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9.1

Universal acclaim- based on 23035 Ratings

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  1. Jul 25, 2015
    4
    Story is interesting and well-told, the script, characters, and voice acting are great, the setting is intriguing if a bit cliche, the open world feels richly populated, and the graphics are beautiful although short of technologically impressive -- but the combat and exploration, which together take up the majority of the playtime, are atrocious; plagued by indescribably bad controls,Story is interesting and well-told, the script, characters, and voice acting are great, the setting is intriguing if a bit cliche, the open world feels richly populated, and the graphics are beautiful although short of technologically impressive -- but the combat and exploration, which together take up the majority of the playtime, are atrocious; plagued by indescribably bad controls, locomotion, and responsiveness, combat and movement become a chore, and the level design clashes with these weaknesses as it is filled with small obstacles to traversal and encounters is closed spaces. Add to that an awkward and insufficient introduction to mechanics and an expectancy that the player spends time to collect ingredients, the locations of which are unstated, and create oils and potions in preparation for each major battle, the occurrences and details of which are often unknowable beforehand. In general, the game would have done better as a book, from which it was indeed adapted. Expand
  2. May 19, 2015
    4
    Look - I've played for a few hours so this is a review in progress.

    I'm posted it now though because I've had to stop playing because I feel sick! The PC version has shipped WITHOUT an FOV (field of view) slider. What this means is we are locked with a narrow, zoomed in camera that is so close it's suffocating. The PC isn't a console - we don't need to be locked into these narrow
    Look - I've played for a few hours so this is a review in progress.

    I'm posted it now though because I've had to stop playing because I feel sick! The PC version has shipped WITHOUT an FOV (field of view) slider. What this means is we are locked with a narrow, zoomed in camera that is so close it's suffocating.

    The PC isn't a console - we don't need to be locked into these narrow FOVs - and to do so when sitting up close to a 30 inch monitor is a recipe for headaches and nausea. The Steam and GOG forums are littered with threads bemoaning this almost unforgivable oversight (it's 2015 - FOV sliders should come as standard).

    So while I'm enjoying the game; while the mood and the visuals are uniformly excellent - and the story has me hooked and there's been no crashes (frame rate dips every now and then with my GTX 780 but it's fine on medium settings) - I can't rate a game highly that prevents me from playing it because it makes me ill!

    Fix it!

    I'll come back and adjust my review (and score) when it's patched and I can play the game without being sick.
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  3. May 20, 2015
    4
    Really boring single player MMO. It is a not very well done mix between Dragon Age: Inquistion(graphics) and SWTOR(story). Also - the foliage is horrible, the wind is always blowing, the trees and the grass look flat. All the villages look exactly the same, the quests are fetch quests with Witcher Senses(Batman Detective mode) which doesn't make them any more interesting. Completed theReally boring single player MMO. It is a not very well done mix between Dragon Age: Inquistion(graphics) and SWTOR(story). Also - the foliage is horrible, the wind is always blowing, the trees and the grass look flat. All the villages look exactly the same, the quests are fetch quests with Witcher Senses(Batman Detective mode) which doesn't make them any more interesting. Completed the Prologue, reached the first part where you play with Ciri, can't take it anymore. Expand
  4. May 30, 2016
    4
    Boring, repetitive, clunky, unwieldy, these are just a few words to describe 'The Witcher 3'. There is no debate that The Witcher 3 is improved from the other two games in the franchise, but that doesn't mean that it doesn't suffer from it's fair share of issues.

    From it's clunky movement, janky quest tracking, to it's boring story, the repetitive quests, there just isn't a whole lot
    Boring, repetitive, clunky, unwieldy, these are just a few words to describe 'The Witcher 3'. There is no debate that The Witcher 3 is improved from the other two games in the franchise, but that doesn't mean that it doesn't suffer from it's fair share of issues.

    From it's clunky movement, janky quest tracking, to it's boring story, the repetitive quests, there just isn't a whole lot about Witcher 3 to appreciate.
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  5. Oct 24, 2015
    4
    This review contains spoilers, click expand to view. its pretty...it has story...(kind of?)...

    so if you played the first 2 you know this game has story potential coming out of every orifice. gerald died and was revived and because of the revive completely forgot his past. Now hes finally tracking down his true love..

    plain and simple sure the game has its moments. Yet i feel like I'm playing assassins creed or shadows of mordor all over again... in that there is just to many pointless things that have nothing to do with anything scattered around the world..

