- Publisher: Bethesda Softworks
- Release Date: Nov 10, 2011
- Also On: PlayStation 3, Xbox 360
Summary:
The next chapter in the Elder Scrolls saga arrives from the Bethesda Game Studios. Skyrim reimagines the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before. Skyrim's new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons. Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions. Battle ancient dragons like you've never seen. As Dragonborn, learn their secrets and harness their power for yourself.
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| Rating: | M |
|---|---|
| Official Site: | http://www.elderscrolls.com/skyrim/ |
| Developer: | Bethesda Game Studios |
| Genre(s): | Role-Playing, First-Person, First-Person, Western-Style |
| ESRB Descriptors: | Blood and Gore Intense Violence Sexual Themes Use of Alcohol |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Craig Walton | Gameplay Programmer |
| Bruce Nesmith | Lead Designer |
| Todd Howard | Game Designer |
| Todd Howard | Game Designer |
| Robert Wisnewski | World Art |
| Emil Pagliarulo | Senior Designer & Writer |
| Guy Carver | Lead Programmer |
| Joel Burgess | Level Design |
| Brett Douville | Lead System Programmer |
| Jay Woodward | AI Programmer |
| Juan Sanchez | Animation |
| Ashley Cheng | Production Director |
| Ahn Hopgood | Lead AI Programmer |
| Mike Lipari | System Programmer |
| Steve Meister | Gameplay Programmer |
| Istvan Pely | Additional Graphic Design |
| Rafael Vargas | World Art |
| Noah Berry | Lead Environment Art |
| Josh Jones | Lead Animator |
| Gary Noonan | Animation |
| Matthew Carofano | Lead Artist |
| Scott Franke | Lead Graphics Programmer |
| Mat Krohn | System Programmer |
| Brian Chapin | Quest Design & Writing |
| Andrew Meggs | Additional Programmer |
| Mark Lampert | Audio Director |
| Shannon Bailey | System Programmer |
| Jonathan Bilodeau | Graphics Programmer |
| Erik Deitrick | Lead Interface Programmer |
| David DiAngelo | Gameplay Programmer |
| Joseph DiAngelo | Gameplay Programmer |
| Joel Dinolt | System Programmer |
| Chris Esko | Additional Programmer |
| Ricardo Gonzalez | Interface Programmer |
| Jean Simonet | System Programmer |
| Cory Edwards | World Art |
| Ken Cockerham | Additional Programmer |
| Jeremy Bryant | Animation |
| Magnus Auvinen | Additional Programmer |
| Jim Kjellin | Additional Programmer |
| Craig Lafferty | Lead Producer |
| Tony Greco | World Art |
| Grant Struthers | Special Effects |
| Megan Sawyer | Environment Art |
| Daniel T. Lee | World Art |
| Ryan Sears | World Art |
| Andy Barron | Environment Art |
| Alan Nanes | Quest Design & Writing |
| Brian Robb | AI Programmer |
| Jeff Sheiman | Graphics Programmer |
| Dan Teitel | Gameplay Programmer |
| Andrew Langlois | Level Design |
| Mark Teare | Special Effects |
| Daryl Brigner | Level Design |
| Charles Kim | Character Art |
| Steve Cornett | Level Design |
| Jeff Gardiner | Senior Producer |
| Tim Lamb | Senior Producer |
| Jeff Browne | Lead Level Designer |
| Hiu Lai Chong | Additional Character Art |
| Natalia Smirnova | Interface Art |
| Massive Black | Additional Character Art |
| Lianne Cruz | Animation |
| Angela Browder | Producer |
| Nathan X McDyer | Producer |
| Ryan Ashford | System Programmer |
| Paul Graber | Graphics Programmer |
| Jason Hammett | System Programmer |
| Ryan Lea | System Programmer |
| Jeff Lundin | System Programmer |
| Adam Adamowicz | Concept Art |
| Nate Purkeypile | World Art |
| Rashad Redic | World Art |
| Clara Struthers | World Art |
| Ryan Salvatore | Environment Art |
| Ben Carnow | Character Art |
| Jangjoon Cha | Animation |
| Jonah Lobe | Character Art |
| Dane Olds | Character Art |
| Liz Beetem | Additional Character Art |
| Jon Paul Duvall | Quest Design & Writing |
| Nate Ellis | Additional Quest Design & Writing |
| Phil Nelson | Producer |
| Yan Qin | Character Art |
| Ray Lederer | Concept Art |
| Ryan Jenkins | Level Design |
| Kurti Kuhlmann | Co-Lead Designer |
| Kevin Kauffman | Producer |
| Mike Dulany | System Programmer |
| Christopher Rodriguez | System Programmer |
| Orin Tresnjaka | Graphics Programmer |
| Markus Alind | Additional Programmer |
| Chris Dayle | Additional Programmer |
| Gabrielle Adams | Additional Environment Art |
| Alex Schwartz-Rudd | Additional Environment Art |
| Christopher Zdana | Additional Environment Art |
| Liz Rapp | Additional Effects |
| Ricardo Vicens | Animation |
| Alex Utting | Animation |
| Ray Arnett | Additional Animation |
| Christiane H. K. Meister | Lead Character Artist |
| Dennis Mejillones | Character Art |
| Lucas Hardi | Additional Character Art |
| Shane Liesegang | Quest Design & Writing |
| William Shen | Quest Design & Writing |
| Justin Shcram | Level Design |
| Dave Schreiber | Additional Audio |
| Emily Sears | Production Assistant |
| Matt Daniels | Additional Quest Design & Writing |
| Yan Qin | Character Art |
| Matt Daniels | Additional Quest Design & Writing |
| Charles Marinet | Voice Actor: Parrthurnax |
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