User Score
5.4

Mixed or average reviews- based on 294 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 6, 2022
    5
    The story is predictable, boring and incoclusive (so that we can have a paid story DLC). Charachters have no depth and their relationships are hardly credible for how they develop.
    Adding to all of this the control scheme is terrible and it's impossible to avoid attacks when there are multiple enemies (which happens all the time after a while). The game is not hard, but it's very
    The story is predictable, boring and incoclusive (so that we can have a paid story DLC). Charachters have no depth and their relationships are hardly credible for how they develop.
    Adding to all of this the control scheme is terrible and it's impossible to avoid attacks when there are multiple enemies (which happens all the time after a while). The game is not hard, but it's very frustrating because it doesn't feel fair at all (and I finished all of the Dark Souls, Bloodborne, Sekiro, Elden Ring, The Surge, Jedi Fallen Knight etc.).
    Even so the game would be at least enjoyable for someone who likes action videogames ('cause this game is not very scary) if it wasn't for the poor performances.
    Technically the game is quite better now than when it launched, but still it randomly crashes, stutters and has a lot of slowdowns. The thing it does best is it turns your Nvidia RTX into a Radeon GPU, so that when you turn ray tracing on it just becomes unplayable, going form 80fps to 30fps and constantly dropping frames, even on a 3080 12gb, 32 bg of ddr5 RAM and a 12600k. It is just ridiculous.
    Evidently Stinking Distance does not gather the true talents behind Dead Space.
    Expand
  2. Dec 3, 2022
    6
    This is one of those games which try to be super cinematic at the expense of free exploration.
    The game is constantly on rails, funneling you from one linear corridor to the next, with the obligatory scripted event and jumpscare in between.
    Dead Space did the same thing. But in Dead Space you had at least those spacewalks with your magnetic boots, environmental puzzles and zero gravity
    This is one of those games which try to be super cinematic at the expense of free exploration.
    The game is constantly on rails, funneling you from one linear corridor to the next, with the obligatory scripted event and jumpscare in between.

    Dead Space did the same thing. But in Dead Space you had at least those spacewalks with your magnetic boots, environmental puzzles and zero gravity sections where you could float around freely, plus strategic dismemberment of body parts on the enemy, to give the gameplay a little bit of variety. All of those things are mostly absent in The Callisto Protocol.

    There is really not much variety in the level design. They try to break it up with different locations, environmental hazards and various light settings which are all very well done and feel very atmospheric, but at the end of the day all they do is funnel you through a sequence of linear corridors. And most of the time the camera is so zoomed in on your character that you do not see much of the environment anyway.

    Combat:

    The combat feels very deliberate and very slow, to the point that it almost feels like a quicktime event. Animations feel so long and drawn out that you really wonder "Am I playing this right now or is this a cutscene".

    And as said, the strategic dismemberment of body parts you had in Dead Space, is not nearly as important anymore.This time around, it's mostly about close quarter combat with melee weapons and the ability to dodge attacks. Long range weapons are not important anymore.It's barely worth using them, outside of hindering the creatures from mutating.

    Combat really doesn't feel very responsive.
    The animations look great, but they do not necessarily play great.

    On top of that, the game has this weird artificial rule that you can't dodge multiple times in the same direction. If you do, you get hit, no matter how perfect your timing is. Which feels totally unnecessary. You dont need timing anyways, its enough to keep holding the analog stick into the correct direction and your character dodges automaticaly. They even explain that to you in the tutorial. It's a very acquired taste, to say the least.

    Performance (13900K, rtx 4090, 32 GB ram) :

    This game has severe shader compilation stuttering and very inefficient cpu utilization on pc.
    The stuttering is actually worse than in the pc version of Elden Ring at release. While the framerate is constantly fluctuating between 50 and 80 fps on ultra settings at 4K with raytracing turned on and between 100-140 fps on ultra settings at 4K with raytracing turned off. The cpu utilization often doesnt even reach 40 %.

    Loading new areas into the game seems to be also very badly optimized, because after almost every room or hallway there is a hidden loading screen with your character slowly crawling or squeezing himself through a tight space, or opening a door in a deliberately slow way. At the time the credits roll your character has probably squeezed through several hundred interactive loading screens.

