honesty :

    What people say is bad : 1. Restricted movement - ok, it is not consistent, but once you get the hang of it it becomes natural. It could be a bit less constraining (falling off ledges etc.) but it's far from breaking the
    I've read the reviews saying how the game is bad, but I bought it regardless. I liked the series in the past, played all games back in the day. Here's some honesty :

    What people say is bad :
    1. Restricted movement - ok, it is not consistent, but once you get the hang of it it becomes natural. It could be a bit less constraining (falling off ledges etc.) but it's far from breaking the experience.

    2. Garrets voice is so baaad - ... really ? Really ? I feel exactly like playing the first Thief and for me vice acting is great (could be better, script maybe could be better), it's far from the atrocity described in the review and exactly what I would expect from the game. Keeps me immersed, that's it.

    3. You can steal everything ... and it's so baad - well guess what, you're a thief in this game, so of course you can steal and evaluate what you steal. You don't have to steal everything, yeah ? It's freedom. Would it be better if you could steal only the high profile items ? Noo, then people would complain that it's too restrictive ...

    4. Story and characters are lame - well better than in any other game in the series, not as good as Uncharted or The Last Of Us, but come on, it's good enough to get you through the game immersed.

    Anyway, I was expecting an utter piece of **** after reading the reviews, but I'm surprised. The game is good, as good as I would expect from the trailers. I think reviewers in media are just **** and have way to high expectations.

    Why no one mentions :
    - Great graphics (technical side) - shadows, light, rain, damn it's a pretty game and it runs great on PC. Everything maxed out, consistent 60FPS on a 3 year old ring, not bad ehh? Read that in any review?

    - Sticking to the original with heavy atmosphere and art style - I've read somewhere that art style and vibe are uninspired ... what the hell was the reviewer smoking, I don't know.

    - Great atmospheric music and sound design - again, no one seems to mention that ?

    - Plays like a Thief game ... YES ! in a good way : )

    Anyway, If you give this game a go, and you're not expecting it to be "the best game ever, like ever !" then you'll have a great time. Any as for reviewers, ok there are opinions, but giving it 4/10 ... really ? Because you don't like Garrets voice or characters ? or because you can't fall of every ledge ? Really ? Losing respect for reviewers I kept for years in high regard.
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  7. Mar 2, 2014
    8
    Thief has always been a favourite of mine. And Thief-4 seems cool so far, looking forward to seeing where it goes. Have always been a fan of the Thief series and am enjoying this iteration.
  8. Mar 2, 2014
    5
    "Thief" is an alright game but seems to be a reboot rather than a continuation of the original series both in 'lore' and game-play. If you've never played any other of the games in the series you may enjoy this one but, if you have, you will probably find the newest incarnation of the Thief series rather vapid.

