User Score
7.4

Mixed or average reviews- based on 699 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 28, 2016
    5
    All I can say is that this is what you get when you spend 8 years on a game, focusing almost solely in the level design and visuals. No sain person will disagree that this game looks incredibly gorgeous, but the level of detail given to the world is wasted on a simple, repetitive puzzle game that is pretty much what people expect to find in a mobile game.
    Apart from that, there are
    All I can say is that this is what you get when you spend 8 years on a game, focusing almost solely in the level design and visuals. No sain person will disagree that this game looks incredibly gorgeous, but the level of detail given to the world is wasted on a simple, repetitive puzzle game that is pretty much what people expect to find in a mobile game.
    Apart from that, there are various technical flaws that should've been sorted out during the game's long development, such as the absence of a field-of-view slider, mouse control in the menus, proper graphics settings, etc.
    Players will face some other design issues, such as the slow acceleration when you start walking, the initial lack of maps or any sort of guidance - which makes us feel overwhelmed and lost.
    If you can handle a considerable amount of frustration and much repetitive gameplay, you might even enjoy the experience proposed by Jonathan Blow and his team in this beautiful, yet boring game.
    Expand
  2. Feb 17, 2017
    5
    I'll update this as I give it more time, but I just found the game lifeless and boring. Who makes a game based on a single puzzle type? This guy, that's who. The game world is nice looking, but so are fan-made drawings on imgur and Deviant Art. There is just nothing to the world or story at all.

    You will walk around a beautiful world, but spend 90% of your time staring at a line puzzle
    I'll update this as I give it more time, but I just found the game lifeless and boring. Who makes a game based on a single puzzle type? This guy, that's who. The game world is nice looking, but so are fan-made drawings on imgur and Deviant Art. There is just nothing to the world or story at all.

    You will walk around a beautiful world, but spend 90% of your time staring at a line puzzle of increasingly obtuse solutions. I did not at all get the same sense of presence and philosophy and that the story bits instilled in The Talos Principle. And that game had such varied puzzles.
    Expand
  3. Oct 30, 2019
    7
    You like line puzzles? This game has line puzzles. Lots of line puzzles. They will test your ability to wordlessly glean the logical rules to solve them, and some use sound instead of visuals. Those who are in any way colour-blind or tone-deaf will not enjoy this game at all.
    There is no real narrative to this game. There is some over-arching philosophical wank that comes off as painfully
    You like line puzzles? This game has line puzzles. Lots of line puzzles. They will test your ability to wordlessly glean the logical rules to solve them, and some use sound instead of visuals. Those who are in any way colour-blind or tone-deaf will not enjoy this game at all.
    There is no real narrative to this game. There is some over-arching philosophical wank that comes off as painfully pretentious. The religious and metaphysical padding (that you can completely ignore, thankfully) start off interesting, but quickly become an unhinged rambling and tedious mess as you uncover more and more.
    The island is colourful, diverse, and fun to explore. There's a touch of Myst and Portal here, along with Talos Principle - minus the humour and appealing lure of the forbidden.
    Once again, there are A LOT of line puzzles. Just don't expect much else of any real worth.
    Expand
  4. Oct 5, 2020
    5
    Its inadequately hard after 4-5 hours of gameplay. The problem of the game is not in complexity of its puzzles (though they are tough too), but on the fact that player should find himself what symbols on the panel mean. And sometimes its almost impossible, to my taste. I always had to google to understand what is the logic on this or that sector of the map (and sometimes even search forIts inadequately hard after 4-5 hours of gameplay. The problem of the game is not in complexity of its puzzles (though they are tough too), but on the fact that player should find himself what symbols on the panel mean. And sometimes its almost impossible, to my taste. I always had to google to understand what is the logic on this or that sector of the map (and sometimes even search for solutions, because i dont really want to spend hour of exploring on each panel while there are hundreds of them in game).

    So, when it came to the stage when i had to google every panel and sector, i decided to delete the game because it just doesnt worth it. You made the whole game based on one mechanic, pretty diversed, but still the same. And so i got bored and tired.

