- Publisher: Crytek
- Release Date: Mar 4, 2021
- Also On: Meta Quest
- Critic score
- Publication
- By date
- Unscored
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Mar 4, 2021From the outside looking it, The Climb 2 feels very much like the first, with its gamified freeclimbing and leaderboard-centric gameplay. But just under the surface is a newer, bolder game that goes in a few unexpected directions. New environments host fun gadgets like ziplines and moving platforms, and plenty of choice when it comes to self-imposed difficulty. Level design is spot on, although visuals could be better optimized for a more immersive experience.
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Mar 4, 2021Like the original, I'm going to be returning to it every time I get the itch to climb something.
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Oct 18, 2021It’s decent exercise, and a great experience for those who can’t visit the mountain range for a climb. Cheaper than all of that mountaineering equipment, too.
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Mar 8, 2021The Climb 2 improves the predecessor in practically every sense, from graphics to gameplay, even if some absence still prevents Crytek from reaching excellence.
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Mar 4, 2021The Climb 2 remains too unbalanced in muscular activity to really fulfill the task of the only fitness game in VR. If this is your aim, it must necessarily be combined with other “sports” experiences in virtual reality, including the well-studied FitXR and VRWorkout.
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Mar 4, 2021There may have been a little longer to wait as the 2020 launch window went by but in all fairness, it was still worth it. The Climb 2 continues that simple, addictive gameplay that just draws you in, easy for newcomers to get to grips with whilst veterans should find enough new content to keep them happy. Crytek’s return to VR has been long overdue.
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Mar 4, 2021The Climb 2's new ideas and gameplay mechanics make it more varied and attractive, but without going too far from the first game's proposal. It's still a very enjoyable climbing arcade game, with options, unlockables, rankings and achievements that will hook you up for a good amount of time.
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Mar 4, 2021The Climb 2 is held back visually by its target platform, but it more than makes up for it with some thrilling climbs, incredible vistas, and excellent new game mechanics to really help keep you grounded. I don’t have a fear of heights or anything like that, but I absolutely did feel my stomach fall in fear when peeking out over the ledge a few times. It may not be as pretty as it could be with some poor texture quality here and there, but my arms are sore and I had a blast so it’s hard to say that affected my experience all that much overall.
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Mar 4, 2021Reaching the top, feeling some cramps in the arms, feeling the sweat flowing on the forehead and admiring the distant horizon after beating one's own record is a feeling of satisfaction that is worth experiencing.
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Apr 10, 2021Motivating and visually appealing motion controlled climbing adventure with very little improvement compared to its predecessor.
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Mar 21, 2021In The Climb 2 the gameplay has been polished and the game has improved overall, and there are also new maps to provide further challenges, which works just fine mechanically as well as visually. Even if regarding new content there is not much to consider this a sequel, it still is an enjoyable experience for VR.
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Mar 4, 2021The Climb 2 is an intense climbing experience, with solid design and great moments. If you played the original on PC, though, get ready for some visual compromises.
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Mar 4, 2021The Climb 2 is a good sequel to the first chapter, even if it runs into the structural limits of VR and does not significantly expand the content offer.
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Mar 4, 2021Thanks to improvements to its controls and level design, The Climb 2 is a significant step up from Crytek’s original swing at a VR climbing simulator. It may be short, but it doesn’t keep you waiting to get to the action. And while it doesn’t innovate enough to feel like a whole new game, it refines its predecessor’s enjoyable but generally unintuitive climbing into something much more approachable and slick, making it a great game for VR beginners. At its best, The Climb 2 exhilarates as it carries you well above the clouds.
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Mar 4, 2021Five years after the critically acclaimed The Climb, it's finally time to go back on a rock-climbing game. Exclusive to Oculus Quest, The Climb 2 doesn't try to get to new heights as it offers only one new environment and it feels like it's kind of limited technically speaking. Still very enjoyable if you didn't play the first one.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Mar 4, 2021The best part is, whenever I took off the Quest 2, I'd be right back in my room. I didn't have to trek back home from some far-off location with a heavy backpack filled with gear; my real hands weren't chalky or bloody like they appeared in the game (they were sweaty though); and I wasn't traumatized from the experience of hanging on for dear life when my stamina was running low. That's the benefit of rock climbing in VR — it's very low risk.
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Mar 4, 2021The Climb 2 will no doubt be too intense for many people, regardless of the difficulty options. But it’s a smart, well-crafted update to the first game that feels much more alive and “real,” even if you are playing as two disembodied hands. Crytek realized that rock climbing was only one facet of the sport, and tapped into pop culture’s collective love of high-flying Hollywood stunts and viral videos of urban free climbers to expand on the fantasies that it can offer to players. The result is a game that delivers stillness and a racing heartbeat in equal measures, where the player is always their own best friend, or their own worst enemy. [Polygon Recommends]