    Bottom line
    The overuse of scripted events ruins the game.
  9. Mar 2, 2014
    9
    (Played on xbox one)
    I've played thief since I the original, and I can honestly say, the atmosphere feels just the same as it ever did, and the graphics are simply breathtaking. I don't really understand the negativity that the game is receiving from certain quarters. It isn't linear, it is possible to ghost levels, the weapons behave as they ever did (oh, except of the fact that the
    (Played on xbox one)
    I've played thief since I the original, and I can honestly say, the atmosphere feels just the same as it ever did, and the graphics are simply breathtaking. I don't really understand the negativity that the game is receiving from certain quarters. It isn't linear, it is possible to ghost levels, the weapons behave as they ever did (oh, except of the fact that the magical growing moss arrows are gone.) You can't jump, and this is the first time I've ever thought to just turn the music off in a game, because it was incongruous and just served to take me out of the moment, but other than that, I'm pretty much blown away by the game. I loved the original thief games, and perhaps I'm looking at this through rose tinted spectacles because I haven't played the predecessors since I was a kid, but although it's bleak and dark and grey, it's glorious.
    I'm sorry for those of you who feel the need to complain about button mashing load sections, but it took me nine hours of gameplay to realise that that's what was going on. Lock picking feels more plausible than it ever has in a game. I would have loved to have seen a more complex safe cracking scenario (glass against the safe, listening to the mechanism?) but I certainly haven't found any of the thievery mundane.
    I haven't fought much; I tend to reload every time I'm seen by anyone (which has happened a lot), but I have ran around the city killing things just to play with that aspect of the game engine, and I have loved every minute of it. Robin hood style arrow cam when you take a guard full on in the face, 3rd person perspective drop takedowns, blackjackings, gagging beards and dogs; what's not to love?
    Yeah, you'll probably notice if you click that this is the first time I've written a review, and that should tell you a lot. I hadn't read any reviews of this game prior to purchasing it, and I'm really glad I didn't, because I probably would have been hesitant to purchase. This is the first time I've come off an eight hour playing session and thought, 'you know what? I'm going to go and write a review of that game.'
    Caveats - play on the hardest setting and turn off focus mode - I did that instinctively,because I wanted the game to be a challenge, (and I've ended up having to search for help on line for a few of the more puzzling set pieces.)
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  10. Mar 2, 2014
    7
    This review contains spoilers, click expand to view. I am a big fan of the Thief/Dark Project franchise. Those games are part the reasons why I'm studying video game creation. Everything in those games are amazing: the dark ambiance they put you in, like if you are a master of the shadow, the greed you have by trying to get 100% of the loot, the fun you have by creating a diversion to escape from the guards... They force you to think about every possible strategy to enter a building and discover every secrets. So far I've finished the Thief serie a multiple of times, a 100% complete without getting spotted or having to knock out anyone, and I was very happy when I learned that Thief 3 would have a sequel. Thief 4 was very fun to play, and the graphics were amazing, but a few things were missing, and I hope to see those things in a Thief 5. Here is my full review of Thief 4, playing on Master difficulty, ghost gameplay...

    Visuals/Sounds/Ambiance:
    The graphics are amazing. There is enough polygons on characters so that we don't see much of their edges. The clothes they wear, the weapons they have, everything is well-made. The streets look very realistic. They don't seem empty at all. They are full of small things like boxes, barrels, vases, merchant stalls, carts and rubbish. The textures are also great. You can see that a lot of work as been put into those. The leather looks rough and worn, the velvet looks soft and expensive, the stones and wooden planks look dirty and cold, and you can even see skin pores on characters! The lights and shadows that help you across the levels are very well used. Not too much shadows to make it easy to travel, and not too much light that would seem overdone. Torches, street lamps, oil lamps and "primal effect" do a really good job to create the mood. The music is great as well. I was very surprised to hear dubstep, but I found it a good idea. I also liked the fact that the music change drastically when you are spotted. Good job

    Mechanics/Missions:
    The mechanics were very easy to understand. You have the same weapons from before and the same way to move without being seen. There's one thing that really annoyed me, you cannot jump!!! You can't ask me to play a first person game without being able to jump. Sometime a jump can save your life... I still had the feeling that people playing the predatory way were more rewarded than people playing the rightful way. There was some loots almost inaccessible unless by knocking out guards, either because you had to be in the lights for too long or because guards from very far could see you... a bug maybe? There is also the part were you slip yourself between planks and crates by holding E. In the middle of the transition, you have to press E very fast to move a plank. I didn't understood what was the utility of this action in the gameplay, maybe if the player could damage his health by not pressing E fast enough would be better. I also found the missions easy. To enter the building, you have 3 choices: Front door, opened window or the ventilation grid. In the other Thief games, you could use the sewers, find multiple secret panels, use underground ways and even use the fireplace. Usually, there is so many ways to go to an objective that you don't usually escape by the way you went in. There was also not enough civilians or guards, it was so easy to move that I always though that something would jump from behind.

    The narrative:
    The narrative is what deceived me in this game. I was very eager to see Viktoria again. She is a major character of the main story, and in Thief 3, it looked almost as if you would see her again. She took your eye for Constantine in Thief 1 and she saved you from father Karras in Thief 2. I though that she would be in Thief 4, but nope. She has to be in Thief 5. She brings so much mysteries in Garrett's world. I was also very surprise that they was no mention of Garrett's mechanical eye that replaced the one that Viktoria took. Didn't Constantine whispered in Garrett's mind that he would come back to take the other one? When Garrett steals from a museum in Thief 3, he find his lost eye on a statue and when you approach it, you can hear Constantine voice...At least Basso was still there.