    Conclusion:

    I personally would have wished for a little bit less fixation on cinematics and scripted events and a little bit more free exploration. Maybe a little bit of non-linearity with certain areas being more open, like in the Dark Souls games or in Bloodborne. With a healthy mix of small corridors and larger rooms, more open areas and backtracking between the areas. It would have been also nice to have more than only 1 boss fight and 1 miniboss in those locations.

    The graphics and presentation are 9/10.

    The story is a 0/10, its just a handful of very minimalistic plot devices to move you through the levels and all of the characters you encounter have zero personality and relative emotionless voice acting.

    The gameplay is 5/10 if I take the constant stuttering and frame drops into account and the melee combat which feels kind of repetitive after a while, without the emphasis on strategic body part dismemberment out of their previous games.

    Overall this is a style over substance game, with the graphic and lighting being so exceptionally well done that you almost forget about how undercooked the actual gameplay is. At least for a few minutes until you fight the next group of enemies or crawl through the next interactive loading screen.

    Pros:
    + graphic
    + lighting
    + sound design
    + death animations

    Cons:
    - combat
    - level design
    - enemy variety
    - bossfight(s)
    - performance
    - story
    Expand
  3. Dec 9, 2022
    5
    the game is only 8-9 hours long
    developers claim this is a horror game,but not horror。
    plot is not good.
    combat and level design is bad, really bad.
    developers want to compare dead Spaces, but only the graphics improved. all else failed.
  4. Dec 8, 2022
    7
    It's not a bad game at all. The atmosphere, the graphics and the characters are all excellent.
    My only problem with it is the lack of optimization, which i'm going to clarify that they are working hard to fix all the problems. Two patches have been released and they addressed a lot of the problems regarding stutter and frame drops. Sure, there are still issues here and there, but i
    It's not a bad game at all. The atmosphere, the graphics and the characters are all excellent.
    My only problem with it is the lack of optimization, which i'm going to clarify that they are working hard to fix all the problems. Two patches have been released and they addressed a lot of the problems regarding stutter and frame drops. Sure, there are still issues here and there, but i appreciate that they're working as fast as they can to polish the game, perhaps it should have been delayed, who knows.

    My only complain is the combat gameplay, It's a frustrating mess and it's not well implemented.
    Everything else about this game is exceptional, it has the original Dead Space soul all over it and i love it.

    With that being said, i hope things improve for this game. It deserve a second chance.
    Expand
  5. Dec 3, 2022
    7
    I've been waiting for another dead-space game/dead-space-like game for a long time. For what it was it was alright. I enjoyed some parts of it and I didn't enjoy some other parts. The game visually is incredible to look at however the level design itself is linear with some extra halls. Gameplay-wise it's pretty much just dead space 1 with some additions to it that don't innovate itsI've been waiting for another dead-space game/dead-space-like game for a long time. For what it was it was alright. I enjoyed some parts of it and I didn't enjoy some other parts. The game visually is incredible to look at however the level design itself is linear with some extra halls. Gameplay-wise it's pretty much just dead space 1 with some additions to it that don't innovate its original gameplay at all but is fun once you get the general mechanics down. While I did somewhat enjoy it I'm still disappointed in it for how much potential it had to be a fantastic game.

    So I'll go through the pros and cons of the game real quick as a tl:dr for anyone:

