Metascore
75

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 15
  2. Negative: 0 out of 15
  1. Mar 4, 2021
    The best part is, whenever I took off the Quest 2, I'd be right back in my room. I didn't have to trek back home from some far-off location with a heavy backpack filled with gear; my real hands weren't chalky or bloody like they appeared in the game (they were sweaty though); and I wasn't traumatized from the experience of hanging on for dear life when my stamina was running low. That's the benefit of rock climbing in VR — it's very low risk.
  2. Mar 4, 2021
    The Climb 2 will no doubt be too intense for many people, regardless of the difficulty options. But it’s a smart, well-crafted update to the first game that feels much more alive and “real,” even if you are playing as two disembodied hands. Crytek realized that rock climbing was only one facet of the sport, and tapped into pop culture’s collective love of high-flying Hollywood stunts and viral videos of urban free climbers to expand on the fantasies that it can offer to players. The result is a game that delivers stillness and a racing heartbeat in equal measures, where the player is always their own best friend, or their own worst enemy. [Polygon Recommends]