    In conclusion: Thief 4 is amazing regarding the graphics and the ambiance, but the mission are too shorts, too easy and had the felling that there was only one way to do them, regardless of wanting to be detected or not. The fact that there was only 2 characters from the prequels was very deceiving. I'm still going to play Thief 4 a second time to try to finish it at 100%, but I will not have as much fun as with Thief 1, 2 or 3. I hope there will be a Thief 5, with the real sequel, with Viktoria, maybe with Keepers or with Constantine, or with the Lost city for a fourth time. :)
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  11. Mar 2, 2014
    8
    First off, throw aside expectations deriving from the older Thief games, and judge this game in it's own right.

    It's a pretty solid game. The atmosphere is tense, if you play it the way it's meant to be played. If you're used to FPS and don't like a game that encourages massive stealth, you will probably not have fun playing this. Graphics are decent, but the main atmosphere comes
    First off, throw aside expectations deriving from the older Thief games, and judge this game in it's own right.

    It's a pretty solid game. The atmosphere is tense, if you play it the way it's meant to be played.
    If you're used to FPS and don't like a game that encourages massive stealth, you will probably not have fun playing this.

    Graphics are decent, but the main atmosphere comes from the sound, combined with the stealth tension.
    The use of sound in this game is awesome.
    I had hoped for a more open world experience though. There's alot of transitions between maps, and it kind of breaks the tension.
    There's a good number of puzzles (mainly to obtain safe combinations), and most are straightforward.
    But a couple of them are actually quite brilliant.
    Despite a fair amount of side missions, the game feels rather linear. Mainly because of lack of effort to actually make side missions challenging. Most are 'go to this place, and clean it out'.

    Despite the flaws, this game has kept me entertained for many hours.
    It's not a sequel, but more of a re-boot. And as such, I expect to see more games in the franchise.
    If they put a little more effort into the game World, the story and side missions, it could revitalize the Thief franchise greatly.

    But as of now, it's nothing big, but holds potential.
    Nevertheless, it's an enjoyable game.
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  12. Mar 2, 2014
    3
    Very disappointed.

    First of all this isn’t much of a pure stealth game, it’s a jack of all trades but king of none. Side missions? You will bore yourself to death going back and forth in the city - through loading times and places you’ve been to 20 times before - only to get a few forks worth 2 gold each in a couldn’t be smaller apartment where there isnt a single soul (absolutely zero
    Very disappointed.

    First of all this isn’t much of a pure stealth game, it’s a jack of all trades but king of none. Side missions? You will bore yourself to death going back and forth in the city - through loading times and places you’ve been to 20 times before - only to get a few forks worth 2 gold each in a couldn’t be smaller apartment where there isnt a single soul (absolutely zero stealth involved). That “open-ended” part of the game feels like a complete abortion of an elder’s scrolls game.

    Then quite often this game wants to be a puzzle game a la Myst, but again it just feels like an abortion of it. It’s more like Thief 4: find the randomly/stupidly placed switch and voila, “puzzle” solved (as a side note, turning off focus will make you want to kill yourself because of how utterly random the switch finding trash is). What the hell were they thinking including that in the game? The puzzles should be stealth related: how to get through areas, guards, etc. but there’s actually not much of that. It should be very central to the game yet you end up spending a lot more of your time doing something else, even in story related missions.

