User Score
7.4

Mixed or average reviews- based on 699 Ratings

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  1. Jan 29, 2016
    4
    This game was way too over-hyped. All based on the fact that on screens (and in real life) it looks very pretty. But on contrary to what we're looking in a one-night-stand, it's the inside that counts. And the inside of this game is shallow and uninteresting, just like the one-night-standee might turn out to be.

    Some 10/10's want to us to think that there's something more behind this
    This game was way too over-hyped. All based on the fact that on screens (and in real life) it looks very pretty. But on contrary to what we're looking in a one-night-stand, it's the inside that counts. And the inside of this game is shallow and uninteresting, just like the one-night-standee might turn out to be.

    Some 10/10's want to us to think that there's something more behind this whole walking around the island and solving hundreds of maze puzzles. Nope. There are no little story pieces, just some random quotes from famous thinkers, like Albert Einstein. It doesn't give us any background, they're just quotes.

    Then there are the puzzles. At first I thought: "Oh, a maze puzzle, cool." Then I was: "Oh, that was a clever one. I feel smarter by solving this one." But after the 100th puzzle I was thinking: "is that all there is? I'm going to solve hundreds of puzzles to get several ray guns shoot that big thing on the top of the mountain?" Well, I looked it up and it turns out it's exactly that. Apparently you wander the island for hours and hours, solving one maze puzzle after another until you reach the end (which I didn't manage to accomplish, mind you) that makes all the puzzle solving completely futile. Neat. Why not buy a paper Sudoku booklet for like $.99 then, instead of spending $40 on a game which very principle is exactly the same - to get you thinking real hard.

    I won't go any lower than 4, because the game looks pretty. We had a one-night-stand together, but in all seriousness, I don't want to see it ever again.
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  2. Jan 27, 2016
    4
    I heard you just walk around and solve maze puzzles.

    I thought there was more to it than that, but there really isn't so I checked it out, but there really isn't. You wander around these okay looking but ultimately bland and soulless environments looking for the next maze puzzle to complete. The maze puzzles get somewhat more complex as the game goes on and every now and then there's
    I heard you just walk around and solve maze puzzles.

    I thought there was more to it than that, but there really isn't so I checked it out, but there really isn't.

    You wander around these okay looking but ultimately bland and soulless environments looking for the next maze puzzle to complete. The maze puzzles get somewhat more complex as the game goes on and every now and then there's so extra trick to them like having to look at the environment and/or look at them from different perspectives but most are extremely simple and all boil down to tracing a line from point A to point B.

    Also the worst part about the praise this is getting from journos isn't how it's being treated like it's good, it how it's being treated like it's art.

    Not worth $40, not worth spending time on unless you have absolutely nothing to do.

    Soulja Boy please save us from this indie hell.
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  3. Jan 26, 2016
    2
    Game was interesting for about an hour, then gameplay become the same thing all over again with no real purpose. Minimalistic graphics but terribly optimised including settings options. There is a thin line between something artistic and smart, and something boring that appears to be smart and this game is just boring.
  4. Apr 4, 2017
    4
    This game looks stunning but nothing else about it particularly shines.

    The puzzles in the game are basic line games. You draw lines in a maze like diagram where you have a start point and an end point. These open doors and routes around an island for you to explore. Sounds simple enough and it is for the most part but the game goes out of its way to make every iteration of these
    This game looks stunning but nothing else about it particularly shines.

    The puzzles in the game are basic line games. You draw lines in a maze like diagram where you have a start point and an end point. These open doors and routes around an island for you to explore.

    Sounds simple enough and it is for the most part but the game goes out of its way to make every iteration of these puzzles frustrating. Like the idea by itself wasn't versatile enough to give variety so they decided to break their own rules to make them more interesting.

    They failed. The puzzles were not more interesting they were simply frustrating. I LIKE puzzles but these don't feel even remotely rewarding or fun to work out. A lot of the time I was just putting lines in at random hoping to get a solution.

    The open world in this game is a bad idea as well. It wouldn't be so bad but there is NOTHING indicative of where you might need to go next.

    The problem is there are a variety of puzzle tiers. You can't unlock some puzzles until you've been taught the basic premise of that puzzle. Unless you can work it out on the fly, which is usually impossible because of the way the puzzles are designed.