    Pros:
    - Nice melee combat

    - Great visuals and environment design

    - Awesome character design

    Cons:
    - Lack in enemy variety and unique mechanics

    -Very linear pathway and story

    - Barebones lore that I did not care for

    - If your pc cannot run the minimum then there will be performance issues
    Expand
  6. Dec 5, 2022
    7
    Плюсы- графика,звук,атмосфера,анимации.Минусы- линейные локации, простенький сюжет. season pass вы серьезно? новые анимации в более дорогой версии ну это конечно бред.Игра очень короткая 10-12 геймплея. Создано для выкачки бабла. Да, должен быть шедевр, но разрабы не смогли.Плюсы- графика,звук,атмосфера,анимации.Минусы- линейные локации, простенький сюжет. season pass вы серьезно? новые анимации в более дорогой версии ну это конечно бред.Игра очень короткая 10-12 геймплея. Создано для выкачки бабла. Да, должен быть шедевр, но разрабы не смогли.
  7. Dec 7, 2022
    7
    after playing the whole game, i think this game is trying to waste my time half the time
    preventing me from sprinting in certain sections
    and not to mention half this game is just jacob passing through tight corridors or crouching under rubble or some tunnels, this is really cheap way to hide loading and pad the game runtime i though the next gen is defined by no loading screens, and
    after playing the whole game, i think this game is trying to waste my time half the time
    preventing me from sprinting in certain sections
    and not to mention half this game is just jacob passing through tight corridors or crouching under rubble or some tunnels, this is really cheap way to hide loading and pad the game runtime
    i though the next gen is defined by no loading screens, and that tight corridors are a thing of the past
    Expand
  8. Dec 11, 2022
    7
    Its not a horror game, more of an action thriller; with that said now that the stuttering is mostly fixed it is fun game.

    Pros: • Cool story • Beautiful graphics Cons: • Music - If you explore a lot sometimes the music bugs out and gets stuck being super dramatic for long periods of time, which can ruin some scenes. • Storage - There are locations where you have no spot to sell
    Its not a horror game, more of an action thriller; with that said now that the stuttering is mostly fixed it is fun game.

    Pros:

    • Cool story
    • Beautiful graphics
    Cons:

    • Music - If you explore a lot sometimes the music bugs out and gets stuck being super dramatic for long periods of time, which can ruin some scenes.
    • Storage - There are locations where you have no spot to sell your items if you’re a collector you’ll find yourself leaving stuff behind because your inventory is too full.
    • Combat – Melee combat can get very boring, very repetitive but at the same time effective enough to the point you can almost beat the game without ever using ammo.
    • Replayability – Not currently much reason to replay it, no new game plus, and its easy to collect everything on the first playthrough.

    All in all, I had a great time and am looking forward to the DLC to continue/expand the story.

    System Specs:
    CPU: i9-12900HX
    GPU: 3080 Ti Laptop
    RAM: 64GB DDR5 @4800MHz
    SSDs: 2 Kingston FURY Renegade 2TB PCIe Gen 4.0 NVMe M.2s
    Expand
  9. Jan 4, 2023
    7
    A solid 7. It's not mindblowing but it's definitely a solid game. I liked the melee combat, though there was some potential for more/better weapons as well as some more enemy variety.
    Parts of the story were rather predictable and not exactly fresh, but it was an enjoyable ride nonetheless. Could use a sequel following up after that ending.
  10. Dec 4, 2022
    6
    imitation of dead space,nice graphic and ordinary gameplay design,Most importantly,This game are awful in PC platform,It can't hold on 60fps with RT on in 4090,That was too ridiculous a game so call '4A game' just like that.

    Review of "The Callisto Protocol"

