Metascore
58

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 14
  2. Negative: 3 out of 14
  1. CD-Action
    Apr 30, 2015
    45
    Switch off voice recognition in the menu and you’re left with a run-of-the-mill budget game that doesn’t have much to offer. [05/2015, p.72]
  2. Games Master UK
    May 6, 2015
    43
    The voice-controlled novelty wears off to reveal a short, broken strategy that'll leave you speechless. [May 2015, p.78]
  3. Mar 12, 2015
    40
    Though the plot is poorly delivered, it provides an appropriate context for the role you assume as the omniscient commander. There is an eerie sensation when you realise your PC is actually listening to you. Unfortunately, far too often, it simply isn't.
User Score
5.7

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 10 out of 23
  2. Negative: 7 out of 23
  1. Mar 6, 2015
    0
    The game is full of annoying characters who all try way too hard to sound witty and yet there is no swear recognition, meaning one would getThe game is full of annoying characters who all try way too hard to sound witty and yet there is no swear recognition, meaning one would get no response for calling Whedon's character a **** mentioning another VA's brother is a cuckold, or just swearing at the game because the voice recognition is spotty (there is a way to control the game without voice recognition but the game handicaps you by making the controls clunky and requiring a character to read off your command before your units act it out.

    As for the game part, the game is only a few hours long and the combat is rather shallow with each of your 4 units having identical base stats and being able to equip two of four weapons (in addition to a weak pistol weapon) also the missions are heavily scripted affairs that leave little room for trying to be creative with the game's limited mechanics.
    Full Review »
  2. Mar 1, 2015
    9
    Saying commands and watching them happen on screen is really a magical thing. I initially had some trouble getting the volume of my voiceSaying commands and watching them happen on screen is really a magical thing. I initially had some trouble getting the volume of my voice correct (shouting's a bad idea) but once I did, I was managing orders with ease.
    The voice acting is superb and the plot, though heavily abridged, is one of my favorites in indie gaming. Well worth the $15 price of admission, and with a larger budget, it could've been one of the games of the year easily. Though the game is short, I was left wanting more - an excellent problem to have, and one that I will be revisiting on higher difficulties soon.
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  3. Feb 26, 2015
    6
    The non-voice controls are indeed quirky. Much of the time you'll spend will be spent on identifying what controls will come up on a radialThe non-voice controls are indeed quirky. Much of the time you'll spend will be spent on identifying what controls will come up on a radial dial and in which position. It's not as intuitive as I'd like it to be.
    Seriously if you do get this game, you really should play it with a decent (not built-in for a start off) microphone. Built in mics won't cut it with this one I'm afraid.
    It looks fine for the most part, if a little unpolished in one or two places - particularly with the most notable being the non-synced lip movement with the characters when they are supposedly speaking.
    Without a mic this game can be very unforgiving, whereas it's much easier if you're able to speak commands because it'll take much less time to chat than to pick out commands from a list you have no idea how it's going to come up on the screen.
    It's ok, but I wouldn't write home about it, even if Wheaton is one of the voice actors in it.
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