    About other parts of the game. Nothing specific beautiful was found by me in this game. Pretty average locations, no music, weird audiosecrets. So, i disappointed in all those 10/10 reviews.
    Expand
  5. Dec 22, 2020
    5
    Maybe I'm just not smart enough to properly appreciate games like this, but after the initial few hours, which admittedly, were fun, I ran into several brick walls and I closed the game and never came back. I just don't enjoy staring at the same screen for 20 minutes, grinding my gears trying to work out the solution to what feels like pretty arbitrary maze puzzles, only to get rewardedMaybe I'm just not smart enough to properly appreciate games like this, but after the initial few hours, which admittedly, were fun, I ran into several brick walls and I closed the game and never came back. I just don't enjoy staring at the same screen for 20 minutes, grinding my gears trying to work out the solution to what feels like pretty arbitrary maze puzzles, only to get rewarded with: More maze puzzles.

    I just don't have that kind of patience and I also want more from a video game. Yes, the island is beautiful, but there's not much in terms of story or context (or even music), and, from what I've read, that doesn't really change when you progress further into the game. It's all intrigue and no pay-off.
    Expand
  6. Jul 18, 2020
    6
    I really admire and respect Jonathan Blow as a game designer, engineer and entrepreneur. This game is original, interesting, and beautiful but not quite captivating. I played it with my friend, enjoyed it, but was not drawn in enough to finish it.
  7. Feb 2, 2016
    5
    The game is ok, it's hard but I like that. The hype was terrible though. And let's be honest, the game isn't anywhere near the 88/100 it got. The price is also too steep.
  8. Feb 5, 2016
    6
    This is not a challenging puzzle game, and I wouldn't recommend it for puzzle enthusiasts. If you're looking for something similar puzzle-wise that is much more challenging, I would recommend trying out the demo for Parcel. The real challenge in The Witness for the most part is figuring out what the rules of the puzzles are, which after figuring out, usually become a breeze to solve. ItThis is not a challenging puzzle game, and I wouldn't recommend it for puzzle enthusiasts. If you're looking for something similar puzzle-wise that is much more challenging, I would recommend trying out the demo for Parcel. The real challenge in The Witness for the most part is figuring out what the rules of the puzzles are, which after figuring out, usually become a breeze to solve. It does become mildly/moderately challenging towards the end, but by then the game is pretty much over. The hardest puzzles are the bonus ones which seemingly have no satisfying affect on the world, which is disappointing when you're used to receiving acknowledgment for your work.

    Overall, I have mixed feelings about this game. The art was nice and seems to be a bigger part of this game than its puzzles, but the puzzles weren't much fun to play through due to lack of challenge & reward (it would've been nice if the puzzles revealed something artistic upon completion). I felt like I had to complete all the puzzles to see if I was missing a secret ending, but nothing grand happens as far as the community knows, only dull subtleties.
    Expand
  9. Jan 29, 2016
    7
    It's a game that could only been made by great mind, but not a great game. You can see how it's incredibly complex at one thing, but also how it's so primitive in other things. It's a unique game - for sure, but it was made with a tunnel vision.
  10. Jan 30, 2016
    7
    A gorgeous puzzle game in need of a good story and background music.

    This game is going to appeal to a very specific type of player, it's a game for puzzle lovers who have no problem finding their own motivation or incentive to move through the game world. So if puzzles alone are enough motivation for you to keep playing and solving them by all means give it a try. But the puzzles
    A gorgeous puzzle game in need of a good story and background music.

    This game is going to appeal to a very specific type of player, it's a game for puzzle lovers who have no problem finding their own motivation or incentive to move through the game world. So if puzzles alone are enough motivation for you to keep playing and solving them by all means give it a try.

    But the puzzles themselves are not perfect either though since they feel very disconnected to the game world. If you compare to Myst or Riven there were very different types of puzzles in those games which you had to solve in varying ways. But here in The Witness it's all different variations of the same "on the screen line puzzle", it honestly gets pretty repetitive after a while.

    I'm sure some puzzle lovers will like this game, but I keep wondering how much better the game had been had there been a story in there for us as well. And background music, a little background music would have gone a long way.

    Overall this game feels half baked, gorgeous graphics, some nice and clever puzzles... but where is the story, the connection between the puzzles and the game world, the puzzle variation and music? What The Witness does it does really well, but overall it just feels lacking and shy of modern standards.