    Graphic/Art: 9

    Music/Sounds: 8

    Narrative/Performance: 7

    Gameplay: 7.5

    Score:6.7 (-1.2)
  11. Dec 18, 2022
    7
    7,2/10
    Начнём с того, что это не Dead Space - это теперь "сувайвал-хоррор" типо Резидент Эвила, мы не очень поворотливы, мы медленно достаём и перезаряжаем оружие, патроны часто кончаются, ну проще говоря, мы не брутально ходим и кромсаем всё и вся, теперь мы, хотя и тоже очень брутально - с острожностью зачищаем врагов по одному, экономя боезапас и даже иногда прибегая к стелсу. И за это
    7,2/10
    Начнём с того, что это не Dead Space - это теперь "сувайвал-хоррор" типо Резидент Эвила, мы не очень поворотливы, мы медленно достаём и перезаряжаем оружие, патроны часто кончаются, ну проще говоря, мы не брутально ходим и кромсаем всё и вся, теперь мы, хотя и тоже очень брутально - с острожностью зачищаем врагов по одному, экономя боезапас и даже иногда прибегая к стелсу. И за это я игру не могу не похвалилить, это выглядит как эволюция идей Дид Спейса в другой плоскости, это лучше чем тупой рескин старой игры, да и работает это не так уж и долго, не превращается в "душниловку", где-то к середине игры у вас уже появляется достаточное количество патрон и про острожность уже немного забывается, скримеры начинают повторяться, обязательных стелс-секций уже не наблюдается. Но поэтому это одновременно и минус, так как идей не хватает на полноценную игру.
    Смотрите, тут есть неплохая уникальная система боёвки, вы должны удерживать кнопку влево или вправо, стоя перед противником, чтобы ваш персонаж автоматически увернулся от врага, при этом вы можете дубасить его дубинкой/стрелять/кинуть самого врага или предмет телекинезом, и эти вещи можно комбинировать. Но ближний бой слишком однокнопочный и есть существенная недоработка, если зомбак подошёл очень близко к вам, то камера лочится на противнике, и, если вы не зачистили арену от других, то вас смогут бить с других сторон, а вы не сможете убежать, пока не разберётесь с основным залоченным противником. Ну и под конец игры появляются боссы, которые уж слишком просты в плане геймдизайна, просто ходишь от них вокруг какой-нибудь преграды, стреляешь, когда босс падает - бьёшь, стреляешь, когда падает - бьёшь, и почти тоже самое с финальным, неплохо, но примитивно, и, в конце может выбесить, так как напоминаю - персонаж не очень поворотливый, а босс завалит с 1 удара.
    В остальном же геймплей работает и достаточно приятно играется на протяжении всех 10-15 часов игры, хоть и не претендует на какие-то "высоты", вы можете проползти некоторых противников, вы можете выкинуть телекинезом противника за борт или кинуть его на шипы, заряд перчатки, конечно же, не бесконечный, теперь он тратится даже на обычное притягивание или удержание врага, при окончании энергии вам придётся зачищать арену пистолетом или ближним боем, но если вы не успеете достаточно быстро убить врага, он может мутировать, и увеличить своё хп на 300%, даже один успевший "мутировать" противник станет для вас хорошей проблемой. Монстры..

    Полный обзор тут: https://steamcommunity.com/profiles/76561198045304461/recommended/1544020/
    Expand
  12. Dec 5, 2022
    7
    Not as bad as people are making out, the performance issues are really poor however although they are working fast to sort them which I appreciate. Thought it was a pretty good spiritual successor to dead space. Had a good time with it, the melee system is a nice change although could use some adjustments in future projects however its a nice change from the over-reliance of guns in gamesNot as bad as people are making out, the performance issues are really poor however although they are working fast to sort them which I appreciate. Thought it was a pretty good spiritual successor to dead space. Had a good time with it, the melee system is a nice change although could use some adjustments in future projects however its a nice change from the over-reliance of guns in games which take a back seater in this one for the most part apart from a couple enemies and the final boss. Josh Duhamel done a fantastic job in the lead role of Jacob Lee, the graphics are breath-taking and the gore is spectacular. Expand
  13. Dec 9, 2022
    7
    Очень атмосферная и захватывающая игра, купил спустя неделю после релиза и не встретил проблем с производительностью, имею не самый мощный конфиг i5-10400F+1660s+16gb 2666
  14. Dec 8, 2022
    6
    Denuvo PC protected .exe game file size overhead causes terrible stuttering and sluggish gameplay for this game. Denuvo can increase game executable file size up to 300% and is the main reason why the game performs relative so bad in any PC and affects dynamic loading times during gameplay. The game is CPU bound which makes things even worse performance wise. The game has a 9.6/10 for itsDenuvo PC protected .exe game file size overhead causes terrible stuttering and sluggish gameplay for this game. Denuvo can increase game executable file size up to 300% and is the main reason why the game performs relative so bad in any PC and affects dynamic loading times during gameplay. The game is CPU bound which makes things even worse performance wise. The game has a 9.6/10 for its extraordinary visuals and audio and 6.8/10 on gameplay design and story but for the PC version a performance score of 5/10. Overall an average integer score of 7/10. However, taking into account how much performance can affect the total game experience in its present performance (can be fixed later on a Denuvo-free version) I cannot sadly, give it a final score for this review more than 6/10 for the PC version of Callisto Protocol.

    I think game developers should have second thoughts when applying Denuvo DRM on CPU bound games. An overhead protected game exe file over half gigabytes is ridiculous for any game today. If not convinced, compare it with the PS5 version of the game which runs smoothly and has an executable (exe) file much much smaller.

    Denuvo DRM is to be blamed for ruining the performance of the PC version of this game and a bad developer's decision similar to the case also of the PC version of Deathloop game back at 2021.

