User Score
8.0

Generally favorable reviews- based on 287 Ratings

User score distribution:
  1. Negative: 32 out of 287

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  1. May 26, 2014
    5
    I see that nobody wants to give an objective review here, so I will try my best.
    I played all parts from the walking dead and I know this is more of an interactive story, but the recent episode is just a poor excuse, even for an interactive story, even if you consider the quicktime events (the worlds most hated game mechanic), you are barely doing things, I´d say you can act "on your own"
    I see that nobody wants to give an objective review here, so I will try my best.
    I played all parts from the walking dead and I know this is more of an interactive story, but the recent episode is just a poor excuse, even for an interactive story, even if you consider the quicktime events (the worlds most hated game mechanic), you are barely doing things, I´d say you can act "on your own" for about 10-20% of the episode.
    you aren´t allowed to search anything anymore, you don´t combine anything, the parts where you are actually in control are always the same, go from A to B and pickup/switch on one thing, then the next 10min cutscene starts.
    the pacing is horrible, I caught myself yawning several times because the dialogues were very boring and took forever, without the pressure of popup dialogue options i would have dozed off completely.
    story: 8 of 10
    gameplay (even for an interactive story): 2 of 10
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  2. May 14, 2014
    7
    Runtime : 90 min

    Episode 1 day early..wow

    Expect Violence..thanks to brutal Carver

    It is now easy to shut your team whenever they get into argument,that is what they are doing from s1e1

    Manage people with different mindsets

    Character Graphics gets better
  3. Jun 4, 2014
    6
    Everything seems to be the same formula as before. which is good. But the story is just boring for me. The first episode seemed a lot more interesting and I could Identify with the main character. the game is not bad. but, I think its at the end of its life line
  4. May 16, 2014
    6
    This episode just created an illusion of choice when all it was doing was moving you through scene to scene without really giving you much control over anything. Worst episode of Season 2 so far.
  5. Aug 20, 2014
    7
    This was a better episode than the rest for this season - you have established a plot, but I don't see how it will last much. You had the characters running in circles and moving a story that doesn't seem to find its footing. We know its the apocalypse, we know there's good people and there's crappy people, we know it's a fight for survival, but still... I can't feel like there's no muchThis was a better episode than the rest for this season - you have established a plot, but I don't see how it will last much. You had the characters running in circles and moving a story that doesn't seem to find its footing. We know its the apocalypse, we know there's good people and there's crappy people, we know it's a fight for survival, but still... I can't feel like there's no much point to this second season. Expand
  6. May 15, 2014
    5
    Walking Dead is not a game. It's story based walking game where you move your character and interact with people. And it's too overrated. The game is too small and boring. The only thing that matters in this kind of game is emotion to player what this does to player him/herself.
  7. May 17, 2014
    7
    Great concept, really enjoyed this episode even though I ran through it in under an hour.
    My only gripe is that even though it is made to appear that there are multiple choices, there is nothing that truly makes you wonder if you made the right decision.
    For instance, there is a part of the game where you have to stich up the characters arm, with the aim being to put a sewing needle into
    Great concept, really enjoyed this episode even though I ran through it in under an hour.
    My only gripe is that even though it is made to appear that there are multiple choices, there is nothing that truly makes you wonder if you made the right decision.
    For instance, there is a part of the game where you have to stich up the characters arm, with the aim being to put a sewing needle into the corresponding hovering box. You can't exactly put it anywhere else can you? This happens repeatedly, with the feel of nothing more than clicking at the right time, and in the box.
    It receives a seven, though if there was more multiple choice, would easily gain extra marks.
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  8. May 30, 2014
    7
    I enjoyed this episodes prison break tone. Its good to see telltale trying out different story types.
    While the episode didn't blow my mind, it kept up the good quality that we've seen this season. Carver is a deliciously evil villain and the ending of the episode had me on the edge of my seat.
  9. Jun 14, 2014
    6
    This review contains spoilers, click expand to view. Telltale delivered us an action-packed episode, that kept emotions at its peek. But there's so much missing. Where's the 2-2h30 lenght? Where's the great character development? Where's the hub moments?
    I excused TTG for a while, but now the game is starting to get dull. At the time you're playing, you feel excited, sad, angry, whatever, but when you recall on what you did, you know you don't give a ****
    Again, TTG made Clementine look like a superhero. We all know of that embarrassing moment when Carlos couldn't figure out how to turn off the wind turbine, but this time it's worse: Clementine can perfectly sneak around adults without making noise, she can deceive everyone, and she isn't even a little afraid of looking Carver right in the eyes.
    Another thing, this episode features some casualties. But without character development, how can you care about when they die? In Season 1, we knew everything about everyone. We knew everyone's jobs, likes, dislikes, habits, age, last names, all that. But in Season 2, we have no indication of any backstory or info on the characters.
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  10. Dec 25, 2014
    6
    This review contains spoilers, click expand to view. I've played the whole season 2 and episode 3 was an alright episode, better than episode 4 and 5 anyway...it was quite unique. I liked quite a few bits and the episode was really intense. But some characters had terrible roles in this episode, if Nick is saved in episode 2 he barely says anything in episode 3, if Alvin is saved in episode 2 he barely appears in episode 3 and when he does he's knocked out and only wakes for a minute around the end of the episode where he dies seconds later, and Carlos' death was stupid and a waste...his character had potential. I was also quite disappointed with Sarita's death, I thought she had potential and maybe could last at least another episode alive and well (without being bitten in the first place) rather than getting too sick to say anything in the next episode. From what I know, TellTale kills off characters way too fast - NOT a good thing.

    Overall I liked this episode but I disliked some parts too so I have to say I'm neutral. I can say the ending was awesome as well as Luke's first appearance in the episode, Carver's character was well developed and so was Troy's...and both of their deaths were quite shocking (in a good way). I'm a bit disappointed with the 400 days characters though, they only had like 1-3 lines of speech each and an extremely brief appearance (besides Bonnie) so their appearance was pretty much insignificant, all their appearance tells us is that they were at Carver's camp. Trust me you might as well not have any of them come with you in 400 days, it makes no difference at all.

    Season 1 is much better than season 2.
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Awards & Rankings

Metascore
81

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 39
  2. Negative: 0 out of 39
  1. Sep 26, 2014
    57
    I guess Telltale wanted to show the world as seen by the child whose whole life depends on adults’ decisions. The result feels like you’re trying to play a game, but someone took your gamepad.
  2. Jul 10, 2014
    80
    However, if you can get past the narrative dissonance introduced for the sake of agency, In Harm’s Way is still a cracking entry in the season with a few super twists, a truly satisfying punch-the-air moment, and an ending which leaves you in no doubt that the momentum started in the previous chapter shows no sign of abating.
  3. LEVEL (Czech Republic)
    Jul 8, 2014
    80
    The shortest episode so far but the most intense as well, pushing the moral boundaries towards the extreme.