    And quite a lot of that something else is “go forward in a narrow corridor” pseudo movie garbage with a lot of scripted stuff, if not outright interactive animations or boring mini games. Blatant case of idiots thinking they’re good game designers just because they use what they learned in their graphics/animation design classes as much as they can. If I want to see a f****** movie I’m gonna go rent an actual one… but I want to play an actual game, not a “tag along for the ride mr. 12 year old ADD console casutard” kind of game. And then there’s the animations for picking up stuff and disabling guards… who with an IQ over 80 can actually think this adds anything to the game? Not only is it a gigantic waste of time but it can actually get you out of shadows and expose you (the item pickup animation) or make you waste precious time after disabling a guard (forces you to stand there like a retard when you’re dying to go hide because you know there’s another guard coming). Overall a lot of the design decisions are just plain retarded.

    On the technical side of things, almost everything is subpar except for graphic quality:

    Sound rendering: this is arguably the worst aspect of this game. If there’s a game type that needs good sound it’s a stealth one but in thief… sounds often go straight through roofs/floors and the angle/distance from which they come is vague at best (especially distance). I’ve often gone wtf realizing a guy I thought was very close to me was actually 30 feet away or vice-versa, if not on a whole different floor (just lol). I think every first person game I ever played has better sound rendering than thief.

    Physics: overall it feels a bit sloppy which is bad for a game in which accurate control over your character is important, not to mention the lack of freedom (can’t jump and all that other nonsense).

    Stealth system: it’s bad on many levels.
    - Light is all or nothing with no in between. It’s very simplistic and it contributes to the second point.
    - As a whole it feels rather random, I’ve been spotted from 10 feet in very dark places not moving at all… and at times I’ve gotten away with stuff/mistakes that I thought would get me spotted for sure (master difficulty). I’ve gone almost through the whole game and I still have little confidence in what I can and can’t do. Other thief games gave you a lot of confidence and in fact even most shooters are a lot better. System as a whole is just bad.
    - Footsteps, they have pretty much thrown that aspect of the game to the curb, 95% of the time you won’t give a f*** what surface you’re on since it doesn’t make any difference, as long as you avoid specific spots (glass and water) which are not very common at all. There are no moss arrows and frankly you don’t need them, that’s how much they cared.

    Lastly, it is a console abortion of a PC game with the typical symptoms: can’t bind anything, limited savegames and hold this button for 0.5 second please. For example, flash bombs are bound to 9… not exactly handy when you want to get out of a sticky situation. Sooner or later you’ll hit 0 instead of 9 trying to be quick and end up with a bottle in your hand… and a sword in your face.

    I’m not even sure you should wait for a discount, this is pretty much diablo 3/total war rome 2 kinda stuff: another great series getting annihilated by a game that not only isnt as good as the previous ones, but isnt even objectively average.
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  13. Mar 2, 2014
    7
    Good graphics, voice acting and ambiance is very good, the city provides an immersive experience, however it does suffer from a weak story this is negated in all but the last segment of the game by interesting locations that come alive and reward looting / exploring with more than resources.
    The last two story missions however falls short and makes you realize that how uninvested you are
    Good graphics, voice acting and ambiance is very good, the city provides an immersive experience, however it does suffer from a weak story this is negated in all but the last segment of the game by interesting locations that come alive and reward looting / exploring with more than resources.
    The last two story missions however falls short and makes you realize that how uninvested you are in the story itself and the ending is on par with the pre-dlc fix of Mass Effect 3.

    But it has many good qualities, if however you have yet to purchase / play Dishonored I would recommend that instead. There you can stealth and / or assassinate to your hearts content with a storyline that is much better.