    This is made frustrating by the fact you find high tier puzzles as soon as you leave the first tutorial area. At first it was fine, I wandered off and started exploring and the path split into two routes. So I decided to take the right path. This then slit into another two paths, so I took the stairs leading into a castle like building. Got to the bottom of these and then ANOTHER split in the road.

    Before I knew it I was a LONG way from the starting area and totally and utterly lost with no doable puzzles in sight. They can give you a nudge in the right direction without it being hand holding. I don't want a map marker or GPS I just want some indication of which of the seven billion routes I should be taking!!!!!

    I just started getting frustrated by it. The convoluted island layout the BS puzzles where half of the board is invisible or smeared across a shadow. Then you also have the pretentious audio logs....

    In the end I didn't give a rats *** about this island or the people turned to statues around it. The ending would have to be AMAZING to get over the frustration of getting there.

    I decided to spoil the ending for myself. I'm glad I skipped this game. I'd have been annoyed as hell if I had trudged through to get that pretentious and pointless ending.

    Leaving a game in mystery is only good if the mystery is worth uncovering. In this case, the mystery isn't worth the time uncovering it.
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  5. Feb 1, 2016
    3
    The game is REALLY overpriced, it has been the first game i refund in my entire life. And here is why:

    I am a Myst fan, have read all the books, have played and recently replayed all the games, and this game was heavily advertised as a game inspired by Myst. Here are the similarities with Myst. Is in an island. That is it. Probably the best experience you get in Myst is that puzzles
    The game is REALLY overpriced, it has been the first game i refund in my entire life. And here is why:

    I am a Myst fan, have read all the books, have played and recently replayed all the games, and this game was heavily advertised as a game inspired by Myst. Here are the similarities with Myst. Is in an island. That is it.

    Probably the best experience you get in Myst is that puzzles where really well though, and all of them were different. Different for me is that each puzzle you found didn’t had the same buttons, the panel never operated the same way and sometimes you could even tell by solving the puzzles the teachings of the ages, and some of them were so well though that you learned how de D´ni counted. Or the marble puzzle in Riven it was so well thought that it would be near impossible to solve in trial and error.

    The Witness on the other hand has the same panels and the puzzle to move a line inside different panels. No matter if you solve a puzzle you will eventually run into another panel that operates the same way it JUST need to be solved different. In other words the Witness has one puzzle, and 499 variations of the same puzzle. That is not a Myst game if something is Room Escape game.

    And a Room Escape Game at 40 usd is a joke. No one will buy it, and that is probably why so many negative reviews. I´m sure that if the game didn´t look as pretty there will be almost no positive reviews.
    So my advice if you are a fan of Myst games please do not consider this game anything like that, because you will be very disappointed. Think of it a Room Escape but instead of a door is panel.

    Also for a game the price the game has almost no options at all, that in the current era of gaming is unacceptable. So my advice is the game is worth buying later on when it hit 20 USD mark. And that is if there is nothing new worth buying or a good sale. I recommend you if you want and adventure exploration game, to buy Myst and Riven but can be bought for less than the Witness and both are awesome, if not Portal o Talos Principle are really good options going in the same puzzle just adding new variations. Or you can hold that money and wait for Obduction, which the creators are the same of the Myst series. Cyan and the game since it passed its kickstarter campaign will have VR support.

    Now for the developers if you’ve been complaining so much about piracy in your product then don´t abuse so much in the price, the gamers feel robbed but still want to play the game, might take another path. If you lower the price you will probably sell more, and people don´t like it, they might save it to another day give it another go, not refunding it like me because for that money there’s a lot out there.
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  6. Apr 23, 2017
    4
    Suggest watching ~30m of a LP to determine if for you (if your eyes glaze over, then probably not). Received this in a humble bundle.

    The restaurant kids' menu maze puzzles start out easy, quickly becoming more complex until you have to invest significant thought and time into every puzzle (the world quickly sprawls out into many different directions, so difficulty/obscurity bounces all
    Suggest watching ~30m of a LP to determine if for you (if your eyes glaze over, then probably not). Received this in a humble bundle.

