Survivor Squad's biggest problem is that it's basically Left 4 Dead fan-fiction. Watch out for the Spitter. Don't get caught alone by the Jumper. Survive a horde of zombies while you find controls to disable the alarm. If you really, really like the Left 4 Dead series, that might appeal to you. Or it might upset you that someone has condensed your favorite game down to a short-form FlashSurvivor Squad's biggest problem is that it's basically Left 4 Dead fan-fiction. Watch out for the Spitter. Don't get caught alone by the Jumper. Survive a horde of zombies while you find controls to disable the alarm. If you really, really like the Left 4 Dead series, that might appeal to you. Or it might upset you that someone has condensed your favorite game down to a short-form Flash format.
The game's second biggest problem is that it just generally lacks any real design. All the buildings are out in the middle of the world's largest concrete squares. No attempt is made to make it look like you're in a city, or a forest, or anything other than a giant parking lot. The buildings are randomly generated, but they always have predictably-sized rectangular rooms, so the experience never really changes from building to building, which totally defeats the purpose of being random. Somehow, it still feels like you're just playing the same level over and over.
Briefly, I will also note that I can't decide whether the sound design or MS Paint art is worse. If you've played Teleglitch, you know that a game doesn't need music or character portraits to be atmospheric and engaging. Survivor Squad missed that memo.
Finally, the game lacks any kind of real challenge. The most effective tactic is usually just parking your squad outside a building and mowing down all the zombies as they execute their single AI routine. After 30 seconds, the zombies that didn't attack you will be highlighted, so you will never be surprised from a dark corner. There is no tension. You can't even run out of ammo.
Moreover, while I'm very supportive of small development groups, Survivor Squad suffers without an on-the-ball designer. You can't ask $10 for decent code wrapped in only a few hours of implementation.… Expand