User Score
6.0

Mixed or average reviews- based on 250 Ratings

User score distribution:
  1. Negative: 77 out of 250
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Metascore
65

Mixed or average reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 30
  2. Negative: 3 out of 30
  1. CD-Action
    Dec 13, 2014
    40
    When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
  2. Dec 3, 2014
    60
    Blast from the past when real-time strategies used to dominate the world. The creators took the concept of the first part almost completely and besides the updated visuals there is no extra value added to differentiate the sequel from the original.
  3. Game World Navigator Magazine
    Oct 25, 2014
    46
    When it comes to the fight the game remains as clueless as before. An attack resembles a mob hit on the madhouse watchman's post: confused fighters run toward the target and drop dead on the way. All three formations are designed to provide a semblance of order, but after right click on the enemy such order immediately thrown into chaos. And, just as before, two dozen archers on the wall solve most of the issues of defense. The visual part of the game just aggravates the impression that ... Oops, there is no impression actually. Nobody creates games in this way anymore. [Nov 2014, p.99]