- Publisher: Microids
- Release Date: May 28, 2015
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
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Jun 10, 2015The feeling Subject 13 finally leaves is that it meets the expectations of its 647 backers, as well as those of anybody else who has previously played one of Cuisset's games. It may not be the adventure game that will charm the majority of casual gamers, nor the one that mainstream reviewers will appreciate, but it's dedicated to true fans of the genre, due to the smart and difficult enough puzzles it includes. It won't disappoint them.
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Jun 29, 2015Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me interested and engaged.
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Jun 12, 2015The narrative is interesting, the puzzles are fun to tackle, if a little too simple and yet, if there was just a lot more content and if everything was a little more polished, we would be looking at a great game heavy with recommendation, rather than a good one laden with caveats.
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Jun 2, 2015If you had high expectations you might be disappointed, but if you know what this title has to offer (tons of puzzles), then it might be worth your time and money.
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Jul 24, 2015If you like puzzle games and mysterious adventures, Subject 13 might overwhelm you.
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Jun 13, 2015While there are plenty of familiar puzzles to keep players occupied, Subject 13‘s mediocre plot and characterization can’t elevate the experience to the well-rounded adventure it had the potential to be.
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Jun 12, 2015It could be a suspenseful mystery adventure. But then the old-fashioned puzzles and weak storytelling get in the way.
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Jun 11, 2015An old style adventures that will captivate casual gamers but that cannot compete with the classics: Paul Cuisset signature led to higher expectations.
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Aug 11, 2015An average adventure game that doesn’t offend, but at the same time it doesn’t catch you. It holds together by everyday story and the main focus are purposeless puzzles without proper explanation.
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Jun 11, 2015A new “point and click” adventure from Flashback's creator Paul Cuisset that will disappoint old-school and hardcore fans.
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Sep 10, 2015It’s a good thing that Subject 13 is astonishingly short, otherwise we could have had another Moebius on our hands. The game could have won people over with its story, but the writer had given up halfway through, and the rest is just not worth your time.