    I mean SURE you can collect those "PHAT LOOTS" all day long because of this... Alas I find my self utterly bored just trying to do a few things here and there. I'm not one to forgo side quests but making them a complete requirement to progress the main story is utter hog wash.

    Leveling you character is too slow. do side quests or dont play on any setting other then easy. The bugs abound.. half the way points that you have to do in order to progress bug out and this is 11 patches later. graphical errors abound.. god forbid you want to jump over a fence while running or on horse back..

    i wanted to love this game sooo much, because i utterly love the first 2... the 3rd how ever is utter garbage rolled up in a garbage bag full or runny disgusting baby diapers. If only game company's would stop releasing alphas and calling it a completed game... /sigh

    prepare to be frustrated, there's sooo many bugs in this game.. and thats with the 1.10 patch.
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  6. Aug 18, 2015
    4
    Get quest, use witcher sense to examine a few clues, follow footsteps and kill something - rince and repeat. Game is beautiful but really repetitive. Story is ok, but very slow.
  7. May 20, 2015
    4
    They've made the same mistake as with W2, going the console way. The controles are subpar (mouse/keyboard), sometimes they work, sometimes they just won't. The "boss" fights are **** as before... That was the main reason I hated so much W2. The game is not fair: you run around, no quests, no beast of your size, so you stuck, can't level up. But you have to beat the griffin otherwise youThey've made the same mistake as with W2, going the console way. The controles are subpar (mouse/keyboard), sometimes they work, sometimes they just won't. The "boss" fights are **** as before... That was the main reason I hated so much W2. The game is not fair: you run around, no quests, no beast of your size, so you stuck, can't level up. But you have to beat the griffin otherwise you can't go further. What is the point in this? It is bigger, shinier than Skyrim, but you just can't enjoy it. You have no space to develop.
    It is not a shame to learn from the better: bosses in Skyrim or in the Arkham series were enjoyable to beat. In W3 it makes me hate the game (again).
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  8. Jun 20, 2016
    4
    Graphics, animations, sounds...are 10/10. Gameplay however is boring, repetitive and unoriginal.
    Witcher movement and combat is clunky and quests are for the huge part all the same: get the quest, follow the red paint on the ground, kill the monster, go back to collect the reward.
    Level up system... there's not even a slightest difference in gameplay whether you're level 1 or 30.
    Graphics, animations, sounds...are 10/10. Gameplay however is boring, repetitive and unoriginal.
    Witcher movement and combat is clunky and quests are for the huge part all the same: get the quest, follow the red paint on the ground, kill the monster, go back to collect the reward.
    Level up system... there's not even a slightest difference in gameplay whether you're level 1 or 30.
    Fighting enemies below your level is boring as they can barely hurt you and fighting enemies with higher level is frustrating as you can barely hurt them.
    Fast travel system isn't fast at all, still takes a lot of time to travel to/from sign posts and riding horse often leads to frustration.
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  9. May 19, 2015
    4
    Sadly they sell out sooner rather than later, there is close to no difference between medium and ultra, the downgrade is real...

    The fights are really similar to the previous entry's a little of improvement but nothing amazing, controlls are ok, lack of graphic options and a new CD Project Red Shady as hell. My 4 points are for the story and the price of the game 36$ GoG version,
    Sadly they sell out sooner rather than later, there is close to no difference between medium and ultra, the downgrade is real...

    The fights are really similar to the previous entry's a little of improvement but nothing amazing, controlls are ok, lack of graphic options and a new CD Project Red Shady as hell.

    My 4 points are for the story and the price of the game 36$ GoG version, because is clearly not worthy of a full price for the downgrade alone.

    RiP CDP Red...
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  10. Dec 21, 2022
    4
    Had potential, but is let down by a few things. The deal-breaker for me was the implementation of some less than savoury relationships time and time again, which were so shameless and ham-fisted by the writers that I couldn't reasonably approve of. Questlines are generally samey and boring, consisting of staring at a glowing line on the ground or walking into a sequence of designatedHad potential, but is let down by a few things. The deal-breaker for me was the implementation of some less than savoury relationships time and time again, which were so shameless and ham-fisted by the writers that I couldn't reasonably approve of. Questlines are generally samey and boring, consisting of staring at a glowing line on the ground or walking into a sequence of designated combat areas until the quest resolves itself. Most locations also follow a "formula", which means you're rarely going to discover a new location and find something out of the ordinary, rather than just one of the eight or so categories that new locations tend to fall under (like a monster nest or bandit camp). The characters are developed and intricate, seeing as how they've had a series of novels and games to be constructed, but there's always one or two scenes with them that sort of puts me off them as a whole.

