In general, TAURONOS is a very interesting and beautiful project in its own way. Very simple drawing, however, pleasing to the eye. EspeciallyIn general, TAURONOS is a very interesting and beautiful project in its own way. Very simple drawing, however, pleasing to the eye. Especially in combination with the Greek style. The idea of the labyrinth and the Minotaur itself is also interesting, especially the sound: the further you go around the game, the more each roar of the Minotaur that came through the dark levels of the labyrinth, makes you strain. And it’s not even that he starts to walk slowly, and then gradually start to walk faster, but that you realize and get used to the fact that the levels with this monster will be very intense ... and still dark.
You can, of course, rush straight to the exit, as you find it, but then you will miss all the improvements and extra lives (And the player is mortal. After the allotted supply of lives - start from the very beginning). And as I said earlier, there is a kind of leveling up of the hero, which consists in the fact that the “altars” would increase his armor, speed, endurance, and so on. This game in many ways looks simple-made and is played with three buttons, but it is interesting and beautiful in its simplicity.
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Nevertheless, this game annoyed me a lot in some things: I never liked a solution such as "no return" in games. Here a stone rolled into the corridor, and if it was near the exit, you will not come back to look for more secrets or improvements ... Very often the Minotaur hatch is located so that closing it and stunning the monster, you can’t go anywhere, since you can’t get around it . This generally spoiled the impression very much since some of the achievements are tied to this particular action. And closing the hatch - you win a little time for yourself, which is important in this game ... In many games that I played, you could use several buttons at the same time, here you must release all the others so that the action button starts make any action... And the last... this game is very morally tiring. For all the time of may gaming, only “Doom 3” was a very interesting game for me, which I went through for a long time due to the fact that it is exhausting morally. This game is just interesting and much more strongly exhausting. If the author wanted to make such an effect from the combination of the labyrinth-darkness-Minotaur, then in fact of various bad game decisions in the game, became the catalyst not only of moral exhaustiveness in the name of “difficult pleasure”, but of moral exhaustiveness in the name of “unpleasant and annoying fatigue".
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However, for its price, the game fully deserves to get acquainted with it. In the end, both the plot and the design of the game-play are interesting here. And if you get a discount in steam, then it is absolutely necessary to purchase and to try it.… Expand