- Publisher: FireFly Studios , Viva Media
- Release Date: Sep 22, 2014
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Game World Navigator MagazineOct 25, 2014When it comes to the fight the game remains as clueless as before. An attack resembles a mob hit on the madhouse watchman's post: confused fighters run toward the target and drop dead on the way. All three formations are designed to provide a semblance of order, but after right click on the enemy such order immediately thrown into chaos. And, just as before, two dozen archers on the wall solve most of the issues of defense. The visual part of the game just aggravates the impression that ... Oops, there is no impression actually. Nobody creates games in this way anymore. [Nov 2014, p.99]
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CD-ActionDec 13, 2014When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
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Oct 8, 2014The game is an anachronism, proving that transposing ideas from the past (without thinking critically about how they should be represented in the present) doesn’t always work.
Awards & Rankings
User score distribution:
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Positive: 102 out of 250
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Mixed: 71 out of 250
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Negative: 77 out of 250
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Sep 24, 2014
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Sep 23, 2014
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Sep 23, 2014