    The graphics are very good for the year it was released, and it's a very polished game mechanically and thematically. Unfortunately, the "minor things" and "nitpicks" eventually build up to become very noticeable, and this means that the experience eventually becomes too cynical for me to enjoy it. The music is okay, but nothing special, with some of the tracks widely regarded as amazing seeming too emotional and movie-like for my tastes.
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  11. May 30, 2015
    4
    This supposedly RPG is not customizable enough, there are no classes, you cant choose sex, there are no stats

    The world is obviously too big and quality of content is low, really the world is just huge forest copy-pastes all over the place, filled with low quality repeating tedious content, last time I checked it doesnt requires a lot of intelligence and creativity to do something this
    This supposedly RPG is not customizable enough, there are no classes, you cant choose sex, there are no stats

    The world is obviously too big and quality of content is low, really the world is just huge forest copy-pastes all over the place, filled with low quality repeating tedious content, last time I checked it doesnt requires a lot of intelligence and creativity to do something this

    repeat "destroy copy-pasted monster nests by pressing E on it for inconsequential amount of xp" ad nauseam

    repeat "liberate copy-pasted villages from low level trash mobs so it can be repopulated with NPC who dont talk and with houses not worth visiting and with merchant who sell garbage for inconsequential amount of xp" ad nauseam

    repeat "save the same copy-pasted NPC in the same copy-pasted bandit camp in the same way (by killing bandits) for inconsequential amount of xp" ad nauseam

    repeat "pick worthless loot form chest guarded by group of trash mobs" ad nauseam

    its just boring, and it gets boring really quickly

    99% of NPC dont talk to you and 99% of houses are empty filled only with worthless loot and are not worth visiting, speaking about closed environments, dungeons can be explored in less then 5 minutes, and other environments like temples, fortresses, castles or ruins are almost non-existent, and if something like this appears in the game it can be explored in a few minutes, most of the world content is plain forest filled with copy-pasted villages and trash mobs

    majority of loot in the game is worthless (usually items for crafting and alchemy and other garbage),

    monsters even higher level monsters gives insignificant amount of xp and drops worthless loot so engaging in combat is unrewarding and sometimes makes net loss because you will have to spend money to repair your gear.

    Enemy variety is low, you will have to fight zombies, drowners and humans most of the time

    Constant surplus of money because there are almost nothing worth buying in shops. Camera movement in closed environments is atrocious, instantly moving from place to place often placing itself in areas from which are uncomfortable to watch. All places of interest are marked on the map and map is revealed from beginning so exploration is almost meaningless.

    Dialogue options are shallow, because Geralt does most of the talking and his personality is fixed so you will have to choose only some lines, usually if important decision is involved, no more then 2 lines, other dialogue lines consists of asking for information, and other inconsequential stuff, so most of the time there is no choice in dialogues and you cant really immerse yourself into the role only to influence Geralt to be little more aggressive or nice

    quests are designed poorly they all fallow the same boring pattern

    acquire quest -> fallow markers and go to places A and B which are also marked on your map -> press E on every glowing object to win the quest,

    everything is marked its very boring

    the game even constantly tells you what to do in every stage of the quest. for example massage prompts ->go to a place -> now explore this area ->now talk to this person and so on

    there is no satisfaction and brain work included in solving quests because Geralt tells about every clue, reads every note and book relevant to the quest and reveals what these clues might lead to, when you press E, for you

    side quests are very short usually takes about 3-15 minutes to complete, areas and dungeons you visit to solve the quest are very small, linear and takes less then 5 minutes to explore, filled with few trash mobs and more or less worthless loot, so there are no huge maze like dungeons and underground fortresses filled with valuable loot, interesting enemies, encounters which requires smart decision making, items and people and so on

    usually problems presented in quests are tied to separate individuals (for example, find something for a smith, kill monster for a farmer, ect.) and not tied to communities and settlements as a whole, so forget about epic "save the village whose inhabitants are shackled by fear, because evil witch from old times, somehow arise from its grave in deep forest and threatening their very existence" and something like that

    they starts in the same fashion, that is you have to talk to NPC or read a note to acquire the quests, you cant for example run into quest, or find a clues somewhere in the world that doesnt instantly gives you quests and after some time find another clue and when going into some area and then knowing about the quests in that area from the clues you acquired, or quests that are not immediately unlocked but starts only when you advance or finish other quest and you have to make ends meet or something happened in first quests that affected the world or something like that