    Final score: 6
    Expand
  15. Dec 11, 2022
    6
    After getting over the first few days of poor performance on the platform I like playing my games, I can say this:

    + Gorgeous graphics. + Awesome Environments. + Really good horror atmosphere. ~ Regarding the story you are thrown into, it's compelling enough to make you keep going just to see how everything unfolds, but not enough to want to replay it for any reason whatsoever.
    After getting over the first few days of poor performance on the platform I like playing my games, I can say this:

    + Gorgeous graphics.
    + Awesome Environments.
    + Really good horror atmosphere.

    ~ Regarding the story you are thrown into, it's compelling enough to make you keep going just to see how everything unfolds, but not enough to want to replay it for any reason whatsoever.

    - Combat mechanics, dodge particularly is the least appealing thing in the whole game. Does it look kind of cool? yeah sure, when fighting 1 enemy, and you are most of the time fighting 2+ at the same time so it ends up hindering the experience to some degree.
    - Stealth mechanics, uninspired and unnecessary.
    - The two headed mini boss was reused too much. It surely was a disappointment, they could 've given it 4 very different stages to do different things but instead the choice was "here, shoot the same big boy for the next 3 minutes" 4 times in 4 different rooms.
    Expand
  16. Dec 11, 2022
    7
    So i've played about 12 hours of this game before i finished it, Have mixed feelings about this game, Sometimes i love it and sometimes i really hate it. The gunplay is okay, but changing weapons is not always so easy to do, especially in a fight. Takes way to long time to change weapons.

    The combat system should have been a lot better too, it is clunky. Music and graphics are
    So i've played about 12 hours of this game before i finished it, Have mixed feelings about this game, Sometimes i love it and sometimes i really hate it. The gunplay is okay, but changing weapons is not always so easy to do, especially in a fight. Takes way to long time to change weapons.

    The combat system should have been a lot better too, it is clunky.

    Music and graphics are great. Probably the best about this game, The story of the game is okay.

    The patches they sent out works, now the game runs better for me.
    Expand
  17. Dec 20, 2022
    7
    I played the game in normal difficulty with the Patch of 16th of December, playthrough took 15 hours.

    TCP is a beautiful game, melee is engaging and all weapons have a feeling of weight and power that is unmatched. the melee mechanics worked very well for me, dodging was easy and punishing enemies after perfect dodging is rewarding, don´t understand people critisizing this, i thought it
    I played the game in normal difficulty with the Patch of 16th of December, playthrough took 15 hours.

    TCP is a beautiful game, melee is engaging and all weapons have a feeling of weight and power that is unmatched. the melee mechanics worked very well for me, dodging was easy and punishing enemies after perfect dodging is rewarding, don´t understand people critisizing this, i thought it worked great! The different sets in the game are beautiful and full of detail, i was never bored and always invested in the environments...That was an amazing job.
    i thoroughly enjoyed every minute of it and could start new game+ right away,- sadly this has not been integrated in the game, and something like secret weapons or features in the second playthrough are a missed opportunity.
    I think the game is a very strong 7/10 and could easily have scored an 8, but you feel the rush to get the game out before Dead Space Remake.
    Even after the performance patch, game struggles in the colony later in the game, to the point that i was forced to restart a couple of times, more enemy variety would have been welcome, but it is a short game, so i can live with that, but ending the game on a cliffhanger to the dlc seem like bad form. had i not bought the deluxe edition, i guess i´d be a little pissed now.
    So i loved the game, despite its flaws and will definitely play again and i´m looking forward to the dlc.

    most negative reviews are pre patch, where the game was barely playable for weaker hardware.
    Expand
  18. Jun 19, 2023
    5
    I'm a huge fan of sci-fi and horror so I was looking forward to playing this game. What a disappointment. The story is, at best, okay. It moves at a snail's pace but it was the only thing that kept me playing. The combat is atrocious. It's so mundane, sluggish, and boring. It seems to be made to fight 1v1; even the AI knows it because they will only attack one at a time.

    Date Completed:
    I'm a huge fan of sci-fi and horror so I was looking forward to playing this game. What a disappointment. The story is, at best, okay. It moves at a snail's pace but it was the only thing that kept me playing. The combat is atrocious. It's so mundane, sluggish, and boring. It seems to be made to fight 1v1; even the AI knows it because they will only attack one at a time.

