- Publisher: Bethesda Softworks
- Release Date: Aug 31, 1996
Summary:
The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role playing. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.
Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.
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| Rating: | M |
|---|---|
| Developer: | Bethesda Softworks |
| Genre(s): | Role-Playing, First-Person, First-Person, Action RPG, Western-Style |
| Number of Players: | |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Julian Lefay | Design |
| Julian Lefay | Project Leader |
| Julian Lefay | Project Leader |
| Hal Bouma | Programming |
| Ken Houburg | Additional Programming |
| Morten Morup | Additional Programming |
| Kaare Siesing | Additional Programming |
| Craig Walton | Additional Programming |
| Bruce Nesmith | Design |
| Ted Peterson | Design |
| Todd Howard | Additional Design |
| Kurt Kuhlmann | Additional Design |
| Ryan Chapin | Art |
| Don Nalezyty | Art |
| Hoang Nguyen | Art |
| Louise Sandoval | Art |
| Richard Fox | Additional Art |
| Mark Jackson | Additional Art |
| Torben Larsen | Additional Art |
| Randy Krakowski | Additional Art |
| Chris Ondrus | Additional Art |
| Eric Piccione | Additional Art |
| David Plunkett | Additional Art |
| John Staton | Additional Art |
| Peggy Meile | Graphic Design |
| C. S. Weaver | Executive Producer |
| Mark Jones | Art |
| Patrick Wilson | Additional Art |
| Mark Jones | Art |
| Patrick Wilson | Additional Art |
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