    also quests dont interfere with each other and are not inter-connected they scattered around the world without any imagination waiting to be resolved

    and they really are so tedious and monotonous and repeating you feel like trash man collecting sacks of garbage throughout the area

    there are hundreds of quests in the witcher 3 but you can sort almost all of them into these 3 fallowing categories:

    kill monster (acquire either through a contract or NPC)

    find something (usually people) for other person find lost goods, which are few steps away from the area you acquired the quest and repeat these 3 again and again around the world, by going to marked place and pressing E to win this quests, ad nauseam and these quests are so shallow too as I said you almost never encounter anything interesting other than: go to a place - kill monster, go to a place - find something, go to a plce - acquire lost goods short, requires no brain work, small, easy, guided, isolated form each other like frozen pizzas in supermarket this is literally fast food of quests In my opinion older game like baldurs gate 2, fallout, might and magic, or diablo managed to do in one dungeon what the witcher 3 couldnt managed to do in an area needed about 40 hours to explore this game is not customizable enough and its mechanics are too simplistic for average RPG and combat is too clunky and not dynamic enough for average action game the world fails as huge battle arena as we seen in games like might and magic or diablo because combat is terrible you want to avoid most of the time, and there is simply not enough enemies in the world and it fails as interactive world with interesting content outside of combat like meeting interesting NPCs or interesting locations, or choosing from multiple solutions to resolve encounters like we seen in games like fallout and baldurs gate 2 because all areas of interest outside of combat are repeating monotonous tasks, content is repeating so exploration quickly wears off and become meaningless garbage recycling, collecting worthless loot which is also can be used only in combat and the game is not interactive enough (for example the only way you cant save prisoner from bandits camp is by killing bandits ) so I have every reason to believe this game is 4/10 that means being below average
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  12. May 29, 2015
    4
    I waited eagerly for this game for many years - only to received a graphically dulled down console port with muddy, dumbed-down controls and no ability to adjust the field of view. The controls are so bad. in fact, that I have to play on the easiest level and I still get my ass kicked because I'm forced to roll and jump around my enemies to avoid getting hit like a spasmodic idiot. I'mI waited eagerly for this game for many years - only to received a graphically dulled down console port with muddy, dumbed-down controls and no ability to adjust the field of view. The controls are so bad. in fact, that I have to play on the easiest level and I still get my ass kicked because I'm forced to roll and jump around my enemies to avoid getting hit like a spasmodic idiot. I'm sure there's an incredible story and rich world to explore here behind the murky, half-baked controls - but with lag and non-responsiveness this bad - what's the use? I feel lied to by CD Projeckt which used to push the envelopes of PC gaming by providing a stellar, AAA PC experience in their games. This game doesn't even look REMOTELY close to all those preview screenshots and videos that sold me on the game years ago. I even bought a brand new i7 Alienware gaming PC specifically for Wild Hunt - but the dull, greasy graphics are so fuzzy and blurred and graphical and control options so console-dumb that I could have just as well kept my old cheapie laptop to play this ugly turd. Bottom line - Witcher 3 for the PC LOOKS like a console port, feels like a console port and sadly plays like a console port. In a word - I feel betrayed. Expand
  13. Aug 17, 2019
    4
    Great graphics and setting but overall I didn't enjoy it.
    The game play just felt contrived and mundane to me.
    I really felt I was just "going through the motions", and not really using much in the way of intelligence in playing the game. For example - the "investigation" mechanic - where I am looking for clues relating to a monster. I really did not get the feeling I was investigating
    Great graphics and setting but overall I didn't enjoy it.
    The game play just felt contrived and mundane to me.
    I really felt I was just "going through the motions", and not really using much in the way of intelligence in playing the game.
    For example - the "investigation" mechanic - where I am looking for clues relating to a monster. I really did not get the feeling I was investigating and finding clues - but interacting with a contrived game mechanic which basically showed what they were.
    Combat is average at best, and I did not particularly enjoy it.
    I didn't feel overly involved in the story - just wandering from objective marker to the next - watching a (usually lengthy) cut scene and selecting a couple of dialog options.
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  14. Jun 10, 2015
    4
    Probably the clunkiest controls I've ever experienced in a game like this. I have to run forward, then press backward and jump to simply get over obstacles? Seriously? Whoever did the keyboard mappings did a horrible job. I really didn't feel like remapping every command to something that made more sense. The movement physics also seem way off and the motion is very herky-jerky. I'mProbably the clunkiest controls I've ever experienced in a game like this. I have to run forward, then press backward and jump to simply get over obstacles? Seriously? Whoever did the keyboard mappings did a horrible job. I really didn't feel like remapping every command to something that made more sense. The movement physics also seem way off and the motion is very herky-jerky. I'm guessing all of the positive reviewers are using xbox controllers or something similar. Expand
  15. Jun 22, 2015
    4
    I really wanted to praise this game. What it does, it does spectacularly right. But you already know that. What I want to point out is that this is yet another game released in an unacceptably unfinished state. Sure, open world games are hard to make without bugs but a game that cannot be completed? Avoiding spoilers I will tell you that as of the latest patch (can't say about earlierI really wanted to praise this game. What it does, it does spectacularly right. But you already know that. What I want to point out is that this is yet another game released in an unacceptably unfinished state. Sure, open world games are hard to make without bugs but a game that cannot be completed? Avoiding spoilers I will tell you that as of the latest patch (can't say about earlier versions) a quest that is REQUIRED to get one of the endings is unfinishable. And if it was a secondary quest, I'd forgive, nearly every major secondary quesline in Skyrim had game-breaking bugs on release. But this is the main story we're talking about. And while I'm sure this will be rectified with a patch soon, gamers and critics need to stop ignoring such problems on games that they rate 10 out of 10. Mind you, the game was an easy 8 or 9 otherwise. Expand
  16. Jun 25, 2015
    4
    I was forced to create a metacritic account immediately and post my review of the Witcher 3 after seeing the 9.2 user score and 94 metascore on here. A (94!) total metascore is proof of widespread corruption in the PC critic industry.