    Overall I think The Talos Principle is a much better puzzle game with an inspiring mix of puzzles AND story.
    Expand
  11. Feb 4, 2016
    6
    The environment is seemingly wasted on the type of puzzles you solve in this game. All of the puzzles seem to be a variation of start at this dot, follow these vague rules, and draw a line to the end point. It feels like a "puzzle gallery simulator". I think this game could have been much more interesting with environmental puzzles.

    If I wanted challenging 2D puzzles I would be playing
    The environment is seemingly wasted on the type of puzzles you solve in this game. All of the puzzles seem to be a variation of start at this dot, follow these vague rules, and draw a line to the end point. It feels like a "puzzle gallery simulator". I think this game could have been much more interesting with environmental puzzles.

    If I wanted challenging 2D puzzles I would be playing SpaceChem.
    Expand
  12. Mar 10, 2016
    5
    Прошёл я эту "игру" и понял кое-что главное, её автор умалишённый сектант. Ну это просто жесть, что там раскрывается в ней, когда начинаешь все эти диктофоны слушать и видео смотреть (здесь я говорю об общей теме, отражённой в них). Если же отбросить всю эту бредятину в сторону и проигнорировать заложенный в игру недосюжет, а оценивать всё с точки зрения геймдизайна, тоПрошёл я эту "игру" и понял кое-что главное, её автор умалишённый сектант. Ну это просто жесть, что там раскрывается в ней, когда начинаешь все эти диктофоны слушать и видео смотреть (здесь я говорю об общей теме, отражённой в них). Если же отбросить всю эту бредятину в сторону и проигнорировать заложенный в игру недосюжет, а оценивать всё с точки зрения геймдизайна, то выкристаллизовывается следующее:

    Техническая сторона:
    Движок написан кретинами от программирования. В игре нет ни физики, ни сотен NPC, ни каких-то сложных анимаций, а есть лишь неподвижный ландшафт, с водоёмами и яркими красками и вот я смотрю на всё это и у меня лишь недоумение, как эта игра может пожирать оперативку гигабайтами??? Даже третий крузис не хавал её такими порциями! Это же позор! Если в современных компах 8 гигабайт ОЗУ довольно частое явление, то это совсем не значит, что игра должна забирать для себя почти всё. И здесь даже регулятора громкости звука нет! А он очень нужен, особенно в местах, где головоломки нужно решать на слух. А ещё здесь нельзя изменить управление. Похоже, что разработчики думают, будто всем игрокам очень удобно использовать для бега именно Shift.

    Геймдизайн:
    Вся игра основана на однообразных головоломках с возрастающей сложностью и ничем другим здесь нельзя заняться. Только то и делаешь, что ходишь от экрана к экрану и ведёшь эту идиотскую линию из точки в точку. Ах да, тут ещё и пиксель хантинг есть, но на кой чёрт он здесь в такой дебильной реализации??? Все эти линии не только в головоломках нужно проводить, но ещё и на ландшафте и даже в облаках! Вашу мать...

    Арт дизайн:
    Единственная отдушина в этой игре. Хоть что-то сделано на хорошем уровне, но не картинка должна делать игру, а геймплей. Так что данный плюс не способен вытянуть всё остальное.

    Звук:
    Здесь нет музыки и это непростительно.

    (Недо)сюжет:
    Религиозно-сектантская ахинея, придуманная человеком с крайне ограниченным мировоззрением. Людям думающим и знающим о вселенной немного больше авторов игры будет очень некомфортно находиться в данной атмосфере.

    Человечность (в дополнение):
    Эта игра во многом поиздевается над вами. Чем? Отсутствием карты, отсутствием адекватного представления статистики прогресса, отсутствием быстрого перемещения между разными зонами острова и главное – отсутствием ровной прогрессии в решении головоломок. Здесь всё хаотично, часто вообще не понятно, что от тебя требуется, пока ты не посетишь все зоны острова и не научишься новым правилам решения. Это порождает лишь фрустрацию и раздражение. Очевидно, что разработчики не думали о том, чтобы игроки получали удовольствие от их игры, для них важным было лишь влить свою фаллософию в мозг игрока, совершенно не ожидающего от них этого.