    The restaurant kids' menu maze puzzles start out easy, quickly becoming more complex until you have to invest significant thought and time into every puzzle (the world quickly sprawls out into many different directions, so difficulty/obscurity bounces all over the place). You're never given much motivation to solve the puzzles outside the opportunity to unlock more areas with more pretentious, disconnected audio blurbs, and of course, more puzzles.

    The game's aesthetics are lost on me. It's a minimalist, high-saturation rendition of random human junk (art) in a variety of environments, mostly forest. I'm not willing to say it's an objectively bad game (and don't really like having to put a number on this one), but I personally didn't get anything out of it.
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  7. Mar 12, 2016
    3
    I dont get what People like about this Game...you are in some Walled Area,have to basicaly connect "Start Tube to End Tube" like a Pipeline in a Little Box,and then a new Walled Area opens and you start the same over again.I realy dont get what People like at this Game..perhaps you need to force yourself trough the Boredom for some hours and then it suddenly gets good? I dont think so...
  8. Feb 28, 2016
    2
    This review contains spoilers, click expand to view. My son and I got this game because we loved playing all the Myst games (except the last one, but that's another story). We enjoyed solving the puzzles and looking for "fooshes" (environmental puzzles), and I kept wondering if we were going to help bring all the petrified people back to life at the end. The level of detail and the hidden puzzles, the different cues and ways to solve puzzles were fascinating. So far so good.

    We just finished and went through two endings (don't know or care if there are more) and I feel deflated, no, stomped on. All the anticipation and build-up only to find out I was a party to some pretentious mental masturbation. There is no payoff, no resolution at the end, only a flying tour of the island and, later, of Mr. Blow's house. Who the eff cares? I gave it two points because solving the puzzles made me feel like I was on to something and because the art was pretty.

    The game became monotonous and I kept on going because I thought I was going to discover a big secret and after all, I had spent $40. Can I get my money back?

    The game lacked a story or a goal, there was no interaction with anyone, none of the little recordings really had a point nor were relevant, and I was quite disturbed to see Mr. Blow coming out of a (drug induced?) coma, still hooked up to his Foley. He can stay a god in his little imaginary world, and I will retreat to mine.

    This game sucks, bites, and blows. Pun intended.
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  9. Feb 11, 2016
    2
    A 2 for simply being a game. This is frustrating pseudo-intellectual garbage. The puzzles are a guessing game with overly cyptic logic and attempting to learn them involves more luck than brain. The open world implementation is daunting and creates the constant feeling that you might have missed something. Often times there is no reward for solving a section of puzzles or unlocking anA 2 for simply being a game. This is frustrating pseudo-intellectual garbage. The puzzles are a guessing game with overly cyptic logic and attempting to learn them involves more luck than brain. The open world implementation is daunting and creates the constant feeling that you might have missed something. Often times there is no reward for solving a section of puzzles or unlocking an area. Things just feel meaningless and there is little motivation to drive you. Graphics are not impressive, with stationary clouds and the same shade of blue making up the entire sky. The cartoonish art style is not original and is no acheivement. Interaction with the world is punishingly minimal. Settings menu is much the same. Without the option to change camera sensitivity you are stuck with what you got, and it isn't fast. This game is pretty much just several hours of wishing you were playing the talos principle instead. Expand
  10. Mar 31, 2016
    4
    Beautiful visuals, challenging puzzles, thoughtful but "borrowed" philosophical content, and the ultimately false promise of deep mystery to be uncovered. The game had been hyped for years, and ended up so depressingly disappointing to me that In the end I could barely bring myself to finish it. It is a glut of repetitive, meaningless, storyless puzzle-solving in an otherwise visuallyBeautiful visuals, challenging puzzles, thoughtful but "borrowed" philosophical content, and the ultimately false promise of deep mystery to be uncovered. The game had been hyped for years, and ended up so depressingly disappointing to me that In the end I could barely bring myself to finish it. It is a glut of repetitive, meaningless, storyless puzzle-solving in an otherwise visually compelling environment that would’ve had the exact same impact on me had it been on the iPhone with pixellated 8-bit graphics. It wasn’t a game; it was a task. And it wasn’t one I felt any satisfaction from completing. Expand
  11. Apr 3, 2016
    0
    This is not a thinking man's game. The puzzles are easy to solve and repetitive (very very repetitive), and there is no storyline. A few quotes from famous people are thrown in as flashy garbage, but have no coherence and add no context, as much as you might wish they did. The game itself is beautiful, but ripped off of Myst and totally devoid of any originality, unless you countThis is not a thinking man's game. The puzzles are easy to solve and repetitive (very very repetitive), and there is no storyline. A few quotes from famous people are thrown in as flashy garbage, but have no coherence and add no context, as much as you might wish they did. The game itself is beautiful, but ripped off of Myst and totally devoid of any originality, unless you count sacking the storyline something original.