    First of all, just got a brand new computer and the game looks great. In my opinion the graphics are 9.5/10. however, after reading other reviews and
    I was forced to create a metacritic account immediately and post my review of the Witcher 3 after seeing the 9.2 user score and 94 metascore on here. A (94!) total metascore is proof of widespread corruption in the PC critic industry.

    First of all, just got a brand new computer and the game looks great. In my opinion the graphics are 9.5/10. however, after reading other reviews and talking to friends, they say the textures and environments get recycled a lot, which if true would change my score (I uninstalled long before being bored with the
    graphics of the game)

    Major cons:
    The CONTROLS and MOVEMENT for this game are downright unplayable. The main character is extremely clunky in ALL areas of gameplay. my first thought is that this game would play well on a console controller but mouse and keyboard is just sad.

    CUT SCENES are noticeably too long. every single one of them. and there are TONSSSS of cutscenes.

    Combat is pathetic.
    generally consists of pressing a target selector key that highlights over your enemy. once locked on your character has their movements on a track with the targeted enemy. if an additional enemy comes from the side or behind you (and they ALWAYS do) , you take a hit and it HURTS. attacking consists of left clicking and having your character do a huge lunging attack that leaves you super vulnerable. it cant be canceled? you can't really aim your swings. you just click and swing. also, all abilities and swings have a noticeable delay in activation time.
    you basically have 3 modes of attack for the first 10 hours of gameplay , 2 of which are completely ineffective.

    the character customization in this game is stone age.
    you can chose from fast swords slow swords crossbow and BASIC magic.
    crossbows are one of 4 possible skill categories to chose from and it does virtually 0 damage and is 0% entertaining to use. skill credits earned go into skills that raise attack bonus and effectiveness, no cool abilities or skill tree, just pick your weapon out of the 4 and mindlessly put all your points down that skill "tree"(column)
    there are very limited and uninteresting spells to choose from, and switching spells in combat is really a drag.

    the alchemy system is tedious and annoying to use but has potential

    the story is quite average. i want to rate the story lower but they definitely tried to make it really good. all the cutscenes remind me of many of the popular HBO series with slow paced but deep and profound character development. however, the execution is just TOO boring. Your main character is so 'ho-hum'.

    difficulty balance is all over the place.
    you use your "witcher sense" for EVERYTHING. you will go around right clicking every 4 seconds to see if there is a glowing object such as a lootable chest or quest item. its VERY repetitive.

    it totally feels like this game was made specifically for console. the combat seems intuitively catered to a controller style game. this pc port was extremely poorly executed in the mechanics department.

