User Score
6.2

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 8 out of 18
  2. Negative: 4 out of 18

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  1. Apr 24, 2018
    7
    An entertaining game with a familiar pace. A Zelda clone that isn't bad with a beautiful art style and a similar 'end of the world' countdown Majora's Mask had attained. The game can be a little bit repetitive and doesn't really attain anything new or something that will make it stand out. A unique twist in the game, a nice story and a world of beautiful art styles that can make anyone go 'awwww'.
  2. Apr 25, 2018
    7
    This review contains spoilers, click expand to view. Overall, this game is a solid attempt at a Zelda dungeon rogue-like, but there are a couple of glaring problems with the game in its current state. The first is that it crashes a fair amount, for me, every time I exited the game, but no crashes during the game. The other is a bit of a spoiler for the last dungeon, but it is a very important problem I hope the developers address.

    Spoilers for the last dungeon start here (no story spoilers, just gameplay):

    In the last dungeon, the Tower of Mormo, your HP and your HP regeneration is not based on the food system like it is in the outside world. It ONLY regenerates while you are not being hit. Doesn't sound bad until you find out that enemies can increase your Ether level (I think that is what it is called) and turn you into a statue that you have to bash the attack / another button to get out of. When there are two or so large sword enemies that can dash towards you, or some other form of grouping,but this one is the most annoying, they can kill you before you can get out of the crystal / immobile state. It does not matter what level you are. You cannot go in your inventory and heal with food items even when you are not in the crystal form. So I'd like to finish the game, but this kind of thing happened to me after doing 4 dungeons in total and numerous other activities. When you die though you get sent back to the beginning with some of the things you had on hand and what you can buy with celestial shards. You have to do 4 dungeons again if you want to weaken Mormo. So because of something I could not control, I have to go back to near 0 and waste more time to do something that might happen again. No thanks.

    End of spoilers

    Overall though the game is fairly good. It just has a few design flaws that are pretty glaring and will likely ruin your fun. This game would be a 8 or 9 out of ten without the problems. The weapons are fun to use but the story makes no sense at all. If the story was better than maybe I would've wanted to actually keep going. It's all a bit too cheap.
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  3. May 7, 2019
    2
    Stay away from this game!
    It seems to be a "happy family" kinda of game with nice looks but it is not only tedious but also swarmed with bugs on the Mac version. It's unplayable! Taking from the Steam community comments it also appears to be barely playable on Linux because of the huge amount of crashes and bugs. I do not recommend it.
  4. Apr 25, 2018
    8
    Story: 7
    Gameplay: 8
    Graphics: 9
    Sounds: 7
    Final: 7,75 (or 8 if you want to...)

    The Swords of Ditto is a very beautiful game with a simple but interesting story that fit perfectly well in the context of the gameplay. The soundtrack is very beautiful and friendly, plus the aesthetic Zelda + Adventure Time which is hilarious!
  5. Apr 26, 2018
    8
    Overall: Fun game, probably even more fun with a mate!

    +Simple, yet enjoyable gameplay mechanics +Easy to learn +Great music +Great game art +Solid control set up +Decent replay value +Changeable difficulty levels -game is a bit short -could use a bit more content The takeaway: Enjoyable game, but most negative reviews are mostly technical issues which I never personally
    Overall: Fun game, probably even more fun with a mate!

    +Simple, yet enjoyable gameplay mechanics
    +Easy to learn
    +Great music
    +Great game art
    +Solid control set up
    +Decent replay value
    +Changeable difficulty levels

    -game is a bit short
    -could use a bit more content

    The takeaway:

    Enjoyable game, but most negative reviews are mostly technical issues which I never personally encountered and not understanding that a rogue-like means perma death. My advice is if the game is too difficult change the game mode to easy! I beat it on easy mode, first playthrough, by myself and I am terrible at games! The other thing people gripe about is the timer amount before going to the final fight. Okay, fair enough. My word to the devs, make the timer optional and not forced unless the player wants it.
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  6. Jan 13, 2021
    5
    The art style of this game is very beautiful, but this game remains the worst version of Zelda. There is no problem in quoting from the great games such as Zelda games, but this game copying Zelda in everything. Even in the events in the story, the story of Zelda was transferred and made it worse. This is just a poor version of Zelda: Link Between Two Worlds
    But it is still fun
Metascore
74

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 27
  2. Negative: 0 out of 27
  1. CD-Action
    Aug 2, 2018
    75
    It blends Zelda with roguelikes, but manages to add some elements of its own. If you enjoyed Enter the Gungeon or Crypt of the Necrodancer, you should definitely check The Swords of Ditto out. [07/2018, p.83]
  2. Jul 18, 2018
    80
    Swords of Ditto is a really cute dungeon crawler with pretty simple yet challenging game mechanics that will hold until the very end.
  3. Jun 2, 2018
    80
    Despite a repetitive level-design and an obvious lack of a proper scenario, The Sword of Ditto is both lovely to watch and to listen to. Nicely paced and crafted, it’s even better when played in coop.