This supposedly RPG is not customizable enough, there are no classes, you cant choose sex, there are no stats
The world is obviously too big and quality of content is low, really the world is just huge forest copy-pastes all over the place, filled with low quality repeating tedious content, last time I checked it doesnt requires a lot of intelligence and creativity to do something thisThis supposedly RPG is not customizable enough, there are no classes, you cant choose sex, there are no stats
The world is obviously too big and quality of content is low, really the world is just huge forest copy-pastes all over the place, filled with low quality repeating tedious content, last time I checked it doesnt requires a lot of intelligence and creativity to do something this
repeat "destroy copy-pasted monster nests by pressing E on it for inconsequential amount of xp" ad nauseam
repeat "liberate copy-pasted villages from low level trash mobs so it can be repopulated with NPC who dont talk and with houses not worth visiting and with merchant who sell garbage for inconsequential amount of xp" ad nauseam
repeat "save the same copy-pasted NPC in the same copy-pasted bandit camp in the same way (by killing bandits) for inconsequential amount of xp" ad nauseam
repeat "pick worthless loot form chest guarded by group of trash mobs" ad nauseam
its just boring, and it gets boring really quickly
99% of NPC dont talk to you and 99% of houses are empty filled only with worthless loot and are not worth visiting, speaking about closed environments, dungeons can be explored in less then 5 minutes, and other environments like temples, fortresses, castles or ruins are almost non-existent, and if something like this appears in the game it can be explored in a few minutes, most of the world content is plain forest filled with copy-pasted villages and trash mobs
majority of loot in the game is worthless (usually items for crafting and alchemy and other garbage),
monsters even higher level monsters gives insignificant amount of xp and drops worthless loot so engaging in combat is unrewarding and sometimes makes net loss because you will have to spend money to repair your gear.
Enemy variety is low, you will have to fight zombies, drowners and humans most of the time
Constant surplus of money because there are almost nothing worth buying in shops. Camera movement in closed environments is atrocious, instantly moving from place to place often placing itself in areas from which are uncomfortable to watch. All places of interest are marked on the map and map is revealed from beginning so exploration is almost meaningless.
Dialogue options are shallow, because Geralt does most of the talking and his personality is fixed so you will have to choose only some lines, usually if important decision is involved, no more then 2 lines, other dialogue lines consists of asking for information, and other inconsequential stuff, so most of the time there is no choice in dialogues and you cant really immerse yourself into the role only to influence Geralt to be little more aggressive or nice
quests are designed poorly they all fallow the same boring pattern
acquire quest -> fallow markers and go to places A and B which are also marked on your map -> press E on every glowing object to win the quest,
everything is marked its very boring
the game even constantly tells you what to do in every stage of the quest. for example massage prompts ->go to a place -> now explore this area ->now talk to this person and so on
there is no satisfaction and brain work included in solving quests because Geralt tells about every clue, reads every note and book relevant to the quest and reveals what these clues might lead to, when you press E, for you
side quests are very short usually takes about 3-15 minutes to complete, areas and dungeons you visit to solve the quest are very small, linear and takes less then 5 minutes to explore, filled with few trash mobs and more or less worthless loot, so there are no huge maze like dungeons and underground fortresses filled with valuable loot, interesting enemies, encounters which requires smart decision making, items and people and so on
usually problems presented in quests are tied to separate individuals (for example, find something for a smith, kill monster for a farmer, ect.) and not tied to communities and settlements as a whole, so forget about epic "save the village whose inhabitants are shackled by fear, because evil witch from old times, somehow arise from its grave in deep forest and threatening their very existence" and something like that
they starts in the same fashion, that is you have to talk to NPC or read a note to acquire the quests, you cant for example run into quest, or find a clues somewhere in the world that doesnt instantly gives you quests and after some time find another clue and when going into some area and then knowing about the quests in that area from the clues you acquired, or quests that are not immediately unlocked but starts only when you advance or finish other quest and you have to make ends meet or something happened in first quests that affected the world or something like that
also quests dont interfere with each other and are not inter-connected they scattered around the world without any imagination waiting to be resolved
and they really are so tedious and monotonous and repeating you feel like trash man collecting sacks of garbage throughout the area
there are hundreds of quests in the witcher 3 but you can sort almost all of them into these 3 fallowing categories:
kill monster (acquire either through a contract or NPC)
find something (usually people) for other person
find lost goods, which are few steps away from the area you acquired the quest
and repeat these 3 again and again around the world, by going to marked place and pressing E to win this quests, ad nauseam
and these quests are so shallow too as I said you almost never encounter anything interesting other than: go to a place - kill monster, go to a place - find something, go to a plce - acquire lost goods
short, requires no brain work, small, easy, guided, isolated form each other like frozen pizzas in supermarket
this is literally fast food of quests
In my opinion older game like baldurs gate 2, fallout, might and magic, or diablo managed to do in one dungeon what the witcher 3 couldnt managed to do in an area needed about 40 hours to explore
this game is not customizable enough and its mechanics are too simplistic for average RPG and combat is too clunky and not dynamic enough for average action game
the world fails as huge battle arena as we seen in games like might and magic or diablo because combat is terrible you want to avoid most of the time, and there is simply not enough enemies in the world and it fails as interactive world with interesting content outside of combat like meeting interesting NPCs or interesting locations, or choosing from multiple solutions to resolve encounters like we seen in games like fallout and baldurs gate 2 because all areas of interest outside of combat are repeating monotonous tasks, content is repeating so exploration quickly wears off and become meaningless garbage recycling, collecting worthless loot which is also can be used only in combat and the game is not interactive enough (for example the only way you cant save prisoner from bandits camp is by killing bandits )
so I have every reason to believe this game is 4/10 that means being below average… Expand