- Publisher: DreamCatcher Interactive
- Release Date: Oct 11, 2004
Summary:
SuperPower 2 gives gamers 'God-like' powers as they seek world domination. The game demands intelligence, political-savvy and a touch of guile to succeed! With the addition of multiplayer support, the game also brings a new edge to the genre. SuperPower 2 further improves on the original with new 3D graphics, improved missions and a wickedly intelligent A.I. The game features 193 real countries, each equipped with realistic data drawn from the U.S. Military's databases. Sophisticated A.I. designed to realistically simulate each country. Real-life combat situations, with multiple forces joining and leaving battles as the balance of power shifts. [DreamCatcher Interactive]
Buy Now
| Rating: | T |
|---|---|
| Developer: | GolemLabs |
| Genre(s): | Strategy, Real-Time, Modern, General, Modern |
| Number of Players: | 1-32 Players |
| Offline Modes: | Competitive |
| Connectivity: | Local Area Network Online |
| Online Modes: | Competitive |
| Number of Online Players: | 32 Players Online |
| Customization: | Downloadable Content Editing Tools |
| Copy Protection: | Starforce Protection |
| Cast | Credit |
|---|---|
| Marc Lepage | Animation |
| Mathieu Tremblay | Programmer |
| Mathieu Tremblay | Project Director/Programmer |
| Mathieu Tremblay | Project Director/Programmer |
| Jean-Rene Couture | Game Design |
| Sebastien Kerjean | Game Design |
| Adam Pilkington | Concept Art |
| Steve Labrecque | Modeling |
| Dominic Paquet | Modeling |
| Nathalie Marineau | Textures |
| Alain Bellehumeur | Programmer |
| Francois Durand | Programmer |
| Nicolas Hatier | Programmer |
| Francis Jackson | Programmer |
| Jonathan Mercier | Programmer |
| Frederic O'Reilly | Programmer |
| Germane Sauve | Programmer |
| Eric Vigneault | Sound & Music |
| Eric Vigneault | Sound & Music |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.