    Full review here: http://wp.me/poRYB-4A
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  14. Mar 2, 2014
    9
    Despite its monotonous and somewhat tedious loading screens immensely dulling any exploration, Thief was hugely enjoyable for me(a new timer to the whole 'thief' series). The dark and chilling world is very appropriate to the concept and story of the game creating an experience whereby you're immersed in thievery; a expedition well worth it! As most might be aware, the Batman ArkhamDespite its monotonous and somewhat tedious loading screens immensely dulling any exploration, Thief was hugely enjoyable for me(a new timer to the whole 'thief' series). The dark and chilling world is very appropriate to the concept and story of the game creating an experience whereby you're immersed in thievery; a expedition well worth it! As most might be aware, the Batman Arkham series are incredible masterpieces and some of my favourite games. The best part of the games however, was the stealth missions, which is what the whole game of Thief is!
    The use of the dualshock4 made me cry with joy for 19 days! Why? Because it was just a sensational idea and one that, in a dark room, made the entire game come to life! This also aids the extraordinary detail of the entire game and, ultimately, makes for a wonderfully involved game!
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  15. Mar 2, 2014
    4
    Generally disappointing but there are some occasional saving graces. The UI navigation and control scheme feel clunky; despite running a fairly robust rig and playing on medium settings there are still more than the few odd lags and low framerate spikes. the game play is mostly uninspired with a really lousy combat system (which may be somewhat forgotten or forgiven if you play it as aGenerally disappointing but there are some occasional saving graces. The UI navigation and control scheme feel clunky; despite running a fairly robust rig and playing on medium settings there are still more than the few odd lags and low framerate spikes. the game play is mostly uninspired with a really lousy combat system (which may be somewhat forgotten or forgiven if you play it as a true stealth-ghost game). the story-line is somewhat bland and the graphics uninspiring (this is not helped by the fact that you usually stay in shadows away from light almost all the time). the game would have been helped if there was a bigger open world/sandbox concept and a little more direction. as it is, it is not a bad a game as some would have you believe but it is far from being a good game either. Expand
  16. Mar 2, 2014
    0
    Here's what the game is actually about: You are put in tiny sections where you basically have to get from A to B. Which are like 20 meters apart usually so far.
    The game doesn't even let you check out the environment to seek different ways to get past the obstacles to reach your goal because you can't properly move freely. You can't even jump yourself. Try jumping over from one building
    Here's what the game is actually about: You are put in tiny sections where you basically have to get from A to B. Which are like 20 meters apart usually so far.
    The game doesn't even let you check out the environment to seek different ways to get past the obstacles to reach your goal because you can't properly move freely. You can't even jump yourself. Try jumping over from one building to another? How about no, you jump down.

    No what about the thieving part? Well, since it's not hard or tactical to reach your price there's no fun in getting it in the first place. Besides that you'll spend a lot of time picking up completely useless garbage to reach some stupid achievements like finding all the garbage in a certain level.

    I have to make the comparison with Dishonored here as it sure attracts the same audience, and it sure looks a lot alike.
    Take Dishonored, replace the controls with really crappy ones, change the levels so you have as much choice as you'd have in Crash Bandicoot - voila. Now make the characters and the story as boring as it can get: You have Thief.
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  17. Mar 2, 2014
    8
    I'll preface this review with the following: I played the OG Thief in early 1999. Thief 2014 is not the original.

    Solid all around game. Those who complain of bad AI are likely playing on the easiest difficulty. On "Master" difficulty there is very little room for errors. The atmosphere is great. The side quests are interesting and challenging. The story is a bit linear with regards
    I'll preface this review with the following: I played the OG Thief in early 1999. Thief 2014 is not the original.

    Solid all around game. Those who complain of bad AI are likely playing on the easiest difficulty. On "Master" difficulty there is very little room for errors. The atmosphere is great. The side quests are interesting and challenging.

    The story is a bit linear with regards to how the objectives can be completed, but that's not necessarily a bad thing. The levels lack a bit of variety though.

    The animations and mechanics of sneaking and thieving are done well and satisfying.

    This is a quality game, but not all will appreciate it.
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  18. Mar 2, 2014
    9
    I haven't a been a Thief fan, but after I've played this reboot I became one. The stealth is perfect, A.I. is not as dumb as different game magazines say. It's far more clever. The only game drawback is engine and graphics. It's just a usual UE3, but it's a bit unoptimised and laggy. This is the only bad thing I noticed playing it.
    So, if you like stealth games, this one is "must have", imo.
  19. Mar 2, 2014
    9
    truth is this is an excellent stealth game, maybe not perfect but its very very good, i dont understand why people keep giving it a 0/10 score. 9/10 from me, because its what it worth.
  20. Mar 2, 2014
    8
    if you play the game with stealth .. the game is awesome game . .