    Date Completed: 2023-06-19
    Playtime: ~ 9h
    Enjoyment: 5/10
    Recommendation: No
    Expand
  19. Aug 29, 2023
    7
    A solid 7. It's not mindblowing but it's definitely a solid game. I liked the melee combat, though there was some potential for more/better weapons as well as some more enemy variety.
    Parts of the story were rather predictable and not exactly fresh, but it was an enjoyable ride nonetheless. Could use a sequel following up after that ending.
  20. Apr 23, 2023
    5
    The developers of Callisto created some interesting things for their version of the Dead Space, but the current system and core of the project is poor for evolving on next chapters. The game doesn't have enough mechanics to keep the rhythm during 12-13 hours of gameplay. When I was playing the game, I had thoughts that developers couldn't define a clear game direction and the game lookedThe developers of Callisto created some interesting things for their version of the Dead Space, but the current system and core of the project is poor for evolving on next chapters. The game doesn't have enough mechanics to keep the rhythm during 12-13 hours of gameplay. When I was playing the game, I had thoughts that developers couldn't define a clear game direction and the game looked torn. Not to mention optimization and performance issues, the game has flow problems, resource management, combat problems and boring puzzles, because they don't evolve enough during the plot. Also, I see another problem with the Narrative part of the game: Callisto (prison) doesn't have a strong mythological sense in compare to Dead Space's "Ishimura". As a designer, I would like more diverse in Lighting scenes and more curious decisions in Level Design as well. All locations feel the same, because of Environment Storytelling problems. Expand
  21. Jun 26, 2023
    6
    Callisto Protocol is a spiritual successor to the beloved Dead Space franchise directed by the one and only Glen Schofield. Does his new game have the same impact that Dead Space had?
    Review reflects the game at its latest patch.
    Pros: + I love the world building of the game. + Visually it looks great. + Audio design is top notch. Cons: - The combat gets extremely repetitive,
    Callisto Protocol is a spiritual successor to the beloved Dead Space franchise directed by the one and only Glen Schofield. Does his new game have the same impact that Dead Space had?
    Review reflects the game at its latest patch.

    Pros:
    + I love the world building of the game.
    + Visually it looks great.
    + Audio design is top notch.

    Cons:
    - The combat gets extremely repetitive, really fast. Its just kinda shallow.
    - The story while interesting is very predictable.
    - There are still some performance issues.

    I think horror game fans will like this game but sadly, I don't think it reached the peak it was aiming for. Its a fun ride to playthrough once just for the story.
    I hope that whatever future awaits Callisto Protocol, we see more from it.
    Expand
  22. Jun 25, 2023
    6
    Great graphic. The game design is not polished. Predictable enemies, no suspense, and technical issues: my saves had gone from the game menu after the pre prefinal boss, I found them on a disk, started a new game and only then could load them. Feels like I already plaid this game before: hello Dead Space.
  23. May 31, 2023
    7
    The gameplay is fairly good, but I wish it had more forms of monsters and a more creative method of fighting, but the story and graphics are very good, but unfortunately the performance on PC was bad and needs improvement.
  24. Jan 7, 2023
    5
    ---------------------
    / My score - 5 /
    ---------------------
Metascore
68

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 19
  2. Negative: 2 out of 19
  1. Jan 4, 2023
    40
    The Callisto Protocol feels like a retread of the PS3 era of survival horror, but perhaps in the worst way possible. It’s clear that this title was made with Dead Space in mind, as it shared the same creator, but it’s also a look at how the genre has evolved since Dead Space was relevant. And while The Callisto Protocol’s narrative is lackluster, the gameplay could have been something great and ultimately redeeming about it. Instead, it feels trapped in the past and a worse iteration of what inspired it.
  2. Jan 3, 2023
    65
    I desperately wanted The Callisto Protocol to be a success so that we can have another Dead Space-like franchise to look forward to, but as it stands, I can’t recommend this game, especially until its issues are fixed in a future patch. I do hope that if there’s a sequel, developers will come up with something fresh to make us forget about the first game.
  3. Dec 31, 2022
    69
    A mildly boring escape from Alcatraz in deep space. It’s neither great or abysmal — an epitome of mediocrity.