    I really hate this game because famous quotes/clips don't make something "smart". It's just an easy shortcut to sounding smart, so that you don't actually have to do anything smart yourself. Like coming up with an original game idea, instead of just attempting to crudely copy a known success like Myst.

    Save your $40 for 40 sudoku books, because that's all this game is.

    0/10 for all of the 10/10s saying this game is clever. Also, the ending is god awful.
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  12. Jan 29, 2016
    3
    I think this game is receiving way too much hype from media outlets. There are clever puzzles and good visuals, but it's a poor game overall. I prefer games like Stanley Parable, Quantum conundrum, and Portal.
  13. Apr 1, 2016
    2
    This game does a horrible job of explaining what is being asked of you. I felt like it was wasting my time and it ended up feeling like a chore. The puzzles are trivial once you know what the each of the novel symbols mean but it takes you hours of trial and error to figure that out.
    Would not recommend.
  14. Feb 1, 2016
    4
    This game does not deserve 0/10. But I believe most people that do give that score are to counteract the amount of 10/10s that this game is getting, and also doesn't deserve.

    This is a $40 Connect The Dots adventure. That's it. The game looks beautiful, but the actual gameplay is a boring, repetitive slog. There is absolutely no variation in this game at all. It's just 500 different
    This game does not deserve 0/10. But I believe most people that do give that score are to counteract the amount of 10/10s that this game is getting, and also doesn't deserve.

    This is a $40 Connect The Dots adventure. That's it. The game looks beautiful, but the actual gameplay is a boring, repetitive slog. There is absolutely no variation in this game at all. It's just 500 different maze puzzles that I could get from Flow on my phone for free.

    It's no wonder this game is the most pirated game at the moment. Nobody in their right mind would want to spend that kind of money on a game with no story, no characters, boring gameplay, and nonexistent atmosphere. This should cost between $10-15, at most.

    There's really nothing else to say. It's an overpriced, uninspired, boring maze puzzle game. Buy Portal if you want to know what a true modern puzzle game should feel like.
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  15. Jan 28, 2016
    3
    Extremely boring and sometimes frustrating, would be far better for most people to buy a puzzle games magazine and spend your afternoon on it rather than spending almost 40$ on this dull game.
    Very disappointed...
  16. Nov 15, 2017
    0
    Easily one of the most overhyped games I've ever seen, and I'm giving it 0/10 on that basis just to counteract all the ridiculous 10/10's.

    Look, it's just a glorified smartphone time-waster. There is exactly 1 game mechanic: line puzzles. That's it, hundreds and hundreds of line puzzles. Complete one set, and it opens the way to the next set. Complete those, and a passageway opens up to
    Easily one of the most overhyped games I've ever seen, and I'm giving it 0/10 on that basis just to counteract all the ridiculous 10/10's.

    Look, it's just a glorified smartphone time-waster. There is exactly 1 game mechanic: line puzzles. That's it, hundreds and hundreds of line puzzles. Complete one set, and it opens the way to the next set. Complete those, and a passageway opens up to a roomful of more... you guessed it! line puzzles!

    The creators apparently didn't comprehend that giving us a reasonably pretty environment to explore (which is nice, but not particularly noteworthy by modern game standards) only helps a game when the environment is full of things to do and find. But here there is only one thing to do and find: LINE PUZZLES. They work overtime to add a little variety to how you solve these puzzles, but that doesn't change the fact that you will be sick of the damn line puzzles before you're 30% done, with hundreds of them still to go. Meanwhile there is no plot, no characters, nothing surprising or interesting or unexpected.

