- Publisher: Electronic Arts
- Release Date: Dec 6, 2004
Summary:
The Lord of the Rings, The Battle for Middle-earth is an unprecedented real-time strategy game that delivers the epic scope and depth of J.R.R. Tolkien's amazing world. You are in complete control of the epic battles as depicted in all three installments of the blockbuster The Lord of the Rings movie trilogy. From waging all-out combat among Middle-earth’s vast armies to controlling your favorite heroes while managing the resources of your side, the fate of a living, breathing Middle-earth is in your hands. Built upon the acclaimed "Command & Conquer Generals" 3D game engine, The Battle for Middle-earth allows you to command the forces of light or darkness in two separate campaigns. You'll have to choose your forces wisely, since each army has its own unique strengths and weaknesses. Complete with all of the epic music, actor voices, and other film assets seamlessly integrated into the game, The Battle for Middle-earth offers a truly memorable entertainment experience. Command the heroes and armies of Middle-earth in over 25 missions based on all three films. Control one of four unique sides, each with its own playing styles, resource management, and base-building techniques. [Electronic Arts]
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| Rating: | T |
|---|---|
| Developer: | EA LA |
| Genre(s): | Strategy, Real-Time, Fantasy, General, Fantasy |
| ESRB Descriptors: | Violence |
| Connectivity: | Online |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 4 Players Online |
| Cast | Credit |
|---|---|
| Jose Albanil | Artists |
| Austin Ellis | Engineer |
| Andrew McDonald | Engineer |
| Mark Skaggs | Executive Producer |
| Mical Pedriana | Audio Director |
| Mical Pedriana | Script Writer |
| Randy Casey | Engineer |
| Jason Bender | Designer |
| Todd Owens | Designer |
| Dustin Browder | Game Design Director |
| Bing Gordon | Creative Direction And Design |
| Thomas Jung | Artists |
| Ian Barkley-Yeung | Engineer |
| Shawn Rogers | Engineer |
| Richard Taylor | Cinematics Director |
| Graham Smallwood | Engineer |
| J.R. Register | Artists |
| Harvard Bonin | Senior Producer |
| Richard Kriegler | Senior Artist, Concept And Matte Painting |
| John Ahlquist | Lead Engineer |
| Mark Lorenzen | Engineer |
| Kris Morness | Engineer |
| Paul DeMeo | Script Writer |
| Amer Ajami | Associate Producer |
| Chris Brue | Engineer |
| Amir Rahimi | Assistant Producer |
| Richard Smith | Artists |
| Lutz Latta | Engineer |
| David Richey | Engineer |
| Adam McCarthy | Lead Animator |
| Sean O'Hara | Technical Artist |
| Casey Robinson | Artists |
| Nicholas DeSomov | Artists |
| Jill Donald | Design Development Director |
| Martin Hoffesommer | Lead Engineer |
| John Comes | Designer |
| In Sun Kang | Artists |
| Tse-cheng Lo | Artists |
| Michael Verdu | Senior Producer |
| Matt J. Britton | Art Development Director |
| Chris Corry | Development Director |
| Kenneth Yeast | Engineering Development Director |
| Scott K. Bowen | Engineer |
| John B. Chu | Engineer |
| Paul Edmondson | Engineer |
| Leander Hasty | Engineer |
| Vishwa Ranjan | Engineer |
| Daniel Tah | Engineer |
| Ping Wang | Engineer |
| Nathaniel Yun | Engineer |
| Adam Hayes | Designer |
| Jason Huck | Designer |
| Christopher M. Rubyor | Designer |
| Scott Smith | Designer |
| James Wiggs | Designer |
| Michael D. Jones | Lead Effects Artist |
| Mike Colonnese | Artists |
| Warren Fu | Artists |
| Charles Jacobi | Artists |
| Nick Kononelos | Artists |
| Hui Boon Lee | Artists |
| Jang Chol Lee | Artists |
| Greg S. Luzniak | Artists |
| Kich Thien Ma | Artists |
| Velinda Pelayo | Artists |
| Phelicia Ramlogan | Artists |
| Timothy D. Williams | Artists |
| Ryan Gould | Animator |
| Eugene Cordwell Jarvis | Animator |
| Michael Laygo | Animator |
| Erik Van Pelt | Animator |
| Michael Zimmerman | Concept Artist |
| Christopher Lee | Saruman |
| Christopher Lee | Saruman |
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