User Score
8.0

Generally favorable reviews- based on 287 Ratings

User score distribution:
  1. Negative: 32 out of 287

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  1. May 16, 2014
    4
    Are you kidding me Telltale?
    Whatever, litterally, whatever you do, the story goes on and on by itself. I litterally did NOTHING, Clem only spoke in the moment she has to say something, but nothing else.
    How could you possibly be judged as creator of a good game? This is not a good game. As you said it gives us the perception of being interactive, but it simply not even checked or we are
    Are you kidding me Telltale?
    Whatever, litterally, whatever you do, the story goes on and on by itself. I litterally did NOTHING, Clem only spoke in the moment she has to say something, but nothing else.
    How could you possibly be judged as creator of a good game? This is not a good game. As you said it gives us the perception of being interactive, but it simply not even checked or we are not even forced to chose. It is in other words boring.
    I played all the other games and whatever I would do there was always the story and I was a passive watcher. Ridicolously boring.
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  2. Sep 11, 2014
    2
    The third episode of The Walking Dead's Season 2 is the most poorly written entry in the series by a country mile.

    Without spoiling anything, the episode centres around the group's captivity in Carver's settlement. I use the term very loosely, because they are fed, kept safe, and given a chance to enter back in to the group, and the only indication of Carver's supposed villainy (which
    The third episode of The Walking Dead's Season 2 is the most poorly written entry in the series by a country mile.

    Without spoiling anything, the episode centres around the group's captivity in Carver's settlement. I use the term very loosely, because they are fed, kept safe, and given a chance to enter back in to the group, and the only indication of Carver's supposed villainy (which we keep hearing about and are meant to believe, but never see) is the killing of a traitor and the savage beating of someone who was planning to destroy the settlement.

    In short, this episode was written with the intent that we would believe something that is not shown, implied, or satisfactorily demonstrated in any way, and believe it with conviction. Instead, the player is treated to an excruciating hour long cutscene in which they are forced to do things that make no sense, culminating in a remarkably stupid finale.

    Lousy from a gameplay and writing standpoint, this is easily the worst entry in the series so far.
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Awards & Rankings

Metascore
81

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 39
  2. Negative: 0 out of 39
  1. Sep 26, 2014
    57
    I guess Telltale wanted to show the world as seen by the child whose whole life depends on adults’ decisions. The result feels like you’re trying to play a game, but someone took your gamepad.
  2. Jul 10, 2014
    80
    However, if you can get past the narrative dissonance introduced for the sake of agency, In Harm’s Way is still a cracking entry in the season with a few super twists, a truly satisfying punch-the-air moment, and an ending which leaves you in no doubt that the momentum started in the previous chapter shows no sign of abating.
  3. LEVEL (Czech Republic)
    Jul 8, 2014
    80
    The shortest episode so far but the most intense as well, pushing the moral boundaries towards the extreme.