- Publisher: LucasArts
- Release Date: Mar 1, 2005
- Also On: PlayStation 4, Switch
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Best of all is the vicious melee attack, dealt out with a forearm blade. It's enough to make the Fett family green with envy.
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On the negative side, Republic Commando is extremely short, and extremely brutal.
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Republic Commando does so much right – the squad-based elements do enough to add another dimension to the game without bogging down the action; the Star Wars presentation is executed brilliantly; the action and set-pieces have been designed and paced superbly.
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The game’s artificial intelligence is impressive, and utilising the commands and setting team command points through the levels really makes it feel like you’re working through the game with real people who actually know what they are doing.
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The near-flawless squad-based combat comes at a certain price. The levels often feel very limiting, highly railed, and brimming with scripted sequences. They never even attempt to create the illusion of non-linearity.
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A blast, albeit a short one. The action is very intense and the tactical elements, while light, are easy to grasp.
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A pedestrian and unimaginative multiplayer mode is the only notable flaw in a game that otherwise plays, looks, and sounds fantastic.
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An exquisitely produced and incredibly fun first-person romp through the Star Wars universe with a blaster rifle in hand.
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Don’t be turned off by the Jedi-free element to this game. Republic Commando proves that the Star Wars universe has a lot more to offer, and ideas at LucasArts are still abundant.
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One of those titles that will appeal to action gamers and some strategy players alike. Although it’s a short single player experience, Commando packs a ton of action into every minute, and gamers will enjoy every minute of it.
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The squad-based gameplay is here but its execution has been greatly simplified making the game much more accessible to the casual gamer and probably a bit insulting to Clancy veterans.
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Play MagazineTactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]
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Voice acting is outstanding; your character is even voiced by Temuera Morrison, Jango Fett himself.
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The squad ethic has been applied solidly to fast-paced action that is sure to appeal to any serious action gamer. If you can overlook the short, 10-hour campaign and a multiplayer component barely worth mentioning, then RC is an easy recommendation.
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A decent first person shooter, which manages to paint the Star Wars universe from a different perspective, a move which is to be commended, since originality is something very rare in most of today’s games.
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Presentation is really what carries Republic Commando farther than it could have gone on its own. It comes with a grand score, good voice work, lovely animation, and great artistic style and polish.
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Fortunately, the action is so focused, the squad dynamic so intuitive and the banter so entertaining that you won't stop to consider the game's failings... The best Star Wars prequel game yet. [March 2005, p.92]
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It's not without its flaws -- a lack of tactical depth and disappointing multiplayer are chief among them -- but it's gripping and spectacular to play, and certainly one of the better Star Wars games on the market.
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As a promotional tool for Revenge of the Sith, it's spectacular. I'd not previously been particularly excited for Episode III, but if the machinations alluded to in the game really are those that drive the mythology forward, it's going to be a spectacular finale to the series.
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Still, given the intensity of the combat, you won't have a lot of time to brood over the sometimes monotonous environments. Somebody deserves credit for making a gritty, Jedi-free Star Wars game without any fruity Force powers or lightsabers.
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The multiplayer game is subpar and under populated, but the single-player game is slick, polished, frantic, and exciting.
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Excellent voice acting and sound effects/score.
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Pelit (Finland)The weapons are seriously underpowered and the enemies are as uninteresting as they come. The command system seems very simplistic at first, but turns out to be one of the game's strong points. [Mar. 05]
Awards & Rankings
User score distribution:
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Positive: 365 out of 445
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Mixed: 72 out of 445
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Negative: 8 out of 445
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Feb 9, 2012
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Apr 20, 2011
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BillyH.Jul 31, 2005The best starwars game yet.