    В общем, вот именно такие игры и называются инди-говном и у меня данная игра после полного её прохождения (включая испытательный этап, который сам по себе форменное издевательство) вызвала лишь рвотные позывы.

    Пять ставлю лишь только потому, что в игре всё красиво выглядит, но если бы этого не было, то была бы максимум двойка.
    Expand
  13. Feb 9, 2016
    5
    This could very well have been developed for mobile devices - no soundtrack, no plot, no reason or drive provided to feel the desire to complete the puzzles other than for the sake of completing them. The world is beautiful and fairly big - it lets you choose which order you complete the puzzles in - but other than that it feels lifeless and very uninteresting to walk around despite theThis could very well have been developed for mobile devices - no soundtrack, no plot, no reason or drive provided to feel the desire to complete the puzzles other than for the sake of completing them. The world is beautiful and fairly big - it lets you choose which order you complete the puzzles in - but other than that it feels lifeless and very uninteresting to walk around despite the large disparities between areas. Some of the mechanics are excellent, and others downright awful. One section has you using environmental cues to think outside of the maze format that every puzzle takes on. Another makes you draw around tetris blocks and segregate black blocks from whites, whilst controlling an invisible line that mimics your moves backwards. Others use environmental cues where parts are just broken off or hidden somewhere, and without giving into a guide and not feeling the satisfaction of completing the puzzle for yourself, it feels as if Blow wants you to know exactly what he was thinking when he made the puzzle. Most other puzzle games have at least an interesting plot development or a nice OST to go with them, but this one just feels like an empty unfinished island that someone has gone to the trouble of littering with recordings of random philosophy. Hell, maybe it's all a part of making the player feel intellectual as they complete the hundreds of IOS mazes. The price is absolutely not worth the game itself and I'd advise anyone thinking of buying the game to wait for a heavy discount first. Expand
  14. Feb 2, 2016
    5
    The obnoxius Talos principle attacks again, with less interesting visuals and less annnoying phylosophical religion/moral debatible crap coming from the classy stubborn educated fool type,but still there,unfortunately.
    Dang! the Talos principle was annoying after a while with the frustrating puzzles and the lecturing phylosophyical rubish. What about so nerdy puzzles that you need a qr
    The obnoxius Talos principle attacks again, with less interesting visuals and less annnoying phylosophical religion/moral debatible crap coming from the classy stubborn educated fool type,but still there,unfortunately.
    Dang! the Talos principle was annoying after a while with the frustrating puzzles and the lecturing phylosophyical rubish. What about so nerdy puzzles that you need a qr scanner to solve one of them?(you know whr's that in first place? I didn't)
    NEEEERDS!!!!
    The whatever religion parody crap:I'm your god, good to you to know,behave worm, know this,bla,blah,blah,the moonlanding hoax promoted in the ridiculous cryptic impossible puzzle, etc. makes it the most obnoxious absurd puzzle game ever made.
    Now the witness (jeohva's witness? whatever religion propaganda crap) returns for more of the same,witth less interesting puzzles,less variety, puzzles with little dots,less visuals,same crap difficulty and same: I know more than you stupid sinner attitud.******!!!!
    What's most incredible is the overhype over it.This game is not worthy of your time and money unless you are a very religious person like nerdy puzzles and believe these biggots with all their selfish I know all attitude and discourse.Shut up! For your god's sake already.
    Expand
  15. Apr 3, 2016
    5
    This is a beautiful game, but vastly disappointing. I came to it looking for something in the vein of the Myst series. Unfortunately, this lacks Myst's humor, drama, inspiration, and variety. In particular, all of the puzzles take the same shape, that of a maze. More importantly, there's no payoff for solving any puzzle - just more puzzles to slog through. There's no story, no interactionThis is a beautiful game, but vastly disappointing. I came to it looking for something in the vein of the Myst series. Unfortunately, this lacks Myst's humor, drama, inspiration, and variety. In particular, all of the puzzles take the same shape, that of a maze. More importantly, there's no payoff for solving any puzzle - just more puzzles to slog through. There's no story, no interaction with characters, no sudden reveals, no notes - in general, no pleasure. The world is strikingly beautiful, which provides some time for appreciation. But there's no long-term enjoyment in such a static environment. I stopped playing after 8-12 hours. Expand
  16. Mar 6, 2016
    7
    Clearly The Witness is an incredible looking game, as to be expected when 7-8 years are spent mainly on the visuals. I agree that the game was excessively over-hyped and that there are several very extreme reviews (such as IGNs) which prompted me to purchase the game and see what the hype was about. The WItness is, overall, a disappointment; it was much too expensive at £30 at launch, andClearly The Witness is an incredible looking game, as to be expected when 7-8 years are spent mainly on the visuals. I agree that the game was excessively over-hyped and that there are several very extreme reviews (such as IGNs) which prompted me to purchase the game and see what the hype was about. The WItness is, overall, a disappointment; it was much too expensive at £30 at launch, and does not provide enough for the price tag. The puzzles, whilst fun for a while, become very boring and repetitive, and the fact that there is essentially no story throughout the game makes continuing seem pointless.