    if you don't love stealth game .. the game is like ***it
  21. Mar 2, 2014
    10
    Сюжет слабоват, но атмосфера тёмного фэнтези передана превосходно. Она похожа на прединдустриальную эпоху, драматизируя концепцию "всё ради прогресса". Я не буду сравнивать этот мир с предыдущими играми серии, так как ту историю нужно воспринимать отдельно. Только тогда возможно адекватно и непредвзято оценить новый Город.
    Механика стелса выполнена на отлично, можно конечно же желать
    Сюжет слабоват, но атмосфера тёмного фэнтези передана превосходно. Она похожа на прединдустриальную эпоху, драматизируя концепцию "всё ради прогресса". Я не буду сравнивать этот мир с предыдущими играми серии, так как ту историю нужно воспринимать отдельно. Только тогда возможно адекватно и непредвзято оценить новый Город.
    Механика стелса выполнена на отлично, можно конечно же желать большего, но говорить что стелс плох - значит врать. Или же стелс просто не для Вас, что многие и скрывают под оценкой 0, лишённой всякой адекватности.
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  22. Mar 2, 2014
    0
    This game has no its own image - instead, it's a Frankenstein-like creature, with parkour from Mirror's Edge, with arms and shroud from Chronicles of Riddick and Aliens vs. Predator, with QTE from... you know where, with boring story, pathetic heroes, and dull NPCs. All that was good and even perfect of three previous Thief games has been thrown away: Keepers, Hammerites, Mechanists,This game has no its own image - instead, it's a Frankenstein-like creature, with parkour from Mirror's Edge, with arms and shroud from Chronicles of Riddick and Aliens vs. Predator, with QTE from... you know where, with boring story, pathetic heroes, and dull NPCs. All that was good and even perfect of three previous Thief games has been thrown away: Keepers, Hammerites, Mechanists, Pagans, Kurshoks, burricks, glyphs, perfect voice of Stephen Russell as Garrett, wonderful ambient from Eric Brosius... everything! This game isn't Thief, it's a Hollywood-style fake with bloated budget. Expand
  23. Mar 2, 2014
    6
    There are many things to like about this game, while there are also, many things to hate. It is true, this game is very much like Dishonored, it's a stealth game, and there seems to be a disease that has caused many people to die, resulting in a very 'dark' story. However, it fails miserably to remake the game, or even come close to it.

    There seems to be a backstory to it, but since
    There are many things to like about this game, while there are also, many things to hate. It is true, this game is very much like Dishonored, it's a stealth game, and there seems to be a disease that has caused many people to die, resulting in a very 'dark' story. However, it fails miserably to remake the game, or even come close to it.

    There seems to be a backstory to it, but since this is my first 'thief' game, I don't know if it does, and even if it did, I don't know it.

    What I don't like about this game is the controls, and I don't mean the buttons which are mapped to my keyboard, I mean the lack of freedom, in controls. For example, the routes you take are very limited, and even if you want to do something else, which you think will be smarter, let's say climb to the other roof and sneak past the enemy, if the developers didn't think of it, you can't do it. This is unlike Dishonored, which gives you the freedom to climb to any roof you want to, climb *almost* every object in the game, and control, almost again, everything you do in this game.

    For Thief, most of the things you do are decided by the developers, what objects you climb, and what path you take. Although they try to tell you that you a CAN do whatever you want, kill or sneak past the enemy, it hasn't really proved that freedom of choice was it's objective when creating the game. This has caused the game to feel rather linear, and at times, boring.

    This game is fun, don't get me wrong, if you like stealth games and don't mind mainstream storylines (don't expect any Bioshock or Dishonored), then this game is good for you. However, if you like deep storylines, with freedom of movement and decisions, then this game is not for you.

    To complete this, the developers of this game have made it a fun game, if only considering the aspect of 'Stealth', but have failed to make it fun, if one is not only looking for stealth, but for other aspects of a game too.
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  24. Mar 2, 2014
    10
    Please note that I am reviewing this reboot as its own game. I have never played any of the original "Thief" games so you will not find a comparison here. My review will be based solely on my experience with this version of Thief.

