- Publisher: LucasArts
- Release Date: Mar 1, 2005
- Also On: PlayStation 4, Switch
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- By date
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netjakThe game just never...builds into anything more than an average video game experience.
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A stylish experience which fans of the movie will appreciate, but there’s just not enough substance let alone difference for the vast majority of action fans to warrant yet another first-person purchase.
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Gripping and gritty, but will leave you wanting more.
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It's great that you can run and gun without too much squad-commanding hassle, but SW:RC's simplicity is its biggest problem. Gamers hoping to give their brain a workout will be disappointed.
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The final product of Star Wars Republic Commando is one that tops any other Lucas Arts game in recent years. Although the meager campaign of ten hours is shorter than I would have liked, I still enjoyed the majority of the time I spent blasting battle droids.
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PC GamerThe second problem is that your squad will heal each other and you: you "die" only when your entire squad has been felled. [Apr 2005, p.76]
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games(TM)If you go with the flow of how you’re supposed to play Republic Commando this can be good fun. It is, after all, a Star Wars game and, for this reason alone, a small proportion of gamers will enjoy it. But pleasing a small number of gamers hardly sounds like the policy of the kind of republic we’d like to live in. [March 2005, p.96]
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Though the multiplayer aspect of the game is beyond pathetic, the single player campaign is a mildly entertaining diversion from the drudgery of office paperwork. If that sounds like a limp endorsement for an action game, then that's because this is a pretty limp excuse for an action game.
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Provides eight to ten hours of streamlined, yet predictable gameplay. It's not a revolutionary title by any stretch of the imagination and it's vastly overpriced at $50, but it's worth recommending for a Star Wars action fan with money to burn and time to kill.
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Edge MagazineEncounters feel needlessly protracted - born of a stubborn refusal to admit the game’s fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad’s unlimited gunfire. [Apr 2005, p.101]
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Computer Games MagazineA game of moderately tactical chaos. [June 2005, p.55]
Awards & Rankings
User score distribution:
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Positive: 365 out of 445
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Mixed: 72 out of 445
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Negative: 8 out of 445
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Feb 9, 2012
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Apr 20, 2011
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BillyH.Jul 31, 2005The best starwars game yet.