Metascore
73

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. Apr 12, 2018
    70
    Starpoint Gemini Warlords is an impressive effort by Little Green Men, especially in light of its crowdfunded origins and community-driven design. That they’ve managed to expand the scope and scale of their game to encompass a whole other genre outweighs the concerns raised by poor balancing and a less-than-smooth final result. All the same, those concerns remain, so those who are willing to put up with the rough edges are the ones who’ll find themselves most satisfied.
  2. Jun 20, 2017
    70
    Starpoint Gemini Warlords is a solid space strategy game; an eye-pleasing time-eater which will more than sate your desire for galactic conquest.
  3. Jun 9, 2017
    70
    Starpoint Gemini Warlords is fun but also looks "incomplete" when we face combat. A good 4X experience full of details and options, and with a very positive technical aspect.
  4. Jun 15, 2017
    65
    Starpoint Gemini Warlords still feels a little incomplete. While I would not go so far as to describe it as anything approaching a disaster, there are a lot of problems here that need addressing. The good news is, theoretically, many of the performance issues can be fixed – and I think this would really improve the overall experience. The bad news is, the game’s core foundation – its blend of simulator/RPG/strategy – doesn’t really work as well as it could, at the moment. It’s a structural problem – one born from an over-ambitious attempt to do too many things at once. It has a lot of promise, but the delivery is lacking. There is an enjoyable game in here, but it currently lives down the road. For now, however, Starpoint Gemini Warlords is a product that doesn’t do any one thing well enough to justify its price point and the accompanying time investment it requires of players.
  5. Jan 10, 2018
    60
    Ambitious, but unfortunately falls under the weight of those ambitions. Trying to juggle too many things, there’s a decent game here, it’s just hidden under awkward controls, a restrictive camera and the need to vomit. Also the names kind of dumb.
User Score
7.0

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 14 out of 26
  2. Negative: 4 out of 26
  1. Jul 4, 2017
    5
    I'll be brief since you got **** to do today.

    - The gameplay is weak and there are no real tactical options. It feels like any of the other
    I'll be brief since you got **** to do today.

    - The gameplay is weak and there are no real tactical options. It feels like any of the other thousands of games out there where you don't get the feeling of flying a ship or an actual entity, but a brown cube shooting other brown cubes on auto-attack.

    - Camera control is needlessly complex with over-lapping toggling systems leading to a frustrating experience even moving and looking around. Firing is also hampered by having missed the use of 'soft' targeting..

    - The art direction is poor, not having solved the conundrum which is having dark ships/items on a black space background. Some ship designs look need and it has a gorgeous ship customisation system, but you will rarely get to see it actually looking beautiful. All the screenshots on their website are bullshotted.

    - The missions ended up feeling repetitive within the first two hours, and the encounters ranged from silly-easy to extraordinarily hard with no real midground to them.

    - There are 4X elements but they generally come in too late in the game to actually matter and at that point you still need to fly your ship which i mentioned before is not really a pleasant experience.

    End all, it's not a horrid mess, it works well as a technical product, it just doesn't play well.
    Full Review »
  2. Jun 7, 2017
    10
    To be honest, in overall quality I'd give this 9/10, but I'll go with 10 because of fanatical dev team. Steam forums are full of them, theyTo be honest, in overall quality I'd give this 9/10, but I'll go with 10 because of fanatical dev team. Steam forums are full of them, they answer ALL threads within minutes and try to get feedback from every single player. That is nothing less than admirable for todays standards. And you can recognize what players asked for in many updates.

    I was already lured to this series by previous Starpoint Gemini 2, and then noticed they actually gave that game for free for 48 hrs before Warlords were released.

    Now, on to real review: this is freaking huge game. Open world is crazy big, there are dozens of factions, dozens of ship types, dozens of stations and planets. And gameplay is best part of everything. You get to use big capital ship in real time simulation combat, like Star Destroyers from SW, but when you achieve government of your state and borders, you get access to more deep gameplay - almost strategical. YOu can make many fleets, send them to conquer, attack, pillage, conquer. But at any time you can take your own ship and join every fleet in direct combat. Freaking awesome!

    Highlight of combat - mega weapon platform Proxima used to punch holes in rebelious planet. Very nice touch!

    Overall, in simple categories I would say:
    Gameplay - fantastic and very unique combination. Like few games in one
    Graphics - very good, atmosphere is much better than anything else. Reminds of Freelancer
    Sound - Sound is pretty good, soundtrack is brilliant
    Difficulty - if you advance carefully in skills, ship class and global movements, not a problem. Don't rush or you will be sorry
    Technical quality of product - Except smaller bugs haven't encountered anything serious. Patches are coming frequently

    Verdict - whoever likes space games, trust me, you gotta try this! So many stuff, so many variety in gameplay, so much everything in a game so little known
    Full Review »
  3. Jun 7, 2017
    9
    The ONLY reason this is not a 10 is that it's getting updated and getting better even after the release.
    If you liked Freelancer, you will
    The ONLY reason this is not a 10 is that it's getting updated and getting better even after the release.
    If you liked Freelancer, you will like this game. The game starts slower, holding your hand during tutorials, and in the beginning it looks similar to Starpoint Gemini 2. As you level up and move to better ships and upgrading your headquarters, conquest mechanics are kicking in and that's when the real fun starts. This has been a blast so far, I have dozens hours clocked in and I'm nowhere near finished.

    TL:DR
    If you like Mount & Blade: Warband, you might like this one.
    If you like Freelancer, you might like this one.
    If you like Endless Space 2, Stellaris, X Series or Master of Orion, you might like this one but there are differences. Warlord excels in combat (real time) but lacks in depth of economy, something that 4X games have.

    All in all, this is a very fun indie game that looks like a big and complex AAA project. Compared to their previous title, this is not just a simple improvement, it's a whole new game with similar base mechanics.
    Full Review »