    However, if you cannot get enough #$^&@#*$ line puzzles, this is the game for you.
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  17. Feb 1, 2016
    3
    The game has complicated and well designed puzzles, that's true. But it has absolutely no story and the ending is really disappointing. The audio files/tapes/whatever could've been used to tell some sort of story and give the player a reason to look for them and keep on solving puzzles. Instead, they simply contained quotes you could find on f***ing facebook.
    The only reason to play this
    The game has complicated and well designed puzzles, that's true. But it has absolutely no story and the ending is really disappointing. The audio files/tapes/whatever could've been used to tell some sort of story and give the player a reason to look for them and keep on solving puzzles. Instead, they simply contained quotes you could find on f***ing facebook.
    The only reason to play this game is to kill time. Last but not least, 40 BUCKS??
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  18. Feb 9, 2016
    2
    Extremely pretentious and boring game about solving one type of puzzle over and over again. Graphics are nice but very demanding and poorly optimized.
  19. Feb 1, 2016
    0
    keyboard controls aren't redefinable.If you don't use wasd you're screwed.Don't buy this.Developers should learn to add such a simple,basic and absolutely necessary feature,in 2016
  20. Jan 29, 2016
    0
    Incredibly overhyped pretentious crap that got more attention that what it deserves.
    There are better first person puzzled based games in the market that are actually well executed and aren't surfing on the hype machine just to sell some copies.
  21. Jan 29, 2016
    0
    Honestly, The game is horrid absolutely horrid. No game mechanics besides badly designed puzzles. No atmosphere just nice graphics. No story whatso-ever. And the game itself can be completed in 4 hours. That's 10 dollars an hour that's insane. for 40 bucks you might as well save that money and buy battlefleet gothic or GTA. this game is horridly overpriced and the creator is a whiny asshatHonestly, The game is horrid absolutely horrid. No game mechanics besides badly designed puzzles. No atmosphere just nice graphics. No story whatso-ever. And the game itself can be completed in 4 hours. That's 10 dollars an hour that's insane. for 40 bucks you might as well save that money and buy battlefleet gothic or GTA. this game is horridly overpriced and the creator is a whiny asshat who is a ginormous snob. Half of these 10/10 reviews are just making a Last Name Pun to Johnathon Blow, people literally have no taste in anything these days and will do anything for the least bit of attention from devs. Expand
  22. Jan 27, 2016
    3
    Extremely frustrating and a lacking a huge need of rewards. Boring at times and looks like a N64 game. I thought there was more to it than that, but there really isn't all hyped up to be, but there really isn't. You journey through okay looking but ultimately bland and ugly areas looking for the next maze puzzle to complete. The maze puzzles get somewhat more complex as the game goes onExtremely frustrating and a lacking a huge need of rewards. Boring at times and looks like a N64 game. I thought there was more to it than that, but there really isn't all hyped up to be, but there really isn't. You journey through okay looking but ultimately bland and ugly areas looking for the next maze puzzle to complete. The maze puzzles get somewhat more complex as the game goes on and seems like a drag. No answers and the ending was a complete let down for what I expected after playing braid. Mr. Blow's attitude outlook doesn't help either. Didn't even mention a price point for something that could have been put on to an IPad. Thanks for nothing Blow! Expand
  23. May 16, 2017
    0
    Cute and funny
    Repetative, but sometimes immersive
    Amazing gameplay and awesome effect of mistery
    Puzzles are the best i've ever seen in games, would recoomend this game to everyone, it is 10 points

    10/1000
  24. Jul 11, 2016
    4
    The game's graphics similar to Borderland.
    Pros: The game is almost playable for any new or old PC. The graphics are good looking! It's been made for "brain exercise".
    Cons: No any music or song in game. No "tutorials" or any "explanation" to play. No Keyboard Mapping for knowing the action. No "jump ability", have to go around the walls or bushes. No any reward or something to make
    The game's graphics similar to Borderland.
    Pros: The game is almost playable for any new or old PC. The graphics are good looking! It's been made for "brain exercise".
    Cons: No any music or song in game. No "tutorials" or any "explanation" to play. No Keyboard Mapping for knowing the action. No "jump ability", have to go around the walls or bushes. No any reward or something to make interesting. Some puzzle give nothing after solving.

