- Publisher: Crytek
- Release Date: Mar 4, 2021
- Also On: Meta Quest
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Mar 4, 2021The Climb 2 is an intense climbing experience, with solid design and great moments. If you played the original on PC, though, get ready for some visual compromises.
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Mar 4, 2021The Climb 2 is a good sequel to the first chapter, even if it runs into the structural limits of VR and does not significantly expand the content offer.
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Mar 4, 2021Thanks to improvements to its controls and level design, The Climb 2 is a significant step up from Crytek’s original swing at a VR climbing simulator. It may be short, but it doesn’t keep you waiting to get to the action. And while it doesn’t innovate enough to feel like a whole new game, it refines its predecessor’s enjoyable but generally unintuitive climbing into something much more approachable and slick, making it a great game for VR beginners. At its best, The Climb 2 exhilarates as it carries you well above the clouds.
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Mar 4, 2021Five years after the critically acclaimed The Climb, it's finally time to go back on a rock-climbing game. Exclusive to Oculus Quest, The Climb 2 doesn't try to get to new heights as it offers only one new environment and it feels like it's kind of limited technically speaking. Still very enjoyable if you didn't play the first one.
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| This publication has not posted a final review score yet. | |
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Mar 4, 2021The best part is, whenever I took off the Quest 2, I'd be right back in my room. I didn't have to trek back home from some far-off location with a heavy backpack filled with gear; my real hands weren't chalky or bloody like they appeared in the game (they were sweaty though); and I wasn't traumatized from the experience of hanging on for dear life when my stamina was running low. That's the benefit of rock climbing in VR — it's very low risk.
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Mar 4, 2021The Climb 2 will no doubt be too intense for many people, regardless of the difficulty options. But it’s a smart, well-crafted update to the first game that feels much more alive and “real,” even if you are playing as two disembodied hands. Crytek realized that rock climbing was only one facet of the sport, and tapped into pop culture’s collective love of high-flying Hollywood stunts and viral videos of urban free climbers to expand on the fantasies that it can offer to players. The result is a game that delivers stillness and a racing heartbeat in equal measures, where the player is always their own best friend, or their own worst enemy. [Polygon Recommends]