- Publisher: FireFly Studios , Viva Media
- Release Date: Sep 22, 2014
User Score
Mixed or average reviews- based on 250 Ratings
User score distribution:
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Positive: 102 out of 250
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Mixed: 71 out of 250
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Negative: 77 out of 250
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- Most helpful
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Sep 24, 2014
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Nov 8, 2014Bleh, this is the same game as it was in 2005. Cmon guys, its 2014 already, open your window and look outside. No plot, no lore, and, man, those characters looks like terrible FREAKS! If it was a joke I didn't get it.
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Jan 17, 2015
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Dec 27, 2014Game is **** garbage I can't even change the AI difficulty I get my ass kicked every match and than I have the announcer asy you are in last place I'm not impressed than you have your ai allies say you have doomed us I don't want to **** hear that **** im new i'm going back to the first crusaders where I don't suck, if I do good in the first one but bad on the second one than the game is garbage
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Sep 30, 2014
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Sep 23, 2014
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Sep 24, 2014It's not a "stronghold" game. When i play it, i feel very different from the original version. Still a big disappointment :( .........................
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Sep 24, 2014
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Sep 24, 2014
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Sep 24, 2014
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Sep 24, 2014This review contains spoilers, click expand to view.
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Sep 25, 2014
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Nov 16, 2014
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Sep 24, 2014This game has a lot of bugs and no sound in battles only in main menu. Wolf, Lionheart.. no one has voice. I bought the Special Edition and don`t see the "mini-campaigns". Its a copy of SC3 and its better SC1
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Sep 24, 2014
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Sep 26, 2014A big disappointment. In my first review, I stated that AI has been improved a lot. Several hours passed, I realize that I was wrong. In terms of unit management, AI does an excellent job, you won't have a chance if AI has a similar army size of your army. However, the reason why AI can rush so quickly is just because AI cheat for resources and units.
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Sep 23, 2014Congratulations Ladies and Gentlemen, Firefly Studio have re-released the same game with few improvements over a 12 year period. If this were any other game, people would be outraged.
Con of the century, and for a $50 pricetag. LOL @ the people that would pay for a 12 year old game. -
Oct 17, 2014
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Sep 23, 2014
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Sep 28, 2014
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Sep 30, 2014A real opportunity to atone for Stronghold 3 and build upon the better name of Crusader. Going from TW:R2 to this is like going from Lego to Duplo. The actual building of the fortifications is still as lacklustre as previous. Un-engaging, hardly siege warfare. Just a re-hash of an old game. Re-skinned. Mechanics improved (wouldn't be hard). meh.
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Nov 22, 2016This game is totally **** i hope nobody buys it because, the arabian units are underpowered while the crusader units are overpowered. in real life arabs were Invincible. I rated 0/10
- Stronghold 2 fanboy -
Apr 7, 2017
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Feb 11, 2020
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Jan 21, 2021big disappointment so bad its not a stronghold game
Dont buy this game so many bug, crash and low fps in any case
bad story, gameplay is ruined for bugs -
Jun 23, 2022
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Sep 5, 2022My review is based on my experience playing today!
I didn't find the campaign fun, it's very difficult to see things in the scenario even after playing for a while.
For those who liked the game and for nostalgia ok, but buying to meet today I didn't think it was a good experience.
Awards & Rankings
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CD-ActionDec 13, 2014When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
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Dec 3, 2014Blast from the past when real-time strategies used to dominate the world. The creators took the concept of the first part almost completely and besides the updated visuals there is no extra value added to differentiate the sequel from the original.
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Game World Navigator MagazineOct 25, 2014When it comes to the fight the game remains as clueless as before. An attack resembles a mob hit on the madhouse watchman's post: confused fighters run toward the target and drop dead on the way. All three formations are designed to provide a semblance of order, but after right click on the enemy such order immediately thrown into chaos. And, just as before, two dozen archers on the wall solve most of the issues of defense. The visual part of the game just aggravates the impression that ... Oops, there is no impression actually. Nobody creates games in this way anymore. [Nov 2014, p.99]