    It's a beautiful game, but simply disappointing for the price and hype centered around it.
    Expand
  17. Dec 11, 2016
    6
    The game starts in a very nice, colorful place, and it feels nice to solve the puzzles, at least initially. After a while, it become very boring very fast, nothing but puzzle after puzzle, after puzzle, no story at all, no mystery to be solved, although tha game has plenty of room to do so, but no, they chose to focus only on puzzle solving for no reason besides the sake of solvingThe game starts in a very nice, colorful place, and it feels nice to solve the puzzles, at least initially. After a while, it become very boring very fast, nothing but puzzle after puzzle, after puzzle, no story at all, no mystery to be solved, although tha game has plenty of room to do so, but no, they chose to focus only on puzzle solving for no reason besides the sake of solving puzzles.
    Definitely not for me.
    Expand
  18. Aug 10, 2019
    7
    This review contains spoilers, click expand to view. A puzzle game where you connect 2 dots in a maze. Then there is more of it, and more, with slight changes in rules each time. Then it starts to involve the environment, and each next puzzle requires to guess what new principle is needed this time. Until suddenly you see that you can drag your mouse across anything in the world that starts with a line and ends with a fat dot. This creates a blast of emotions (like, hey, the line doesn't even have to consist from the same 3D objects but can literally be built by multiple 3D objects, and their distance from you doesn't matter as long as _visually_ they align into a line and a dot). Then you run around the island for a few hours, searching for this pattern everywhere, and suddenly this relatively small island feels very big and populated with these environmental puzzles. Until, after the novelty wears off, you notice that searching for those lines in dots is pretty much ridiculous, and, as you've found about 50% of them it's very boring to keep searching for the rest.

    Pros:
    - the unique idea that 2D puzzles can be built by projections of 3D objects onto the screen. You can even come back to the very starting point and find out that a secret shape exists there
    - small touches, like the apple cut into pieces on a table, after you were searching for that apple in the previous puzzle and eventually decided to brute force it - and it worked

    So-so:
    - the graphics manage to look ok and colorful, but are still just rough polygons

    Cons:
    - the inevitable tedium which basically comes from lack of meaning and direction, as well as the meaninglessness of running around and turning in all directions in search of dots and lines. A collectible tape cites Einstein that "it's hard to find a true searcher" which, I guess, was the main idea of Jonathan Blow here: to make player intensively search for stuff inside a small space. But no, it's not all that much fun, at least not for long
    - lack of jump is irritating. I know it's needed that way and is part of the puzzles (e.g. so that you couldn't just jump off a wall and land in a secret area which must be accessed from elsewhere), but it still feels awkward and limiting