    94/100 metascore!? wtf. please wake up.
    this is a 4/10 or worse on the PC.
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  17. Nov 21, 2015
    4
    I saw this had many positive reviews and I was excited to get this. I saw the videos before its release and was genuinely excited for this game. I put it on my wishlist. Then I saw it on release and realized it got downgraded. Same as how Watchdogs has but people seem to forget it for some reason and forgive The Witcher 3 for it. It's inexcusable and people who allow this to happen are noI saw this had many positive reviews and I was excited to get this. I saw the videos before its release and was genuinely excited for this game. I put it on my wishlist. Then I saw it on release and realized it got downgraded. Same as how Watchdogs has but people seem to forget it for some reason and forgive The Witcher 3 for it. It's inexcusable and people who allow this to happen are no more than sheep. I bought the game on sale because I could not justify paying full price for this game. Just as I expected, the game was pretty bad. The combat was atrocious and needs to be fixed. It's been about a month and for some reason I cannot make myself sit down and play this game again. I found it bland and tedious to play. I think it deserves a 4 at best. Expand
  18. May 27, 2017
    4
    Sorry for my English but im lazy old fart who doesnt want to learn any more :P

    So, I don't think i like anything about this game. At first i think immersion in this game is a joke. You are coming in to people's houses and steel all the food, booze and other valuable equipped right from their noses. It's just ridiculous! They should at least react somehow to that. Even good old Gothic
    Sorry for my English but im lazy old fart who doesnt want to learn any more :P

    So, I don't think i like anything about this game.

    At first i think immersion in this game is a joke. You are coming in to people's houses and steel all the food, booze and other valuable equipped right from their noses. It's just ridiculous! They should at least react somehow to that. Even good old Gothic has been done better about this.
    Being a Medieval-Batman isn't that fun either. Geralt is just too perfect, with no faults whatsoever. It just feels so fake and maybe it is the reason it was so hard for me to like him. Besides, you can't be anyone you want here. You are being you sitting on your butt and creating Geralt's legend and his ego. I don't think it is what RPGs are about.

    The story itself, that supposed to be the strongest part of this game, is jut meh.
    Geralt is looking for his so-called daughter, and at som point when her realize that Wild hunt is after her, insed of freaking out he's got time for taking 1182151/!@#"!%1 witcher contracts, wiping out all that monster nests (even not being paid for that which is wrong story-wise), doing stupid fetch quests etc. Bah! He even goes to vineyards to have a lazy nap. It's just perfectly average story, badly balanced where you can totally lost the interest of it. The fact the game tells you exactly where to go and what to do doesn't help, it just makes it mindless slasher at some point.

    The graphics are OK but the landscapes doesn't feel that good. The woods are so shaky, artificial and dead (except being filled in with monsters), it doesn't feel any good exploring it.
    In W1 & W2 everything was so unique and looked nice, made with attention to details. Here we have copy-paste boring villages with some copy-paste villagers that all look the same except different clothing. Honestly, sandbox style just doesnt fit Witcher setting at all.

    Obviously, the combat. It just not accurate enough. You can be hit by enemy being few meters away. Besides that, all fights comes to dodging and repetitive slashing from behind. Throw some Quen barrier and you are ready to go for entire game.

    Conversations are taking ages. They should be more brief, like in Dark Souls for example, where all the dialogues was live and you could quit them just simply moving out from that character. How immersive was that! Here we are forced to watch how people breath, when they sit, thinking about something pause etc. It's just so overdone, make no sense like eating a hot dog and having champagne with it. Even more because there is no philosophical content in their speeches. Its all very shallow here (nothing to do for Planescape Torment fans).

    Music is the only thing i have no complains about.

    Absolutely not a game for me, i love the classic rpgs above all, so if you are a fan of those you might feel bit disappointed (or a little bit more than that).
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  19. Nov 22, 2017
    4
    I got aboard the hype train and bought my first Witcher game. At first, even though i felt the combat was repetitive and uninspired, the map exploration and atmosphere of the game really got me excited and I expected the combat, story and quests to improve along the playthrough.

    So I've started exploring the small events in the map and the side quests. Those were a bit amusing, but
    I got aboard the hype train and bought my first Witcher game. At first, even though i felt the combat was repetitive and uninspired, the map exploration and atmosphere of the game really got me excited and I expected the combat, story and quests to improve along the playthrough.

    So I've started exploring the small events in the map and the side quests. Those were a bit amusing, but nothing better than what it's possible to experience in any average RPG. Still, it was a pain in the butt that the game forces me to use those impractical and uninspired spells to defeat some specific monsters.