    Ever since I first heard of Thief I was excited. I am a huge stealth-fan and I never got around to playing the original Thief-games, so this was a great
    Please note that I am reviewing this reboot as its own game. I have never played any of the original "Thief" games so you will not find a comparison here. My review will be based solely on my experience with this version of Thief.

    Ever since I first heard of Thief I was excited. I am a huge stealth-fan and I never got around to playing the original Thief-games, so this was a great opportunity for me and other newcomers to jump right into this iconic stealth series... and I am very glad that I did. Thief is a beautiful game and a unique stealth experience with smooth gameplay and lots of variety in your approach on things. Simply a superb game that is unfortunately brought down by critics and die-hards fan who expected something that would have stuck more to the "original recipe".

    The Good:
    · Smooth controls: climbing low obstacles, peeking around corners to get a better look at your environment, swooping from shadow to shadow... It all feels incredibly smooth, especially for a stealth game. If you have ever played Dishonored, just imagine something like that without magic and a more realistic approach.
    · Money money money: getting your gold-greedy paws around precious items such as common goblets and letter openers among countless others and more unique collectable items is incredibly fun and satisfying. This loot is generally realistically spread, meaning no golden goblets will be found on the streets and that jewelry will mostly be found in stores or houses. I personally think this encouraged me to explore different area's to find different kind of loot.
    · Phenomenal stealth gameplay: there are no stealth games this well-crafted in my recent memory. Your approach may depend on the situation, your goal or the difficulty (which is geniously customizable to enjoy the game as hard or as simple as you'd like). You can sneak past every guard, knock them all out, just steal all their money (heheh), or you can distract guards by firing arrows, putting out fires, throwing empty bottles etc. It feels fresh and addictive and completely different with every level or replay.

    The Bad:
    · AI: there's dumb AI and there's blind AI. I'd say the AI isn't necessarily dumb (birds and dogs will alert guards and guard frequently and correctly patrol the area) but the AI is blind as f*ck. Alright, you're in the shadows, but at times you can literally walk in front of guards and they'll keep their eyes fixed on you, but they won't react. This idiocy encouraged me to stay as far away from guars as possible, but I'd prefer my AI a little bit more alert and responsive.
    · Pure stealth may not be for everyone: in games like Splinter Cell or Hitman you can either go in pure stealth without ever being noticed of going in a bit more fierce, killing every enemy in sight. You can obviously kill enemies with an arrow in between the enemy's eyes, but real action is avoided. The more stealthy you play, the more rewarding (both in-game and personally) and immersive the game will be, but poor in-game combat will put off almost everyone looking to cause some fuss.

    The Ugly:
    · Man this game is gorgeous. Amazing textures, immersive lighting, stunning character models, an atmospheric city and espacially Garrett's hands are detailed beyond belief. One of the most beautiful games in recent memory.

    Final Verdict:
    · Thief is not for everyone due to its imperfections, but for stealth-fans like myself this game is a must. It's the very best stealth has to offer and undoubtedly a game that will stick with you for a long time.
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  25. Mar 2, 2014
    10
    Let my start by saying, that I've never played any game of the Thief-Franchise. With that in mind I have to say I'm very impressed by the quality of the game, and especially the atmosphere created by it.
    The music, the lighting and the overall sound effects make it a thrilling experience.
    I can't say much about the graphics as it only runs on "Normal" for me, but even those look quite
    Let my start by saying, that I've never played any game of the Thief-Franchise. With that in mind I have to say I'm very impressed by the quality of the game, and especially the atmosphere created by it.
    The music, the lighting and the overall sound effects make it a thrilling experience.
    I can't say much about the graphics as it only runs on "Normal" for me, but even those look quite good.

