- Publisher: LucasArts
- Release Date: Jul 9, 2003
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This game really shines with its environment models. Every part of the environment seems real, from the grass swaying in the breeze or the ripples on the water as you run through it.
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Easily the most gorgeous and immersive game in the genre. Huge cities, vibrant wildernesses, and highly detailed player character models help nail home the sheer Star-Warsiness of the game, while the Star Wars sound suite does its usual awesome job of grounding you in the world of the films.
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GameNowOne of the great things about this MMORPG is that it's just massive. [Grade = A+]
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Game InformerThe development team has put together a diamond in Galaxies that surpassed my lofty expectations. In short, even if this game had nothing to do with "Star Wars" whatsoever, it would still be amazing. [June 2003, p.115]
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A gem in the galaxy of MMORPGs. It has a way to go to work out the kinks, but this is a game with depth of play and will likely have staying power.
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Not only are bugs being fixed but extra creatures, vehicles, game play and locations are always being added. I will never have finished exploring the SWG worlds.
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It truly makes you feel like you are living in the world that you have come to know and love through the movies and books and that alone has been what makes this MMO stand out from others for me.
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Things have definitely moved along since launch... It's still quite a daunting place for a newbie though.
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This game has a lot of life in it and am excited to see it expand.
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Fantastic city architecture, lush outdoors environments and some terrifically unique character models make this one of the best-looking MMOs around.
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Cheat Code CentralSkills are easy to pick up but very difficult to master. This frustration may lead a lot of players to just pick up their lasers and start blasting. At least it feels like your doing something. But it all gets incredibly repetitive if you don’t level-up.
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The possibilities are not countless but so numerous that I doubt that more than a handful of selected SWG players could really name them all. But this is at the same time the game’s weakest point – the diversity and depth of gameplay you have to master to make any real progress is breathtaking in the beginning and maybe even too much.
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PC GamerGalaxies has a few annoying aspects that seem endemic to MMORPGs - with tedious cross-country treks and features that are broken upon initial release - but it still delivers a lot of varied and innovative gameplay. [Oct 2003, p.92]
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A short while after the game's release, there's a lot of breadth to Star Wars Galaxies, but there isn't a lot of depth.
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When it came time to score Galaxies, I initially thought of all the bugs and broken areas, the steep subscription fee and poor customer service, the often slow-paced gameplay and as-yet unrealized potential of the game. And yet, even with all these drawbacks, I find myself hooked -- there's fun to be had, if you're willing to dig through the frustrations.
Awards & Rankings
User score distribution:
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Positive: 50 out of 106
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Mixed: 15 out of 106
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Negative: 41 out of 106
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Dec 20, 2011
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JMay 9, 2005
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ZachAug 8, 2005