    Then, I went to the main quests, and I got extremely annoyed by the favor-for-a-favor element that guides you to endure unmeaningful tasks to move on through the story. Finally, when you get to the big city, my motivation to keep playing got absolutely destroyed, because of the lack of things to do there. I really tried but I can't feel any emotion for any character of this game due to the boring main plot. To finish it, I even skipped some cut-scenes because everything got really tiresome.

    I was expecting something like Dragon Age or even better, but you can hardly interact with any npc in the game, outside of the quests and those boring dialogues without meaningful options, which makes it hard to get emotionally involved.
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  20. Sep 4, 2020
    4
    This review contains spoilers, click expand to view. I spent over 100 hours in this game on hardest difficulty. Completing every side quest and all DLC content. And I hated this game .
    First of , just like in many fantasy games , it kind of creates this premise that you(the character that you play, not really you in real life) are special guy whose actions will change the course of the world or how the world perceives you, it doesn't, it wont . You just yet another witcher on a job ... the whole main quest "the princess is in another castle" is just infuriatingly frustrating . You run around like a chicken completing fetch quests to no avail until you complete enough of them to finally find the princess ...
    The combat gets repetitive and stale very fast , in the first couple of hours . Once you find your style - sword , magic or poisons or a mix between and kind of figure out where you want to take your character there isn't much development in that regard at all after level 5-7 , it gets boring quick . Dodge ,slash , use a sign , repeat . . . .

    Voice acting is nice , but it alone does not warrant all the hype this game is still getting .
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  21. Dec 11, 2022
    4
    How does a studio put so much money and effort into something and have it come out so wrong? The story and the writing is mostly just fine (generic high fantasy with stupidly limited options during sidequests)
    People drool and clap for this garbage like it's somehow revolutionary but it came out in 2017 and it fails to do things that games in 2002 were capable of.
    It's impossible to know
    How does a studio put so much money and effort into something and have it come out so wrong? The story and the writing is mostly just fine (generic high fantasy with stupidly limited options during sidequests)
    People drool and clap for this garbage like it's somehow revolutionary but it came out in 2017 and it fails to do things that games in 2002 were capable of.
    It's impossible to know where to start breaking down how awful the gameplay is so I'll just write a list of bullet points:
    -your horse's pathing is awful even when it's supposed to be automatic
    -the horse has a stamina gauge and I really cannot fathom why, it only comes up during a couple racing sidequests and those are so easy that it's pointless, so this mechanic just gets in the way of regular gameplay simply because there is a badly designed sidequest that it's relevant to
    -draw distance is miserable in some areas
    -npc dialogue is moronic and irrelevant, you will be fighting side by side with people and saving their lives for some pointlessly dull quest and they will shout things like "sorcery! he's a witch"
    -every bad thing that already exists about open world games is basically still present, most quests are shallow and bland, everybody waits for an eternity for you to do things cause you're the only person who can, etc etc etc
    -the basis of the game is that you are a witcher, a person who hunts monsters, and monster hunting contracts are miserably repetitive and uninteresting
    -there's an alchemy system that begs for your inventory to be cluttered, you will never ever remember what ingredients you need cause it's always just some flower or some blood or teeth or whatever stupid thing and it won't be relevant for 5 hours and then you'll need one if you want to craft some semi useful item, this wouldn't be so bad but you have a weight limit and inventory management is terrible in this
    -everything is weirdly dark, even during daytime, I found this unplayable without mods
    -the main character comes across like an idiot cause some moron dev decided that he should constantly be shouting out combat taunts
    -seriously the inventory management is awful, when you're looking at different weapons and armor it doesn't even show you a full stat comparison of what you're looking at and what you're wearing
    -a lot of sidequests have completely unsatisfying conclusions and it feels like it's because there are questions you're just not allowed to ask, like there's some forced stupidity so that no matter what there's something bad that happens. Save the orphans? a village is destroyed. Save the village? orphans are eaten. can you talk to the spirit that's gonna eat orphans and stop it? no. can you talk to the spirit about why it would destroy the village or ask it its motivations? no
    -incredibly convoluted, here is a snippet of what I did early game: I'm sent by a king to get his daughter. someone who has information about that daughter won't give it to me until I help him find his daughter and wife. I have to go ask two other people for help. one of them makes me find his goat before he helps me. then the guy with the information that I need reveals that I have to help him save the soul of his wife's miscarriage. then him and the guy with the goat ask me to go to a swamp. then I meet a little boy who knows another little boy who knows about some witches who want me to kill a creature that lives under a tree in another city. by the end of that paragraph did you remember what I originally set out to do?
    -weapon degradation, not necessarily a bad mechanic but it doesn't even matter in this cause there are so many weapons that are so similar that you just keep picking up so why is weapon degradation in the game? because the devs add terrible things without thinking
    -you gain abilities but you're capped at how many you're allowed to equip, this is like being in a sandbox and someone coming by and saying "no no, you can't use the shovel and the bucket at the same time", this is a terrible mechanic
    -seriously dialogue is terrible sometimes, "you have to find dudu to find dandelion to find ciri"
    "I'm going to go talk to whoreson jr." were two back to back pieces of dialogue, it's like the characters weren't even interacting with each other
    -terrible "detective" mechanic during monster hunts wherein you hold a button that lights up what you're supposed to do so that you don't have to use your brain. it's mind numbingly dull