    So, if you are a newcomer to the series, definitely buy it! You can get it already (a few days after release) for 20€ online! For all the others read a review from somebody who played the original games!
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  26. Mar 1, 2014
    5
    Quite a disappointment. In this installment, instead of feeling like a master theif you creep around and steel candle sticks, ink bottles, pens, and scissors. My my, I want to meet the person who thought that was a good idea. The controls are lacking, this would probably fare better as a 3rd person game. The AI are incredibly stupid, In that you can be crouched right next to them andQuite a disappointment. In this installment, instead of feeling like a master theif you creep around and steel candle sticks, ink bottles, pens, and scissors. My my, I want to meet the person who thought that was a good idea. The controls are lacking, this would probably fare better as a 3rd person game. The AI are incredibly stupid, In that you can be crouched right next to them and they won't even see you, not even if you are 10 feet in front of their faces. Numerous gameplay issues with, animation, AI are all present. I couldn't progress because an NPC was stuck in a doorway just spinning in circles, or couldn't switch my weapons after I switched to the bottle and could do nothing until I threw it.

    Not very well done.
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  27. Mar 1, 2014
    2
    The underlying features of the story setting is very alluring, but the game itself executed everything horribly. Clumsy controls and NPCs behave irrationally. The graphics are below expectations for today's standards. Models and materials are very rough; the overall feel is not even as good as the first Assassin's Creed game or Dishonored. I didn't expect Thief to launch with Mantle (whichThe underlying features of the story setting is very alluring, but the game itself executed everything horribly. Clumsy controls and NPCs behave irrationally. The graphics are below expectations for today's standards. Models and materials are very rough; the overall feel is not even as good as the first Assassin's Creed game or Dishonored. I didn't expect Thief to launch with Mantle (which it was supposed to) on the PC given the tremendous amount of bugs in the BF4 roll-out. Plus Mantle is now surely aimed more to boost performance for low-to-mid end hardware. On high end rigs, the gain is now minimal to none compared to DirectX.

    I was very looking forward to this game since I enjoy "historically" plotted stealth games, but this title is surely a letdown.
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  28. Mar 1, 2014
    0
    Every, almost every element in this game is so poorly designed.
    I'm not gonna talk about details because people and reviews have explained almost everything. I knew that they are gonna make bad Thief, but not this much!?

    To their senior producer Stephane Roy; dude this job is not for you!
  29. Mar 1, 2014
    9
    Despite all the negative reviews I really enjoyed this game, and I found it very entertaining. The stealth mechanics are great, and there's no problem with the visual quality, or environment. I really loved the dark atmosphere of The City. I've never played the classic Thief games, and I'm sure everyone was expecting a hardcore stealth game. Well, Thief isn't that hardcore if you don'tDespite all the negative reviews I really enjoyed this game, and I found it very entertaining. The stealth mechanics are great, and there's no problem with the visual quality, or environment. I really loved the dark atmosphere of The City. I've never played the classic Thief games, and I'm sure everyone was expecting a hardcore stealth game. Well, Thief isn't that hardcore if you don't want it to be, so casual gamers can also try it out without frustration. Expand
  30. Mar 1, 2014
    1
    I don't like ghosts games, physiologic terror and frightening music and creepy characters in my adventure game. I don't think it is funny and I can't relax playing a game that keeps frightening me. Eidos should take in consideration this kind of thing when mixing genres. I'm at chapter 5 and I'm hating it. I don't think I will keep playing the game and that annoys me the most! The otherI don't like ghosts games, physiologic terror and frightening music and creepy characters in my adventure game. I don't think it is funny and I can't relax playing a game that keeps frightening me. Eidos should take in consideration this kind of thing when mixing genres. I'm at chapter 5 and I'm hating it. I don't think I will keep playing the game and that annoys me the most! The other people already provided the full analysis on how stupid the IA is or how crappy the game is, but the terror part is, for me, the worse! Expand
Metascore
70

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 2 out of 37
  1. Pelit (Finland)
    May 11, 2014
    81
    Not the best brand relaunch ever, but forgetting the great predecessors, it's a decent game of its own. [March 2014]
  2. Hyper Magazine
    Apr 9, 2014
    80
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
  3. LEVEL (Czech Republic)
    Apr 7, 2014
    60
    This new Thief does a lot things right but can still be rather clumsy at times. Definitely worth trying, though. [Issue #240]