- Publisher: Sega
- Release Date: Dec 14, 2007
- Also On: PlayStation 2, PlayStation 3, Xbox 360
Summary:
The Golden Compass follows the screenplay adaptation of the first book in the acclaimed trilogy, capturing the fantasy adventure set in a parallel world where giant armored bears rule a kingdom, beautiful witches fly through the frozen skies, and human beings' deepest essence is manifest as talking animals that remain their faithful companion for life – their daemon. Players can assume the role of Lyra, a young girl, along with her daemon Pantalaimon (Pan), as she journeys through the frozen wastes of the North to rescue a friend kidnapped by a mysterious organization known as The Gobblers and winds up on an epic quest to save not only her world, but ours as well. Gamers can also take on the character of Iorek Byrnison, a great armoured polar bear who joins the quest. As Lyra, players use their daemon and collaborate with in-game characters, collecting special items in order to explore, evade, and deceive their way through confrontations with the Gobblers, the Magisterium, and the horribly dangerous spy fly to find her friend. They can also do battle as Iorek with special attacks and a riding mechanic as he protects Lyra during the journey. Gamers can unlock secrets and mini-games using a mysterious, truth-telling golden compass device called an alethiometer. Players can explore 13 vast locations, including all-new breath-taking environments not seen in the film, on this massive journey of collaboration, exploration and the eternal struggle between good and evil. [Sega]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://www.goldencompassmovie.com/ |
| Developer: | Shiny Entertainment |
| Genre(s): | Action Adventure, Fantasy, General, Fantasy |
| ESRB Descriptors: | Mild Language Violence |
| License: | Movie |
| Cast | Credit |
|---|---|
| Torgeir Hagland | Tools Director |
| David Msika | Director |
| Soren Hannibal | Director Of Technology |
| Daniel Chevalier | Senior Artist |
| Kenneth Lee | Lead Designer |
| Brian Weber | Senior Animator |
| Mark Harwood | Producer |
| Martin Jensen | Lead Engine Programmer |
| Thomas Hamilton | Artist |
| Maja Persson | Producer |
| Manjit Jhita | Animation & Cinematics Director |
| Manjit Jhita | Animation & Cinematics Director |
| Chris Naves | Senior Environment Artist |
| Shaun Novak | Cinematic Artist |
| Carlos Bustamante | Programmer |
| Nick Parde | Designer |
| Fred Corchero | Designer |
| Dax Berg | Lead Designer |
| Jonathan Gwyn | Art Director |
| Levon Louis | Audio Director |
| Jeremy Hill | Gameplay Programmer |
| Sean Williams | Animation Scripter |
| Mike Saucedo | Programmer |
| Benjamin Cholewinski | Lead Designer |
| Aung Zaw Oo | Animator |
| Michael Saxs Persson | Director |
| Alex Limon | Animator |
| Mark Florentino | Lead Animation Scripter |
| Andrew LeMat | Animation Scripter |
| Maria Rousseau | Animation Scripter |
| Kari Sutherland | Senior Artist |
| Shane Estanislao | Senior Environment Artist |
| Scott Scherrer | Artist |
| Christopher Jones | Artist |
| Mehran Cyrus Torgoley | Artist |
| David Robert Donatucci | Artist |
| Steven G. Wells | Character Modeler |
| Aaron Berkson | Audio Designer |
| Eli Hason | Audio Designer |
| Dalan Musson | Head Writer |
| Ken Moodie | Designer |
| Jorge Oseguera | Producer |
| Lidia C. Hernandez | Producer |
| Rosen Baklov | Senior Programmer |
| Niall Ryan | Senior Programmer |
| Ian McCown | Programmer |
| John Moses | Programmer |
| Mike Sheldon | Programmer |
| Brandon Meesak | Programmer |
| Kelvin Yong | Programmer |
| Darryl Alexander Davis | Gameplay Programmer |
| Tony Lu | Gameplay Programmer |
| Anthony N. Merrill | Gameplay Programmer |
| Nick Falcon | Gameplay Programmer |
| Darryl Taverner | Gameplay Programmer |
| Charles Bloomer | Visual Effects Director |
| Jason Lewis | Senior Environment Artist |
| Justin Smith | Gameplay Programmer |
| Jason Lewis | Senior Environment Artist |
| Justin Smith | Gameplay Programmer |
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