    it's too bad, I was quite engaged and I wanted to see where the story was going but I just couldn't stomach how godawful this game was at every turn
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  22. Jan 11, 2020
    4
    -Clunky combat
    -Downgrade in graphics
    -Large, but empty and boring map.
    -Can not use all skills at the same time.
  23. Dec 15, 2020
    4
    i did not like this game, its the only game i put down after 8 hours and said im done. i give them all the credit in the world for creating a work of digital art for sure, they nailed the theme and atmosphere they really did. but the gameplay just didn't do it for me whatsoever, nor did a lot of the writing and characters. im not a fan of cd projectk red, and i dont think the witcher 3i did not like this game, its the only game i put down after 8 hours and said im done. i give them all the credit in the world for creating a work of digital art for sure, they nailed the theme and atmosphere they really did. but the gameplay just didn't do it for me whatsoever, nor did a lot of the writing and characters. im not a fan of cd projectk red, and i dont think the witcher 3 deserves top rankings.
    4 for effort
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  24. Jul 19, 2020
    4
    After playing this game for 10 hours I still don't enjoy it very much. I kept playing in hopes it would get better or be more interesting, but personally, this game isn't fun to me. I wish I could enjoy it as much as my friends.
  25. Jul 28, 2020
    4
    Boring combat and overall boring gameplay. Story is pretty good. Music nothing memorable. Vastly overrated.
  26. Dec 29, 2021
    4
    This game just feels lackluster compared to other games in its tier. I still don't understand the high ratings.
  27. Aug 31, 2022
    4
    o jogo pode ate ser bom mais nao e para mim. o combate e zuado e fica fazendo poçao toda hora para derruba os boss e foda.
  28. Sep 22, 2021
    4
    This game is very dated. The combat system is so terrible that even the action is boring. I played this for hours hoping something would make it get better and it never occurred. The voice is one of the worst I've ever heard. Cut scenes and animation are extremely dated. I'm not sure how this game scored so high. Assassins' Creed Odyssey, Red Dead 2 and Divinity Original Sin. I don'tThis game is very dated. The combat system is so terrible that even the action is boring. I played this for hours hoping something would make it get better and it never occurred. The voice is one of the worst I've ever heard. Cut scenes and animation are extremely dated. I'm not sure how this game scored so high. Assassins' Creed Odyssey, Red Dead 2 and Divinity Original Sin. I don't normally write reviews but this was so bad I actually joined Metacritic just to warn others. Expand
  29. Jul 20, 2022
    4
    GOOD SIDES
    -It makes the feeling of being a Witcher feel good with NPCs in the open world.
    -Well written side quests.
    -An enormous universe based on books.
    -Beautiful graphics.
    -Adequate level of RPG elements.
    BAD SIDES
    -Weak combat.
    -Awful level system.
    -Bad character animations.
    -The feeling of hitting.
  30. Jan 11, 2023
    4
    Mechanices and gameplay poor. I don't care it's story, if a game is bad for these things. Atmosphere is okay.
Metascore
93

Universal acclaim - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 32
  2. Mixed: 0 out of 32
  3. Negative: 0 out of 32
  1. Jan 28, 2016
    90
    The Witcher 3 says no to all of this - it's a great game with a fully realized setting, it's a joy to play, the business model behind it treats its customers like human beings, and it delivers a story that finally hits the tone of the books.
  2. Jan 20, 2016
    100
    Probably the best open-world RPG ever made, but it still falls prey to some of the genre's worst traps.
  3. Nov 4, 2015
    80
    I've made it pretty clear that it's hardly a flawless game, but that doesn't change the fact that The Witcher 3: Wild Hunt is something pretty bloody special and you should absolutely play it.