- Publisher: Thekla, Inc
- Release Date: Jan 26, 2016
- Also On: iPhone/iPad, PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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LEVEL (Czech Republic)Mar 22, 2016The most beautiful IQ test under the sun? The Witness is much more than that. Celebration of human intelligence and lament to the fate that results from it. [Issue # 261]
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Feb 3, 2016The finished product is just as arresting and enthralling as anyone could have expected.
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Jan 25, 2016The Witness feels like the fulfillment of that dynamic, a way of ingeniously hiding locks and keys and entire modes of inquiry in plain sight. Blow’s triumph lies in his insight into the thresholds of human perspective, how information travels and agglomerates, and how, given the right frame of mind, any of us might move mountains.
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Jan 25, 2016The Witness is a game brimming with secrets: daunting and multilayered mysteries that sunk into my subconscious, tracing snaking paths across my brain until I was literally seeing mazes every time I closed my eyes. That’s the kind of power The Witness has. It hooked me in with its masterful puzzle design and gorgeous visuals, then compelled me forward as I began to carve out my own purpose on the island. It’s a freedom granted by a world as welcomingly open to exploration as it is enjoyably challenging to crack open.
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Feb 4, 2016This is one of those genuinely special experiences that, at least in the case of Blow’s track record, only come along once a generation. Be sure not to miss out on this instant classic.
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Pelit (Finland)Mar 31, 2016The Witness is a “just” puzzle game as much as orgasm is just a feeling. [March 2016]
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Feb 19, 2016The Witness is highly unconventional but will enchant players who come ready to surrender their imagination to its unusual charms and challenging puzzles.
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Jan 28, 2016A relatively simple gameplay concept in The Witness was translated into one of the best puzzle games in years, with gorgeous graphics. Hundreds of panels to solve can sound a little monotonous, but there's no time for boredom.
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Jan 25, 2016It took eight years for Jonathan Blow to create his follow-up to Braid. It was worth it. We're obsessed.
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Jan 25, 2016Blow does it again. Exquisitely layered puzzles populate a world that will keep you guessing.
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Feb 11, 2016This world is made to challenge the player and make the player feel proud. That works well on this island full of puzzles, which uses riddles to form an interesting story.
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Feb 2, 2016The Witness proves how modern video games have spoiled us. This is a challenging puzzle game with a beautifully0crafted world you'll love to explore and is filled with puzzles that will keep you guessing endlessly.
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Mar 7, 2016The Witness is a unique, complex and brilliantly designed puzzle that won't resonate with every player. It offers over thirty hours of highly cerebral gameplay that will delight every fan of "intelligent" games, yet is open enough to let more casual players explore its landscapes.
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Feb 4, 2016Some gamers will consider The Witness to be a masterpiece and another proof that videogames are art. In this case the Witness requires you to possess at least two out of these three character traits: superb intelligence, angelic patience and passion for analyzing various cultural works. Everyone else will probably think that The Witness is pretty, but too hard.
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Jan 25, 2016I'm not upset about how inaccessible so much of The Witness felt for me. I feel sad, because I think The Witness is an experience a lot of people are going to enjoy figuring out, whereas I'm going to need more hints to get through it.
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Jan 25, 2016It's a beautiful game and knowing that I finished it with minimal help actually does make me feel smarter. It also contains some subtle messages about human potential that I found surprisingly uplifting (when I wasn't pulling my hair out). Despite feeling deeply satisfied by the experience, it's hard for me to ignore how much time I spent frustrated and bored and angry. Maybe contrasting those two ends of the emotional spectrum is essential to the experience of playing The Witness, but an era when they can skip the frustration, I'm not convinced most players will have the patience to obtain it.
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Game World Navigator MagazineFeb 11, 2016Jonathan Blow’s new game is not another messiah; it’s more of an experiment – a big-budget puzzle game where your only reward for overcoming difficulties is the process of puzzle-solving itself. [Issue#206, p.75]
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jan 25, 2016The Witness juggles the seemingly contrary concepts of precision and ambiguity in ways I've never seen a game, nor a book or play or film, ever do—and that, more than the beauty or the puzzles or the clever twists, makes it one of the most impressive video games I've ever seen.
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Jan 28, 2016When you are struck by an elegant solution in the game, you not only get the thrill of your achievement, but you can also sense a faint echo of the larger epiphanies that have driven humanity forward. The Witness draws a line from your singular consciousness to a collective spirit—in a limited fashion, of course. For a game, the limits make all the difference.
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Feb 11, 2016The Witness is a sterile, lifeless videogame. It revels in the idea of knowledge, fascinated by how it’s earned and what it signifies. But it seems uninterested in players and their accomplishments, and with that lack of interest comes a lack of the human touch necessary to make sense of the knowledge it offers...The Witness is like the island on which it takes place: a machine, to the core. Anything within it that seems lifelike is superficial.
Awards & Rankings
User score distribution:
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Positive: 440 out of 699
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Mixed: 127 out of 699
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Negative: 132 out of 699
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Jan 29, 2016
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Jan 26, 2016
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Jan 27, 2016