    =>Too much "Cons" => Delete the game.
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  25. Aug 18, 2017
    3
    Do you like to have fun in your games? If you answered 'yes', then avoid this game. It is simply not fun. My biggest gripe is how arbitrary the rules of the puzzles are. You need to find the rules through a lot of trial and error, and even then it's not perfect.

    If you want to feel aggravated while playing, then pick this up,
  26. Mar 5, 2017
    4
    This review contains spoilers, click expand to view. The puzzles were amazing. The world was enchantingly beautiful.

    However, the game has a serious flaw which completely ruined it for me. There are no tutorials for the puzzles. You encounter multiple colored dots on a grid and you have no idea what to do with it. You come across many new puzzles (mid-game) for which there is no basic tutorials or intros and you need to figure out what to do with them.

    For example there is a puzzle where you need to figure out a particular tree branch nearby and look through that at the grid. The leaves overlap the grid squares and that is part of the puzzle. Thaat's a really obtuse solution!
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  27. Nov 20, 2022
    0
    Piss-poor communication. It will teach you a certain branch of puzzles works one way, and then it turns out it didn't teach you how it actually works. That is just passive-aggressive. I do not trust the designer.
  28. Apr 10, 2019
    2
    I'm sitting here trying to figure out why in the world this game has so many very high reviews. I'm beginning to think that it's a sort of "I don't really understand it so I better say I really like it because it's indie and I don't wanna seem uncool" situations.

    It looks pretty. The island is interesting to look at and sometimes solving puzzles results in an animation that's cool. I
    I'm sitting here trying to figure out why in the world this game has so many very high reviews. I'm beginning to think that it's a sort of "I don't really understand it so I better say I really like it because it's indie and I don't wanna seem uncool" situations.

    It looks pretty. The island is interesting to look at and sometimes solving puzzles results in an animation that's cool. I like the look of the trailing colored wires connecting strings of puzzles, almost just haphazardly thrown about. The very beginning was curious, not a shred of narrative, just walking through a dark tunnel and emerging on this island. It hearkened back to Myst, the first video game I ever honestly played, and I was excited of the prospect.

    And then I did about 20 of basically the same puzzles over and over again. I wondered if maybe I would eventually get to a new area and maybe they would change dramatically but nope. Each line of puzzles establishes a new pattern or rule. Usually a couple will be easy and help teach you the new rules, and as you progress they begin to bend the rules and combine them, offering more challenge.

    While this isn't really a problem, it's terribly repetitive and every set of puzzles I came across played the exact same way. It was a slog even only after finishing a few.

    My biggest issue with it all, though, is the lack of immersion. It's *so* quiet. Nothing makes sound. Sure there's a little ambient noise on the island but nothing interesting, and no background music at all. At least none that I ever heard and I explored a fair amount. Here you have this beautiful island but you spend the whole time staring at these carbon copy screens and to top it all off there's not even anything to listen to while you're doing it.

    Maybe I had the wrong impression of it all. It's not a puzzle adventure game like I'd hoped for, like what Myst and Riven were to me. It's only a puzzle game. And I've played free puzzle games on my phone that captured my attention so much more than this has.

    Is it unfair that I even try to compare this to Myst? Maybe. Probably. If I didn't expect so much then maybe my attitude would be different. But when I think "what makes this game deserve a 10?" I can't think of anything at all.

    It should be noted that I received this game for free on the Epic Store.
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Metascore
87

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 20
  2. Negative: 0 out of 20
  1. Apr 10, 2016
    60
    Video games are unequivocally a form of art. But like all art, the beauty is in the eye of the beholder. With 'The Witness' I feel like I’m in an art gallery watching a gaggle of admirers who are looking at a piece together, commenting on its style and how it makes them feel. I’m the guy standing off to the side, not with them but looking at the same painting. I can admit that it’s pretty, but it doesn’t really evoke a significant response, and so I shrug and move on to the next.
  2. Pelit (Finland)
    Mar 31, 2016
    92
    The Witness is a “just” puzzle game as much as orgasm is just a feeling. [March 2016]
  3. LEVEL (Czech Republic)
    Mar 22, 2016
    100
    The most beautiful IQ test under the sun? The Witness is much more than that. Celebration of human intelligence and lament to the fate that results from it. [Issue # 261]