    I like Jonathan Blow very much, and I enjoyed his game Braid a lot. Witness is innovative too, but it's either just objectively not fun or I'm not the right person for this game. Sorry. I'd give this 5/10 but add 2 points for the wow-effect of the 2D puzzles as projections of 3D.
    Expand
  19. Apr 15, 2019
    5
    Puzzles after puzzles and puzzles. Barely any story, and so no element of motivation other then to go to the next one. The logic in the puzzles goes a certain way and then, all the sudden it changes. Sometimes to break the rules it has established and creates a lot of confusion. If the graphics works and the exploration is interesting, the puzzles elements is a failure in my opinion. ItPuzzles after puzzles and puzzles. Barely any story, and so no element of motivation other then to go to the next one. The logic in the puzzles goes a certain way and then, all the sudden it changes. Sometimes to break the rules it has established and creates a lot of confusion. If the graphics works and the exploration is interesting, the puzzles elements is a failure in my opinion. It rely on drawing lines and there is nothing beside it. Relying on this unique mechanic and pushing it to it's limit, also test your frustration. I give it 50%. I still think it's a prototype of a game that is somewhat cold and almost empty. Expand
  20. Dec 4, 2021
    5
    Я играл в эту игру около 10 часов (в основном бегал по локациям в поисках нормальных головоломок) и хочу сказать вот что: локации обычные, местами как в Firewatch. Взаимодействия с ландшафтом почти 0, можно бегать по тропинкам и открывать двери.
    Головоломки: Они супер скучные, супер душные и однообразные.
    Почти все головоломки которые я проходил однотипные, обычная змейка, почему
    Я играл в эту игру около 10 часов (в основном бегал по локациям в поисках нормальных головоломок) и хочу сказать вот что: локации обычные, местами как в Firewatch. Взаимодействия с ландшафтом почти 0, можно бегать по тропинкам и открывать двери.
    Головоломки: Они супер скучные, супер душные и однообразные.
    Почти все головоломки которые я проходил однотипные, обычная змейка, почему разработчик не придумал что-то ещё? Я читал что на эту игру было потрачено куча денег и времени, я ничего из этого не увидел к сожалению. 5 баллов за обычную карту и концепцию.
    Люди пишущие о том что они прошли и им понравилось, о том что, кому не зашло "глупые" не знают о том, что головоломки могут быть разными и интересными
    Expand
  21. Jul 31, 2019
    5
    This game bored me. I mean, take it or leave it, it's a beautiful game, with great scenery and aesthetic and the puzzles are creative, but at the end of the day, it's a walking simulator with some puzzles that are so abstract and each one being so different from each other, that they can be frustrating.
  22. Mar 19, 2023
    5
    They include puzzles that are unintuitive. They include puzzles that are pure trial and error. The game has a noticeable lack of music. At first I gave this game an 8/10 when the puzzles were intuitive and progression was clear. It didn't last. Progression is unclear.
  23. Sep 5, 2023
    7
    A good game for people who enjoy puzzles and open-world games, or for those who don't want to take a game too seriously. Stunning art direction and well designed open world. However, I feel like some puzzle designs were too difficult to the point where they would become frustrating, and if you are from the latter group I mentioned, you probably don't want to spend hours thinking of oneA good game for people who enjoy puzzles and open-world games, or for those who don't want to take a game too seriously. Stunning art direction and well designed open world. However, I feel like some puzzle designs were too difficult to the point where they would become frustrating, and if you are from the latter group I mentioned, you probably don't want to spend hours thinking of one puzzle.

    The game would have also been better with some sort of background story. You'd expect to get at least some information at the end, but it is so subtle that it leaves the player with more doubts than what they came with. There is a difference between giving the basics and leaving an open ending, which leaves the playerbase with different conclusions, but similar key terms, and straight up just letting the player guess what is going on, which sounds like a good idea at first, but it is way worse when executed.

    Overall a good game for people who enjoy relaxing games, but I don't think I can give it anymore than a 7-8 due to the already mentioned issues.
    Expand
Metascore
87

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 20
  2. Negative: 0 out of 20
  1. Apr 10, 2016
    60
    Video games are unequivocally a form of art. But like all art, the beauty is in the eye of the beholder. With 'The Witness' I feel like I’m in an art gallery watching a gaggle of admirers who are looking at a piece together, commenting on its style and how it makes them feel. I’m the guy standing off to the side, not with them but looking at the same painting. I can admit that it’s pretty, but it doesn’t really evoke a significant response, and so I shrug and move on to the next.
  2. Pelit (Finland)
    Mar 31, 2016
    92
    The Witness is a “just” puzzle game as much as orgasm is just a feeling. [March 2016]
  3. LEVEL (Czech Republic)
    Mar 22, 2016
    100
    The most beautiful IQ test under the sun? The Witness is much more than that. Celebration of human intelligence and lament to the fate that results from it. [Issue # 261]